1) Your role PMs should be accurate, unless I screwed something up. This is not outside the realm of possibility.
2) Higher attack makes it easier for you to hit other people, higher defense makes it harder for other people to hit you. That's as much detail as I'm giving during the game.
3) At the end of each day, players will receive a PM with their new location, anything that happened to them, and will be told what happened in the area they were in and its adjacent areas. This includes all attacks, successful or otherwise, and deaths. Example: if you moved from area A to area C tonight, you would be informed of any attacks made in area A or areas adjacent to A ( F, G, L, M ).
3) At the end of each day, players will receive a PM with their new location, anything that happened to them, and will be told what happened in the area they were in and its adjacent areas. This includes all attacks, successful or otherwise, and deaths. Example: if you moved from area A to area C tonight, you would be informed of any attacks made in area A or areas adjacent to A ( F, G, L, M ).
Will this also include info on who else ended up in the same location?
Any restrictions on revealing rules to other players?
3) At the end of each day, players will receive a PM with their new location, anything that happened to them, and will be told what happened in the area they were in and its adjacent areas. This includes all attacks, successful or otherwise, and deaths. Example: if you moved from area A to area C tonight, you would be informed of any attacks made in area A or areas adjacent to A ( F, G, L, M ).
Will this also include info on who else ended up in the same location?
Any restrictions on revealing rules to other players?
I just noticed that I forgot to mention the Follow ability in the rules. As your move order, you may choose to follow someone in your area or an adjacent area. You will do your best to take the same route they do.
While following, you may still spend movement points to increase your guard against traps, but this will obviously make it more likely that you will not able to move far enough to reach your target's destination.
This reminds me of Battle Royale. It's set in a hypothetical fascist Japan. Every year one 3rd grade class gets taken to an isolated island given a backpack and a weapon and told they have to kill each other. Some get machine guns, others lawn darts....
Posts
The map in each of your PDAs:
Floor 1
Floor 2
Floor 3
Everyone is currently located in Area A.
Day 1 Start
2) How does the combat system work? Strictly attack compared to defense? Attack + dX vs defense + dX?
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3b) On a miss?
3DS Friend Code: 3110-5393-4113
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1) Your role PMs should be accurate, unless I screwed something up. This is not outside the realm of possibility.
2) Higher attack makes it easier for you to hit other people, higher defense makes it harder for other people to hit you. That's as much detail as I'm giving during the game.
3) At the end of each day, players will receive a PM with their new location, anything that happened to them, and will be told what happened in the area they were in and its adjacent areas. This includes all attacks, successful or otherwise, and deaths. Example: if you moved from area A to area C tonight, you would be informed of any attacks made in area A or areas adjacent to A ( F, G, L, M ).
Will this also include info on who else ended up in the same location?
Any restrictions on revealing rules to other players?
:^:
3DS Friend Code: 3110-5393-4113
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Is this going to be dandy?
Azulan Saul Tigh
I've missed the other games recently, due to timezones. Woo.
In order,
You will be told who is in your location and who is any adjacent locations.
Sending role PMs to others is banned, as usual, but you are welcome to publicly reveal any information you received in them.
So dandy.
I'm totally gonna hole up in there!
I hope we'll all be able to be good friends.
Clarification denied.
It's either that or I start using your teeth.
If by dandy you mean confusing....yes
Hopefully fun!
maybe its just because I just woke up....
btw Crimsoncoyote, when did you become so hot?
While following, you may still spend movement points to increase your guard against traps, but this will obviously make it more likely that you will not able to move far enough to reach your target's destination.
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I've actually have always been a fox :winky:
Yes. Further clarification denied.
Now you've piqued my curiosity though. How to stop from being followed? hmmm....
If there's not a specific mechanic for that, I suppose you could always set a trap? Or just kill the person first if you know who it is...
3DS Friend Code: 3110-5393-4113
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3DS Friend Code: 3110-5393-4113
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Omnipresent is where it's at. ("At" being everywhere!)
I hear you're sitting on a pretty hefty rule.
Besides, teleporting somewhere you've never been is pretty dumb.
Your momma so fat... :?:
Hope I didn't get the lawn dart.