AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited December 2009
Okay people! Firstly I apologize for the recent mess things have taken a bit but I am working on resolving the plot and such a bit. Due to all my problems I unfortunately lost track of a few things and I changed things around a bit.
The biggest mistake was I entirely forgot about Dorvin's symbiont! Doh.
Anyway, now you're level 6 here is the symbionts exact powers and such. This overturns anything previously I wrote about it:
Daelkyr Symbiont This writhing, ugly worm devours your tongue and then replaces it, sitting in your mouth as naturally as anything else...
Minor Artifact (It's sell value is special)
Properties:
The symbiont allows you to communicate with abberation type creatures that otherwise could not understand you and you can understand deep speech. Creatures that cannot communicate you still cannot understand (So you can't understand what the Boogeyman is gibbering to himself about as an example, but you can communicate with Black Dogs as they can speak deep speech).
You permanently lose a healing surge. This healing surge cannot be got back unless the symbiont is removed.
You gain a +2 bonus to will. Originally this was +1 all nads, but given he's eating your tongue and feeding off you a bonus to fort/reflex didn't make much sense. He's a happy wee fellow though.
You gain the "Whipping tongue" encounter power:
Whipping Tongue: Daelkyr Symbiont encounter attack power Unhinging your jaw unnaturally, you strike suddenly at a nearby enemy coating them in noxious acid and momentarily throwing them off balance.
Encounter : Acid, Arcane, Melee, Implement
Standard action
Target: One creature within 2 squares.
Attack: Constitution vs. Reflex
Hit: 1d10 + constitution modifier acid damage, and the target takes 5 ongoing acid damage and is dazed (save ends both).
I will have more soon, once I'm finished figuring out precisely how to salvage things and put it back together. If you're wondering what I'm doing, I'm actually combining parts of this game with some plot points from Shipwrecked (which was the Xen'drik campaign). A certain antagonist as well will be appearing in this game now from Shipwrecked too
Might need to switch to Ardent here. Kalashtar Psionic Leader? Weapon based? Power Points and Augmentable at-wills? Yes please!
I'm not sure how it will work out, but you're welcome to do so if you want to as I'm sort of wanting to see how it works out. I'm still a little unsure about psionics due to the PP system being potentially very abusable, but it's always good to see how something works in practice (not just theory).
Hey Mr. Rose, thanks for the macro color change code. I took it and applied it to Geepo.
Well, actually, I didn't use it to change the macro colors. But still, just the same, thanks.
TSI|Awesome on
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited December 2009
I have made decisions about this game.
Sanity:
Sanity is now a stat. It's calculated by adding Wisdom (Will), Intelligence (Scepticism) and Charisma (Your own force of personality) + 25 + 3*level. Sanity is now obvious to you on your character but it is not a displayed characteristic (so if someone hovers over your character, they cannot see your state of mind). This is just so it isn't reminding people all the time. Encountering horrible creatures (truly horrifying creatures that is - sanity damage is extraordinary) or learning things about the nature of how the universe really "works"* reduces your sanity permanently. Sanity damage cannot be recovered in any way once it is inflicted, with the exception of destroying certain creatures or plot events. I'll drop a damage macro onto your characters and when you take sanity damage it will be specifically stated what you need to do with it. This effect begins in this module (Dark Water) and I've decided to ignore previous sanity damage. I felt it unfair not to clue you guys into your characters mental state - hence the change.
*Or one crazy, drooling interpretation of it.
New Properties:
CorpsesEaten has been added to the properties list. I'll let you figure that one out for yourselves.
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited December 2009
Dark Water
The journal, despite being in this completely frozen cavern drips with water and has an incredibly potent smell of sea salt. Few pages have been left undamaged by the water and the ink has out of the paper making it unintelligible. One particular entry catches your eye, addressed to an individal in Stormreach called Wesly Morta....
Where you see [] it indicates the text is unreadable or he's for some reason switched to some weird language you cannot understand.
Wesly,
You have made a grave mistake going back to [strange writing] and what you have bought forth from it should never have seen the light of day again. The [unintelligible] buried that place and [unintelligible] was never meant for mortal kind. It claimed the lives of my men, destroyed my family and has even begun to [unintelligible]. I should have [unintelligible] and if you have what you claim you have destroy it immediately before it [strange writing and unintelligible - it's covered in blood]. Bury any map or picture you have to that forsaken place on the dark continent as even with the travelers curse it wants to be found Wesly - they [unintelligible].
