he's the only romance that makes Shepard talk about herself for a change
I really want to make a femshepard...but I don't like default ME2 Shepard, I just don't know if I can do ME1 for a second time, even though ME2 has me on a 2nd playthrough already
he's the only romance that makes Shepard talk about herself for a change
I really want to make a femshepard...but I don't like default ME2 Shepard, I just don't know if I can do ME1 for a second time, even though ME2 has me on a 2nd playthrough already
Wait...you never made a femshep in ME1? Man, you missed out.
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TrippyJingMoses supposes his toeses are roses.But Moses supposes erroneously.Registered Userregular
edited May 2010
I can only imagine how Shepard felt when he finally discovered his private bathroom.
All those midnight runs down to the public men's room...
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OrcaAlso known as EspressosaurusWrexRegistered Userregular
edited May 2010
Having to be told by EDI he was in the women's room...
Soldiers slow-mo dance
Adepts have a singularity mosh pit
Engineers tango with their combat drone
Infiltrators swing others while cloaked
Vanguards charge across the dance floor
Sentinels sit in the bathroom and cry
I just finished my first run (completed every quest, I think) on PC as an Eartborn survivor engineer with a goody-two-shoes streak to give Bono a run for his money.
This game was awesome. Asides from a couple UI issues, this was great. Every time I thought the game was getting weak, it'd throw something completely amazing at me like
Rachni or tracking Cerberus agents
. The environments were all beautifully crafted, silly mountain-planets aside, I found myself to be quite enamored with places like Ilos. Ilos was absolutely beautiful. I kept finding myself surprised when I'd end up wrapped up in a conversation, genuinely interested in what was being said, who was saying it and the entire amtosphere of just the conversation. Music was, of course, top notch. It always added to the feeling and emotion of the game, and was just pretty cool, reminded me a lot of 90's sci-fi games for some reason. I can't wait to go back and run a renegade biotic.
Also, screw BioWare. Screw them.
How do they expect me to chose between Alenko or Williams!?! Assholes! I had just started viewing the two of them as something more than props on my ship! Why not let me sacrifice Tali? She's useless. I don't need Tali. I actually had to redo that scene a number of times because I kept feeling like I had done it wrong. There just had to be a way. I had to save them both. Ah, that was a good moment.
I loved that there were choices I found myself unable to make, fairly often. I also liked they let me go "no, screw it, you decide" for some choices. I used that one every time. I still don't feel right about the couple times I made a choice, always had to remember that my Sheppard was a utilitarian and in it for the long haul.
Question, though. Whats the point of tech allies? In KOTOR/II you could switch between characters, so you could take advantage of a tech-based or healing-based or whathaveyou character, but in Mass Effect you're stuck with yourself. I was originally taking Tali with me, but she's totally useless I found. Same goes for Garrus, I guess, since I can just as easily take Alenko for biotic support or Wrex because he's cool.
If you played an Engineer, then of course the Tech characters are less useful for you in ME1.
Oh, I know. What I was asking, or meant to ask, was how do I use tech allies? Or am I completely misunderstanding what tech is in Mass Effect? I thought it had relationship to hacking and such. Meaning, if I was, say, a straight-fighter character, I'd be unable to hack/bust open containers beyond a certain level.
In such a case, to what end are tech allies useful? If at all? As I said, in my previous BioWare experience, tech characters were required to actually do things. Which is why I always go tech type characters in RPGs of any variety. Being a tech type guarantees full access to all the content. Whether you can handle the baddies or thingamajiggers is irrelevant, you can access 'em.
Also, the Hack skill is good times. The entire Geth race is susceptible to it. Good times.
If you played an Engineer, then of course the Tech characters are less useful for you in ME1.
Oh, I know. What I was asking, or meant to ask, was how do I use tech allies? Or am I completely misunderstanding what tech is in Mass Effect? I thought it had relationship to hacking and such. Meaning, if I was, say, a straight-fighter character, I'd be unable to hack/bust open containers beyond a certain level.
That bolded statement is correct. If Shepard does not have the proper tech skills, he/she cannot hack electronics or salvage probes without a party member who has those skills.
EDIT: In ME2, however, Shepard can do all the hacking and bypassing.
