El Skid - Latari Elves: Order 6 - Rally Support
Order Action: El Skid draws three Tactics cards from the city in 1C and one Quest card from the city in area 3B.
Since El Skid is now over ten Tactics cards, he must discard one to satisfy the hand limit.
Further actions to continue after this decision is made.
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El SkidThe frozen white northRegistered Userregular
El Skid - Latari Elves: Order 6 - Rally Support
El Skid discards Tactics card "Scorched Earth".
Scorched Earth Play when an opponent takes control of 1 of your strongholds.
The stronghold is destroyed.
Supremacy Bonus: El Skid spends two influence to hire a new hero, choosing to place Mad Carthos in 1A and discarding Spiritspeaker Mok. (For reference, there are now only two heroes left in the deck.)
Infidel - Uthuk Y'llan: Order 7 - Acquire Power
Order Action: Draw four influence from all resource dials.
Supremacy Bonus: Infidel spends two influence to acquire the "Lord Commander of the Warriors' Guild" Title card. Year 5 - Spring
Current Situation
El Skid - Latari Elves
Food Dial: 8
Wood Dial: 2
Ore Dial: 4
Influence: 5
Tactics cards: 10
Quest cards: 3
Objective cards: 0
Primarch of the Wizards' Council (2 influence)
Played Orders: 3 - Conquer, 4 - Harvest, 5 - Recruit, 6 - Rally Support
Heroes: (A) Ronan of the Wild {Strength+1, 3 Rewards}; (H) Red Scorpion {1 Reward}; (J) Mad Carthos
Spring Season Card: Prepare for the Coming Year
Each player may spend 1 influence to draw a new Objective card.
Each player then discards down to 1 Objective card.
Once everyone has declared whether or not they will spend influence, I will send out new Obectives. Then discards will be performed if necessary.
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El SkidThe frozen white northRegistered Userregular
Spring Season Card: Prepare for the Coming Year
Each player may spend 1 influence to draw a new Objective card.
Each player then discards down to 1 Objective card.
El Skid, Infidel, and Kias each spend one influence to draw a new Objective Card.
Kias discards Objective card "The Price of Treachery".
The Price of Treachery
If you defeat an enemy hero in a duel, causing that player to not control any heroes, you may discard this card to gain 1 dragon rune.
Spring Season Secondary Ability: Retrieve Order cards, retrieve activation tokens, unrout all figures.
All players return their played Order cards to their hands, clear the board of their activation tokens, and all figures (including neutrals) are unrouted.
One Fist cannot move from 5C to 4A since 4A is not a friendly or empty area. That move order will be cancelled. Any other changes in light of this fact?
One Fist cannot move from 5C to 4A since 4A is not a friendly or empty area. That move order will be cancelled. Any other changes in light of this fact?
Kias - Waiqar the Undying: Order 1 - Strategize
Kias plays Tactics card "Establish Trade Route" to increase his and Infidel's resources. Kias moves his Food/Wood/Ore dials to 6/6/5 and Infidel moves his Wood dial to 5 (Food and Ore are already at 8).
Establish Trade Route Play during your turn.
Choose 1 opponent.
You both gain 1 of each resource type.
Order Action: Two Necromancers, one Reanimate, and one Dark Knight are moved from area 2B to 2C.
Supremacy Bonus: Draw three Tactics cards from the combined resource dials.
admanb to perform his actions.
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admanbunionize your workplaceSeattle, WARegistered Userregular
edited April 2010
Everything from 6B to 8B. All but 2F from 6C to 6B. Everything from DA to 6C.
You may only have eight units in a hex at any time (except for when instigating an invasion into non-friendly territory - and even then, the limit is eight after the conclusion of a battle/diplomacy). You can only move one unit into 6C in this case. Care to make some move changes?
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admanbunionize your workplaceSeattle, WARegistered Userregular
admanb - Daqan Lords: Order 1 - Strategize
Order Action: One Bowman and one Footman are moved from area 6B to 8B.
