I'll believe GW2 feels like an MMO when it's in my hands and I see it for myself. It looks like a fantastic game, but it's in my mental pile with Diablo 3, not with SW:TOR. I expect GW2 to be a fun game my wife and I play through the story on and then we don't play it again until more content is released, rather than a persistent MMO experience. Time will tell though.
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CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
So it sounds like we have our first real Third Wave MMO on our hands then, with FF14 being the other big name if they can get it all straightened out. Blizzard dosent have any anouncements, or are they caught in the brilliant business plan of delivering the same ice cream forever?
Yeah, that pretty much sums it up.
As evidenced by their surprise Operation Gnomeregan event today, which is almost a parody of the whole state of the game now.
Pretty sure Blizzard has been working on a new ip mmo for a while now.
If they are/If it's any good or different, will come with time. At the present, I'm nearly out of any faith that Blizzard can even get WoW to be anything other then what they have created it to be, which is a cheap thrill vending machine filled with retarded trade chat, welfare epics and dead end trinity roles, recently augmented with ever more restrictive GS rating requirements for even breathing in a raid instance.
I've never played WoW, or any other mmo, really, but I've heard it's a great mmo even from friends who stopped. The qualifier was always "mmo," because even if it's the best at that, it still ain't worth playing.
I'll believe GW2 feels like an MMO when it's in my hands and I see it for myself. It looks like a fantastic game, but it's in my mental pile with Diablo 3, not with SW:TOR. I expect GW2 to be a fun game my wife and I play through the story on and then we don't play it again until more content is released, rather than a persistent MMO experience. Time will tell though.
Not to be too antagonistic but, "persistent MMO" being what, end-game grind? :?
Have they said anything about how random the weapons and armour are? I really liked GW1's system of having high level gear all be exactly the same -- and easy to get -- except for cosmetics.
Gear doesn't come from drops. I think we can assume that top-tier gear is more or less accesible to everyone.
And where it really counts (in PvP) the playing field will always be dead equal.
To expand on this, basically there will be vendors around the world who sell you armor and other gear in exchange for karma, which isa resource you get interacting with and taking part in dynamic events out in the world. Certain events completed by players will make karma vendors there become accessible, and you get everything you need pretty much from them, as well as from the crafting system.
You can then dye the gear to match your colour preference, and be all set without having to worry about competition from other players and classes over gear.
No more hundred page threads about so and so taking the Axe of Axes the Destroyer of Pickles instead of this and such who obviously would have been able to make better use of it despite having a lizard kill point total hovering somewhere below bedrock?
The guild's significant other not decked out from head to toe in the finest robes made from thousands of the rarest elf silk panties, while the peasants make do with terrycloth?
You could still get the super fancy, super expensive gear that takes forever and a day to grind out. It's just that it only looked different from other gear and wasn't any better for stats.
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited September 2010
Arenanet like their e-sport type PvP. Expect a competitive ladder, constant balance tweaks, probably the automated tournament system from GW 1, and hopefully observer mode will return. If we are lucky, they'll resurrect the Guild Wars World Championships, where they fly 6 teams out to a convention with cashy money prizes.
The GWWC's were so fun, even from an observing point of view. Sitting in vent with your guild, watching the GWWC matches, was always a hoot.
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CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
Arenanet like their e-sport type PvP. Expect a competitive ladder, constant balance tweaks, probably the automated tournament system from GW 1, and hopefully observer mode will return. If we are lucky, they'll resurrect the Guild Wars World Championships, where they fly 6 teams out to a convention with cashy money prizes.
The GWWC's were so fun, even from an observing point of view. Sitting in vent with your guild, watching the GWWC matches, was always a hoot.
I'll believe GW2 feels like an MMO when it's in my hands and I see it for myself. It looks like a fantastic game, but it's in my mental pile with Diablo 3, not with SW:TOR. I expect GW2 to be a fun game my wife and I play through the story on and then we don't play it again until more content is released, rather than a persistent MMO experience. Time will tell though.