Ok, so as a pure biotic character (my next play through), I'll need to have Tali to open certain things. When I go up to these things, will it automatically work, or is there a switch-party-member option I didn't notice?
With KOTOR, you had to actually change who you were controlling to use their given traits.
Which is something I want to address: Mass Effect is brilliant for one important reason. Hybrid classes. I'm quite pleased to see I can be one thing without cutting off something else.
Edit: I also don't have Pinnacle Station. I'm assuming I'm not missing much? It sounds cool, but not important.
Ok, so as a pure biotic character (my next play through), I'll need to have Tali to open certain things. When I go up to these things, will it automatically work, or is there a switch-party-member option I didn't notice?
With KOTOR, you had to actually change who you were controlling to use their given traits.
Which is something I want to address: Mass Effect is brilliant for one important reason. Hybrid classes. I'm quite pleased to see I can be one thing without cutting off something else.
Edit: I also don't have Pinnacle Station. I'm assuming I'm not missing much? It sounds cool, but not important.
You can't switch characters, so it just automatically works as long as there's a character with the proper skills in the party. Also, Adept is a good choice. Throwing Singularities around is a lot of fun.
And...uh...don't buy Pinnacle Station. Trust me. It's not important and not fun.
Alright, that solves that mystery. Guess I won't need Liara next run, anyways, since I'll be be biotic. Maybe Tali isn't the useless lay about I thought she was. Also, I guess Alenko gets to eat it next time around, because I'm gonna need a fighter. Thanks for clearing that up.
More praise for this game, I forgot to mention earlier. The morality system is great. It was a nice change to have a pre-defined character to role play as, with a morality system that wasn't good/evil. The fact that it wasn't a single sliding scale, and that one para/rene action you did at the very beginning stays with you the entire game was great. For once, I felt like my choices weren't some pisstake of real morality and were choices based off what I, or any real person, would make. None of that "FREE THE SLAVES" vs "EAT THEIR LIVERS" nonsense. Well, there was sort of that, but it didn't feel that flimsy.
and in the second game, it's even better - you really get a sense that your eventual paragon/renegade score is based on a lot of smaller decisions and responses, not a few major major choices
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Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
It's also much easier to have a "balanced" morality in ME2. In ME1, I had to rely on the alignment-point glitch to effectively be both Paragon and Renegade or I'd waste a ton of points on those two talents; in ME2, I'll never be able to max Paragon or Renegade by being balanced, but I don't need to. I always have a high enough rating to choose whichever path I want.
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OrcaAlso known as EspressosaurusWrexRegistered Userregular
edited May 2010
You'll also be amply rewarded for your choices in ME1 with callbacks and references.
Don't read the following unless you don't mind some disappointment once you start ME2:
Most of the really big choices don't matter too much. It's enough that it feels like a decent veneer the first time around, but subsequent playthroughs will indicate that the veneer is pretty thin.
Alright, that solves that mystery. Guess I won't need Liara next run, anyways, since I'll be be biotic. Maybe Tali isn't the useless lay about I thought she was. Also, I guess Alenko gets to eat it next time around, because I'm gonna need a fighter. Thanks for clearing that up.
I don't know what version of ME1 you were playing that made you think Tali is useless, because when I had her almost fully upgraded she was ridiculously powerful.
I generally had a squad comprised of her and wrex, and we tore shit up left and right.
Alright, that solves that mystery. Guess I won't need Liara next run, anyways, since I'll be be biotic. Maybe Tali isn't the useless lay about I thought she was. Also, I guess Alenko gets to eat it next time around, because I'm gonna need a fighter. Thanks for clearing that up.
I don't know what version of ME1 you were playing that made you think Tali is useless, because when I had her almost fully upgraded she was ridiculously powerful.
I generally had a squad comprised of her and wrex, and we tore shit up left and right.
Also in ME1 there are Geth everywhere and she has AI hacking.
Posts
They dont use mass effect fields to hover and move and other nonsense.
I really want to make a femshepard...but I don't like default ME2 Shepard, I just don't know if I can do ME1 for a second time, even though ME2 has me on a 2nd playthrough already
she did everything right
Wait...you never made a femshep in ME1? Man, you missed out.
