As Dee gives instructions to the Galactica's guns, she overhears a Raptor Pilot saying that he won't go out into this firestorm to scout for water. As a ranking officer, she could remind him of his duty. On the other hand, he has a point. If the raptor goes out in this mess, it might not make it back...
Scouting for Water
Diff 9 Tac/Pil
CURRENT PLAYER CHOOSES
PASS: +1 Food
FAIL: -1 fuel and destroy a raptor
--OR--
-1 food
Activate Raiders
Jump Prep
1.Receive Skills – Dee receives hand
2.Movement Step - Move to Weapons Control
3.Action Step - Activate Weapons Control
4.Crisis Step - Scouting for Water
5.Activate Cylon Ships Step -
6.Prepare for Jump Step -
I think we can handle this in a non-Reckless fashion. Besides, there's still a Treachery card in there that could punch us in the face if we make the check Reckless.
ETA:
Oh wait, THAT Guts and Initiative, the one that makes you immune to Destiny. Doesn't seem necessary but now is as good a time as any to use it, I suppose.
As for G&I, I think it might be a good idea. Even if we draw the other treachery card, the only one that can really hurt us badly is By Your Command, the rest are manageable. If we draw it (1 of 10) and if that was the other tre card (20%)
Dr. Baltar, your raptor is ready to bring you out of the safe confines of the Battlestar out into the firestorm raging outside.
Are you ready to leave?
As soon as President Baltar gets off the Raptor, the Press mobs him, demanding that he reveal the cylon conspirators aboard the Galactica. If things turn much uglier, he may have to give them a name just to save his own skin.
Witch Hunt
Diff 10
Pol/Lea
Pass: No effect
6+: -1 morale
Fail: -1 morale and Current player chooses a character to send to sick bay
Activate Heavy Raiders
Jump Prep
Also, how would Dr. Baltar like to be deluded today?
Posts
Also, remember that all plays have to be publicly stated in the thread. I.E. the number of cards you play.
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when it's his turn.
CURRENTLY PLAYING:
Android: Netrunner, Warhammer: Conquest, Star Realms
CURRENTLY PLAYING:
Android: Netrunner, Warhammer: Conquest, Star Realms
Google +
Google +
CURRENTLY PLAYING:
Android: Netrunner, Warhammer: Conquest, Star Realms
Diff 10
Tac/Pil/Eng
Pass - No effect
7+ -1 Pop
Fail -1 pop and damage
Activate Heavy Raiders
Jump Prep
CONTRIBUTIONS
antherem - Helo (2 Cards)
Maximus - Dee (2 Cards)
TheMadjai - Baltar (1 Card)
The Law - Apollo (1 Cards)
Phyphor - Tigh (0 Cards)
Gene Parmesan - Tyrol (1 Cards)
For
ENG 1 - Repair
ENG 2 - Repair
ENG 5 - Scientific Research
Tac 2 - Launch Scout
Tac 2 - Launch Scout
PIL 1 - Evasive Maneuvers
PIL 2 - Evasive Maneuvers
PIL 5 - Run Interference
AGAINST
TRE 1 - God's Plan
And nothing happens on Galactica, to everyone's delight. However, the Basestar decides to take the kid gloves off and sends out a Heavy Raider.
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1:00 - Empty
3:00 – Civ A, Civ B
5:00 – Viper (APOLLO), Viper
7:00 - Viper
9:00 - Basestar, Raider x 3, Heavy Raider
11:00 - Empty
Fleet Status
Food
07/15 - - Vipers: 3 Active, 5 in Reserve, 0 Damaged
Fuel
08/15 - - Raptors: 4 in Reserve
Morale---- 09/15 - - Jump Preparation: 1/5 (Cannot Jump)
Population 10/15 - - Cylon Boarding: None
Galactica Damage - - 0/6
Pegasus Damage - - - 0/4
Nukes held in the arsenal: 2
Distance travelled: 0
Turn order:
antherem - Helo (3 Cards)
Maximus - Dee (6 Cards)
TheMadjai - Baltar (2 Cards)
The Law - Apollo (2 Cards)
Phyphor - Tigh (3 Cards)
Gene Parmesan - Tyrol (2 Cards)
Lost in Time and Space
Helo
Galactica (0/6 Damage)
FTL Control
Weapons Control
Command - Tigh
Communications - Dee
Admiral’s Quarters
Research Lab - Baltar
Hangar Deck - Chief
Armory
Sickbay
Brig
Colonial One
Press Room
President’s Office
Administration
Pegaus (0/4 Damage)
Pegasus CiC
Airlock
Main Batteries
Engine Room
Piloting
Apollo (5 O'Clock)
Cylon Locations
Caprica
Cylon Fleet
Human Fleet -
Resurrection Ship
1.Receive Skills – Dee receives hand
2.Movement Step -
3.Action Step -
4.Crisis Step -
5.Activate Cylon Ships Step -
6.Prepare for Jump Step -
Well, Dee. You’re in your Comms chair, and there’s a crisis in the fleet. In other news, it’s a Friday afternoon. What are you doing?
