Well... those who didn't hit died. No need to execute stuff for failure in this game.
C'mon guys, you're like, fire elementals, get your shit together, set fire to it and fling it. Or something.
I'm really getting sub-par dice rolls this game.
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El SkidThe frozen white northRegistered Userregular
Well I had a midterm in one of my classes two days before the final in that class, so I basically had a test monday, tuesday, wens, and thursday. Then I was sick all last week when I would have studied. I think I did less than good on both tests for the one class, but hopefully it will still be okay. I did okay on another class, but I should still be fine in there. The one I took on thursday I absolutely raped. It has been a long time since I have felt that good coming out of a final exam.
Hopefully it all works itself out with final grades etc. I should be okay, but we shall see :P
Hah, I have literally been catching up on shows/movies/internet stuff for the last 16 hours that I had cued up from the last week and no time to do while studying. Don't worry I haven't forgot about you guys :P
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Iron WeaselDillon!You son of a bitch!Registered Userregular
edited December 2009
Tough call on the new Objectives. Our choice is:
I took control of 3 planets this turn.
Jol-Nar claims no objectives at this time.
Iron Weasel on
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
In fact, the political intrigue is simply too much to pass up, friend Skid. Truly you are speaking the language of the Hacan.
And that language... is interesting.
Spend 1 strategy to print money. 6 Trade goods worth of money. Give two of them to my friends of the Winnu, in exchange for one instance of voting my way, when the winnu might otherwise be persuaded not to.
Someday, and that day may never come, I'll call upon you to do a service for me. But until that day, accept this wealth as gift on this, the new technological day.
Spend 1 strategy to print money. 6 Trade goods worth of money. Give two of them to my friends of the Winnu, in exchange for one instance of voting my way, when the winnu might otherwise be persuaded not to.
Slight Problem....
Start the round:
Hacan:
1/3/1
TAP:0/4/0
Leadership:
Leadership is played
Hacan:
1/3/1 -> 3/4/4
TAP:0/4/0
Leadership:X
Production is played
Hacan:
3/4/4 -> 2/4/4
TAP:0/4/0 -> 2/4/0 -> 0/4/0
Leadership:X
Trade is played
Hacan:
2/4/4
0/4/0 -> 8/4/0
Leadership:X
Hacan repays a debt
Hacan:
2/4/4
8/4/0 -> 5/4/0
Leadership:X
Rend, you are at 0 CCs following Technology 2ndary. Please verify that the above spoiler is correct. You need to take a replacement Tactical Action or Pass. Whoever got the TGs from Hacan will be 2 TGs shorter than they are now. I will update your c-taps as they come up, so don't worry about changing them now.
The rest of the actions will be kept following that, unless the person who should have 2 more TG's action was as a result of thinking they were 2 more TGs ahead. I haven't gotten that far so I don't know.
Sorry for the late correction and confusion, but I feel like correcting this is better than ignoring it.
The move will stay as is. Rend "played" his racial ability and received the TGs. Winnu received 2 TGs.
I was going to make Rend go back and replace his move with another action, but it creates way more problems than I think it should just for a couple Trade Goods. Rend will instead lose the CC from Command.
This means that Winnu will not need to potentially re-declare a build.
This more importantly means that Rend cannot take two actions in a row. Rend taking 2 actions in a row has too many permutations where another player may have needed to react to the move instead of something they have already done.
His immediate neighbors are Jol-Nar, who had a build - which could definitely change based on Rend's actions
Sol has had a full combat and if he were to be attacked, he couldn't exactly change his action to respond, since I already rolled the outcome for Mol Primus.
I feel like the impact of Rend's mistake is not large enough to warrant a full potential re-do of so many actions. I want to keep the game moving and I feel like this is the best decision.
Rend make sure to put c-tap in your posts from now on to make sure we don't run into this issue again.
Ah, I see, I see. It's not just an action, it also requires a Strategy Counter to play.
El Skid didn't need the extra two TGs to make his build during the last turn, so it's still possible to reverse things. I'm comfortable enough that I would allow Rend to re-make his last move (which I expect is moving his Trade Moon from <Ashtroth/Loki/Abaddon> to <Hope's End>), then take his current move. If that burns me in the end, then so be it.