Not to be too antagonistic but, "persistent MMO" being what, end-game grind? :?
To be clear, that wasn't meant as a dig at GW2, more a compliment because it sounds like it may create an entirely new perspective on the current MMO. After playing GW1 and seeing GW2 in action, I'm just not sure if it will 'feel' like I want to just log in and explore the world, craft, do whatever things I usually do in a MMO. After watching more of the videos, my reservations go away more and more though, because it looks pretty great in every conceivable way. GW1 always felt like a game I just logged in and toyed around with single player, but I don't think I ever grouped with another human being in that game, and everything was instanced. It felt like a Diablo hybrid. I just wonder if GW2 will end up feeling the same. Having dynamic events(seem similar to PQs from WAR) is not enough to make the game feel like a real world with other people and the social stuff that goes along with it.
I'm just not sure if will end up in the conversation as an MMO, or if maybe it'll just end up being in its own sub genre, much like GW1.
I'll believe GW2 feels like an MMO when it's in my hands and I see it for myself. It looks like a fantastic game, but it's in my mental pile with Diablo 3, not with SW:TOR. I expect GW2 to be a fun game my wife and I play through the story on and then we don't play it again until more content is released, rather than a persistent MMO experience. Time will tell though.
Not to be too antagonistic but, "persistent MMO" being what, end-game grind? :?
To be clear, that wasn't meant as a dig at GW2, more a compliment because it sounds like it may create an entirely new perspective on the current MMO. After playing GW1 and seeing GW2 in action, I'm just not sure if it will 'feel' like I want to just log in and explore the world, craft, do whatever things I usually do in a MMO. After watching more of the videos, my reservations go away more and more though, because it looks pretty great in every conceivable way. GW1 always felt like a game I just logged in and toyed around with single player, but I don't think I ever grouped with another human being in that game, and everything was instanced. It felt like a Diablo hybrid. I just wonder if GW2 will end up feeling the same. Having dynamic events(seem similar to PQs from WAR) is not enough to make the game feel like a real world with other people and the social stuff that goes along with it.
I'm just not sure if will end up in the conversation as an MMO, or if maybe it'll just end up being in its own sub genre, much like GW1.
I am pretty confident it will be an MMO in the end. Their whole, "make it always a good thing to see players" motto will ensure that. I mean, I know I for one almost always hated seeing other players in WoW and other mmo's when I was out and about. They took my quest mobs, gathered my nodes, moved in on my camps and were usually jerks (hey let's group up for this escort! *other guy starts it* DAMN YOOOOUUU).
On an unrelated note, one of the things I am most excited about are the mini games. I have been a long time proponent of mmo's needing minigames for people at level cap to fuck around with. My two biggest hopes are a gambling hall and an in game CCG. Hell, if they just ripped off triple triad and stuck it in the game somehow they could get free blowjobs from me for life.
Arkady on
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reVerseAttack and Dethrone GodRegistered Userregular
edited September 2010
Well, they have said that it'll be an MMO, so...
Are you guys really thinking that they're lying to us about the genre of their game?
I mean, shit, the very first thing you see on the official site is a video called "MMO Manifesto".
reVerseAttack and Dethrone GodRegistered Userregular
edited September 2010
When we had the ever-so-fun "was GW1 an MMO" argument earlier in the thread, people mentioned that no, they never advertised GW1 as an MMO. Apparently they called it "competitive online RPG" or something like that.
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CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
Guild Wars is a global online roleplaying game. Players can engage in cooperative group combat, in single player adventures, or in large head-to-head guild battles. Guild Wars is a mission-based game set in a stunning 3D fantasy world that offers excellent support for guilds. Because the team that developed Guild Wars had experience creating successful online game series such as Warcraft, StarCraft and Diablo, the members used their familiarity with the complex issues surrounding online games to create a game that is both easy to learn and compelling to play long term, and yet does not require players to spend hundreds of hours slogging through the preparation just to get to the fun bits.
