Now you ruined it. That's exactly what it will be.
Only ME2 bug was with that stupid robot that was supposed to walk forward and clear a path... DAMN THING WOULDN'T WALK!
In ME1 though I repeatedly had a bug where elevators simply wouldn't move. I'd reload and go to the same elevator and it would suddenly work. It of course tended to happen right when I hadn't saved in awhile.
Also I totally let the council die, cause what the hell does protecting the council have to do with killing a big ass Repear? Obviously no matter what you choose it will magically work out in the end but come on, be logical!
OrcaAlso known as EspressosaurusWrexRegistered Userregular
edited July 2010
In ME1 I'd repeatedly find enemies stuck behind walls where I couldn't get at them. Made completing certain areas a gigantic pain. And then there was the one time I destroyed that Geth transmitter on Feros but it didn't register...weird.
I'm not sure if it's a bug but I lifted Benezia into the Rachnii cage and she intantly died
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NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
edited July 2010
So, I'm probably the millionth person to comment on this, but I played through Bring Down the Sky for the first time today (because I only discovered it was free on the PC today), and
Why the hell didn't Shepard have Joker turn on the stealth system and follow whatsisnuts until the hostages were secured, then explode/disable their ship?
NEO|Phyte on
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
So, I'm probably the millionth person to comment on this, but I played through Bring Down the Sky for the first time today (because I only discovered it was free on the PC today), and
Why the hell didn't Shepard have Joker turn on the stealth system and follow whatsisnuts until the hostages were secured, then explode/disable their ship?
I have that on a bonus disc but I've never touched it. I'm too infatuated with ME2 to go back to the first. Is it any good?
So, I'm probably the millionth person to comment on this, but I played through Bring Down the Sky for the first time today (because I only discovered it was free on the PC today), and
Why the hell didn't Shepard have Joker turn on the stealth system and follow whatsisnuts until the hostages were secured, then explode/disable their ship?
I have that on a bonus disc but I've never touched it. I'm too infatuated with ME2 to go back to the first. Is it any good?
Better then any other side mission and 100x better then pinicle station
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NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
So, I'm probably the millionth person to comment on this, but I played through Bring Down the Sky for the first time today (because I only discovered it was free on the PC today), and
Why the hell didn't Shepard have Joker turn on the stealth system and follow whatsisnuts until the hostages were secured, then explode/disable their ship?
I have that on a bonus disc but I've never touched it. I'm too infatuated with ME2 to go back to the first. Is it any good?
If you like shooting batarians, it is exactly that. There is also Mako involvement, if you loathe such things. It's basically a new planet (asteroid, really) that you can land on, complete with a few missions and maybe a moral choice or two.
NEO|Phyte on
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
If you like shooting batarians, it is exactly that. There is also Mako involvement, if you loathe such things. It's basically a new planet (asteroid, really) that you can land on, complete with a few missions and maybe a moral choice or two.
A Mako mission with actual exploration? That's what I wanted all along! I totally have to check that out. And play the sequel for a fourth time.
_Mattman_ on
[SIGPIC][/SIGPIC]
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NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
If you like shooting batarians, it is exactly that. There is also Mako involvement, if you loathe such things. It's basically a new planet (asteroid, really) that you can land on, complete with a few missions and maybe a moral choice or two.
A Mako mission with actual exploration? That's what I wanted all along! I totally have to check that out. And play the sequel for a fourth time.
Exploration in that it's not a story planet "drive along this straight path to place, get out, shoot guys" place. It's more or less like any generic planet, big square of drivable area, there's some bits visible on the map, some you have to find, etc etc.
NEO|Phyte on
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
Exploration in that it's not a story planet "drive along this straight path to place, get out, shoot guys" place. It's more or less like any generic planet, big square of drivable area, there's some bits visible on the map, some you have to find, etc etc.
Does the entire DLC take place on the planet, or is it just a side mission with some hidden goodies? Because I thought the Mako sections in the first game were largely unrewarding. If there are decisions and combat to be had, I will have finally gotten what I had hoped for out of the Mako exploration.
_Mattman_ on
[SIGPIC][/SIGPIC]
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NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
Exploration in that it's not a story planet "drive along this straight path to place, get out, shoot guys" place. It's more or less like any generic planet, big square of drivable area, there's some bits visible on the map, some you have to find, etc etc.
