Summer Season Card: Broken Allegiances
Each player that controls neutral units must spend 2 influence or draw a Fate card.
> Failure: He must destroy 2 units of his choice from a friendly area that contains a neutral unit.
admanb controls one neutral unit but has no influence to spend. A Fate card is drawn... the result is a Failure. Two units must be destroyed from area 8B.
Infidel controls one neutral unit and must decide whether to spend influence or draw Fate cards. (Currently contains 3 Successes, 6 Neutrals, and 14 Failures)
Actually... whoops, you're only supposed to draw one Fate card on this season card. Doesn't change admanb's results. And confirming Infidel's actions...
Year 5 - Summer
Summer Season Card: Broken Allegiances
Each player that controls neutral units must spend 2 influence or draw a Fate card.
> Failure: He must destroy 2 units of his choice from a friendly area that contains a neutral unit.
admanb controls one neutral unit but has no influence to spend. A Fate card is drawn... the result is a Failure. admanb destroys a Bowman and a Footman from area 8B.
Infidel controls one neutral unit and decides to draw a Fate Card. The result is a Failure. Infidel destroys a Berserker and a Warlock from area 4A.
Summer Season Secondary Ability: Quest Phase
Order of play is the same as in the Spring season: Kias - Waiqar the Undying admanb - Daqan Lords El Skid - Latari Elves Infidel - Uthuk Y'llan
admanb - Daqan Lords
Sir Valadir moves to area 1B.
Runewitch Astarra moves to 4B to survey the Velvet Plains.
Stealthy Scout (Location: 4B) There are rumors of an army massing in the Velvet Plains. Carefully survey the area and return without being caught.
Test agility:
> Success: Receive Reward.
> Neutral: Clumsiness forces the hero to engage the enemy. Take 1 damage. If not defeated, receive Reward.
> Failure: The hero walks into a trap. Take 2 damage. If not defeated, receive Reward.
Astarra tests her agility, drawing four Fate Cards. The result is Neutral. (Failure, Failure, Neutral, Neutral)
Astarra takes one damage but draws a Reward, and admanb draws a new Quest.
El Skid to provide quest phase actions.
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El SkidThe frozen white northRegistered Userregular
edited April 2010
Red Scorpion takes 1 damage to move to 8B, dueling One Fist
El Skid - Latari Elves
Red Scorpion takes one damage to move four hexes to area 8B and engages One Fist in a duel.
One Fist reveals one of his Rewards, the "Cloak of Deception" to try and evade.
Cloak of Deception (Armor)
At the start of a duel, you may test this hero’s agility:
> Success: Cancel the duel and move this hero to an adjacent area.
> Neutral/Failure: No effect.
One Fist tests his Agility, drawing two Fate cards... the net result is Neutral for no effect. (Miss, Neutral)
Duel Round 1:
Red Scorpion draws a miss.
One Fist draws a Rout - no effect.
Duel Round 2:
Red Scorpion draws a Damage, reducing One Fist to 1/4 Health.
One Fist draws a miss.
Duel Round 3:
Red Scorpion draws a miss.
One Fist draws a Special, and reveals one of his Rewards, the "Frost Axe".
Frost Axe (Weapon)
Special: Test this hero’s strength:
> Success: Deal 4 damage.
> Neutral: Deal 2 damage.
> Failure: No effect.
One Fist tests his Agility, drawing three Fate cards... the net result is a Success, dealing Red Scorpion four damage! (Miss, Neutral, Success)
Red Scorpion reveals her Reward Card, "Backbiter", to deal One Fist two damage.
Backbiter (Weapon)
Once per duel, when this hero is dealt damage by a hero with equal or lower agility, deal 2 damage to the opposing hero.
Duel Results
Both Heroes have been defeated!
The Cloak of Deception, Frost Axe, Backbiter, and unrevealed Reward Card remain in area 8B.
El Skid to provide actions for Ronan of the Wild and Mad Carthos.
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El SkidThe frozen white northRegistered Userregular
edited April 2010
Well....that went poorly. :-/
Mad Carthos to 1C, completing the quest The Bazaar.
El Skid - Latari Elves
Mad Carthos moves to area 1C to investigate the bazaar.
The Bazaar (Special Location) Many rare items can be found for trade in the local shops. The best deals are at the bazaar, where you never know what you’re going to get.