Two Bowmen, one Knight, one Footman, and one Siege Tower are moved from area 6C to 6B.
Two Bowmen, one Knight, two Footmen, and one Siege Tower are moved from area DA to 6C.
Supremacy Bonus: admanb draws two Tactics cards from the combined resource dials.
Current Situation
El Skid - Latari Elves
Food Dial: 8
Wood Dial: 2
Ore Dial: 4
Influence: 4
Tactics cards: 10
Quest cards: 3
Objective cards: 1
Primarch of the Wizards' Council (2 influence)
Played Orders:
Heroes: (A) Ronan of the Wild {Strength+1, 3 Rewards}; (H) Red Scorpion {1 Reward}; (J) Mad Carthos
El Skid - Latari Elves: Order 2 - Mobilize
Order Action: Area 1B is activated and one Pegasus Rider and two Warriors are moved in from 3B and one Archer, one Pegasus Rider, and three Sorceresses are moved in from 3C.
El Skid opts not to spend influence, and a battle results!
Combat Round 1: Archer, Razorwing
The Archer misses!
The Razorwing draws a rout - El Skid must choose one unit to rout.
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El SkidThe frozen white northRegistered Userregular
Combat Round 1: Archer, Razorwing
El Skid chooses to rout his Archer.
Combat Round 2: 2 Pegasus Riders, 2 Beastmen
One Pegasus Rider activates its special ability - El Skid routs two opposing Triangle Units...
and the other Pegasus Rider draws a 2xRout, routing the remaining standing neutral figure.
The Beastmen deal one damage (Miss, Damage), which El Skid assigns to a Pegasus Rider.
Combat Round 3: 3 Sorceresses
One Sorceress activates her special ability - one unit must be retreated to 6A. Which will it be, Kias? (Razorwing or Beastman?)
Actually, wait - I read the special ability wrong.
Year 5 - Spring
El Skid - Latari Elves: Order 2 - Mobilize
Combat continues...
Combat Round 3: 3 Sorceresses
One Sorceress activates her special ability - there are no standing units to retreat.
One Sorceress deals a Rout - all units are already routed.
The last Sorceress misses.
Combat Round 4: 2 Warriors
One Warrior activates his special ability - El Skid may choose one unit to destroy.
The other Warrior misses.
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El SkidThe frozen white northRegistered Userregular
Infidel - Uthuk Y'llan: Order 2 - Mobilize
Infidel plays his Objective card, "A Massive Army", placing rune tokens (one true and one false) in areas UA and UB (in some order).
A Massive Army
If your food resource dial is at 8 during your turn, you may discard this card to gain 1 dragon rune.
Order Action: Infidel activates area 6C and moves in two Flesh Rippers and two Chaos Lords from area 4B and three Berserkers, two Warlocks, and one Chaos Lord from area 8A.
A battle begins!
Combat Round 1: 2 Flesh Rippers, 2 Bowmen
One Flesh Ripper activates its special ability - the two Flesh Rippers have three health each until the end of the battle.
One Bowman deals a Rout - Infidel chooses to rout a Flesh Ripper.
The remaining Flesh Ripper and Bowman miss.
Combat Round 2: 3 Berserkers, 1 Knight
Two Berserkers deal Routs - admanb must choose two units to rout.
The Knight deals a Rout - Infidel must choose one unit to rout.
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admanbunionize your workplaceSeattle, WARegistered Userregular
Combat Round 2: 3 Berserkers, 1 Knight
Two Berserkers deal Routs - admanb routs two Bowmen.
The Knight deals a Rout - Infidel routs a Berserker.
Combat Round 3: 2 Warlocks
One Warlock activates its special ability - admanb must choose to destroy either two Triangle-base units or one Rectangle-base unit.
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admanbunionize your workplaceSeattle, WARegistered Userregular
Combat Round 3: 2 Warlocks
One Warlock activates its special ability - admanb chooses to destroy a Knight.
The other Warlock misses.