Iron WeaselDillon!You son of a bitch!Registered Userregular
edited December 2009
As I understand it, as the ones who played Bureaucracy, we cannot execute the Secondary. Therefore, we should not have received an Action and Political card.
Our TAP should be 2/1/0
Iron Weasel on
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
As I understand it, as the ones who played Bureaucracy, we cannot execute the Secondary. Therefore, we should not have received an Action and Political card.
Our TAP should be 2/1/0
Haha sorry about that. My sleep deprived addled mind messed that up. They will be re-shuffled back into the deck.
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Iron WeaselDillon!You son of a bitch!Registered Userregular
edited December 2009
DON'T LET IT HAPPEN AGAIN
Iron Weasel on
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
Order of Play: (1) Leadership - Hacan - Rend
(2) Diplomacy - Yin - Darian
(3) Assembly - Muatt - Hermenegilde
(4) Production - Winnu - El Skid (Speaker, Minister of Peace, Strategic Planning)
(5) Trade II - Mentak - Jeddicus and Etoychest
(6) Warfare II - L1Z1X - Ryadic
(7) Technology II - Sol - MrBlarney
(8) Bureaucracy - Jol-Nar - Iron Weasel and Megazver
Hacan: Activate Perimeter, move my First Interstellar Banking Moon to there carrying 2 Ground Forces from Abaddon, and spend 2 Trade Goods to make 4 escort fighters for my First Interstellar Banking Moon.
Yin: Activate Tar'Mann; execute a withdrawal from El'Nath, moving the carrier with two escort fighters and 3 GF. Invade with 2 GF. The Yin Brotherhood has discovered untold wealth on the planet of Tar'Mann and founded a colony there.
Muatt: Spend one of God's strategy gifts to create 2 wings of destiny alongside Keeper of the Faith.
Hah I thought that was awesomely fitting. I'm sure glad that the forum lock is over though. I re-themed the game because I figured they might lock out the forums for the whole month or something.
Do they do another one during christmas? I don't remember these delays at all last year, but then again I may have only been playing phalla then.
Map Update:
Order of Play:
(1) Leadership - Hacan - Rend
(2) Diplomacy - Yin - Darian
(3) Assembly - Muatt - Hermenegilde
(4) Production - Winnu - El Skid (Speaker, Minister of Peace, Strat Plan)
(5) Trade II - Mentak - Jeddicus and Etoychest
(6) Warfare II - L1Z1X - Ryadic (7) Technology II - Sol - MrBlarney
(8) Bureaucracy - Jol-Nar - Iron Weasel and Megazver
Umm, Jol Nar should have 1 Action Card and 0 Political Cards, right? Right.
Use Command Pool counter to activate <New Albion/Starpoint> system.
Exhaust Jord (4R), Qucen'n (1R), Hope's End (3R), and three Trade Goods to produce Dreadnought Shiva (5R), Battlestar Draco (2R), a Carrier (3R), and two Fighters (1R).
0SA/4FS/0CP
2TG/4AC/0PC
"How are the evacuations coming along?"
"Things are proceeding as planned. There are those who refuse to leave things completely up to the automatized units, but for the most part, the Stál-rekkr are getting put in place while maintaining proper efficiency."
"Good. We'll need to prepare for the oncoming assault..."
Posts
C'mon guys, you're like, fire elementals, get your shit together, set fire to it and fling it. Or something.
I'm really getting sub-par dice rolls this game.
1/4/2
2/6/3
Mentak will use the Bureaucracy secondary; receive 1 action card and 1 political card. C'mon lucky action card!
2S/3F/0C -5T/3A/1P
What will the new Public Objective be, I wonder?
The Division, Warframe (XB1)
GT: Tanith 6227
Well I had a midterm in one of my classes two days before the final in that class, so I basically had a test monday, tuesday, wens, and thursday. Then I was sick all last week when I would have studied. I think I did less than good on both tests for the one class, but hopefully it will still be okay. I did okay on another class, but I should still be fine in there. The one I took on thursday I absolutely raped. It has been a long time since I have felt that good coming out of a final exam.