Spend 3 influence while this hero is in a city to receive Reward.
El Skid spends three influence to allow Mad Carthos to draw a Reward, then draws a new Quest card.
Heroes can only Quest or Duel after they move, and cannot move if they wish to train. El Skid must resubmit orders for Ronan's quest actions.
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El SkidThe frozen white northRegistered Userregular
edited April 2010
Nothing for Ronan after the move, then- sorry for the confusion
El Skid - Latari Elves
Ronan of the Wild moves to area 1B.
Current Situation
8B: Backbiter, Cloak of Deception, Frost Axe, and one unrevealed Reward.
Backbiter (Weapon)
Once per duel, when this hero is dealt damage by a hero with equal or lower agility, deal 2 damage to the opposing hero.
Cloak of Deception (Armor)
At the start of a duel, you may test this hero’s agility:
> Success: Cancel the duel and move this hero to an adjacent area.
> Neutral/Failure: No effect.
Frost Axe (Weapon)
Special: Test this hero’s strength:
> Success: Deal 4 damage.
> Neutral: Deal 2 damage.
> Failure: No effect.
El Skid - Latari Elves
Food Dial: 8
Wood Dial: 2
Ore Dial: 4
Influence: 1
Tactics cards: 10
Quest cards: 3
Objective cards: 1
Primarch of the Wizards' Council (2 influence)
Played Orders: 2 - Mobilize
Heroes: (A) Ronan of the Wild {Strength+1, 3 Rewards}; (J) Mad Carthos {1 Reward}
admanb - Daqan Lords: Order 2 - Mobilize Kias - Waiqar the Undying: Order 3 - Conquer El Skid - Latari Elves: Order 6 - Rally Support Infidel - Uthuk Y'llan: Order 7 - Acquire Power
admanb to perform his actions.
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admanbunionize your workplaceSeattle, WARegistered Userregular
edited April 2010
Play Political Control
Political Control
Play during your turn.
Claim the Title card of your choice for free (even if player-controlled).
Then remove all influence tokens from the card.
and take the Lord Commander title from Infidel.
Activate 6C. Everything from but 1F in 8B and everything in 6B moves in.
admanb - Daqan Lords: Order 2 - Mobilize
admanb plays Tactics card "Political Control" to take the Lord Commander of the Warrior's Guild title from Infidel.
Political Control
[/i]Play during your turn.[/i]
Claim the Title card of your choice for free (even if player-controlled).
Then remove all influence tokens from the card.
Order Action: Area 6C is activated and two Bowmen, one Knight, one Footman, and one Siege Tower are moved in from area 6B, and two Knights, two Footmen, and one Hellhound are moved in from area 8B.
A battle begins!
Combat Round 1: 2 Bowmen
The two Bowmen deal two damage (Damage, Damage) - Infidel applies the two damage to a Chaos Lord.
Combat Round 2: 3 Knights, 2 Berserkers
(The Fate Deck is reshuffled after admanb draws two cards; admanb draws one card and Infidel draws two from the fresh deck.)
One Berserker activates his special ability - Infidel chooses to sacrifice a Berserker to inflict two damage. admanb, how will the damage be applied?
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admanbunionize your workplaceSeattle, WARegistered Userregular
Combat Round 2: 3 Knights, 2 Berserkers
(The Fate Deck is reshuffled after admanb draws two cards; admanb draws one card and Infidel draws two from the fresh deck.)
One Berserker activates his special ability - Infidel chooses to sacrifice a Berserker to inflict two damage. The Hellhound is destroyed.
The remaining Berserker misses.
The Knights deal one damage (Miss, Miss, Damage) - this is applied to the already-damaged Chaos Lord.
Combat Round 3: 3 Footmen (I just realized I made the Footmen activate on Round 4 in the last battle, whoops.)
The three Footmen deal one damage (Miss, Miss, Damage) - the damaged Chaos Lord is destroyed.
Combat Round 5: Siege Tower, 2 Chaos Lords
One Chaos Lord activates his special ability - Infidel chooses to rout the Siege Tower and a Knight.
The Siege Tank deals a Routx2 - Infidel chooses to rout a Berserker and a Chaos Lord.
The remaining Chaos Lord deals a Damagex3 - how will the damage be applied, admanb?