Combat Round 4: 4 Footmen
(The Fate Deck is reshuffled after the first two draws)
Three Footmen activate their special abilities - One damage is dealt for each activation, two if the unit upon which damage is dealt is not destroyed. How will damage be allocated, Infidel?
Combat Round 4: 4 Footmen
(The Fate Deck is reshuffled after the first two draws)
Three Footmen activate their special abilities - One damage is dealt for each activation, two if the unit upon which damage is dealt is not destroyed. Two targets are allocated to a Flesh Ripper, destroying it. The remaining target is dealt to a Chaos Lord, inflicting two damage.
The remaining Footman misses.
Combat Round 5: 3 Chaos Lords, 1 Siege Tower
One Chaos Lord deals a 2xRout - admanb must choose two units to rout.
The Siege Tower deals a 2xRout - Infidel must choose two units to rout.
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Combat Round 5: 3 Chaos Lords, 1 Siege Tower
One Chaos Lord deals a 2xRout - admanb chooses to rout two Footmen.
The Siege Tower deals a 2xRout - Infidel chooses to rout two Warlocks.
The remaining Chaos Lords miss.
Combat Results:
Infidel wins the battle, 7 strength (5 standing units + Warriors' Guild bonus) to 3 (3 standing units).
All damage on units are healed.
admanb must retreat his forces (two Bowmen, four Footmen, one Siege Tower) to DA, DC, 6B, or 6D.
Infidel has nine units (standing - two Berserkers, three Chaos Lords, routed - one Flesh Ripper, one Berserker, two Warlocks), and so must retreat one to 8A, while the remainder will occupy 6C.
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admanbunionize your workplaceSeattle, WARegistered Userregular
Combat Results:
Infidel wins the battle, 7 strength (5 standing units + Warriors' Guild bonus) to 3 (3 standing units).
All damage on units are healed.
admanb retreats his forces to area DA.
Infidel retreats a Warlock to 8A to comply with hex stacking limits.
Infidel to perform Supremacy Bonus and other actions, if desired.
Posts
El Skid - Latari Elves: Order 6 - Rally Support
Order Action: El Skid draws three Tactics cards from the city in 1C and one Quest card from the city in area 3B.
Since El Skid is now over ten Tactics cards, he must discard one to satisfy the hand limit.
Further actions to continue after this decision is made.
Choose Mad Carthos as my hero
edit: and place in 1A
El Skid - Latari Elves: Order 6 - Rally Support
El Skid discards Tactics card "Scorched Earth".
Play when an opponent takes control of 1 of your strongholds.
The stronghold is destroyed.
Infidel - Uthuk Y'llan: Order 7 - Acquire Power
Order Action: Draw four influence from all resource dials.
Supremacy Bonus: Infidel spends two influence to acquire the "Lord Commander of the Warriors' Guild" Title card.
Year 5 - Spring
Current Situation
El Skid - Latari Elves
Wood Dial: 2
Ore Dial: 4
Influence: 5
Tactics cards: 10
Quest cards: 3
Objective cards: 0
Primarch of the Wizards' Council (2 influence)
Played Orders: 3 - Conquer, 4 - Harvest, 5 - Recruit, 6 - Rally Support
Heroes: (A) Ronan of the Wild {Strength+1, 3 Rewards}; (H) Red Scorpion {1 Reward}; (J) Mad Carthos
admanb - Daqan Lords
Wood Dial: 4
Ore Dial: 4
Influence: 0
Tactics cards: 1
Quest cards: 2
Objective cards: 1
Captain of the Heroes' League (1 influence)
Played Orders: 2 - Mobilize, 1 - Strategize, 3 - Conquer, 5 - Recruit
Heroes: (B) Runewitch Astarra {Agility +2, 1 Reward}; (G) Sir Valadir {1 Reward}
Kias - Waiqar the Undying
Wood Dial: 5
Ore Dial: 4
Influence: 2
Tactics cards: 2
Quest cards: 2
Objective cards: 1
Played Orders: 4 - Harvest, 5 - Recruit, 3 - Conquer, 2 - Mobilize
Heroes: (C) Varikas the Dead {Wisdom +1, 1 Reward}; (F) One Fist {3/4 Health, 2 Rewards}
Infidel - Uthuk Y'llan
Wood Dial: 4
Ore Dial: 8
Influence: 4
Tactics cards: 7
Quest cards: 2
Objective cards: 0
Lord Commander of the Warriors' Guild (2 influence)
Played Orders: 1 - Strategize, 2 - Mobilize, 5 - Recruit, 7 - Acquire Power
Heroes: (D) Battlemage Jaes {1 Reward}, (I) Bogran the Shadow {2/3 Health, 1 Reward}
Spring Season Card: Prepare for the Coming Year
Each player may spend 1 influence to draw a new Objective card.
