In their initial suit, Activision stated that Brutal's publishing agreement with EA, inked in December 2008, was unlawful. However, Double Fine's countersuit claims Activision was uninterested in Brutal. It dropped the game from its publishing slate in 2008 "after an effort to convert the game into a Guitar Hero sequel failed."
Source (Original article from yahoo! news has expired...)
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In their initial suit, Activision stated that Brutal's publishing agreement with EA, inked in December 2008, was unlawful. However, Double Fine's countersuit claims Activision was uninterested in Brutal. It dropped the game from its publishing slate in 2008 "after an effort to convert the game into a Guitar Hero sequel failed."
Source (Original article from yahoo! news has expired...)
Actually it was part of a simultaneous dump of Vivendi games Activision absorbed in the merger that they deemed unable to exploit with endless sequels on a yearly basis. The others being the 50 Cent: Blood on the Sand and Ghostbusters.
Of course if Brutal Legend had been converted into a Guitar Hero game Kotick probably would have dubbed it exploitable.
I thought the demo was OK, and there's some decent tracks in there.
Evidently I'm taking things a little more lightly than some people. I'm not sure how to put across what I want to say without sounding like an idiot, but there's room for me to enjoy both this GH style of thing, and Rock Band. What I won't be doing, is investing heavily in 'instruments' or much more DLC. I lean on RB much more heavily for my DLC (To be honest, who doesn't?), having grabbed maybe 30 tracks in total.
I suppose when you've come back from the pub, there's not a lot wrong with some bullshit about robot zombies with rams legs playing metal stuff.
Bobby Kotick: Hi Tim. Now, we think Brutal Legend is kind of interesting, but you know what would be even MORE metal? Turning the game into Guitar Hero! Yeah! Having the background characters most people ignore be all metal-ized will make the rockinest game ever!
Tim Schafer: Fuck you. (Stomps off)
Bobby Kotick: I WILL DESTROY YOU!! ...but this idea of mine is too awesome to pass up. For it came from I, Bobby Kotick. Hey, Neversoft guys!
Neversoft: Yeah?
Bobby Kotick: Turn Guitar Hero into Brutal Legend!
Neversoft: Um, why?
Bobby Kotick: BECAUSE YOUR LORD AND MASTER COMMANDS YOU.
Neversoft: I hate what we've become. Bobby Kotick: Well, then. I have good news about your future...
Bobby Kotick: Hi Tim. Now, we think Brutal Legend is kind of interesting, but you know what would be even MORE metal? Turning the game into Guitar Hero! Yeah! Having the background characters most people ignore be all metal-ized will make the rockinest game ever!
Tim Schafer: Fuck you. (Stomps off)
Bobby Kotick: I WILL DESTROY YOU!! ...but this idea of mine is too awesome to pass up. For it came from I, Bobby Kotick. Hey, Neversoft guys!
Neversoft: Yeah?
Bobby Kotick: Turn Guitar Hero into Brutal Legend!
Neversoft: Um, why?
Bobby Kotick: BECAUSE YOUR LORD AND MASTER COMMANDS YOU.
Neversoft: I hate what we've become. Bobby Kotick: Well, then. Better kill yourself now, before you see what else is coming...
I thought the demo was OK, and there's some decent tracks in there.
Evidently I'm taking things a little more lightly than some people. I'm not sure how to put across what I want to say without sounding like an idiot, but there's room for me to enjoy both this GH style of thing, and Rock Band. What I won't be doing, is investing heavily in 'instruments' or much more DLC. I lean on RB much more heavily for my DLC (To be honest, who doesn't?), having grabbed maybe 30 tracks in total.
I suppose when you've come back from the pub, there's not a lot wrong with some bullshit about robot zombies with rams legs playing metal stuff.
You and me are not just on the same page, but the same paragraph.
Raybies666 on
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Not sure if you're aware Fawst but WoR is Neversoft's last Guitar Hero game. I think the whole studio is being dissolved, so yeah, they do have a bit of sunshine comin' their way.
As far as the Brutal Legend comparisons go:
-Modern day shmuck gets transported to medieval metal world? Check. (kind of)
-An axe of power that symbolizes a guitar? Check.
-The hero turns into a demon of sorts? Check.
-A fight with a metal monster that is comprised of stage equipment? Check.
-Celebrity rock star doing voice work? Check.
-Good, imaginative, original story-telling? ...
