Try to avoid so many tris if you can, Delz. Plan to avoid them. Especially in the area where you're gonna be putting her eye. Make your base mesh as clean as humanly possible, itll make your life SO much easier if youre gonna texture her or up res her. Are you building her with a reference plane to her front and side?
BTW, I'd build the hand seperately then import it in if you're scared of it.
How are you planning to detail the girl? Given her body type and hair, she's getting dangerously close to "generic anime girl x".
I'm right about at the level of detail I want, so the mesh probably won't change too much. I might tweak the face a bit so the UV mapping is a bit cleaner. This is for a game character that probably won't be viewed too close. Once I finish up the hair and hands, I'm going to start building the outfit, cobbled together from some business-mobster-edwardian fashions.
Most of the character detail will come from the texture mapping and outfit mesh.
A collaborative sketch my buddy Mike and I did using my tablet on the plane yesterday. We also did one in my sketchbook but I haven't gotten around to taking photos of it yet.
It's like Dinotopia
but not as awesome
i fucking love dinotopia illustrated books, such an interesting world.
Need some helps. My work has me do caricature for the people who retire. It's usually pretty fun, but this time it is my former boss and also artist and I'd like to make him proud:
he likes to paint and grill...
here is his real life picture:
His glasses have changed which is why they are square, any crits to help me out here?
It seems like in the caricature he has stubble, but an actual beard in the photograph. Maybe concentrate more on the outline of the beard than the individual hairs?
WCK, for the future - if you want that clean white matted look, put some painter's tape down before you start painting. At the end, take it off, and you'll have beautiful clean edges.
The dinosaur I posted yesterday has no personality so I tried taking him in another direction, but stopped with a bust because I began to think he looked too much like Wally Gator. Any ideas/Thoughts/Input?
I think it just needs more emphasis on the lower jaw. Also, the big dinos had pretty large skulls, and I think the eye-ridge extends downward makes it seem like his head is small. The way the neck is bent on the carnivores probably meant there weren't a lot of skin folds like you seen on crocs and gators.
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BuckwolfeStarts With Them, Ends With UsRegistered Userregular
edited November 2009
Cake, I wish I had some kind of prize to give you for those sketches, because they're gorgeous.
The poses communicate what's going on well, but they're a bit unnatural. In the first one, the page isn't quite facing the character and isn't on a steady plane - the spine of the book is, but not the page on which he's writing.
The second one is similar. The single outstretched arm remind me of Chinese calligraphy, not handwriting. People tend to lean forward when writing on a desk, and use the non-writing hand to keep the writing surface from moving.
Yeah they were nice, i think no one said anything because there werent any horruble mistakes to comment on, and otherwise tbey were a lot like the zoo stuff you have posted before.
(horrible mispelled for emphasis)
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Mes3Lurking behind your toiletRegistered Userregular
Mes3: Virginia? I think that makes three of us (that I know you). Me you, and guy bell. If either of you are near northern VA, we should meet up and draw!
Thanks for any advice and critique! I played with a bit, I think I'll go back to the drawing board for a bit. I spent some time looking at fossils and such more and less at my original drawing. As of now I'm more satisfied, but need to finalize things a bit more.
Mes3: Virginia? I think that makes three of us (that I know you). Me you, and guy bell. If either of you are near northern VA, we should meet up and draw!
Mes3: Virginia? I think that makes three of us (that I know you). Me you, and guy bell. If either of you are near northern VA, we should meet up and draw!
Matt, I guessed it no prob.
The Woodbridge, Alexandria etc. traffic jam. We should do some projects together after the holidays (This is the busiest time of year for wine salesmen)
I have been practicing drawing with a skull today, all the drawings suck of course but I kinda liked this one. There is so much detail in a human skull that I had never really though about before I don't even know where to start. But it sure it educational.
Another monster piece for an online game. The request was pretty open ended other than "spiked beast". It doesn't look much like them but I was thinking about the dog demons from Ghostbusters.
@Obelix: That texture feels more 'grunge' than 'cloudy' to me. Also, I'm not sure the white highlights are working. I'm digging the colour pallet though.
@verpakeyes: The most important thing is to not draw what you think you see, but what you are actually looking at. Even small changes in perspective make a massive difference, and no two skulls are quite the same. If you're looking for somewhere to start, the questions/tutorial thread has some great advice.
SHIT!!!! Have to call my mates birthday painting present quits. It was looking good too! I decided to experiment with a new type of board (which obviously isnt meant for painting on) and my picture is starting to peel off around the edges!
oh well
starting again but on a bigger, badass piece of masonite board. Still got a little over a week to finish this before his 21st
Could I get some feedback on these sketches, please?
They're both holding those quills really awkwardly. Look up "write" in GIS for some hand refs.
Also, mostly for the girl: you don't lean back in your chair and extend your hand that far out to write on something in front of you. You end up leaning over a bit so you can see what you're writing from a more vertical angle. Trying to write at that distance from the paper [parchment? olol] would be silly!
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BTW, I'd build the hand seperately then import it in if you're scared of it.
I'm right about at the level of detail I want, so the mesh probably won't change too much. I might tweak the face a bit so the UV mapping is a bit cleaner. This is for a game character that probably won't be viewed too close. Once I finish up the hair and hands, I'm going to start building the outfit, cobbled together from some business-mobster-edwardian fashions.
Most of the character detail will come from the texture mapping and outfit mesh.
i fucking love dinotopia illustrated books, such an interesting world.
And cake, thats fucking awsome!!
edit- wck- dude wheres the optimism ?
That is all.
It seems like in the caricature he has stubble, but an actual beard in the photograph. Maybe concentrate more on the outline of the beard than the individual hairs?
Capital Knockers!
WIP shot
I also did one for him last year, if anyone remembers...
Steam handle: Buckwolfe
You can't really stylize something if you don't have a full understanding of what it looks like to begin with.
Dino Croc
My Portfolio Site
The second one is similar. The single outstretched arm remind me of Chinese calligraphy, not handwriting. People tend to lean forward when writing on a desk, and use the non-writing hand to keep the writing surface from moving.
Thanks buddy, I was a little disappointed that nobody had commented so this makes me feel better.
(horrible mispelled for emphasis)
State bird.
So it all worked out pretty ok I guess.
Matt, I guessed it no prob.
THANKSSS.
<- Indiana. :P
The Woodbridge, Alexandria etc. traffic jam. We should do some projects together after the holidays (This is the busiest time of year for wine salesmen)
i think your sketches were sexy 8-)
But since VA is the oldest, I'm calling dibs, and the rest of you cardinal states can suck it.
Hiking Essentials
Hiking Essentials
@Mes: Neat! The stylisation works really well.
@Obelix: That texture feels more 'grunge' than 'cloudy' to me. Also, I'm not sure the white highlights are working. I'm digging the colour pallet though.
@verpakeyes: The most important thing is to not draw what you think you see, but what you are actually looking at. Even small changes in perspective make a massive difference, and no two skulls are quite the same. If you're looking for somewhere to start, the questions/tutorial thread has some great advice.
oh well
starting again but on a bigger, badass piece of masonite board. Still got a little over a week to finish this before his 21st
They're both holding those quills really awkwardly. Look up "write" in GIS for some hand refs.
Also, mostly for the girl: you don't lean back in your chair and extend your hand that far out to write on something in front of you. You end up leaning over a bit so you can see what you're writing from a more vertical angle. Trying to write at that distance from the paper [parchment? olol] would be silly!