Is Guild Wars an MMORPG (Massively Multiplayer Online Role Playing Game)?
Guild Wars has some similarities to existing MMORPGs, but it also has some key differences. Like existing MMOs, Guild Wars is played entirely online in a secure hosted environment. Thousands of players inhabit the same virtual world. Players can meet new friends in gathering places like towns and outposts where they form parties and go questing with them. Unlike many MMOs, when players form a party and embark upon a quest in Guild Wars, they get their own private copy of the area where the quest takes place. This design eliminates some of the frustrating gameplay elements commonly associated with MMOs, such as spawn camping, loot stealing, and standing in a queue in order to complete a quest.
Guild Wars takes place in a large virtual world made up of many different zones, and players can walk from one end of the world to the other. In Guild Wars much of the tedium of traveling through the world has been eliminated. Players can instantly return to any safe area (town or outpost) that they have previously visited just by clicking on it in the world overview map.
Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game). Guild Wars was designed from the ground up to create the best possible competitive role-playing experience. Success in Guild Wars is always the result of player skill, not time spent playing or the size of one's guild. As characters progress, they acquire a diverse set of skills and items, enabling them to use new strategies in combat. Players can do battle in open arenas or compete in guild-vs-guild warfare or the international tournament. Engaging in combat is always the player's choice, however; there is no player-killing in cooperative areas of the world.
Players in Guild Wars can play with or against players from around the world in the global tournaments and arenas. And while players are initially placed in a region based on their selected language (so that there is a greater likelihood that others will be speaking their language) they can join up in the always-available International District to form parties and to play with anyone from anywhere in the world.
I'll believe GW2 feels like an MMO when it's in my hands and I see it for myself. It looks like a fantastic game, but it's in my mental pile with Diablo 3, not with SW:TOR. I expect GW2 to be a fun game my wife and I play through the story on and then we don't play it again until more content is released, rather than a persistent MMO experience. Time will tell though.
Not to be too antagonistic but, "persistent MMO" being what, end-game grind? :?
To be clear, that wasn't meant as a dig at GW2, more a compliment because it sounds like it may create an entirely new perspective on the current MMO. After playing GW1 and seeing GW2 in action, I'm just not sure if it will 'feel' like I want to just log in and explore the world, craft, do whatever things I usually do in a MMO. After watching more of the videos, my reservations go away more and more though, because it looks pretty great in every conceivable way. GW1 always felt like a game I just logged in and toyed around with single player, but I don't think I ever grouped with another human being in that game, and everything was instanced. It felt like a Diablo hybrid. I just wonder if GW2 will end up feeling the same. Having dynamic events(seem similar to PQs from WAR) is not enough to make the game feel like a real world with other people and the social stuff that goes along with it.
I'm just not sure if will end up in the conversation as an MMO, or if maybe it'll just end up being in its own sub genre, much like GW1.
I would really love to be able to hammer down this ephemeral quality that makes an MMO "feel" like an MMO to people, because I've seen similar concerns about GW2 from other people investigating it as well, despite the assurance that GW2 will have an open, persistent world like WoW and other MMOs. I don't know if it's a "too good to be true" sort of feeling, or what, exactly.
Like when you say you aren't sure if you'll want to log in and just explore, craft, etc. - what makes you "feel" that way about other games, that might be missing from GW2? Maybe we could start addressing your concerns from there.
CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
edited September 2010
I see no reason to believe Guild Wars 2 will be nearly as heavily instanced as Guild Wars 1 was. There will be dungeon instances, a personal story home instance in a district of your racial capital, and a small instance at the beginning that you share with newly created people briefly at the start before you move on to the open, persistent, dynamic event and player filled world of Tyria.
