So is the skill cap on total skill points or does it stop you whenever you get to the last grade of the last rank?
The two are tied together, so both. The instant you hit RA5, you stop getting skill points. I think the exact number was 60800 SP, or something like that. Any SP you would normally earn beyond that point are instead converted into BO points.
But you don't advance in rank unless you actually SPEND the points, so it has to cap at whatever point amount would normally get you to that level, right? If not, you could theoretically just stay at LT and gather infinite points to get around the skill cap and then when you have enough to buy everything, THEN start spending your points.
Right. When you've gathered enough points to reach RA5, you stop getting more points, whether you've actually spent any or not.
So is the skill cap on total skill points or does it stop you whenever you get to the last grade of the last rank?
The two are tied together, so both. The instant you hit RA5, you stop getting skill points. I think the exact number was 60800 SP, or something like that. Any SP you would normally earn beyond that point are instead converted into BO points.
But you don't advance in rank unless you actually SPEND the points, so it has to cap at whatever point amount would normally get you to that level, right? If not, you could theoretically just stay at LT and gather infinite points to get around the skill cap and then when you have enough to buy everything, THEN start spending your points.
Right. When you've gathered enough points to reach RA5, you stop getting more points, whether you've actually spent any or not.
Yes. Once you hit 60,700 skill points, that's it. No more. End of the line.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
So science officers on the ground pvp missions are soo OP... but not really.
I have my Lt.Cmd Science captain with the medic kit IV, so I have 1 regen, 1 direct heal, 1 AOE heal.
Then default science skill of tricorder scan dmg resist debuff and expose chance.
I keep running into the fray, then sprinting out again while regen / healing. Once I only have 1 or 2 enemies following me, I turn around and try for some expose/exploit 2 shot kills.
In a 5 vs 2 match, me and the other guy were up something like 8 to 2. And in the final score board I had something like 11k healing.
So science officers on the ground pvp missions are soo OP... but not really.
I have my Lt.Cmd Science captain with the medic kit IV, so I have 1 regen, 1 direct heal, 1 AOE heal.
Then default science skill of tricorder scan dmg resist debuff and expose chance.
I keep running into the fray, then sprinting out again while regen / healing. Once I only have 1 or 2 enemies following me, I turn around and try for some expose/exploit 2 shot kills.
In a 5 vs 2 match, me and the other guy were up something like 8 to 2. And in the final score board I had something like 11k healing.
Problem is, once you get high enough, it doesn't matter. None of it matters. That sci HoT? It removes exposes. But after awhile there is SO MUCH HOLD SPAM that they just hold you until it wears off. I think my record was being chainheld 35 seconds straight until they finally got an expose and one shot me. But being held for 20+ seconds is pretty much normal once you hit captain and above. It's awful.
I mean, since it's just holdholdholdhold it doesn't matter what you do, both sides eventually adopt it as a tactic, and it becomes unfun and retarded. I honestly just zerg the other team in ground pvp now, I don't even care if we win anymore, since we get the same xp win or lose, and I'm not having fun either way. Might as well just get it over with for the rewards.
Also, if they HADN'T chainheld me until they got that expose, I doubt I would have died ever, so frankly the entire ground combat system is bunk. It should never have gone live like this, because if they have any hope of making it fun, it's going to have to be a complete teardown and redo, which is hard to pull off in a live game.
Part of the problem with the game being 'incomplete'.
most current galaxy turret build. back to phasers. tricobalts fo life (the missing t4 skill will be aux to structural intergrity III). 1km away tricobalt laying, turret firing, hull tanking galaxy of death. power levels 75/25/25/75
Phasers/Quantum really is the way to go. Since Phasers/Antipolaron/Disruptors aren't BETTER than each other in any way, just DIFFERENT, yet the skill costs are quite different. Best thing to do is pick one of the cheapest, max it, then never bother with the others.
So is the skill cap on total skill points or does it stop you whenever you get to the last grade of the last rank?
The two are tied together, so both. The instant you hit RA5, you stop getting skill points. I think the exact number was 60800 SP, or something like that. Any SP you would normally earn beyond that point are instead converted into BO points.
But you don't advance in rank unless you actually SPEND the points, so it has to cap at whatever point amount would normally get you to that level, right? If not, you could theoretically just stay at LT and gather infinite points to get around the skill cap and then when you have enough to buy everything, THEN start spending your points.
Right. When you've gathered enough points to reach RA5, you stop getting more points, whether you've actually spent any or not.