Each player then discards down to 1 Objective card.
Once everyone has declared whether or not they will spend influence, I will send out new Obectives. Then discards will be performed if necessary.
Spring Season Card: Prepare for the Coming Year
Each player may spend 1 influence to draw a new Objective card.
Each player then discards down to 1 Objective card.
El Skid, Infidel, and Kias each spend one influence to draw a new Objective Card.
Kias discards Objective card "The Price of Treachery".
If you defeat an enemy hero in a duel, causing that player to not control any heroes, you may discard this card to gain 1 dragon rune.
Spring Season Secondary Ability: Retrieve Order cards, retrieve activation tokens, unrout all figures.
All players return their played Order cards to their hands, clear the board of their activation tokens, and all figures (including neutrals) are unrouted.
PM me your Order Card selections, if you would.
Order Cards and Play Order
Kias - Waiqar the Undying: Order 1 - Strategize
admanb - Daqan Lords: Order 1 - Strategize
El Skid - Latari Elves: Order 2 - Mobilize
Infidel - Uthuk Y'llan: Order 2 - Mobilize
Kias to perform his actions.
Play Establish Trade Route with Infidel
Choose 1 opponent.
You both gain 1 of each resource type.
Move DN, R, and 2 Necros from 2B to 2C
Move One Fist From 5C to 4A
Collect 3 tactics cards
D'oh, right, no thanks, that about does it then
Kias - Waiqar the Undying: Order 1 - Strategize
Kias plays Tactics card "Establish Trade Route" to increase his and Infidel's resources. Kias moves his Food/Wood/Ore dials to 6/6/5 and Infidel moves his Wood dial to 5 (Food and Ore are already at 8).
Play during your turn.
Choose 1 opponent.
You both gain 1 of each resource type.
Supremacy Bonus: Draw three Tactics cards from the combined resource dials.
admanb to perform his actions.
And I get two tactics cards.
admanb - Daqan Lords: Order 1 - Strategize
Order Action: One Bowman and one Footman are moved from area 6B to 8B.
Two Bowmen, one Knight, one Footman, and one Siege Tower are moved from area 6C to 6B.
Two Bowmen, one Knight, two Footmen, and one Siege Tower are moved from area DA to 6C.
Supremacy Bonus: admanb draws two Tactics cards from the combined resource dials.
Current Situation
El Skid - Latari Elves
Wood Dial: 2
Ore Dial: 4
Influence: 4
Tactics cards: 10
Quest cards: 3
Objective cards: 1
Primarch of the Wizards' Council (2 influence)
Played Orders:
Heroes: (A) Ronan of the Wild {Strength+1, 3 Rewards}; (H) Red Scorpion {1 Reward}; (J) Mad Carthos
admanb - Daqan Lords
Wood Dial: 4
Ore Dial: 4
Influence: 0
Tactics cards: 3
Quest cards: 2
Objective cards: 1
Captain of the Heroes' League (1 influence)
Played Orders: 1 - Strategize
Heroes: (B) Runewitch Astarra {Agility +2, 1 Reward}; (G) Sir Valadir {1 Reward}
Kias - Waiqar the Undying
Wood Dial: 6
Ore Dial: 5
Influence: 1
Tactics cards: 4
Quest cards: 2
Objective cards: 1
Played Orders: 1 - Strategize
Heroes: (C) Varikas the Dead {Wisdom +1, 1 Reward}; (F) One Fist {3/4 Health, 2 Rewards}
Infidel - Uthuk Y'llan
Wood Dial: 5
Ore Dial: 8
Influence: 3
Tactics cards: 7
Quest cards: 2
Objective cards: 1
Lord Commander of the Warriors' Guild (2 influence)
Played Orders:
Heroes: (D) Battlemage Jaes {1 Reward}, (I) Bogran the Shadow {2/3 Health, 1 Reward}
El Skid to perform actions.