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As Dee gives instructions to the Galactica's guns, she overhears a Raptor Pilot saying that he won't go out into this firestorm to scout for water. As a ranking officer, she could remind him of his duty. On the other hand, he has a point. If the raptor goes out in this mess, it might not make it back...
Scouting for Water
Diff 9
Tac/Pil
CURRENT PLAYER CHOOSES
PASS: +1 Food
FAIL: -1 fuel and destroy a raptor
--OR--
-1 food
Activate Raiders
Jump Prep
1.Receive Skills – Dee receives hand
2.Movement Step - Move to Weapons Control
3.Action Step - Activate Weapons Control
4.Crisis Step - Scouting for Water
5.Activate Cylon Ships Step -
6.Prepare for Jump Step -
Twitch Stream
0 cards
CURRENTLY PLAYING:
Android: Netrunner, Warhammer: Conquest, Star Realms
ETA:
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As for G&I, I think it might be a good idea. Even if we draw the other treachery card, the only one that can really hurt us badly is By Your Command, the rest are manageable. If we draw it (1 of 10) and if that was the other tre card (20%)
Google +
The Destiny Deck adds no cards.
The check is now Reckless.
Scouting for water
Diff 9
Tac/Pil
Destiny Deck (0 cards)
TheMadjai - Baltar (0 Cards)
The Law - Apollo (0 Cards)
Phyphor - Tigh (? Cards)
Gene Parmesan - Tyrol (0 Cards)
antherem - Helo (? Cards)
Maximus - Dee (? Cards)
Twitch Stream
I thought it was a diff 9 check?
Twitch Stream
Tac 2: Guts and Initative Played!
Scouting for water
Diff 9
Tac/Pil
Destiny Deck (0 cards)
TheMadjai - Baltar (0 Cards)
The Law - Apollo (0 Cards)
Phyphor - Tigh (1 Cards)
Gene Parmesan - Tyrol (0 Cards)
antherem - Helo (1 Cards)
Maximus - Dee (2 Cards)
For:
Tac 2 - Launch Scout
Tac 2 - Launch Scout
Tac 4 - Strategic Planning
Tac 4 - Strategic Planning
Against:
None
Pass! +1 Food!
Jump Prep
Raiders Activate
Dradis
1:00 - Empty
3:00 – Civ A, Civ B
5:00 – Viper (APOLLO), Viper
7:00 - Viper
9:00 - Basestar, Heavy Raider
11:00 - Raider x 3
Fleet Status
Food
08/15 - - Vipers: 3 Active, 5 in Reserve, 0 Damaged
Fuel
08/15 - - Raptors: 4 in Reserve
Morale---- 09/15 - - Jump Preparation: 2/5 (Cannot Jump)
Population 10/15 - - Cylon Boarding: None
Galactica Damage - - 0/6
Pegasus Damage - - - 0/4
Nukes held in the arsenal: 2
Distance travelled: 0
Turn order:
antherem - Helo (2 Cards)
Maximus - Dee (3 Cards)
TheMadjai - Baltar (6 Cards)
The Law - Apollo (2 Cards)
Phyphor - Tigh (2 Cards)
Gene Parmesan - Tyrol (2 Cards)
Lost in Time and Space
Helo
Galactica (0/6 Damage)
FTL Control
Weapons Control -Dee
Command - Tigh
Communications -
Admiral’s Quarters
Research Lab - Baltar
Hangar Deck - Chief
Armory
Sickbay
Brig
Colonial One
Press Room
President’s Office
Administration
Pegaus (0/4 Damage)
Pegasus CiC
Airlock
Main Batteries
Engine Room
Piloting
Apollo (5 O'Clock)
Cylon Locations
Caprica
Cylon Fleet
Human Fleet -
Resurrection Ship
1.Receive Skills – Baltar Receives Hand
2.Movement Step -
3.Action Step -
4.Crisis Step -
5.Activate Cylon Ships Step -
6.Prepare for Jump Step -
Dr. Baltar, your raptor is ready to bring you out of the safe confines of the Battlestar out into the firestorm raging outside.
Are you ready to leave?
Twitch Stream
CURRENTLY PLAYING:
Android: Netrunner, Warhammer: Conquest, Star Realms
CURRENTLY PLAYING:
Android: Netrunner, Warhammer: Conquest, Star Realms
Witch Hunt
Diff 10
Pol/Lea
Pass: No effect
6+: -1 morale
Fail: -1 morale and Current player chooses a character to send to sick bay
Activate Heavy Raiders
Jump Prep
Also, how would Dr. Baltar like to be deluded today?
Twitch Stream
No cards
1 Card helping a little
CURRENTLY PLAYING:
Android: Netrunner, Warhammer: Conquest, Star Realms
The Law - Apollo (1 Cards)
Phyphor - Tigh (0 Cards)
Gene Parmesan - Tyrol (? Cards)
antherem - Helo (? Cards)
Maximus - Dee (Orders Recieved)
TheMadjai - Baltar (Orders Received)
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