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admanbunionize your workplaceSeattle, WARegistered Userregular
Combat Round 5: Siege Tower, 2 Chaos Lords
One Chaos Lord activates his special ability - Infidel chooses to rout the Siege Tower and a Knight.
The Siege Tank deals a Routx2 - Infidel chooses to rout a Berserker and a Chaos Lord.
The remaining Chaos Lord deals a Damagex3 - one Knight is destroyed, while the other standing Knight takes one damage.
Combat Results:
admanb wins the battle, 8 strength (6 standing units + Lord Commander bonus) to 1 (1 standing unit).
All damage on units are healed.
Infidel's previously routed units are destroyed and the remaining units are retreated to 8A and routed.
admanb's units occupy 6C.
admanb to perform Supremacy Bonus and other actions.
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admanbunionize your workplaceSeattle, WARegistered Userregular
Heroes: (C) Varikas the Dead {Wisdom +1, 1 Reward}
Infidel - Uthuk Y'llan
Food Dial: 8
Wood Dial: 5
Ore Dial: 8
Influence: 3
Tactics cards: 7
Quest cards: 2
Objective cards: 0
Played Orders: 2 - Mobilize
Heroes: (D) Battlemage Jaes {5 Rewards (Backbiter, Cloak of Deception, Frost Axe, and two unrevealed)}
Backbiter (Weapon)
Once per duel, when this hero is dealt damage by a hero with equal or lower agility, deal 2 damage to the opposing hero.
Cloak of Deception (Armor)
At the start of a duel, you may test this hero’s agility:
> Success: Cancel the duel and move this hero to an adjacent area.
> Neutral/Failure: No effect.
Frost Axe (Weapon)
Special: Test this hero’s strength:
> Success: Deal 4 damage.
> Neutral: Deal 2 damage.
> Failure: No effect.
Kias - Waiqar the Undying: Order 3 - Conquer
Order Action: Area 1A is activated and three Necromancers, one Reanimate, and one Dark Knight are moved in from area 2C and three Reanimates are moved in from area 8D.
A battle begins!
Pre-Combat
El Skid plays Tactics card "Summon Lightning", choosing to destroy two Warriors.
Kias destroys two Reanimates and assigns two damage to his Dark Knight.
Summon Lightning Play at the start of a battle in which you are defending.
You and your opponent are both dealt 4 damage. (You each assign your own damage.)
Combat Round 1: 2 Archers
The two Archers deal one damage (Miss, Damage) - it is applied to the damaged Dark Knight.
Combat Round 2: 3 Necromancers, Pegasus Knight
One Necromancer activates its special ability - two more Reanimates join the battle.
The Pegasus Knight deals one damage - the Dark Knight is destroyed.
The remaining Necromancers miss.
Combat Round 4: 4 Reanimates, 3 Warriors
One Warrior activates its special ability - El Skid may choose one unit to deal a damage to.
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El SkidThe frozen white northRegistered Userregular
Combat Round 4: 4 Reanimates, 3 Warriors
One Warrior activates its special ability - El Skid chooses to destroy a Necromancer.
One Warrior draws a Rout - Kias must choose a unit to rout.
Combat Round 4: 4 Reanimates, 3 Warriors
One Warrior activates its special ability - El Skid chooses to destroy a Necromancer.
One Warrior draws a Rout - Kias chooses to rout a Necromancer.
The remaining Warrior misses.
The Reanimates deal two damage - El Skid must choose how the damage is applied.
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El SkidThe frozen white northRegistered Userregular
Combat Round 4: 4 Reanimates, 3 Warriors
One Warrior activates its special ability - El Skid chooses to destroy a Necromancer.
One Warrior draws a Rout - Kias chooses to rout a Necromancer.
The remaining Warrior misses.
The Reanimates deal two damage - El Skid damages the Pegasus Knight.
Post-Combat
El Skid's Protective Wards force Kias to retreat one unit from the battle before calculating strength - what will it be?
Posts
Infidel - Uthuk Y'llan: Order 2 - Mobilize
Supremacy Bonus: Area 5B is activated and three Berserkers are moved in from area UC.