My dearest friend, do not make the same mistake that I did that is even now slowly claiming the life of myself and my family. [unintelligible] come ever closer every night and I fear that the estates dogs [uintelligible].
I sent what I did to you for safekeeping, not so you could use it as you have done my friend. Please stop, do not make the mistakes that I did. There are things in this world that we should never know or meddle with.
Ian Escelle.
Information (for those unfamiliar with Eberron):
Dark Continent refers to Xen'drik - it's a really strange place south of Khorvaire (the main continent, where Sharn is) that was basically obliterated after a war between the native Giant inhabitants and a flight of Dragons.
The Travelers Curse refers to the habit of Xen'drik to change its geography at whim with the terrain becoming very unstable. As an example, two groups set out from Stormreach (a large city on the Northern part of Xen'drik) and head south on the same day, for the same destination. One group encounters little impeding terrain and arrives within a week. The second group on the other hand runs into mountains, bottomless ravines, a desert and a glacier all on the same journey, taking three months. Such is the strange nature of the Travelers Curse in Xen'drik.
I am in a fiddling mood, I must be a fiddler crab and it's fiddling crab season! I updated the properties again, shortening the weapon and similar damage functions (you can use the full text or the shortened if you wish).
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited December 2009
That doesn't sound right. Ah, I know what the problem was, the 3*level is like HP. It should be Int+Cha+Wis+25+(3*level-1). Each level gives you +3 sanity, so at level six you have 15 extra sanity. Sorry for the confusion there.
This is the code Mr Rose made for Color Changing that I use:
[h: ind = getMacroButtonIndex()]
[h: setMacroProps(ind, "color=Red")]
This is the code Mr Rose made for Color Changing that I use:
[h: ind = getMacroButtonIndex()]
[h: setMacroProps(ind, "color=Red")]
That's the basic version that changes the macro button's colour when clicked and is great for monsters that aren't expected to survive an encounter; you can use a conditional (if statement or similar) to check the current colour using "getMacroProps" and either execute your macro and change the colour, or just change the colour, which is useful for setting up PC macros that change back when you click on them at the end of an encounter/day or for recharge powers (click the used power and it rolls a die then uses a nested conditional to either change the colour back or not, depending if it recharges or not).
Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
edited December 2009
Sorry guys, I can't do this tonight; I gots hella toothache and I just took some painkillers and anti-inflammatory stuff. Even were the pain not blinding enough to make me incoherent, the meds will in about five minutes.
Once again, sorry.
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited December 2009
Sharks Tooth Charm +2
Daily Power: Close burst 3, all creatures within the burst gain the ability to breath water and gain the aquatic keyword until the end of the encounter. If the creature does not have a swim speed, it gains a swim speed equal to its land speed.
Gaming session, due to Christmas we have disruptions! Oh noes! However, I'm happy to play before then. The proposed days are Monday, Tuesday, Wednesday (US). I can't play Thursday because Thursday your time is Christmas day in the future sadly. If enough can make one of those days, probably around the same time we'll play then
Gaming session, due to Christmas we have disruptions! Oh noes! However, I'm happy to play before then. The proposed days are Monday, Tuesday, Wednesday (US). I can't play Thursday because Thursday your time is Christmas day in the future sadly. If enough can make one of those days, probably around the same time we'll play then
Any of the proposed days work for me, but I'd specifically vote for Mon or Tues.
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited December 2009
As it was mentioned, I'm still pondering when to "end" this campaign at the moment and that is certainly a consideration because of Dark Sun. Dark Sun is one of those campaigns in 2E that I never got to run or play in (My character was squished by a boulder as well as the whole party in fact in a session where I wasn't able to come).
Although I have an epic tier planned for this game, a high paragon ending is also appropriate and this leaves the gate open for me to work on and run a Dark Sun campaign. This gives me good time to digest it as well and plan what sort of plot I would like to run as well. I don't really mind either or actually as I write my plots to be flexible enough to end at multiple points.
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited December 2009
So are we all set for this Wednesday at the usual time? I'm quite up for it as I have horrible eldritch horrors to expose you all too. Those sanity scores are looking too comfortable for my liking.