All those midnight runs down to the public men's room...
Being second guessed on his own ship, by his own ship
Because he is a woman trapped in a mans body?
Have you seen him dance?
ME2 dance made him/her look like a tool.
ME1 dance made him/her look stupid...stupid awesome.
Shepard's Biography vid will be aptly titled
"Dance like it Hurts"
Adepts have a singularity mosh pit
Engineers tango with their combat drone
Infiltrators swing others while cloaked
Vanguards charge across the dance floor
Sentinels sit in the bathroom and cry
"Shepard, the men's restroom is on the port side of the ship."
EDI screws up all of Shepard's perverted nighttime shenanigans.
This mutiny must be punished.
Also, is it better to get Squad ammo powers, or the more powerful ammo for just Shepard?
Squad Cryo-Ammo is awesome, just because you can activate it for your team, then switch to a different non-squad evolved ammo power for yourself
But I already played through the game about 6 times so it's cool.
Almost as tedious as scanning for minerals.
I want to hit buttons in tune with beats to have Shepard get down.
This game was awesome. Asides from a couple UI issues, this was great. Every time I thought the game was getting weak, it'd throw something completely amazing at me like
Also, screw BioWare. Screw them.
I loved that there were choices I found myself unable to make, fairly often. I also liked they let me go "no, screw it, you decide" for some choices. I used that one every time. I still don't feel right about the couple times I made a choice, always had to remember that my Sheppard was a utilitarian and in it for the long haul.
Question, though. Whats the point of tech allies? In KOTOR/II you could switch between characters, so you could take advantage of a tech-based or healing-based or whathaveyou character, but in Mass Effect you're stuck with yourself. I was originally taking Tali with me, but she's totally useless I found. Same goes for Garrus, I guess, since I can just as easily take Alenko for biotic support or Wrex because he's cool.
Oh, I know. What I was asking, or meant to ask, was how do I use tech allies? Or am I completely misunderstanding what tech is in Mass Effect? I thought it had relationship to hacking and such. Meaning, if I was, say, a straight-fighter character, I'd be unable to hack/bust open containers beyond a certain level.
In such a case, to what end are tech allies useful? If at all? As I said, in my previous BioWare experience, tech characters were required to actually do things. Which is why I always go tech type characters in RPGs of any variety. Being a tech type guarantees full access to all the content. Whether you can handle the baddies or thingamajiggers is irrelevant, you can access 'em.
Also, the Hack skill is good times. The entire Geth race is susceptible to it. Good times.
That bolded statement is correct. If Shepard does not have the proper tech skills, he/she cannot hack electronics or salvage probes without a party member who has those skills.
EDIT: In ME2, however, Shepard can do all the hacking and bypassing.
With KOTOR, you had to actually change who you were controlling to use their given traits.
Which is something I want to address: Mass Effect is brilliant for one important reason. Hybrid classes. I'm quite pleased to see I can be one thing without cutting off something else.
Edit: I also don't have Pinnacle Station. I'm assuming I'm not missing much? It sounds cool, but not important.
You can't switch characters, so it just automatically works as long as there's a character with the proper skills in the party. Also, Adept is a good choice. Throwing Singularities around is a lot of fun.
And...uh...don't buy Pinnacle Station. Trust me. It's not important and not fun.
More praise for this game, I forgot to mention earlier. The morality system is great. It was a nice change to have a pre-defined character to role play as, with a morality system that wasn't good/evil. The fact that it wasn't a single sliding scale, and that one para/rene action you did at the very beginning stays with you the entire game was great. For once, I felt like my choices weren't some pisstake of real morality and were choices based off what I, or any real person, would make. None of that "FREE THE SLAVES" vs "EAT THEIR LIVERS" nonsense. Well, there was sort of that, but it didn't feel that flimsy.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Don't read the following unless you don't mind some disappointment once you start ME2:
I don't know what version of ME1 you were playing that made you think Tali is useless, because when I had her almost fully upgraded she was ridiculously powerful.
I generally had a squad comprised of her and wrex, and we tore shit up left and right.
Also in ME1 there are Geth everywhere and she has AI hacking.