El Skid - Latari Elves: Order 2 - Mobilize
Order Action: Area 1B is activated and one Pegasus Rider and two Warriors are moved in from 3B and one Archer, one Pegasus Rider, and three Sorceresses are moved in from 3C.
El Skid opts not to spend influence, and a battle results!
Combat Round 1: Archer, Razorwing
The Archer misses!
The Razorwing draws a rout - El Skid must choose one unit to rout.
Lousy aim on that one anyway :P
El Skid - Latari Elves: Order 2 - Mobilize
Combat continues...
Combat Round 1: Archer, Razorwing
El Skid chooses to rout his Archer.
Combat Round 2: 2 Pegasus Riders, 2 Beastmen
One Pegasus Rider activates its special ability - El Skid routs two opposing Triangle Units...
and the other Pegasus Rider draws a 2xRout, routing the remaining standing neutral figure.
The Beastmen deal one damage (Miss, Damage), which El Skid assigns to a Pegasus Rider.
Combat Round 3: 3 Sorceresses
One Sorceress activates her special ability - one unit must be retreated to 6A. Which will it be, Kias? (Razorwing or Beastman?)
Year 5 - Spring
El Skid - Latari Elves: Order 2 - Mobilize
Combat continues...
Combat Round 3: 3 Sorceresses
One Sorceress activates her special ability - there are no standing units to retreat.
One Sorceress deals a Rout - all units are already routed.
The last Sorceress misses.
Combat Round 4: 2 Warriors
One Warrior activates his special ability - El Skid may choose one unit to destroy.
The other Warrior misses.
El Skid - Latari Elves: Order 2 - Mobilize
Combat Round 4: 2 Warriors
One Warrior activates his special ability - El Skid chooses to destroy a routed Beastman.
The other Warrior misses.
Combat Results:
El Skid wins the battle, 7 standing units to 0.
The neutral units retreat to area 6A.
Current Situation
El Skid - Latari Elves
Wood Dial: 2
Ore Dial: 4
Influence: 4
Tactics cards: 10
Quest cards: 3
Objective cards: 1
Primarch of the Wizards' Council (2 influence)
Played Orders: 2 - Mobilize
Heroes: (A) Ronan of the Wild {Strength+1, 3 Rewards}; (H) Red Scorpion {1 Reward}; (J) Mad Carthos
admanb - Daqan Lords
Wood Dial: 4
Ore Dial: 4
Influence: 0
Tactics cards: 3
Quest cards: 2
Objective cards: 1
Captain of the Heroes' League (1 influence)
Played Orders: 1 - Strategize
Heroes: (B) Runewitch Astarra {Agility +2, 1 Reward}; (G) Sir Valadir {1 Reward}
Kias - Waiqar the Undying
Wood Dial: 6
Ore Dial: 5
Influence: 1
Tactics cards: 4
Quest cards: 2
Objective cards: 1
Played Orders: 1 - Strategize
Heroes: (C) Varikas the Dead {Wisdom +1, 1 Reward}; (F) One Fist {3/4 Health, 2 Rewards}
Infidel - Uthuk Y'llan
Wood Dial: 5
Ore Dial: 8
Influence: 3
Tactics cards: 7
Quest cards: 2
Objective cards: 1
Lord Commander of the Warriors' Guild (2 influence)
Played Orders:
Heroes: (D) Battlemage Jaes {1 Reward}, (I) Bogran the Shadow {2/3 Health, 1 Reward}
Infidel to perform his actions.