It's going to be a WoW approach, a map segregated into areas that you can inhabit with others in real time with no restrictions. They haven't said or shown any contradiction to this and they understand people's confusion and concerns given the last game. They want to make a MMO this time.
So... Am I the only person that prefer a varied and interesting loot system to a vanilla set of stat cloth that only changes in color/appearance?
I guess thats what an mmo is to me. Eventually I'm going to hit a level cap, and when I do I want to be able to kill stronger and stronger enemies which should yield greater and greater rewards...
Is this just not going to be the game for me if I don't like PVP?
So... Am I the only person that prefer a varied and interesting loot system to a vanilla set of stat cloth that only changes in color/appearance?
I guess thats what an mmo is to me. Eventually I'm going to hit a level cap, and when I do I want to be able to kill stronger and stronger enemies which should yield greater and greater rewards...
Is this just not going to be the game for me if I don't like PVP?
What GW2 seems to be going for is that content doesn't just end when you hit level cap (or begin, even), but that through events happening all over the world, in addition to minigames, PvP, rolling alts, helping other people with their personal storylines so you can see new things, and dungeons, you don't feel compelled to pursue an ever-increasing grind of ranked raids and loot to be carrot-chased.
If you like the raiding because there often isn't much else in a game to do, then you might be interested in checking out what GW2 has to offer. But if that's literally all that drives you to keep playing an MMO, then GW2 might not be the game for you.
Seriously, GW2 is like a perpetual fountain of stuff that makes me want to invent a time machine so I don't have to wait anymore.
In the middle of the event panel. "We tried to make it feel like every player was your ally. Like you were working together with everyone else toward a common goal."
Jesus. And that's just the latest thing I have read/heard.
I'll believe GW2 feels like an MMO when it's in my hands and I see it for myself. It looks like a fantastic game, but it's in my mental pile with Diablo 3, not with SW:TOR. I expect GW2 to be a fun game my wife and I play through the story on and then we don't play it again until more content is released, rather than a persistent MMO experience. Time will tell though.
Not to be too antagonistic but, "persistent MMO" being what, end-game grind? :?
To be clear, that wasn't meant as a dig at GW2, more a compliment because it sounds like it may create an entirely new perspective on the current MMO. After playing GW1 and seeing GW2 in action, I'm just not sure if it will 'feel' like I want to just log in and explore the world, craft, do whatever things I usually do in a MMO. After watching more of the videos, my reservations go away more and more though, because it looks pretty great in every conceivable way. GW1 always felt like a game I just logged in and toyed around with single player, but I don't think I ever grouped with another human being in that game, and everything was instanced. It felt like a Diablo hybrid. I just wonder if GW2 will end up feeling the same. Having dynamic events(seem similar to PQs from WAR) is not enough to make the game feel like a real world with other people and the social stuff that goes along with it.
I'm just not sure if will end up in the conversation as an MMO, or if maybe it'll just end up being in its own sub genre, much like GW1.
I would really love to be able to hammer down this ephemeral quality that makes an MMO "feel" like an MMO to people, because I've seen similar concerns about GW2 from other people investigating it as well, despite the assurance that GW2 will have an open, persistent world like WoW and other MMOs. I don't know if it's a "too good to be true" sort of feeling, or what, exactly.
Like when you say you aren't sure if you'll want to log in and just explore, craft, etc. - what makes you "feel" that way about other games, that might be missing from GW2? Maybe we could start addressing your concerns from there.
It's intangible. There are certain games I've played at different stages of my life, Everquest at 14, WoW and EQ2 in my 20s. Many other MMOs didn't have the same feeling. It's kind of a feeling where you just want to be part of the game's world, and it becomes part of what you do. That's my only real concern with GW2, because gameplay wise it looks awesome in about every way possible so far. And my concern isn't measurable by anybody but me and not until the game comes out, so it's not something I really worry about.