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited December 2009
On thinking about it, due to scheduling and it turns out I have family/friends coming down on that day (oh my) I might not be able to make it myself. Given that I'm trying something a bit different from my usual shenannigans as well, I think I'll have to just have the next session at the regular time on the 1st December. That is going to be New Years day though, which may be problematic as well. So possibly a resumption on the 4th/5th January with the regular game session on the 8th January (all US dates, eg not zany future dates).
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited December 2009
Nope, there wasn't a game today folks as I got some all important nap time.
Then made some murderous encounters for next session. Plus I'm putting in the sanity mechanics on all of your tokens. Basically things damage your sanity through a shocking, scarring or traumatizing event. The type of sanity damage done is based on how mind bendingly horrible the creature or event is. Sanity is an individual effect however, so instead of a creature doing fixed damage you instead have 3 macros that inflict damage. These automatically take your stats and sometimes a "fudge factor" into consideration, automatically appropriately reducing sanity.
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited December 2009
Everyone fine for some New Years Day DnD? I am currently assuming yes and a couple of people have got back to me, but I need to know everyones general plans!
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited January 2010
I'm afraid to say my friend is coming on the 2nd and he's coming right on the middle of the session (oh dear). So I will have to go and pick him up - the foot way! This means that we can only play for an hour or so before I have to go! Oh noes! I was expecting him in the morning, but he's arriving in the afternoon my time and that's when I run the game. So that's been a bit of a surprising change of plan! I'm still intending to play, but 1 hour is really quite short. That will get the first encounter out of the way though, but I can understand if people don't feel that a one hour session will be very fulfilling. It's just unfortunate that he's coming literally in the middle of the session, originally I thought there wouldn't be a problem as he was coming in the morning. Doh.
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited January 2010
I'd really love to play again before next week to make up some lost time and such. I cannot play Sunday (that's tomorrow) but any other time is fine. Basically if you guys can all agree on a time I'll be there to DM the game, unless it's something a bit ludicrous like 1am my time. That might not be fully agreeable. Let me know if you can find a time and I'll be there.
Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
edited January 2010
blarg. Unfortunately, the regular time is literally the only time in the week when I can feasibly play people both twelve hours ahead and six hours behind me that isn't the already-vetoed Saturday night/Sunday morning. Stupid spherical planet.
I can't play on Monday, but any other day works for me.
Unexpected Monkey on
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited January 2010
Okay, we'll play at the regular time this weekend and not worry about things.
Unfortunately - well not really unfortunate - I am going to Australia on the 16th January and I won't be back until the 29th. So we won't be able to play the weekend after this one as I will be on an Aeroplane going BRRRRRRRRRRRRRR. I will not know if we can play on the 29th though because I will probably not be in the mood. I will send a PM when I get back.
This is different than the previous one, because I couldn't get the other properties to work. It seemed to upset a few tokens producing billions of errors. So I won't be changing it.
Insanity represents accumulated sanity damage. You cannot reduce this damage except in certain extremely rare cases. At the moment sanity is not a hidden property as I am checking just to see if things work correctly. It will become a hidden property that you can only check by going into your tokens stats.
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited January 2010
Hey guys, sorry to say this but there has been some real life drama today with my family and I won't be able to play. My moms health had a bit of a scare today and I will be down at the doctors with her this afternoon.
Posts
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
The biggest mistake was I entirely forgot about Dorvin's symbiont! Doh.
Anyway, now you're level 6 here is the symbionts exact powers and such. This overturns anything previously I wrote about it:
Daelkyr Symbiont
This writhing, ugly worm devours your tongue and then replaces it, sitting in your mouth as naturally as anything else...
Minor Artifact (It's sell value is special)
Properties:
The symbiont allows you to communicate with abberation type creatures that otherwise could not understand you and you can understand deep speech. Creatures that cannot communicate you still cannot understand (So you can't understand what the Boogeyman is gibbering to himself about as an example, but you can communicate with Black Dogs as they can speak deep speech).
You permanently lose a healing surge. This healing surge cannot be got back unless the symbiont is removed.
You gain a +2 bonus to will. Originally this was +1 all nads, but given he's eating your tongue and feeding off you a bonus to fort/reflex didn't make much sense. He's a happy wee fellow though.
You gain the "Whipping tongue" encounter power:
Whipping Tongue: Daelkyr Symbiont encounter attack power
Unhinging your jaw unnaturally, you strike suddenly at a nearby enemy coating them in noxious acid and momentarily throwing them off balance.
