WAAAGH! (each player may only roll one die at event) continues to rage across the land
Cards effects:
Kislev: Stench of Death (place two corruption if dominating)
The Empire: Plague Aura (corruption adds to domination), Abyssal Pact (other figures do not contribute to domination)
Estalia: Temporal Stasis (+2 PP for others to act)
Tilea: Reborn in Blood (second battle takes place)
WAAAGH! (each player may only roll one die at event) continues to rage across the land
Cards effects:
Kislev: Stench of Death (place two corruption if dominating) with Influenza (-2 to resistance)
The Empire: Plague Aura (corruption adds to domination), Abyssal Pact (other figures do not contribute to domination)
Estalia: Temporal Stasis (+2 PP for others to act)
Tilea: Reborn in Blood (second battle takes place)
The Badlands: Abyssal Pact (other figures do not contribute to domination)
WAAAGH! (each player may only roll one die at event) continues to rage across the land
Cards effects:
Kislev: Stench of Death (place two corruption if dominating) with Influenza (-2 to resistance)
The Empire: Plague Aura (corruption adds to domination), Abyssal Pact (other figures do not contribute to domination)
Estalia: Temporal Stasis (+2 PP for others to act)
Tilea: Reborn in Blood (second battle takes place)
The Badlands: Abyssal Pact (other figures do not contribute to domination)
Sorry for the delay, I'll get the rest of my turn posted this evening when I get home from work. I had it all prepared until I botched the placement of that last cultist.
Let's get some orgies started. A cultist from each of The Border Princes and Tilea move to Kislev. The remaining three cultists in Tilea move to The Empire.
WAAAGH! (each player may only roll one die at event) continues to rage across the land
Cards effects:
Kislev: Stench of Death (place two corruption if dominating) with Influenza (-2 to resistance)
The Empire: Plague Aura (corruption adds to domination), Abyssal Pact (other figures do not contribute to domination)
Estalia: Temporal Stasis (+2 PP for others to act)
Tilea: Reborn in Blood (second battle takes place)
The Badlands: Abyssal Pact (other figures do not contribute to domination)
Which brings us to...
Round 4, Battle phase
Kislev: 1 die
The Empire: WAAAGH! 1 die, 1 die
Tilea: WAAAGH! 1 die, then 1 die
The Border Princes: 2 dice
The Badlands: WAAAGH! no targets
Khorne is clear to roll in all regions; Nurgle must wait for Khorne.
Check for ruination:
The Empire is the third region ruined (3 + 8 + 2 + 4 + 1); each god scores 4 VP
Estalia is the fourth region ruined (7 + 8 + 2); Nurgle and Tzeentch each score 5 VP
Posts
WAAAGH! (each player may only roll one die at event) continues to rage across the land
Cards effects:
Estalia: Temporal Stasis (+2 PP for others to act)
Slaanesh is active; Tzeentch is at 4/6 PP
7/7 PP
2/7 PP
Google +
2/6 PP
(M) The Stench of Death - 3 - If you dominate this region, place two corruption tokens here.
3/7 PP
7/7 PP
WAAAGH! (each player may only roll one die at event) continues to rage across the land
Cards effects:
The Empire: Plague Aura (corruption adds to domination), Abyssal Pact (other figures do not contribute to domination)
Estalia: Temporal Stasis (+2 PP for others to act)
Tilea: Reborn in Blood (second battle takes place)
Khorne is active
1/7 PP
Google +
1/6 PP
Influenza - 1 - This region's Resistance is reduced by two.
Acolyte from Border Princes to Estalia, carrying a warpstone.
2/6 PP
Slaanesh is well aware of the current situation. A little anticipation always helps to heighten both my favorite sensations.
I will be making another Abyssal Pact in The Badlands.
7/7 PP
WAAAGH! (each player may only roll one die at event) continues to rage across the land
Cards effects:
The Empire: Plague Aura (corruption adds to domination), Abyssal Pact (other figures do not contribute to domination)
Estalia: Temporal Stasis (+2 PP for others to act)
Tilea: Reborn in Blood (second battle takes place)
The Badlands: Abyssal Pact (other figures do not contribute to domination)
Khorne is active
Google +
Summon a Leper from Estalia to Kislev.
0/6 PP
2/6 PP
6/7 PP
1/6 PP
5/7 PP
WAAAGH! (each player may only roll one die at event) continues to rage across the land
Cards effects:
The Empire: Plague Aura (corruption adds to domination), Abyssal Pact (other figures do not contribute to domination)
Estalia: Temporal Stasis (+2 PP for others to act)
Tilea: Reborn in Blood (second battle takes place)
The Badlands: Abyssal Pact (other figures do not contribute to domination)
Tzeentch is active
0/6 PP
Let's get some orgies started. A cultist from each of The Border Princes and Tilea move to Kislev. The remaining three cultists in Tilea move to The Empire.
0/7 PP
WAAAGH! (each player may only roll one die at event) continues to rage across the land
Cards effects:
The Empire: Plague Aura (corruption adds to domination), Abyssal Pact (other figures do not contribute to domination)
Estalia: Temporal Stasis (+2 PP for others to act)
Tilea: Reborn in Blood (second battle takes place)
The Badlands: Abyssal Pact (other figures do not contribute to domination)
Which brings us to...
Round 4, Battle phase
Kislev: 1 die
The Empire: WAAAGH! 1 die, 1 die
Tilea: WAAAGH! 1 die, then 1 die
The Border Princes: 2 dice
The Badlands: WAAAGH! no targets
Khorne is clear to roll in all regions; Nurgle must wait for Khorne.
0 hits in the Empire
Nothing from the battle dice in Tilea, and nothing again
1 hit in the Border Princes, taking out Tzzentchs guy I believe.
Google +
Domination step:
Kislev: +4 VP, +2 corruption, DIAL
The Empire: +5 VP
Estalia: +4 VP
Tilea: +2 VP
The Badlands: +2 VP
Corruption step:
Kislev: +1, +2 DIAL
The Empire: +1, +1, +2 DIAL, +4 DIAL
Estalia: +3 DIAL, +5 DIAL
Tilea: +1, +1
The Badlands: +1
Check for ruination:
The Empire is the third region ruined (3 + 8 + 2 + 4 + 1); each god scores 4 VP
Estalia is the fourth region ruined (7 + 8 + 2); Nurgle and Tzeentch each score 5 VP
Updated VP:
Khorne: 12 + 6 = 18
Nurgle: 24 + 18 = 42
Tzeentch: 23 + 13 = 36
Slaanesh: 27 + 6 = 33
Board at the start of the end phase:
1. Remove Chaos Cards from the Board - no effects
2. Hero Tokens are resolved - The Hero of Tilea slays a bloodsworn
3. Resolve Old World cards - no effects
4. Score Ruined Regions - The Empire: +11, +5 VP
Estalia: +11 VP, +5 VP
Nurgle receives 6 VP for provender
5. Advance Threat Dials - All tied at two tokens; each god ticks once
Khorne:
17 - Score 4 VP
Nurgle:
18 - Score 3 VP
Tzeentch:
15 - Score 3 VP
Slaanesh:
24 - Upgrade
Updated VP:
Khorne: 18 + 4 = 22
Nurgle: 42 + 25 = 67
Tzeentch: 36 + 14 = 50
Slaanesh: 33 + 5 = 38
6. Check for Game end - No DIAL victory; at least one god has 50 VP. The game ends!
Nurgle has corrupted the Old World and is victorious!