Does the entire DLC take place on the planet, or is it just a side mission with some hidden goodies? Because I thought the Mako sections in the first game were largely unrewarding. If there are decisions and combat to be had, I will have finally gotten what I had hoped for out of the Mako exploration.
Entire DLC is on the planet.
NEO|Phyte on
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
Yea BDtS was a good DLC. It was of reasonable length for the price (anywhere from 1-3 hours depending on if you've done it before and what difficulty you're playing on) and for a mako stage it as far better than any other mako planet in ME. It was a lot like Overlord if you've played it for ME2 in its layout and progression.
I enjoyed it quite a bit. I always saved it and the Lunar mission for when I was sick of scrounging around texture.terrain_planet_0xx.
Pinnacle station, if it hasn't been mentioned recently is not worth it (not if you have ME2 anyway) unless you just want to have everything in the game. The apartment is nice and all particularly for the vendor, but the "mission" itself is really really bland and infuriating on Insanity.
OrcaAlso known as EspressosaurusWrexRegistered Userregular
edited July 2010
Bring Down the Sky was, IMO, what all the main questline Mako sections should have been, and most of the side missions besides. Big, pretty scenery, mountains that aren't jagged peaks from hell, ignorable exploration bits, a moral choice and some solid fighting.
Also, FUCK Engineers and varren spam at low levels.
I don't suggest trying it at high difficulty and low level unless you enjoy frustration.
In ME1 I'd repeatedly find enemies stuck behind walls where I couldn't get at them. Made completing certain areas a gigantic pain. And then there was the one time I destroyed that Geth transmitter on Feros but it didn't register...weird.
Certain events don't register in ME1 properly.
It particularly sucks when you're in one of the game sections where you hadn't been allowed to save for a while.
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NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
edited July 2010
More ME1 musings:
Why doesn't the colonists alive counter increment down when the colony leader shoots himself on Feros?
The Thorian fight is far more fun if you go out of your way to Push each clone off the platforms for instant kills.
NEO|Phyte on
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
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OrcaAlso known as EspressosaurusWrexRegistered Userregular
The Thorian fight is far more fun if you go out of your way to Push each clone off the platforms for instant kills.
I love doing this. Bonus points for a Lift followed by machine-gunning them off the platform.
Damn it, I should have done this. Sounds way more fun.
It's actually a little difficult; easier with shotgun + carnage because they don't stay Lifted very long. Kind of like krogans and armatures in that respect. Annoying buggers.
What happens if you "pull" and then "throw" people in ME2? Well at least I can launch people if I do a pull and then apply a Combustion-Shot(?) afterwards. Its always fun watching then doing wheelies towards the level borders (while being on fire).
What happens if you "pull" and then "throw" people in ME2? Well at least I can launch people if I do a pull and then apply a Combustion-Shot(?) afterwards. Its always fun watching then doing wheelies towards the level borders (while being on fire).
When weightless, Throw or Concussive Shot sends people flying ridiculous amounts. On Garrus' loyalty mission, I Pulled and then Heavy Throw'd a dude straight up
apparently there is no ceiling where we were fighting
because he was the last guy I finished off in the fight
and he took 20 seconds to come back down again
and he didn't even hit the ground
he landed on some crates stacked 50 feet high.
This post has simulated the wait I experienced looking for his body to come down.
The worst is when they land on some far away piece of geography that still is in the bounds of the level. Basically what happens is that you constantly hear their screams, but can't kill them, making it impossible to advance to the next party of the level in some parts, or making it so that your squadmates wont revive after the fight (I found this fun tidbit out during my Insanity Adept Run on Grunt's planet).
It's more funny when they survive a biotic attack. They end up screaming until they die.
They didn't edit it. It's happened to me before on the same planet. Sometimes they'll completely glitch out and stop firing altogether, other times they'll keep on screaming while still shooting at me. It's sort of entertaining, at least for the first 30 seconds.
Just started playing through on Insanity. Really sucks the fun right out of the game. Encounters now seem waaay too long, with wave after wave of enemies slaughtering your moronic teammates.
Just started playing through on Insanity. Really sucks the fun right out of the game. Encounters now seem waaay too long, with wave after wave of enemies slaughtering your moronic teammates.