Encounter : Acid, Arcane, Melee, Implement
Standard action
Target: One creature within 2 squares.
Attack: Constitution vs. Reflex
Hit: 1d10 + constitution modifier acid damage, and the target takes 5 ongoing acid damage and is dazed (save ends both).
I will have more soon, once I'm finished figuring out precisely how to salvage things and put it back together. If you're wondering what I'm doing, I'm actually combining parts of this game with some plot points from Shipwrecked (which was the Xen'drik campaign). A certain antagonist as well will be appearing in this game now from Shipwrecked too
I'm not sure how it will work out, but you're welcome to do so if you want to as I'm sort of wanting to see how it works out. I'm still a little unsure about psionics due to the PP system being potentially very abusable, but it's always good to see how something works in practice (not just theory).
Well, actually, I didn't use it to change the macro colors. But still, just the same, thanks.
Sanity:
Sanity is now a stat. It's calculated by adding Wisdom (Will), Intelligence (Scepticism) and Charisma (Your own force of personality) + 25 + 3*level. Sanity is now obvious to you on your character but it is not a displayed characteristic (so if someone hovers over your character, they cannot see your state of mind). This is just so it isn't reminding people all the time. Encountering horrible creatures (truly horrifying creatures that is - sanity damage is extraordinary) or learning things about the nature of how the universe really "works"* reduces your sanity permanently. Sanity damage cannot be recovered in any way once it is inflicted, with the exception of destroying certain creatures or plot events. I'll drop a damage macro onto your characters and when you take sanity damage it will be specifically stated what you need to do with it. This effect begins in this module (Dark Water) and I've decided to ignore previous sanity damage. I felt it unfair not to clue you guys into your characters mental state - hence the change.
*Or one crazy, drooling interpretation of it.
New Properties:
CorpsesEaten has been added to the properties list. I'll let you figure that one out for yourselves.
Properties list used in this game is here:
|CORE|
Level
MaxHP
*@TempHP
*@HP
*Damage
*@Bloodied
SurgeValue
SurgePerDay
*@SurgeRemaining
*@PP
*@AC
*@Fortitude
*@Reflex
*@Will
*@Speed
*Elevation
*Notes
*Immune
*Resist
*Vulnerable
MiscSaveBonus
MiscAttBonus
MiscDamBonus
InitBonus
HealBonus
*@AP
CorpsesEaten
|EQUIPMENT|
ArmorCheckPenalty (ACP)
Weapon1Bonus (WB1)
Weapon2Bonus (WB2)
Weapon3Bonus (WB3)
Weapon1Prof
Weapon2Prof
Weapon3Prof
Weapon1Damage (WD1)
Weapon2Damage (WD2)
Weapon3Damage (WD3)
Weapon1DamBonus
Weapon2DamBonus
Weapon3DamBonus
Weapon1MaxDamage
Weapon2MaxDamage
Weapon3MaxDamage
Weapon1Crit
Weapon2Crit
Weapon3Crit
Implement1Bonus
Implement2Bonus
Implement3Bonus
Implement1DamBonus
Implement2DamBonus
Implement3DamBonus
Implement1Crit
Implement2Crit
Implement3Crit
|ATTRIBUTES|
Strength (Str)
Constitution (Con)
Dexterity (Dex)
Intelligence (Int)
Wisdom (Wis)
Charisma (Cha)
Sanity
|SKILLS|
Acrobatics
Arcana
Athletics
Bluff
Diplomacy
Dungeoneering
Endurance
Heal
History
Insight
Intimidate
Nature
Perception
Religion
Stealth
Streetwise
Thievery
|BONUS|
StrBonus
ConBonus
DexBonus
IntBonus
WisBonus
ChaBonus
LevelBonus
|Special|
Strmod
ConMod
DexMod
IntMod
WisMod
ChaMod
LevelMod
The journal, despite being in this completely frozen cavern drips with water and has an incredibly potent smell of sea salt. Few pages have been left undamaged by the water and the ink has out of the paper making it unintelligible. One particular entry catches your eye, addressed to an individal in Stormreach called Wesly Morta....
Where you see [] it indicates the text is unreadable or he's for some reason switched to some weird language you cannot understand.