Hopefully it all works itself out with final grades etc. I should be okay, but we shall see :P
I took control of 3 planets this turn.
Jol-Nar claims no objectives at this time.
The Division, Warframe (XB1)
GT: Tanith 6227
1/4/3 -> 0/4/3
5/4/0 -> 1/4/0
Leadership:X
Yin:
3/3/3 -> 2/3/3
1/3/1
Diplomacy:X
Muaat:
2/2/2 -> 1/2/2
7/4/1 -> 1/4/1
Assembly:X
Winnu:
1/4/3 -> 1/4/3
3/6/2 -> 3/5/2
Production:X
Mentak:
4/3/1 -> 3/3/1
10/2/0 -> 4/2/0
Trade:X
L1Z1X:
2/4/1
3/2/3
Warfare:X
Sol:
0/4/2 -> 0/4/2
5/4/0
Technology:X
Jol-Nar:
2/3/3 -> 1/3/3
5/1/0
Bureaucracy:
I bought my racial this turn right?
Hehe Sorry not up to there yet, that was just an update from technology. I spotted an error that I was trying to track down so my update got halted.
Slight Problem....
Hacan:
1/3/1
TAP:0/4/0
Leadership:
Leadership is played
Hacan:
1/3/1 -> 3/4/4
TAP:0/4/0
Leadership:X
Production is played
Hacan:
3/4/4 -> 2/4/4
TAP:0/4/0 -> 2/4/0 -> 0/4/0
Leadership:X
Trade is played
Hacan:
2/4/4
0/4/0 -> 8/4/0
Leadership:X
Hacan repays a debt
Hacan:
2/4/4
8/4/0 -> 5/4/0
Leadership:X
Hacan Tactical Action
Hacan:
2/4/4 -> 2/4/3
5/4/0
Leadership:X
Hacan plays assembly 2ndary
Hacan:
2/4/3 -> 1/4/3
5/4/0
Leadership:X
Hacan plays technology 2ndary
Hacan:
1/4/3 -> 0/4/3
5/4/0 -> 1/4/0
Rend, you are at 0 CCs following Technology 2ndary. Please verify that the above spoiler is correct. You need to take a replacement Tactical Action or Pass. Whoever got the TGs from Hacan will be 2 TGs shorter than they are now. I will update your c-taps as they come up, so don't worry about changing them now.
The rest of the actions will be kept following that, unless the person who should have 2 more TG's action was as a result of thinking they were 2 more TGs ahead. I haven't gotten that far so I don't know.
Sorry for the late correction and confusion, but I feel like correcting this is better than ignoring it.
Map Update (showing Sammel's sweet new ship!)
The move will stay as is. Rend "played" his racial ability and received the TGs. Winnu received 2 TGs.
I was going to make Rend go back and replace his move with another action, but it creates way more problems than I think it should just for a couple Trade Goods. Rend will instead lose the CC from Command.
This means that Winnu will not need to potentially re-declare a build.
This more importantly means that Rend cannot take two actions in a row. Rend taking 2 actions in a row has too many permutations where another player may have needed to react to the move instead of something they have already done.
His immediate neighbors are Jol-Nar, who had a build - which could definitely change based on Rend's actions
Sol has had a full combat and if he were to be attacked, he couldn't exactly change his action to respond, since I already rolled the outcome for Mol Primus.
I feel like the impact of Rend's mistake is not large enough to warrant a full potential re-do of so many actions. I want to keep the game moving and I feel like this is the best decision.
Rend make sure to put c-tap in your posts from now on to make sure we don't run into this issue again.
Hacan:
0/4/3 -> 0/4/2
TAP: 1/4/0 -> 5/4/0
Leadership:X
Winnu:
1/4/2
TAP: 0/6/3 -> 2/6/3
Production:X
El Skid didn't need the extra two TGs to make his build during the last turn, so it's still possible to reverse things. I'm comfortable enough that I would allow Rend to re-make his last move (which I expect is moving his Trade Moon from <Ashtroth/Loki/Abaddon> to <Hope's End>), then take his current move. If that burns me in the end, then so be it.
I think I may have already, but in case not.