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
I see no reason to believe Guild Wars 2 will be nearly as heavily instanced as Guild Wars 1 was. There will be dungeon instances, a personal story home instance in a district of your racial capital, and a small instance at the beginning that you share with newly created people briefly at the start before you move on to the open, persistent, dynamic event and player filled world of Tyria.
It's going to be a WoW approach, a map segregated into areas that you can inhabit with others in real time with no restrictions. They haven't said or shown any contradiction to this and they understand people's confusion and concerns given the last game. They want to make a MMO this time.
Pretty sure they've said the only instances now are anything do do with your characters personal story.
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CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
I see no reason to believe Guild Wars 2 will be nearly as heavily instanced as Guild Wars 1 was. There will be dungeon instances, a personal story home instance in a district of your racial capital, and a small instance at the beginning that you share with newly created people briefly at the start before you move on to the open, persistent, dynamic event and player filled world of Tyria.
It's going to be a WoW approach, a map segregated into areas that you can inhabit with others in real time with no restrictions. They haven't said or shown any contradiction to this and they understand people's confusion and concerns given the last game. They want to make a MMO this time.
Pretty sure they've said the only instances now are anything do do with your characters personal story.
I thought they mentioned in a Gamescon demo video somewhere that there was a dungeon instance in the mansion of a human lord living in one of the large settlements in Queensdale, and that there would be other instanced dungeons and stuff like that along with outside events on the scale of the Shatterer event from the charr area.
The instances (that is, a private copy of an area for you and your party only) are for personal story and for dungeons. Note that dungeons are sort of mini-stories in themselves (they actually have a plot, etc), though all (or some?) are separate from your "main" story.
The world at large will be zoned (that is, major regions will be connected by a loading screen), but not instanced. It will be persistent like a typical MMO (eg. EQ, WoW, etc) and you can potentially run into anyone on your server while you are adventuring.
My best guess as to the "GW2 won't feel like an MMO" thing is that it's because GW1 didn't. PvP aside, because it was fine, the problem is progression. PvE had a very definite and obvious "end" because of the low gear cap, rendering end-game content useless aside from looks, which isn't really enough to keep people around. This was only exacerbated by being presented with credits rolling after you beat the last mission. It's almost like the game is telling you to sod off now, it's done.
They realised this issue and tried adding actual endgame content, starting as early as the addition of the Sorrows Furnace dungeon just after the release of the very first game. But the damage was done, in a manner of speaking; the core game mechanics just weren't designed to work with high-end PvE content. Sorrow's Furnace is a blast; so are the dungeons they added in EotN, most of which bear a closer resemblance to Zelda dungeons than typical MMO raids. Still, the carrot-on-a-stick design that is MMO endgames was always going to be lacking the carrot without anything to replace the usual incremental gear upgrades that most other games use.
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CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
The instances (that is, a private copy of an area for you and your party only) are for personal story and for dungeons. Note that dungeons are sort of mini-stories in themselves (they actually have a plot, etc), though all (or some?) are separate from your "main" story.
The world at large will be zoned (that is, major regions will be connected by a loading screen), but not instanced. It will be persistent like a typical MMO (eg. EQ, WoW, etc) and you can potentially run into anyone on your server while you are adventuring.
Which is exactly how I picture it from the information we have, and how I want it to be, as I kind of hate most heavily instanced MMO style games. Maybe it won't feel completely like an MMO at first, but maybe it's not supposed to given that it is very different in many ways.
Has there been any mention yet as to how the servers will be split? Will there be 'shards' ala the original GW towns and Aion, where you can jump between say Lion's Arch 1 and Lion's Arch 2 to meet up with friends? Will we be able to play with people from around the world or will they be split in to the typical US, EU, and Asia regions?
I hope they are not restricted to geographical region as it would mean missing out on playing with quite a few people.
The Deranged Hermit on
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reVerseAttack and Dethrone GodRegistered Userregular
edited September 2010
They'll be split in US, EU and Asia. Apparently you'll be able to switch between them to go play with friends, but there'll be some sort of cooldown on it to prevent abusing WvW battles.