Year 5 - Summer
Current Situation
El Skid - Latari Elves
Wood Dial: 2
Ore Dial: 4
Influence: 4
Tactics cards: 10
Quest cards: 3
Objective cards: 1
Primarch of the Wizards' Council (2 influence)
Played Orders: 2 - Mobilize
Heroes: (A) Ronan of the Wild {Strength+1, 3 Rewards}; (H) Red Scorpion {1 Reward}; (J) Mad Carthos
admanb - Daqan Lords
Wood Dial: 4
Ore Dial: 4
Influence: 0
Tactics cards: 3
Quest cards: 2
Objective cards: 1
Captain of the Heroes' League (1 influence)
Played Orders: 1 - Strategize
Heroes: (B) Runewitch Astarra {Agility +2, 1 Reward}; (G) Sir Valadir {1 Reward}
Kias - Waiqar the Undying
Wood Dial: 6
Ore Dial: 5
Influence: 1
Tactics cards: 4
Quest cards: 2
Objective cards: 1
Played Orders: 1 - Strategize
Heroes: (C) Varikas the Dead {Wisdom +1, 1 Reward}; (F) One Fist {3/4 Health, 2 Rewards}
Infidel - Uthuk Y'llan
Wood Dial: 5
Ore Dial: 8
Influence: 3
Tactics cards: 7
Quest cards: 2
Objective cards: 0
Lord Commander of the Warriors' Guild (2 influence)
Played Orders: 2 - Mobilize
Heroes: (D) Battlemage Jaes {1 Reward}, (I) Bogran the Shadow {2/3 Health, 1 Reward}
Summer Season Card: Broken Allegiances
Each player that controls neutral units must spend 2 influence or draw a Fate card.
> Failure: He must destroy 2 units of his choice from a friendly area that contains a neutral unit.
admanb controls one neutral unit but has no influence to spend. A Fate card is drawn... the result is a Failure. Two units must be destroyed from area 8B.
Infidel controls one neutral unit and must decide whether to spend influence or draw Fate cards. (Currently contains 3 Successes, 6 Neutrals, and 14 Failures)
1F, 1B
Year 5 - Summer
Summer Season Card: Broken Allegiances
Each player that controls neutral units must spend 2 influence or draw a Fate card.
> Failure: He must destroy 2 units of his choice from a friendly area that contains a neutral unit.
admanb controls one neutral unit but has no influence to spend. A Fate card is drawn... the result is a Failure. admanb destroys a Bowman and a Footman from area 8B.
Infidel controls one neutral unit and decides to draw a Fate Card. The result is a Failure. Infidel destroys a Berserker and a Warlock from area 4A.
Summer Season Secondary Ability: Quest Phase
Order of play is the same as in the Spring season:
Kias - Waiqar the Undying
admanb - Daqan Lords
El Skid - Latari Elves
Infidel - Uthuk Y'llan
Kias to perform Quest Phase actions.
Kias - Waiqar the Undying
One Fist moves to area 8B and instigates a duel with Bogran the Shadow.
Duel Round 1
One Fist draws a Special, dealing Bogran one damage.
Bogran draws a Damage.
Duel Round 2
One Fist draws a Special, dealing Bogran one damage.
Bogran draws a Miss.
Duel Results
One Fist has defeated Bogran the Shadow, taking Bogran's held Reward.
Kias to provide quest actions for Varikas the Dead.
Kias - Waiqar the Undying
Verikas the Dead moves to 2C.
Current Situation
El Skid - Latari Elves
Wood Dial: 2
Ore Dial: 4
Influence: 4
Tactics cards: 10
Quest cards: 3
Objective cards: 1
Primarch of the Wizards' Council (2 influence)
Played Orders: 2 - Mobilize
Heroes: (A) Ronan of the Wild {Strength+1, 3 Rewards}; (H) Red Scorpion {1 Reward}; (J) Mad Carthos
admanb - Daqan Lords
Wood Dial: 4
Ore Dial: 4
Influence: 0
Tactics cards: 3
Quest cards: 2
Objective cards: 1
Captain of the Heroes' League (1 influence)
Played Orders: 1 - Strategize
Heroes: (B) Runewitch Astarra {Agility +2, 1 Reward}; (G) Sir Valadir {1 Reward}
Kias - Waiqar the Undying
Wood Dial: 6
Ore Dial: 5
Influence: 1
Tactics cards: 4
Quest cards: 2
Objective cards: 1
Played Orders: 1 - Strategize
Heroes: (C) Varikas the Dead {Wisdom +1, 1 Reward}; (F) One Fist {2/4 Health, 3 Rewards}
Infidel - Uthuk Y'llan
Wood Dial: 5
Ore Dial: 8
Influence: 3
Tactics cards: 7
Quest cards: 2
Objective cards: 0
Lord Commander of the Warriors' Guild (2 influence)
Played Orders: 2 - Mobilize
Heroes: (D) Battlemage Jaes {1 Reward}
admanb to provide Quest Phase actions.