Yes. Once you hit 60,700 skill points, that's it. No more. End of the line.
So is the skill cap on total skill points or does it stop you whenever you get to the last grade of the last rank?
The two are tied together, so both. The instant you hit RA5, you stop getting skill points. I think the exact number was 60800 SP, or something like that. Any SP you would normally earn beyond that point are instead converted into BO points.
But you don't advance in rank unless you actually SPEND the points, so it has to cap at whatever point amount would normally get you to that level, right? If not, you could theoretically just stay at LT and gather infinite points to get around the skill cap and then when you have enough to buy everything, THEN start spending your points.
Right. When you've gathered enough points to reach RA5, you stop getting more points, whether you've actually spent any or not.
Yes. Once you hit 60,700 skill points, that's it. No more. End of the line.
So, since I'm running engie does it make more sense to run cruiser or should I just stick with my escort? I mean, does an engie build work fine with an escort later tier or do you really need the extra TAC ability?
I think a lot of the tanking abilities you get on an engineer might be wasted on an escort since they're so crazy fragile, but I might be wrong. Engineer definitely works well in a science ship though.
Don't discount what the engineer abilities add. The Rotate Shield Freq means you could take Emer Pwr to Weapons instead of Shields to boost weapon power, and EPS Power Transfer will get you into a fight faster and also boosts weapon power. Nadion Inversion will let you fire high-drain beams and turrets longer before you deplete power.
Yeah, an engineer on an escort works just fine. It keeps the shields up longer, and that's a good thing, because you don't want to have hits to the hull, and when you do get hit, you want it repaired quickly.
The engineer's great in any ship except for BoP because BoPs are made to die.
This happens to me in my Khan uniform all the time. I think bonus items only sometimes show, through some arcane formula.
It's the least of the issues I have with this game. For instance, I would love to do a Fleet Action, but the two nearest two my level are either hilariously undoable in PUG's, or hilariously not in the game at all, yet in my questlog.
I was never able to do Breaking the Planet in beta or on my main character. I'll make another attempt when my alt gets there. Also, I was never able to finish any of the "hostile engagements" for the quest at K7. They always reset prematurely or were just bugged out and not working at all.
Breaking the Planet isn't bugged, it's just nigh impossible without a full zone and everybody cooperating. I haven't tried any of the competitive PvE missions since beta, but I hear they are supposed to be working now.
Breaking the Planet isn't bugged, it's just nigh impossible without a full zone and everybody cooperating. I haven't tried any of the competitive PvE missions since beta, but I hear they are supposed to be working now.
Finished Breaking the Planet over the weekend. It takes 5+ players working as a fire team but it can be done.
Asuma on
"Extremism is so easy. You've got your position, and that's it. It doesn't take much thought. And when you go far enough to the right, you meet the same idiots coming around from the left." -- Clint Eastwood ***
Breaking the Planet isn't bugged, it's just nigh impossible without a full zone and everybody cooperating. I haven't tried any of the competitive PvE missions since beta, but I hear they are supposed to be working now.
Finished Breaking the Planet over the weekend. It takes 5+ players working as a fire team but it can be done.
Yeah, I did this one over the weekend too, it was awesome cause we had two teams, one went right and the other went left, so we were able to finish quicker than everyone working as a massive team, which can get a bit annoying...
Breaking the planet is fine. We had one big group moving from one structure/console to the next with no trouble. It's actually the most fun I've had on ground missions so far.
I want to try and hit Commander by this weekend, as my wife will be out of town that means two days of dedicated game time, which should bump me up to Captain...
Or I could get my Engineer up to spec, or get a Klingon going...
Breaking the planet is fine. We had one big group moving from one structure/console to the next with no trouble. It's actually the most fun I've had on ground missions so far.
You can stealth through most of the mission. The only part you need a team for is killing the Artillery Spotters, and we did that with 3 even level Klinks over the weekend.
I was never able to do Breaking the Planet in beta or on my main character. I'll make another attempt when my alt gets there. Also, I was never able to finish any of the "hostile engagements" for the quest at K7. They always reset prematurely or were just bugged out and not working at all.
Both the Breaking the Planet fleet action and the Space War Zone quest are fixed now. The War Zone still isn't worth it incidentally, as you get no end of action reward. The only thing you get is the quest rewards.
So, since I'm running engie does it make more sense to run cruiser or should I just stick with my escort? I mean, does an engie build work fine with an escort later tier or do you really need the extra TAC ability?