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As evidenced by their surprise Operation Gnomeregan event today, which is almost a parody of the whole state of the game now.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
If they are/If it's any good or different, will come with time. At the present, I'm nearly out of any faith that Blizzard can even get WoW to be anything other then what they have created it to be, which is a cheap thrill vending machine filled with retarded trade chat, welfare epics and dead end trinity roles, recently augmented with ever more restrictive GS rating requirements for even breathing in a raid instance.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Not to be too antagonistic but, "persistent MMO" being what, end-game grind? :?
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
And where it really counts (in PvP) the playing field will always be dead equal.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
To expand on this, basically there will be vendors around the world who sell you armor and other gear in exchange for karma, which isa resource you get interacting with and taking part in dynamic events out in the world. Certain events completed by players will make karma vendors there become accessible, and you get everything you need pretty much from them, as well as from the crafting system.
You can then dye the gear to match your colour preference, and be all set without having to worry about competition from other players and classes over gear.
I just don't like to be forced to play pve to get stuff I need for pvp. I didn't mind the crafting in GW1 because it was almost always for cosmetics.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
What's an mmo without loot drama?
No more hundred page threads about so and so taking the Axe of Axes the Destroyer of Pickles instead of this and such who obviously would have been able to make better use of it despite having a lizard kill point total hovering somewhere below bedrock?
The guild's significant other not decked out from head to toe in the finest robes made from thousands of the rarest elf silk panties, while the peasants make do with terrycloth?
Say it ain't so.
I really liked that.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
For competitive (small team) PvP, everything will be set precisely equal (armor, weapons, skills, etc). This has been confirmed for a long time.
Large-scale "World vs World" (server vs server) PvP is more related to PvE gear and level, but it is not considered "competitive" so there you go..
Steam (Ansatz) || GW2 officer (Ansatz.6498)
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
The GWWC's were so fun, even from an observing point of view. Sitting in vent with your guild, watching the GWWC matches, was always a hoot.
:^:
To be clear, that wasn't meant as a dig at GW2, more a compliment because it sounds like it may create an entirely new perspective on the current MMO. After playing GW1 and seeing GW2 in action, I'm just not sure if it will 'feel' like I want to just log in and explore the world, craft, do whatever things I usually do in a MMO. After watching more of the videos, my reservations go away more and more though, because it looks pretty great in every conceivable way. GW1 always felt like a game I just logged in and toyed around with single player, but I don't think I ever grouped with another human being in that game, and everything was instanced. It felt like a Diablo hybrid. I just wonder if GW2 will end up feeling the same. Having dynamic events(seem similar to PQs from WAR) is not enough to make the game feel like a real world with other people and the social stuff that goes along with it.
I'm just not sure if will end up in the conversation as an MMO, or if maybe it'll just end up being in its own sub genre, much like GW1.
I am pretty confident it will be an MMO in the end. Their whole, "make it always a good thing to see players" motto will ensure that. I mean, I know I for one almost always hated seeing other players in WoW and other mmo's when I was out and about. They took my quest mobs, gathered my nodes, moved in on my camps and were usually jerks (hey let's group up for this escort! *other guy starts it* DAMN YOOOOUUU).
On an unrelated note, one of the things I am most excited about are the mini games. I have been a long time proponent of mmo's needing minigames for people at level cap to fuck around with. My two biggest hopes are a gambling hall and an in game CCG. Hell, if they just ripped off triple triad and stuck it in the game somehow they could get free blowjobs from me for life.
LoL: failboattootoot
Are you guys really thinking that they're lying to us about the genre of their game?
I mean, shit, the very first thing you see on the official site is a video called "MMO Manifesto".