Wesly,
You have made a grave mistake going back to [strange writing] and what you have bought forth from it should never have seen the light of day again. The [unintelligible] buried that place and [unintelligible] was never meant for mortal kind. It claimed the lives of my men, destroyed my family and has even begun to [unintelligible]. I should have [unintelligible] and if you have what you claim you have destroy it immediately before it [strange writing and unintelligible - it's covered in blood]. Bury any map or picture you have to that forsaken place on the dark continent as even with the travelers curse it wants to be found Wesly - they [unintelligible].
My dearest friend, do not make the same mistake that I did that is even now slowly claiming the life of myself and my family. [unintelligible] come ever closer every night and I fear that the estates dogs [uintelligible].
I sent what I did to you for safekeeping, not so you could use it as you have done my friend. Please stop, do not make the mistakes that I did. There are things in this world that we should never know or meddle with.
Ian Escelle.
Information (for those unfamiliar with Eberron):
Dark Continent refers to Xen'drik - it's a really strange place south of Khorvaire (the main continent, where Sharn is) that was basically obliterated after a war between the native Giant inhabitants and a flight of Dragons.
The Travelers Curse refers to the habit of Xen'drik to change its geography at whim with the terrain becoming very unstable. As an example, two groups set out from Stormreach (a large city on the Northern part of Xen'drik) and head south on the same day, for the same destination. One group encounters little impeding terrain and arrives within a week. The second group on the other hand runs into mountains, bottomless ravines, a desert and a glacier all on the same journey, taking three months. Such is the strange nature of the Travelers Curse in Xen'drik.
I am in a fiddling mood, I must be a fiddler crab and it's fiddling crab season! I updated the properties again, shortening the weapon and similar damage functions (you can use the full text or the shortened if you wish).
|CORE|
Level
MaxHP
*@TempHP
*@HP
*Damage
*@Bloodied
SurgeValue
SurgePerDay
*@SurgeRemaining
*@PP
*@AC
*@Fortitude
*@Reflex
*@Will
*@Speed
*Elevation
*Notes
*Immune
*Resist
*Vulnerable
MiscSaveBonus
MiscAttBonus
MiscDamBonus
InitBonus
HealBonus
*@AP
CorpsesEaten
|EQUIPMENT|
ArmorCheckPenalty (ACP)
Weapon1Bonus (WB1)
W1B
Weapon2Bonus (WB2)
W2B
Weapon3Bonus (WB3)
W3B
Weapon1Prof
W1P
Weapon2Prof
W2P
Weapon3Prof
W3P
Weapon1Damage (WD1)
WD1
Weapon2Damage (WD2)
WD2
Weapon3Damage (WD3)
WD3
Weapon1DamBonus
W1D
Weapon2DamBonus
W2D
Weapon3DamBonus
W3D
Weapon1MaxDamage
W1MD
Weapon2MaxDamage
W2MD
Weapon3MaxDamage
W3MD
Weapon1Crit
W1C
Weapon2Crit
W2C
Weapon3Crit
W3C
Implement1Bonus
IB1
Implement2Bonus
IB2
Implement3Bonus
IB3
Implement1DamBonus
I1D
Implement2DamBonus
I2D
Implement3DamBonus
I3D
Implement1Crit
I1C
Implement2Crit
I2C
Implement3Crit
I3C
|ATTRIBUTES|
Strength (Str)
Constitution (Con)
Dexterity (Dex)
Intelligence (Int)
Wisdom (Wis)
Charisma (Cha)
Sanity
|SKILLS|
Acrobatics
Arcana
Athletics
Bluff
Diplomacy
Dungeoneering
Endurance
Heal
History
Insight
Intimidate
Nature
Perception
Religion
Stealth
Streetwise
Thievery
|BONUS|
StrBonus
ConBonus
DexBonus
IntBonus
WisBonus
ChaBonus
LevelBonus
|Special|
Strmod
ConMod
DexMod
IntMod
WisMod
ChaMod
LevelMod
Could someone post the macro button color changing code, or post a link to it/describing how it works?
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
This is the code Mr Rose made for Color Changing that I use:
[h: ind = getMacroButtonIndex()]
[h: setMacroProps(ind, "color=Red")]
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
That's the basic version that changes the macro button's colour when clicked and is great for monsters that aren't expected to survive an encounter; you can use a conditional (if statement or similar) to check the current colour using "getMacroProps" and either execute your macro and change the colour, or just change the colour, which is useful for setting up PC macros that change back when you click on them at the end of an encounter/day or for recharge powers (click the used power and it rolls a die then uses a nested conditional to either change the colour back or not, depending if it recharges or not).