I think a lot of the tanking abilities you get on an engineer might be wasted on an escort since they're so crazy fragile, but I might be wrong. Engineer definitely works well in a science ship though.
Don't discount what the engineer abilities add. The Rotate Shield Freq means you could take Emer Pwr to Weapons instead of Shields to boost weapon power, and EPS Power Transfer will get you into a fight faster and also boosts weapon power. Nadion Inversion will let you fire high-drain beams and turrets longer before you deplete power.
Yeah, an engineer on an escort works just fine. It keeps the shields up longer, and that's a good thing, because you don't want to have hits to the hull, and when you do get hit, you want it repaired quickly.
The engineer's great in any ship except for BoP because BoPs are made to die.
Hey, I die pretty rarely in my BoP
Cause I wet myself, engine battery/evasive maneuvers or wet myself, brace for impact/cloak whenever I become focus fire target.
Darkchampion3d on
Our country is now taking so steady a course as to show by what road it will pass to destruction, to wit: by consolidation of power first, and then corruption, its necessary consequence --Thomas Jefferson
So my name got Wincest generic'd. The mail says I will have to change my name at login. I relog. Oh look, there's no rename feature like CO had. So no rename and I'm stuck as BadName 346370.
So my name got Wincest generic'd. The mail says I will have to change my name at login. I relog. Oh look, there's no rename feature like CO had. So no rename and I'm stuck as BadName 346370.
Yeah, there is a way to change it in game, I think it costs merits.
Yeah. BO display names cost 3000 merits to change. I reported it as a bug. That's just way too much for such a minor change. Made a typo on one of mine and it's bugging me, but I'd rather get a new BO and retrain it than spend 3k on renaming mine.
Wow, the official forums are turning into a real cesspool. Pretty much all the devs have been driven away and it's just a mess of people screaming. Worse than the CoH, Fallen Earth, and EVE forums by far.
So my name got Wincest generic'd. The mail says I will have to change my name at login. I relog. Oh look, there's no rename feature like CO had. So no rename and I'm stuck as BadName 346370.
I just looked up "wincest" o.O why would you use that as your character name
Robziel on
Do I look like the sort of man who'd go and find unsuspecting Japanese schoolgirls in short skirts and white panties and ask them if they want to see my "Cthulu Special"?
So my name got Wincest generic'd. The mail says I will have to change my name at login. I relog. Oh look, there's no rename feature like CO had. So no rename and I'm stuck as BadName 346370.
I just looked up "wincest" o.O why would you use that as your character name
Because it's PikaPuff.
[Fleet] Paddon@Squirminator2k: I just saw Captain MegamanX of the U.S.S. Roll.
[Fleet] Wincest@PikaPuff: megaman's... in... roll?
[Fleet] Paddon@Squirminator2k: Yes.
[Fleet] Hadrian@Nattycow: noooooo
[Fleet] Anx@Anxiety: That's superduper retarded.
[Fleet] Galon@magitek: don't give him any ideas
[Fleet] Wincest@PikaPuff: TOO LATE
So my name got Wincest generic'd. The mail says I will have to change my name at login. I relog. Oh look, there's no rename feature like CO had. So no rename and I'm stuck as BadName 346370.
I just looked up "wincest" o.O why would you use that as your character name
Because it's PikaPuff.
[Fleet] Paddon@Squirminator2k: I just saw Captain MegamanX of the U.S.S. Roll.
[Fleet] Wincest@PikaPuff: megaman's... in... roll?
[Fleet] Paddon@Squirminator2k: Yes.
[Fleet] Hadrian@Nattycow: noooooo
[Fleet] Anx@Anxiety: That's superduper retarded.
[Fleet] Galon@magitek: don't give him any ideas
[Fleet] Wincest@PikaPuff: TOO LATE
Posts
Greetings from the Planet of the Singing Tree Crystals! Watch out for the jaggies!
Also, this is now my desktop:
Also, from my previous ship:
Ladee da, doin this mission, killin some dudes, go toward the plane... hey what?
What the deuce?
GIANT FLAMING SPACE ROCK! Let's swing around for another look!
No, no no. CLOSER.
AWESOME.
Peace out, rock!
Right. When you've gathered enough points to reach RA5, you stop getting more points, whether you've actually spent any or not.
Yes. Once you hit 60,700 skill points, that's it. No more. End of the line.
