IIRC Baker said that Lycanthropy was hereditary, THEN it became like we know it - transferred through bites.
It's also noted in several sources that, pointing out the relatively low power level of eberron, the fact that A. Most of the lycanthropes during that period also were turning evil, even the good ones, due to some source of corruption, and B. Lycanthropes were becoming way more common, this was actually a huge source of danger for the population. The average werebear was kind of a giant badass, with 6 bonus hitdice, 29 strength, and DR 10/silver. Not a lot of people in Eberron could fight that, and all it would take is one bite to turn into one.
There were definitely some misguided notions in the crusade, but it's easy to discount just how huge a threat it was. I believe the books note that, far from a lycanthrope slaughter, it was a battle against near-impossible odds.
IIRC Baker said that Lycanthropy was hereditary, THEN it became like we know it - transferred through bites.
It's also noted in several sources that, pointing out the relatively low power level of eberron, the fact that A. Most of the lycanthropes during that period also were turning evil, even the good ones, due to some source of corruption, and B. Lycanthropes were becoming way more common, this was actually a huge source of danger for the population. The average werebear was kind of a giant badass, with 6 bonus hitdice, 29 strength, and DR 10/silver. Not a lot of people in Eberron could fight that, and all it would take is one bite to turn into one.
There were definitely some misguided notions in the crusade, but it's easy to discount just how huge a threat it was. I believe the books note that, far from a lycanthrope slaughter, it was a battle against near-impossible odds.
Why would people NOT want to be a werebear?
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
Because if I remember reading correctly succumbing to the curse (i.e. letting it become permanent/not fighting it) leads to the complete transformation of your mind and personality. It basically makes you become a different person. So it wouldn't so much you becoming a badass as someone new becoming a badass.
Because if I remember reading correctly succumbing to the curse (i.e. letting it become permanent/not fighting it) leads to the complete transformation of your mind and personality. It basically makes you become a different person. So it wouldn't so much you becoming a badass as someone new becoming a badass.
Oh.
Tough Call.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
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Caulk Bite 6One of the multitude of Dans infesting this placeRegistered Userregular
edited August 2009
So, I'm starting a campaign of this pretty soon, and one of my players wants to be a kenku. Anyone got a good idea of how to shoehorn that race into the setting without it just being "there's birdmen in them thar hills"?
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Mike Danger"Diane..."a place both wonderful and strangeRegistered Userregular
edited September 2009
I would put them in Stormreach or the upper parts of Sharn--they would perhaps work as a creepy cult trying to restore flight to a radiant idol, or a nasty Dickensian pickpocket gang.
Erm... what? I think I passed out a bit there. Half-Orcs really make a good whiskey.
Ravenfolk?
Aye, they're about Sharn. Not too uncommon, but they're odd enough. Just watch your purse.
Kenku were semi-officially adopted into Sharn as a race in 3E's Sharn: City of Towers. The dwarf is officially back for questions. My Eberron books for 4E are in the mail so I really don't know what's in there, but I still own all there was for third!
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Iron WeaselDillon!You son of a bitch!Registered Userregular
So, I'm starting a campaign of this pretty soon, and one of my players wants to be a kenku. Anyone got a good idea of how to shoehorn that race into the setting without it just being "there's birdmen in them thar hills"?
There was some fluff about a network of Kenku spies with their claws in a number of important cities, including Sharn. If that particular angle doesn't work, then maybe say that they live in the dense forests of the Eldeen Reaches and/or Droaam, and it's not a stretch to imagine members of an avian race coming to live in the City of Towers.
Also: biggest disappointment with the ECG? No stats for the Carcass Crab
Iron Weasel on
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
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Mike Danger"Diane..."a place both wonderful and strangeRegistered Userregular
So, I'm starting a campaign of this pretty soon, and one of my players wants to be a kenku. Anyone got a good idea of how to shoehorn that race into the setting without it just being "there's birdmen in them thar hills"?
There was some fluff about a network of Kenku spies with their claws in a number of important cities, including Sharn.
For the record, we're going with that route. Thanks for the replies, fellas!
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It's also noted in several sources that, pointing out the relatively low power level of eberron, the fact that A. Most of the lycanthropes during that period also were turning evil, even the good ones, due to some source of corruption, and B. Lycanthropes were becoming way more common, this was actually a huge source of danger for the population. The average werebear was kind of a giant badass, with 6 bonus hitdice, 29 strength, and DR 10/silver. Not a lot of people in Eberron could fight that, and all it would take is one bite to turn into one.
There were definitely some misguided notions in the crusade, but it's easy to discount just how huge a threat it was. I believe the books note that, far from a lycanthrope slaughter, it was a battle against near-impossible odds.
I really can't tell.
PSN: SAW776
Why would people NOT want to be a werebear?
The harder the rain, honey, the sweeter the sun.
Oh.
Tough Call.
The harder the rain, honey, the sweeter the sun.
Erm... what? I think I passed out a bit there. Half-Orcs really make a good whiskey.
Ravenfolk?
Aye, they're about Sharn. Not too uncommon, but they're odd enough. Just watch your purse.
Also: biggest disappointment with the ECG? No stats for the Carcass Crab
The Division, Warframe (XB1)
GT: Tanith 6227
Wizards had better add this in a Dungeon article or I will be disappointed beyond all measure.
The Division, Warframe (XB1)
GT: Tanith 6227
Should it be a Solo?
I think it should be a Solo.
It should also impale PCs on its carapace.
Maybe I will make this.
-edit- but I do know that it was on the page opposite the Ascendant Councillor!
The Division, Warframe (XB1)
GT: Tanith 6227
Edit: I take no responsibility for my own actions if I give it vulnerability to critical hits.
The Division, Warframe (XB1)
GT: Tanith 6227
The Division, Warframe (XB1)
GT: Tanith 6227
Edit: Yeah I can see how I'll convert that. Definitely going for a lurker type monster.
For the record, we're going with that route. Thanks for the replies, fellas!