I would really love to be able to hammer down this ephemeral quality that makes an MMO "feel" like an MMO to people, because I've seen similar concerns about GW2 from other people investigating it as well, despite the assurance that GW2 will have an open, persistent world like WoW and other MMOs. I don't know if it's a "too good to be true" sort of feeling, or what, exactly.
Like when you say you aren't sure if you'll want to log in and just explore, craft, etc. - what makes you "feel" that way about other games, that might be missing from GW2? Maybe we could start addressing your concerns from there.
But I'm certain people will complain about not having enough to do, just like they did in the first game.
Try some pvp or go for a walk.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
It's going to be a WoW approach, a map segregated into areas that you can inhabit with others in real time with no restrictions. They haven't said or shown any contradiction to this and they understand people's confusion and concerns given the last game. They want to make a MMO this time.
I guess thats what an mmo is to me. Eventually I'm going to hit a level cap, and when I do I want to be able to kill stronger and stronger enemies which should yield greater and greater rewards...
Is this just not going to be the game for me if I don't like PVP?
Also I heard mention in one video of the possibility of monsters dropping green items, so loot is definitely in the game...
What GW2 seems to be going for is that content doesn't just end when you hit level cap (or begin, even), but that through events happening all over the world, in addition to minigames, PvP, rolling alts, helping other people with their personal storylines so you can see new things, and dungeons, you don't feel compelled to pursue an ever-increasing grind of ranked raids and loot to be carrot-chased.
If you like the raiding because there often isn't much else in a game to do, then you might be interested in checking out what GW2 has to offer. But if that's literally all that drives you to keep playing an MMO, then GW2 might not be the game for you.
I actually hate raiding, but I tend to enjoy the story-based events and fun. I shall continue looking forward to this game! :-)
P.S. ALSO PLANT PEOPLE!!!!
Awesome, glad my spiel helped clear things up somewhat. We're all in it for the good times.
Also, the Sylvari are my favorites, too .
/definitely not posting this via Steam browser in Lion's Arch, nu-huh
In the middle of the event panel. "We tried to make it feel like every player was your ally. Like you were working together with everyone else toward a common goal."
Jesus. And that's just the latest thing I have read/heard.
It's intangible. There are certain games I've played at different stages of my life, Everquest at 14, WoW and EQ2 in my 20s. Many other MMOs didn't have the same feeling. It's kind of a feeling where you just want to be part of the game's world, and it becomes part of what you do. That's my only real concern with GW2, because gameplay wise it looks awesome in about every way possible so far. And my concern isn't measurable by anybody but me and not until the game comes out, so it's not something I really worry about.
Pretty sure they've said the only instances now are anything do do with your characters personal story.
I thought they mentioned in a Gamescon demo video somewhere that there was a dungeon instance in the mansion of a human lord living in one of the large settlements in Queensdale, and that there would be other instanced dungeons and stuff like that along with outside events on the scale of the Shatterer event from the charr area.
The world at large will be zoned (that is, major regions will be connected by a loading screen), but not instanced. It will be persistent like a typical MMO (eg. EQ, WoW, etc) and you can potentially run into anyone on your server while you are adventuring.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
They realised this issue and tried adding actual endgame content, starting as early as the addition of the Sorrows Furnace dungeon just after the release of the very first game. But the damage was done, in a manner of speaking; the core game mechanics just weren't designed to work with high-end PvE content. Sorrow's Furnace is a blast; so are the dungeons they added in EotN, most of which bear a closer resemblance to Zelda dungeons than typical MMO raids. Still, the carrot-on-a-stick design that is MMO endgames was always going to be lacking the carrot without anything to replace the usual incremental gear upgrades that most other games use.
Which is exactly how I picture it from the information we have, and how I want it to be, as I kind of hate most heavily instanced MMO style games. Maybe it won't feel completely like an MMO at first, but maybe it's not supposed to given that it is very different in many ways.
I hope they are not restricted to geographical region as it would mean missing out on playing with quite a few people.
GW2: Tavalisk.9463