And that's just from the demo.
Omeks on
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The funny thing is that I'm the target audience of that game, as I like most of the music announced, but I showed it to my friends and they could find like 8 songs they might enjoy playing. I don't know if I can justify buying the game, specially with I that-other-game-that-should-not-be-mention coming out a bit afterwards.
If they hired Spinal Tap to do the exact same dialog, it would be.
But Activision apparently expects people to take this crap seriously.
Satire also requires a little self-awareness. If it was just the same old Muppets as the backup band, then maybe. At least in that demo, there does not appear to be one single moment where the game surreptitiously winks at the player and goes 'Yeah...I know...'
Mako would be rolling in his fucking grave if he knew that they were riffing on his classic delivery of the Conan the Barbarian narration. Skip to 0:34 to see what I mean. Then keep listening beyond Mako for badassery and one of the greatest themes ever written.
Well just finished playing through the demo. It's really embarrassing. It honestly feels like a satire of itself at this point, but an unintentional one. I can ignore the horrendous story and narration, but even the gameplay is embarrassing. Whoa I can get 12 stars per song now? That blows Rock Bands 5/5G out of the water! Extreme character abilities that you can combine with others to get (apparently) 40 fucking stars per song!
Whoa I can get 12 stars per song now? That blows Rock Bands 5/5G out of the water! Extreme character abilities that you can combine with others to get (apparently) 40 fucking stars per song!
but with stars. Why does it matter anymore? Why not give a potential of 100 smiling suns and 50 rainbows of rock per song?
It reminds me of how the last few pinball games made would give you 100 million points or some crap just for pulling the plunger.
But really, Scorehero will eat this shit up, for score whorin' is what they do. Unfortunately Scoreheroers are a TINY chunk of the market. The greatest portion, more casual gamers who whip this out at parties, aren't going to touch this with a 12-foot pole.
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I could see how this would go at my periodic Guitar Hero parties:
"Let's play some Guitar Hero!"
"Um...why is that guy a walking Pig."
"Um...hey, you wanna play some Splosion Man instead?" *redface*
But really, Scorehero will eat this shit up, for score whorin' is what they do. Unfortunately Scoreheroers are a TINY chunk of the market. The greatest portion, more casual gamers who whip this out at parties, aren't going to touch this with a 12-foot pole.
It's funny, the first paragraph on wikipedia under development comments on this. It starts with the developers kind of knocking the previous titles as straying from when things were good (GH3 apparently) and that they've tried too hard to please everyone. So instead they're going to focus on what they consider their largest market (guitar driven songs), and according to them that means the 40% of players which were playing on expert shortly after the launch of the last title.
Is the competition for party games so stiff that its really a good idea to doom yourself to appeasing only the uber-extreme difficulty seekers, the point seekers, the elite elitists? Is 40% of your market really enough to cater to at the risk of losing the other 60%?
I seriously, SERIOUSLY doubt that 40% of all buyers of Guitar Hero played the last game on expert.
And no, the last game didn't sell well because you tried to please everyone, the last game didn't sell well because Activision released 47 different (blank) Hero games in the same year and people got sick of it. Goddamn, it's not rocket science. It's not even Play-Dough science.
It reminds me of how the last few pinball games made would give you 100 million points or some crap just for pulling the plunger.
I blame Bride of Pin*Bot for that. Having a one billion point bonus just kind of threw things out of whack. Suddenly, every pinball machine had to have some bizarre scoring philosophy where the player got points before dropping the quarter in the slot.
Eventually this extends outward to all things. Then the Russians invaded...
-A fight with a metal monster that is comprised of stage equipment? Check.
Wha? When the hell was that in Brutal Legend?
I was being a little generous with this comparison. The fight with the monster in Guitar Hero: WoR just reminded me a lot of the beginning of Brutal Legend when the stage that Eddie built comes to life and kills everything, mainly because they're both stage equipment, or closely related.
Omeks on
Online Info (Click Spoiler for More): |Xbox Live Tag: Omeks |PSN Tag:Omeks_R7 |Rock Band:Profile|DLC Collection
-A fight with a metal monster that is comprised of stage equipment? Check.
Wha? When the hell was that in Brutal Legend?
I was being a little generous with this comparison. The fight with the monster in Guitar Hero: WoR just reminded me a lot of the beginning of Brutal Legend when the stage that Eddie built comes to life and kills everything, mainly because they're both stage equipment, or closely related.