Infidel - Uthuk Y'llan: Order 2 - Mobilize
Infidel plays his Objective card, "A Massive Army", placing rune tokens (one true and one false) in areas UA and UB (in some order).
If your food resource dial is at 8 during your turn, you may discard this card to gain 1 dragon rune.
A battle begins!
Combat Round 1: 2 Flesh Rippers, 2 Bowmen
One Flesh Ripper activates its special ability - the two Flesh Rippers have three health each until the end of the battle.
One Bowman deals a Rout - Infidel chooses to rout a Flesh Ripper.
The remaining Flesh Ripper and Bowman miss.
Combat Round 2: 3 Berserkers, 1 Knight
Two Berserkers deal Routs - admanb must choose two units to rout.
The Knight deals a Rout - Infidel must choose one unit to rout.
Infidel - Uthuk Y'llan: Order 2 - Mobilize
Combat continues...
Combat Round 2: 3 Berserkers, 1 Knight
Two Berserkers deal Routs - admanb routs two Bowmen.
The Knight deals a Rout - Infidel routs a Berserker.
Combat Round 3: 2 Warlocks
One Warlock activates its special ability - admanb must choose to destroy either two Triangle-base units or one Rectangle-base unit.
Infidel - Uthuk Y'llan: Order 2 - Mobilize
Combat continues...
Combat Round 3: 2 Warlocks
One Warlock activates its special ability - admanb chooses to destroy a Knight.
The other Warlock misses.
Combat Round 4: 4 Footmen
(The Fate Deck is reshuffled after the first two draws)
Three Footmen activate their special abilities - One damage is dealt for each activation, two if the unit upon which damage is dealt is not destroyed. How will damage be allocated, Infidel?
Two on the F and one on a C.
Infidel - Uthuk Y'llan: Order 2 - Mobilize
Combat continues...
Combat Round 4: 4 Footmen
(The Fate Deck is reshuffled after the first two draws)
Three Footmen activate their special abilities - One damage is dealt for each activation, two if the unit upon which damage is dealt is not destroyed. Two targets are allocated to a Flesh Ripper, destroying it. The remaining target is dealt to a Chaos Lord, inflicting two damage.
The remaining Footman misses.
Combat Round 5: 3 Chaos Lords, 1 Siege Tower
One Chaos Lord deals a 2xRout - admanb must choose two units to rout.
The Siege Tower deals a 2xRout - Infidel must choose two units to rout.
Infidel - Uthuk Y'llan: Order 2 - Mobilize
Combat continues...
Combat Round 5: 3 Chaos Lords, 1 Siege Tower
One Chaos Lord deals a 2xRout - admanb chooses to rout two Footmen.
The Siege Tower deals a 2xRout - Infidel chooses to rout two Warlocks.
The remaining Chaos Lords miss.
Combat Results:
Infidel wins the battle, 7 strength (5 standing units + Warriors' Guild bonus) to 3 (3 standing units).
All damage on units are healed.
admanb must retreat his forces (two Bowmen, four Footmen, one Siege Tower) to DA, DC, 6B, or 6D.
Infidel has nine units (standing - two Berserkers, three Chaos Lords, routed - one Flesh Ripper, one Berserker, two Warlocks), and so must retreat one to 8A, while the remainder will occupy 6C.
Infidel - Uthuk Y'llan: Order 2 - Mobilize
Combat Results:
Infidel wins the battle, 7 strength (5 standing units + Warriors' Guild bonus) to 3 (3 standing units).
All damage on units are healed.
admanb retreats his forces to area DA.
Infidel retreats a Warlock to 8A to comply with hex stacking limits.
Infidel to perform Supremacy Bonus and other actions, if desired.