Our TAP should be 2/1/0
The Division, Warframe (XB1)
GT: Tanith 6227
Haha sorry about that. My sleep deprived addled mind messed that up. They will be re-shuffled back into the deck.
The Division, Warframe (XB1)
GT: Tanith 6227
(1) Leadership - Hacan - Rend
(2) Diplomacy - Yin - Darian
(3) Assembly - Muatt - Hermenegilde
(4) Production - Winnu - El Skid (Speaker, Minister of Peace, Strategic Planning)
(5) Trade II - Mentak - Jeddicus and Etoychest
(6) Warfare II - L1Z1X - Ryadic
(7) Technology II - Sol - MrBlarney
(8) Bureaucracy - Jol-Nar - Iron Weasel and Megazver
Map Update (following Bureaucracy):
C-Tap
0/4/2
TAP: 5/4/0
Leadership:X
Yin:
2/3/3
TAP: 1/3/1
Diplomacy:X
Muaat:
1/2/1
TAP: 1/4/1
Assembly:X
Winnu:
1/4/2 -> 1/4/2
TAP: 2/5/2 -> 2/6/3
Production:X
Mentak:
3/3/0 -> 2/3/0
TAP: 5/2/0 -> 5/3/1
Trade:X
L1Z1X: (pass)
2/4/1
TAP: 3/2/3
Warfare:X
Sol:
0/4/1
TAP: 5/4/0
Technology:X
Jol-Nar:
1/3/2 -> 2/3/2
TAP: 2/1/0
Bureaucracy: X
Rend/Hacan is active.
Hacan: Activate Perimeter, move my First Interstellar Banking Moon to there carrying 2 Ground Forces from Abaddon, and spend 2 Trade Goods to make 4 escort fighters for my First Interstellar Banking Moon.
Yin: Activate Tar'Mann; execute a withdrawal from El'Nath, moving the carrier with two escort fighters and 3 GF. Invade with 2 GF. The Yin Brotherhood has discovered untold wealth on the planet of Tar'Mann and founded a colony there.
Muatt: Spend one of God's strategy gifts to create 2 wings of destiny alongside Keeper of the Faith.
Winnu: Pass
Do they do another one during christmas? I don't remember these delays at all last year, but then again I may have only been playing phalla then.
Edit: Did Rend go, then? I thought it was his turn...Oh, I got it, we actually did use that alternative thread! I thought that was all a joke, really!
Order of Play:
(1) Leadership - Hacan - Rend
(2) Diplomacy - Yin - Darian
(3) Assembly - Muatt - Hermenegilde
(4) Production - Winnu - El Skid (Speaker, Minister of Peace, Strat Plan)
(5) Trade II - Mentak - Jeddicus and Etoychest
(6) Warfare II - L1Z1X - Ryadic
(7) Technology II - Sol - MrBlarney
(8) Bureaucracy - Jol-Nar - Iron Weasel and Megazver
C-Tap
0/4/1
TAP: 3/4/0
Leadership:X
Yin:
2/3/2
TAP: 5/3/1
Diplomacy:X
Muaat:
0/2/1
TAP: 1/4/1
Assembly:X
Winnu: (pass)
1/4/2
TAP: 2/6/3
Production:X
Mentak:
2/3/0
TAP: 5/3/1
Trade:X
L1Z1X: (pass)
2/4/1
TAP: 3/2/3
Warfare:X
Sol:
0/4/1
TAP: 5/4/0
Technology:X
Jol-Nar:
2/3/2
TAP: 2/2/1
Bureaucracy: X
Blarney/Sol is active.
Use Command Pool counter to activate <New Albion/Starpoint> system.
Exhaust Jord (4R), Qucen'n (1R), Hope's End (3R), and three Trade Goods to produce Dreadnought Shiva (5R), Battlestar Draco (2R), a Carrier (3R), and two Fighters (1R).
0SA/4FS/0CP
2TG/4AC/0PC
"How are the evacuations coming along?"
"Things are proceeding as planned. There are those who refuse to leave things completely up to the automatized units, but for the most part, the Stál-rekkr are getting put in place while maintaining proper efficiency."
"Good. We'll need to prepare for the oncoming assault..."