Astarra to 4B and quest - Stealthy Scout.
admanb - Daqan Lords
Sir Valadir moves to area 1B.
Runewitch Astarra moves to 4B to survey the Velvet Plains.
There are rumors of an army massing in the Velvet Plains. Carefully survey the area and return without being caught.
Test agility:
> Success: Receive Reward.
> Neutral: Clumsiness forces the hero to engage the enemy. Take 1 damage. If not defeated, receive Reward.
> Failure: The hero walks into a trap. Take 2 damage. If not defeated, receive Reward.
Astarra takes one damage but draws a Reward, and admanb draws a new Quest.
El Skid to provide quest phase actions.
El Skid - Latari Elves
Red Scorpion takes one damage to move four hexes to area 8B and engages One Fist in a duel.
One Fist reveals one of his Rewards, the "Cloak of Deception" to try and evade.
At the start of a duel, you may test this hero’s agility:
> Success: Cancel the duel and move this hero to an adjacent area.
> Neutral/Failure: No effect.
Duel Round 1:
Red Scorpion draws a miss.
One Fist draws a Rout - no effect.
Duel Round 2:
Red Scorpion draws a Damage, reducing One Fist to 1/4 Health.
One Fist draws a miss.
Duel Round 3:
Red Scorpion draws a miss.
One Fist draws a Special, and reveals one of his Rewards, the "Frost Axe".
Special: Test this hero’s strength:
> Success: Deal 4 damage.
> Neutral: Deal 2 damage.
> Failure: No effect.
Red Scorpion reveals her Reward Card, "Backbiter", to deal One Fist two damage.
Once per duel, when this hero is dealt damage by a hero with equal or lower agility, deal 2 damage to the opposing hero.
Duel Results
Both Heroes have been defeated!
The Cloak of Deception, Frost Axe, Backbiter, and unrevealed Reward Card remain in area 8B.
El Skid to provide actions for Ronan of the Wild and Mad Carthos.
Mad Carthos to 1C, completing the quest The Bazaar.
Ronan to 1B, training Agility
El Skid - Latari Elves
Mad Carthos moves to area 1C to investigate the bazaar.
Many rare items can be found for trade in the local shops. The best deals are at the bazaar, where you never know what you’re going to get.
Spend 3 influence while this hero is in a city to receive Reward.
Heroes can only Quest or Duel after they move, and cannot move if they wish to train. El Skid must resubmit orders for Ronan's quest actions.
El Skid - Latari Elves
Ronan of the Wild moves to area 1B.
Current Situation
8B: Backbiter, Cloak of Deception, Frost Axe, and one unrevealed Reward.
Once per duel, when this hero is dealt damage by a hero with equal or lower agility, deal 2 damage to the opposing hero.
Cloak of Deception (Armor)
At the start of a duel, you may test this hero’s agility:
> Success: Cancel the duel and move this hero to an adjacent area.
> Neutral/Failure: No effect.
Frost Axe (Weapon)
Special: Test this hero’s strength:
> Success: Deal 4 damage.
> Neutral: Deal 2 damage.
> Failure: No effect.
El Skid - Latari Elves
Wood Dial: 2
Ore Dial: 4
Influence: 1
Tactics cards: 10
Quest cards: 3
Objective cards: 1
Primarch of the Wizards' Council (2 influence)
Played Orders: 2 - Mobilize
Heroes: (A) Ronan of the Wild {Strength+1, 3 Rewards}; (J) Mad Carthos {1 Reward}
admanb - Daqan Lords
Wood Dial: 4
Ore Dial: 4
Influence: 0
Tactics cards: 3
Quest cards: 2
Objective cards: 1
Captain of the Heroes' League (1 influence)
Played Orders: 1 - Strategize
Heroes: (B) Runewitch Astarra {2/3 Health, Agility +2, 2 Rewards}; (G) Sir Valadir {1 Reward}
Kias - Waiqar the Undying
Wood Dial: 6
Ore Dial: 5
Influence: 1
Tactics cards: 4
Quest cards: 2
Objective cards: 1
Played Orders: 1 - Strategize
Heroes: (C) Varikas the Dead {Wisdom +1, 1 Reward}
Infidel - Uthuk Y'llan
Wood Dial: 5
Ore Dial: 8
Influence: 3
Tactics cards: 7
Quest cards: 2
Objective cards: 0
Lord Commander of the Warriors' Guild (2 influence)
Played Orders: 2 - Mobilize
Heroes: (D) Battlemage Jaes {1 Reward}
Infidel to provide Quest Phase actions.