Oh okay ya I could see that. I was trying really hard to remember some stage equipment mini boss, like the tentacle/vagina with teeth in the opening car segment, and I came up emptied handed. I started wondering if you were pulling guesses out of a hat, having not played BL, which would have been hilarious.
So, I was playing Aegis Wing. I decided to download the demo. Try it out, y'know? See how bad it was.
I think Neversoft is trying to mock the uber-hardcore crowd that they know they will buy this anyway while simultaneously getting back at Activision by spending oodles of money on a game that will barely recoup half of its development costs. it's a piece of performance art. Years from now, we will look back at this and know that it was the dawn of a new age in interactive entertainment.
So, I was playing Aegis Wing. I decided to download the demo. Try it out, y'know? See how bad it was.
I think Neversoft is trying to mock the uber-hardcore crowd that they know they will buy this anyway while simultaneously getting back at Activision by spending oodles of money on a game that will barely recoup half of its development costs. it's a piece of performance art. Years from now, we will look back at this and know that it was the dawn of a new age in interactive entertainment.
Andy Kaufman was a performance artist. And now he's fucking dead. Some things are better left buried.
So, I was playing Aegis Wing. I decided to download the demo. Try it out, y'know? See how bad it was.
I think Neversoft is trying to mock the uber-hardcore crowd that they know they will buy this anyway while simultaneously getting back at Activision by spending oodles of money on a game that will barely recoup half of its development costs. it's a piece of performance art. Years from now, we will look back at this and know that it was the dawn of a new age in interactive entertainment.
Andy Kaufman was a performance artist. And now he's fucking dead. Some things are better left buried.
So, I was playing Aegis Wing. I decided to download the demo. Try it out, y'know? See how bad it was.
I think Neversoft is trying to mock the uber-hardcore crowd that they know they will buy this anyway while simultaneously getting back at Activision by spending oodles of money on a game that will barely recoup half of its development costs. it's a piece of performance art. Years from now, we will look back at this and know that it was the dawn of a new age in interactive entertainment.
Andy Kaufman was a performance artist. And now he's fucking dead. Some things are better left buried.
So you're saying Neversoft will die?
Neversoft was only following orders. They'll be found and brought to justice.
And no, glithert, you didn't say that. But I'm saying that some things should rightly be nipped in the bud.
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Source (Original article from yahoo! news has expired...)
Actually it was part of a simultaneous dump of Vivendi games Activision absorbed in the merger that they deemed unable to exploit with endless sequels on a yearly basis. The others being the 50 Cent: Blood on the Sand and Ghostbusters.
Of course if Brutal Legend had been converted into a Guitar Hero game Kotick probably would have dubbed it exploitable.
Evidently I'm taking things a little more lightly than some people. I'm not sure how to put across what I want to say without sounding like an idiot, but there's room for me to enjoy both this GH style of thing, and Rock Band. What I won't be doing, is investing heavily in 'instruments' or much more DLC. I lean on RB much more heavily for my DLC (To be honest, who doesn't?), having grabbed maybe 30 tracks in total.
I suppose when you've come back from the pub, there's not a lot wrong with some bullshit about robot zombies with rams legs playing metal stuff.
You forgot something.
Fix'd.
You and me are not just on the same page, but the same paragraph.
Beat me on 360: Raybies666
I remember when I had time to be good at games.
Deleted it.
Fucking sucks!
Great songs though.
Yours was a little too optimistic. Like Neversoft actually had a ray of sunshine coming to them someday.
Mine is very much a "you hate what you are now, well, it'll never get better," approach.
Maybe I'm doing it wrong. I might be doing it wrong.
As far as the Brutal Legend comparisons go:
-Modern day shmuck gets transported to medieval metal world? Check. (kind of)
-An axe of power that symbolizes a guitar? Check.
-The hero turns into a demon of sorts? Check.
-A fight with a metal monster that is comprised of stage equipment? Check.
-Celebrity rock star doing voice work? Check.
-Good, imaginative, original story-telling? ...
And that's just from the demo.
|Xbox Live Tag: Omeks
|PSN Tag: Omeks_R7
|Rock Band: Profile|DLC Collection
It all seems really soulless.
I'm pretty sure that Santa's joke was that most of Neversoft is being laid off after GH6 releases. There have been rumors circling for months.