Sure they have more health, but it's still not half as bad as even one enemy with immunity
Just started playing through on Insanity. Really sucks the fun right out of the game. Encounters now seem waaay too long, with wave after wave of enemies slaughtering your moronic teammates.
Sure they have more health, but it's still not half as bad as even one enemy with immunity
I agree with Spoit (for once). I think ME2 Insanity finds a great balance between bullet sponge and difficulty. As long as you can take off their shields, armor, or barriers, you should be fine.
Posts
Only ME2 bug was with that stupid robot that was supposed to walk forward and clear a path... DAMN THING WOULDN'T WALK!
In ME1 though I repeatedly had a bug where elevators simply wouldn't move. I'd reload and go to the same elevator and it would suddenly work. It of course tended to happen right when I hadn't saved in awhile.
Also I totally let the council die, cause what the hell does protecting the council have to do with killing a big ass Repear? Obviously no matter what you choose it will magically work out in the end but come on, be logical!
Warframe/Steam: NFyt
Better then any other side mission and 100x better then pinicle station
If you like shooting batarians, it is exactly that. There is also Mako involvement, if you loathe such things. It's basically a new planet (asteroid, really) that you can land on, complete with a few missions and maybe a moral choice or two.
Warframe/Steam: NFyt
Exploration in that it's not a story planet "drive along this straight path to place, get out, shoot guys" place. It's more or less like any generic planet, big square of drivable area, there's some bits visible on the map, some you have to find, etc etc.
Warframe/Steam: NFyt
Entire DLC is on the planet.
Warframe/Steam: NFyt
I enjoyed it quite a bit. I always saved it and the Lunar mission for when I was sick of scrounging around texture.terrain_planet_0xx.
Pinnacle station, if it hasn't been mentioned recently is not worth it (not if you have ME2 anyway) unless you just want to have everything in the game. The apartment is nice and all particularly for the vendor, but the "mission" itself is really really bland and infuriating on Insanity.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Also, FUCK Engineers and varren spam at low levels.
I don't suggest trying it at high difficulty and low level unless you enjoy frustration.
Certain events don't register in ME1 properly.
It particularly sucks when you're in one of the game sections where you hadn't been allowed to save for a while.
Why doesn't the colonists alive counter increment down when the colony leader shoots himself on Feros?
The Thorian fight is far more fun if you go out of your way to Push each clone off the platforms for instant kills.
Warframe/Steam: NFyt
I love doing this. Bonus points for a Lift followed by machine-gunning them off the platform.
Damn it, I should have done this. Sounds way more fun.
It's actually a little difficult; easier with shotgun + carnage because they don't stay Lifted very long. Kind of like krogans and armatures in that respect. Annoying buggers.
but thinking back on it, it really highlights the lacking parts of overlord
particularly the lack of a map
i mean 90% of ME2 is lacking a map
WHY
there's no good reason not to include one
you have the button right there
why you gotta leave it grayed out all the time
why you gotta do me like this
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Does Gears of War have a map? Exactly.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
When weightless, Throw or Concussive Shot sends people flying ridiculous amounts. On Garrus' loyalty mission, I Pulled and then Heavy Throw'd a dude straight up
apparently there is no ceiling where we were fighting
because he was the last guy I finished off in the fight
and he took 20 seconds to come back down again
and he didn't even hit the ground
he landed on some crates stacked 50 feet high.
It's more funny when they survive a biotic attack. They end up screaming until they die.
Steam: CavilatRest
http://www.youtube.com/watch?v=BdDey8ssU2k&feature=youtube_gdata
he's stuck, on top of a box?
Please don't tell me thats actual in game screaming, Please tell me its some edit someone made
That needs to be autotuned, STAT.
Steam: CavilatRest
Twitter 3DS: 0860 - 3257 - 2516
Sure they have more health, but it's still not half as bad as even one enemy with immunity
It's like I am always finding out something new about this game.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
I agree with Spoit (for once). I think ME2 Insanity finds a great balance between bullet sponge and difficulty. As long as you can take off their shields, armor, or barriers, you should be fine.
Steam: CavilatRest
no, the new enemies everywhere comes from your allies, actuYEAH, RIGHT ON YOUR ASS