Infidel - Uthuk Y'llan
Battlemage Jaes moves through 8B into 8A, picking up the four Reward cards left in area 8B.
Send me your Order Card selections for the Summer season!
Order Cards and Play Order
admanb - Daqan Lords: Order 2 - Mobilize
Kias - Waiqar the Undying: Order 3 - Conquer
El Skid - Latari Elves: Order 6 - Rally Support
Infidel - Uthuk Y'llan: Order 7 - Acquire Power
admanb to perform his actions.
and take the Lord Commander title from Infidel.
Activate 6C. Everything from but 1F in 8B and everything in 6B moves in.
admanb - Daqan Lords: Order 2 - Mobilize
admanb plays Tactics card "Political Control" to take the Lord Commander of the Warrior's Guild title from Infidel.
[/i]Play during your turn.[/i]
Claim the Title card of your choice for free (even if player-controlled).
Then remove all influence tokens from the card.
A battle begins!
Combat Round 1: 2 Bowmen
The two Bowmen deal two damage (Damage, Damage) - Infidel applies the two damage to a Chaos Lord.
Combat Round 2: 3 Knights, 2 Berserkers
(The Fate Deck is reshuffled after admanb draws two cards; admanb draws one card and Infidel draws two from the fresh deck.)
One Berserker activates his special ability - Infidel chooses to sacrifice a Berserker to inflict two damage. admanb, how will the damage be applied?
admanb - Daqan Lords: Order 2 - Mobilize
Combat continues...
Combat Round 2: 3 Knights, 2 Berserkers
(The Fate Deck is reshuffled after admanb draws two cards; admanb draws one card and Infidel draws two from the fresh deck.)
One Berserker activates his special ability - Infidel chooses to sacrifice a Berserker to inflict two damage. The Hellhound is destroyed.
The remaining Berserker misses.
The Knights deal one damage (Miss, Miss, Damage) - this is applied to the already-damaged Chaos Lord.
Combat Round 3: 3 Footmen (I just realized I made the Footmen activate on Round 4 in the last battle, whoops.)
The three Footmen deal one damage (Miss, Miss, Damage) - the damaged Chaos Lord is destroyed.
Combat Round 5: Siege Tower, 2 Chaos Lords
One Chaos Lord activates his special ability - Infidel chooses to rout the Siege Tower and a Knight.
The Siege Tank deals a Routx2 - Infidel chooses to rout a Berserker and a Chaos Lord.
The remaining Chaos Lord deals a Damagex3 - how will the damage be applied, admanb?
Damage must be applied to unrouted units first if possible. (Which it is.)
admanb - Daqan Lords: Order 2 - Mobilize
Combat continues...
Combat Round 5: Siege Tower, 2 Chaos Lords
One Chaos Lord activates his special ability - Infidel chooses to rout the Siege Tower and a Knight.
The Siege Tank deals a Routx2 - Infidel chooses to rout a Berserker and a Chaos Lord.
The remaining Chaos Lord deals a Damagex3 - one Knight is destroyed, while the other standing Knight takes one damage.
Combat Results:
admanb wins the battle, 8 strength (6 standing units + Lord Commander bonus) to 1 (1 standing unit).
All damage on units are healed.
Infidel's previously routed units are destroyed and the remaining units are retreated to 8A and routed.
admanb's units occupy 6C.
admanb to perform Supremacy Bonus and other actions.
admanb - Daqan Lords: Order 2 - Mobilize
admanb declines to take a Supremacy Bonus action.