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
It's much more impressive then Dorvin's 79. :P
Once again, sorry.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Daily Power: Close burst 3, all creatures within the burst gain the ability to breath water and gain the aquatic keyword until the end of the encounter. If the creature does not have a swim speed, it gains a swim speed equal to its land speed.
Gaming session, due to Christmas we have disruptions! Oh noes! However, I'm happy to play before then. The proposed days are Monday, Tuesday, Wednesday (US). I can't play Thursday because Thursday your time is Christmas day in the future sadly. If enough can make one of those days, probably around the same time we'll play then
Any of the proposed days work for me, but I'd specifically vote for Mon or Tues.
Although I have an epic tier planned for this game, a high paragon ending is also appropriate and this leaves the gate open for me to work on and run a Dark Sun campaign. This gives me good time to digest it as well and plan what sort of plot I would like to run as well. I don't really mind either or actually as I write my plots to be flexible enough to end at multiple points.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Then made some murderous encounters for next session. Plus I'm putting in the sanity mechanics on all of your tokens. Basically things damage your sanity through a shocking, scarring or traumatizing event. The type of sanity damage done is based on how mind bendingly horrible the creature or event is. Sanity is an individual effect however, so instead of a creature doing fixed damage you instead have 3 macros that inflict damage. These automatically take your stats and sometimes a "fudge factor" into consideration, automatically appropriately reducing sanity.
I have crazy cultists to reveal!
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
Unfortunately - well not really unfortunate - I am going to Australia on the 16th January and I won't be back until the 29th. So we won't be able to play the weekend after this one as I will be on an Aeroplane going BRRRRRRRRRRRRRR. I will not know if we can play on the 29th though because I will probably not be in the mood. I will send a PM when I get back.
|CORE|
Level
MaxHP
*@TempHP
*@HP
*Damage
*@Bloodied
SurgeValue
SurgePerDay
*@SurgeRemaining
*@PP
*@AC
*@Fortitude
*@Reflex
*@Will
*@Speed
*Elevation
*Notes
*Immune
*Resist
*Vulnerable
MiscSaveBonus
MiscAttBonus
MiscDamBonus
InitBonus
HealBonus
*@AP
CorpsesEaten
*@Sanity
Insanity
|EQUIPMENT|
ArmorCheckPenalty (ACP)
Weapon1Bonus (WB1)
Weapon2Bonus (WB2)
Weapon3Bonus (WB3)
Weapon1Prof
Weapon2Prof
Weapon3Prof
Weapon1Damage (WD1)
Weapon2Damage (WD2)
Weapon3Damage (WD3)
Weapon1DamBonus
Weapon2DamBonus
Weapon3DamBonus
Weapon1MaxDamage
Weapon2MaxDamage
Weapon3MaxDamage
Weapon1Crit
Weapon2Crit
Weapon3Crit
Implement1Bonus
Implement2Bonus
Implement3Bonus
Implement1DamBonus
Implement2DamBonus
Implement3DamBonus
Implement1Crit
Implement2Crit
Implement3Crit
|ATTRIBUTES|
Strength (Str)
Constitution (Con)
Dexterity (Dex)
Intelligence (Int)
Wisdom (Wis)
Charisma (Cha)
Sanity
|SKILLS|
Acrobatics
Arcana
Athletics
Bluff
Diplomacy
Dungeoneering
Endurance
Heal
History
Insight
Intimidate
Nature
Perception
Religion
Stealth
Streetwise
Thievery
|BONUS|
StrBonus
ConBonus
DexBonus
IntBonus
WisBonus
ChaBonus
LevelBonus
|Special|
DexMod
This is different than the previous one, because I couldn't get the other properties to work. It seemed to upset a few tokens producing billions of errors. So I won't be changing it.
Insanity represents accumulated sanity damage. You cannot reduce this damage except in certain extremely rare cases. At the moment sanity is not a hidden property as I am checking just to see if things work correctly. It will become a hidden property that you can only check by going into your tokens stats.
Sanity is calculated as:
Intelligence + Wisdom + Charisma + ((Level-1)*3) + 25 - Insanity
All of your tokens have the sanity damage macros on them (which work differently to normal damage).
Sorry about the short notice!
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.