- The Four Horsemen of the Apocalypse (2017, colorized)
I have my Lt.Cmd Science captain with the medic kit IV, so I have 1 regen, 1 direct heal, 1 AOE heal.
Then default science skill of tricorder scan dmg resist debuff and expose chance.
I keep running into the fray, then sprinting out again while regen / healing. Once I only have 1 or 2 enemies following me, I turn around and try for some expose/exploit 2 shot kills.
In a 5 vs 2 match, me and the other guy were up something like 8 to 2. And in the final score board I had something like 11k healing.
MWO: Adamski
Problem is, once you get high enough, it doesn't matter. None of it matters. That sci HoT? It removes exposes. But after awhile there is SO MUCH HOLD SPAM that they just hold you until it wears off. I think my record was being chainheld 35 seconds straight until they finally got an expose and one shot me. But being held for 20+ seconds is pretty much normal once you hit captain and above. It's awful.
I mean, since it's just holdholdholdhold it doesn't matter what you do, both sides eventually adopt it as a tactic, and it becomes unfun and retarded. I honestly just zerg the other team in ground pvp now, I don't even care if we win anymore, since we get the same xp win or lose, and I'm not having fun either way. Might as well just get it over with for the rewards.
Also, if they HADN'T chainheld me until they got that expose, I doubt I would have died ever, so frankly the entire ground combat system is bunk. It should never have gone live like this, because if they have any hope of making it fun, it's going to have to be a complete teardown and redo, which is hard to pull off in a live game.
Part of the problem with the game being 'incomplete'.
Choice: victim of a skill point cap.
What about bridge officer points?
No limit to bridge officer points earnable.
Great, so at least I can get rid of my officers "Down Periscope" style.
"He made him walk the plank?"
The engineer's great in any ship except for BoP because BoPs are made to die.
It's the least of the issues I have with this game. For instance, I would love to do a Fleet Action, but the two nearest two my level are either hilariously undoable in PUG's, or hilariously not in the game at all, yet in my questlog.
Finished Breaking the Planet over the weekend. It takes 5+ players working as a fire team but it can be done.
Yeah, I did this one over the weekend too, it was awesome cause we had two teams, one went right and the other went left, so we were able to finish quicker than everyone working as a massive team, which can get a bit annoying...
Movie Collection
Foody Things
Holy shit! Sony's new techno toy!
Wii Friend code: 1445 3205 3057 5295
Or I could get my Engineer up to spec, or get a Klingon going...
Decisions, decisions....
Movie Collection
Foody Things
Holy shit! Sony's new techno toy!
Wii Friend code: 1445 3205 3057 5295
You can stealth through most of the mission. The only part you need a team for is killing the Artillery Spotters, and we did that with 3 even level Klinks over the weekend.
Both the Breaking the Planet fleet action and the Space War Zone quest are fixed now. The War Zone still isn't worth it incidentally, as you get no end of action reward. The only thing you get is the quest rewards.
^This is like the ball pit at Chuck E Cheese's^
Hey, I die pretty rarely in my BoP
Cause I wet myself, engine battery/evasive maneuvers or wet myself, brace for impact/cloak whenever I become focus fire target.
login name or character name?
This quote from the forums might be of help:
^This is like the ball pit at Chuck E Cheese's^
Yeah. BO display names cost 3000 merits to change. I reported it as a bug. That's just way too much for such a minor change. Made a typo on one of mine and it's bugging me, but I'd rather get a new BO and retrain it than spend 3k on renaming mine.
^This is like the ball pit at Chuck E Cheese's^
Not so far.
Didn't they say "We're patching on Thursdays now"?
- The Four Horsemen of the Apocalypse (2017, colorized)
[tiny]This is a lie.[/tiny]
Yes. In fact they said if all goes well in QA the first Raidisode should get patched in this Thursday night.
I just looked up "wincest" o.O why would you use that as your character name
^This is like the ball pit at Chuck E Cheese's^
Because it's PikaPuff.
[Fleet] Wincest@PikaPuff: megaman's... in... roll?
[Fleet] Paddon@Squirminator2k: Yes.
[Fleet] Hadrian@Nattycow: noooooo
[Fleet] Anx@Anxiety: That's superduper retarded.
[Fleet] Galon@magitek: don't give him any ideas
[Fleet] Wincest@PikaPuff: TOO LATE
Seriously though, you aren't dirty minded enough if you don't understand what they're talking about.