Wha? When the hell was that in Brutal Legend?
Yup, I was doing it wrong. *sigh*
http://www.youtube.com/watch?v=FcS7JtS0Pxg
GODDAMN that's some asinine yet relentless dialog.
http://www.youtube.com/watch?v=jnhmC1MFVBg
You mean Rock Band 3
If they hired Spinal Tap to do the exact same dialog, it would be.
But Activision apparently expects people to take this crap seriously.
Satire also requires a little self-awareness. If it was just the same old Muppets as the backup band, then maybe. At least in that demo, there does not appear to be one single moment where the game surreptitiously winks at the player and goes 'Yeah...I know...'
Mako would be rolling in his fucking grave if he knew that they were riffing on his classic delivery of the Conan the Barbarian narration. Skip to 0:34 to see what I mean. Then keep listening beyond Mako for badassery and one of the greatest themes ever written.
http://www.youtube.com/watch?v=5ZY2mRG5mzg
Honestly it feels like this scene
http://www.youtube.com/watch?v=EbVKWCpNFhY
but with stars. Why does it matter anymore? Why not give a potential of 100 smiling suns and 50 rainbows of rock per song?
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It reminds me of how the last few pinball games made would give you 100 million points or some crap just for pulling the plunger.
But really, Scorehero will eat this shit up, for score whorin' is what they do. Unfortunately Scoreheroers are a TINY chunk of the market. The greatest portion, more casual gamers who whip this out at parties, aren't going to touch this with a 12-foot pole.
"Let's play some Guitar Hero!"
"Um...why is that guy a walking Pig."
"Um...hey, you wanna play some Splosion Man instead?" *redface*
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PSN - Brainiac_8
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Add me!
It's funny, the first paragraph on wikipedia under
development comments on this. It starts with the developers kind of knocking the previous titles as straying from when things were good (GH3 apparently) and that they've tried too hard to please everyone. So instead they're going to focus on what they consider their largest market (guitar driven songs), and according to them that means the 40% of players which were playing on expert shortly after the launch of the last title.
Is the competition for party games so stiff that its really a good idea to doom yourself to appeasing only the uber-extreme difficulty seekers, the point seekers, the elite elitists? Is 40% of your market really enough to cater to at the risk of losing the other 60%?
And no, the last game didn't sell well because you tried to please everyone, the last game didn't sell well because Activision released 47 different (blank) Hero games in the same year and people got sick of it. Goddamn, it's not rocket science. It's not even Play-Dough science.
I blame Bride of Pin*Bot for that. Having a one billion point bonus just kind of threw things out of whack. Suddenly, every pinball machine had to have some bizarre scoring philosophy where the player got points before dropping the quarter in the slot.
Eventually this extends outward to all things. Then the Russians invaded...
Nothing about that looks good. Not the charts, not the graphics, not the story that didn't need to exist: none of it looks appealing at all.
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
I was being a little generous with this comparison. The fight with the monster in Guitar Hero: WoR just reminded me a lot of the beginning of Brutal Legend when the stage that Eddie built comes to life and kills everything, mainly because they're both stage equipment, or closely related.
|Xbox Live Tag: Omeks
|PSN Tag: Omeks_R7
|Rock Band: Profile|DLC Collection
Oh okay ya I could see that. I was trying really hard to remember some stage equipment mini boss, like the tentacle/vagina with teeth in the opening car segment, and I came up emptied handed. I started wondering if you were pulling guesses out of a hat, having not played BL, which would have been hilarious.
"How about we show a really bland chart for a song that's longer than normal? that'll bring the fans back!"
Wut?
It's way more interactive than that other game that shall not be named.
No game is more connected than Guitar Hero: Warriors of Rock!
|Xbox Live Tag: Omeks
|PSN Tag: Omeks_R7
|Rock Band: Profile|DLC Collection
I think Neversoft is trying to mock the uber-hardcore crowd that they know they will buy this anyway while simultaneously getting back at Activision by spending oodles of money on a game that will barely recoup half of its development costs. it's a piece of performance art. Years from now, we will look back at this and know that it was the dawn of a new age in interactive entertainment.
Andy Kaufman was a performance artist. And now he's fucking dead. Some things are better left buried.
So you're saying Neversoft will die?
Neversoft was only following orders. They'll be found and brought to justice.
And no, glithert, you didn't say that. But I'm saying that some things should rightly be nipped in the bud.