Current Situation
El Skid - Latari Elves
Wood Dial: 2
Ore Dial: 4
Influence: 1
Tactics cards: 10
Quest cards: 3
Objective cards: 1
Primarch of the Wizards' Council (2 influence)
Played Orders: 2 - Mobilize
Heroes: (A) Ronan of the Wild {Strength+1, 3 Rewards}; (J) Mad Carthos {1 Reward}
admanb - Daqan Lords
Wood Dial: 4
Ore Dial: 4
Influence: 0
Tactics cards: 2
Quest cards: 2
Objective cards: 1
Captain of the Heroes' League (1 influence)
Lord Commander of the Warriors' Guild (0 influence)
Played Orders: 1 - Strategize, 2 - Mobilize
Heroes: (B) Runewitch Astarra {2/3 Health, Agility +2, 2 Rewards}; (G) Sir Valadir {1 Reward}
Kias - Waiqar the Undying
Wood Dial: 6
Ore Dial: 5
Influence: 1
Tactics cards: 4
Quest cards: 2
Objective cards: 1
Played Orders: 1 - Strategize
Heroes: (C) Varikas the Dead {Wisdom +1, 1 Reward}
Infidel - Uthuk Y'llan
Wood Dial: 5
Ore Dial: 8
Influence: 3
Tactics cards: 7
Quest cards: 2
Objective cards: 0
Played Orders: 2 - Mobilize
Heroes: (D) Battlemage Jaes {5 Rewards (Backbiter, Cloak of Deception, Frost Axe, and two unrevealed)}
Once per duel, when this hero is dealt damage by a hero with equal or lower agility, deal 2 damage to the opposing hero.
Cloak of Deception (Armor)
At the start of a duel, you may test this hero’s agility:
> Success: Cancel the duel and move this hero to an adjacent area.
> Neutral/Failure: No effect.
Frost Axe (Weapon)
Special: Test this hero’s strength:
> Success: Deal 4 damage.
> Neutral: Deal 2 damage.
> Failure: No effect.
Kias to perform actions for his turn.
Very well...I call forth lightning to ward you off!
Summon Lightning
You and your opponent are both dealt 4 damage. (You each assign your own damage.)
I assign 2 damage to 2 warriors
Kill 2 reanimates, 2 damage on the DK
Kias - Waiqar the Undying: Order 3 - Conquer
Order Action: Area 1A is activated and three Necromancers, one Reanimate, and one Dark Knight are moved in from area 2C and three Reanimates are moved in from area 8D.
A battle begins!
Pre-Combat
El Skid plays Tactics card "Summon Lightning", choosing to destroy two Warriors.
Kias destroys two Reanimates and assigns two damage to his Dark Knight.
Play at the start of a battle in which you are defending.
You and your opponent are both dealt 4 damage. (You each assign your own damage.)
Combat Round 1: 2 Archers
The two Archers deal one damage (Miss, Damage) - it is applied to the damaged Dark Knight.
Combat Round 2: 3 Necromancers, Pegasus Knight
One Necromancer activates its special ability - two more Reanimates join the battle.
The Pegasus Knight deals one damage - the Dark Knight is destroyed.
The remaining Necromancers miss.
Combat Round 4: 4 Reanimates, 3 Warriors
One Warrior activates its special ability - El Skid may choose one unit to deal a damage to.
Kias - Waiqar the Undying: Order 3 - Conquer
Combat Continues...
Combat Round 4: 4 Reanimates, 3 Warriors
One Warrior activates its special ability - El Skid chooses to destroy a Necromancer.
One Warrior draws a Rout - Kias must choose a unit to rout.
Kias - Waiqar the Undying: Order 3 - Conquer
Combat Continues...
Combat Round 4: 4 Reanimates, 3 Warriors
One Warrior activates its special ability - El Skid chooses to destroy a Necromancer.
One Warrior draws a Rout - Kias chooses to rout a Necromancer.
The remaining Warrior misses.
The Reanimates deal two damage - El Skid must choose how the damage is applied.
Kias - Waiqar the Undying: Order 3 - Conquer
Combat Continues...
Combat Round 4: 4 Reanimates, 3 Warriors
One Warrior activates its special ability - El Skid chooses to destroy a Necromancer.
One Warrior draws a Rout - Kias chooses to rout a Necromancer.
The remaining Warrior misses.
The Reanimates deal two damage - El Skid damages the Pegasus Knight.
Post-Combat
El Skid's Protective Wards force Kias to retreat one unit from the battle before calculating strength - what will it be?