51ckle leaps away from the demons to gain momentum and charges at one of the bloodied fire beasts his mallet crushing the arm of the hellish beast. After that powerful blow the beast can barely stand.
I am not sure if i can Charge from 1 square away or if I needed 2 so i will make 2 scenarios.
If i can
Minor action : Mark E5 and E2
Move action : Shift H8
Standard action :Wardens lunge 1d20+9: 22 HIT !1d10+5+5=12 E5 has 1 Health left.
If i cant
Minor action : Mark e5 and E2
Standard action Wardens lunge - 1d20+9: 22 HIT ! 1d10+5=7 Damage. e5 Has 6 health left.
Minor action - Tongueworm - 1d20+8: 9 MISS !
Must move at least 2 squares from your starting square.
tzeentchlingDoctor of RocksOaklandRegistered Userregular
edited October 2010
Stepping up, Dakketh hammers the two demons with a flurry of blows. One receives a kick to the stomach, while the other tries to dodge and ends up stumbling perilously close to the fiery ledge behind it.
Move: Shift D5.
Standard: Five Storms vs E2, E4: 1d20+8+211 vs Reflex - miss! 1d20+8+225 vs Reflex - hit!
E4 takes 1d8+58 damage. Not the one I wanted to kill.
Free: CFoB, Evistro 2 takes 6 damage, is slid to E7.
Summary: Dakketh in D5. Evistro 2 at 10/90, in E7. Must make save to avoid falling in. Evistro 4 at 25/90.
Magoria or Kharom!
tzeentchling on
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ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
edited October 2010
Kharom beckons 51ckle to his side before he impales another demon, ending its life mercilessly.
Trying to adjust on the fly for the extreme heat emanating from the arena floor, Odunn fiddles with his crossbow, muttering under his breath, and lets loose a shot... that hits his target right between the eyes, splitting open its cranium and knocking it down into the pit of lava with a satisfying plop, followed by a sudden geyser burst of searing magma into the air.
One of the remaining demons sees the warlord move away from the battle after striking down one of its own. Seeing Kharom's weakness, it moves in for the kill and tries to wrap its claws around him to allow it to bite down on his neck. Kharom still has some fight left in him though and pushes the demon away before it can sink its teeth into his flesh but suffers some major gouges from the claws as they shredded through his skin.
The other demon shifts away from the monk and focuses its attention on the warforged. It successfully pulls the construct and even though it is not flesh and blood, bites down and pulls pieces and bits apart. It is nearly able to dismantle 51ckle with its savage attack.
Actions:
E3 - Move H7 - Claws HIT Kharom - Bite MISS Kharom - 7 dmg
E4 - Shift F5 - Claws HIT 51ckle - Bite HIT 51ckle - 22 dmg
Init:
Demons
51ckle
Magoria
Dakketh
Kharom
Odunn
Map:
You can attempt to jump the lava to shortcut to the other side. Lava squares have the difficult terrain "X" in them.
I'm using a new color system for health, hoping it helps determine where people are at.
3/4 - Full health - Lime
1/2 - 3/4 health - Yellow
1/4 - 1/2 health - Orange
below 1/4 health - Red
51ckle battered and bloodied, lunges at the demon with a furious attack.
" You or I will perish today demon, and we have killed several of your brothers already. If it is indeed my day to die I will take you with me." The armor of the warforged glows with dark energy radiating darkness from it, striking the demon that just wounded the warforged.
Immediate Reaction from when i got hit - 1d10+1 necrotic damage to the enemy that hit me. 1d10+1: 2 Oh wow.
Standard action - Earth shield strike vs E4 1d20+9: 28 HIT ! 1d10+5: 12 Damage.
Minor action - Tongueworm at E4 1d20+8: 26 HIT ! 1d10+1: 7 Damage.
E4 is at 1/90 And i have +1 AC ueomnt.
PepiPopa on
Our testament and story is forever death or glory.
tzeentchlingDoctor of RocksOaklandRegistered Userregular
edited November 2010
With a loud screech, Dakketh leaps over his warforged ally to land between the two remaining demons. As he lands, he kicks his legs out in both directions, landing solid blows on each demon. The one facing off against 51ckle takes a foot to the face and falls backward into the pit of fire, all fight gone, while the one facing Kharom is shoved backwards from a blow to the chest.
Move: Crane's Wings Jump: 1d20+1420 to G6, make it easily.
Standard: Crane's Wings vs Evistro 3: 1d20+823 vs Fort - hit! Evistro 3 takes 1d10+511 damage, 24/90.
Effect: Push Evistro 3 to I7.
Free: CFoB on Evistro 4. Evistro 4 takes 6 damage and dies.
Kharom!
tzeentchling on
0
Options
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
edited November 2010
Kharom impales the last demon on his halberd, grinning wickedly with the satisfaction of victory.
tzeentchlingDoctor of RocksOaklandRegistered Userregular
edited November 2010
Spending two surges to get up to full, 3/10 used.
As the last demon falls to Kharom's blade, Dakketh feels a rush of elation. They had survived yet again, against overwhelming odds. Letting the cheers of the crowd lift him, he resists the urge to slump down to the ground. Time for rest later.
Dropping to a knee, Odunn is relieved that his companions have survived this battle. While he himself was mostly unharmed, he knew he was in a privileged position far from the melee, and is grateful for that fact.
I am at 5/13 surges i will use 3 surges bringing me up to 49/62
"Good job, Kharom." 51ckle wobbles resting on the shield for a moment. Then the grin returns and the warforged yells:
"Now this was a challenge. I salute you."
PepiPopa on
Our testament and story is forever death or glory.
With a crackle of lightning, a flash of light, and the sound of thunder under your feet, a large serpentine dragon-like creature emerges, though it has many feet like a centipede and no wings like a dragon. Small cracks of lightning run around its body and between it's teeth. It looks around at each of you, before its gaze settles on Odunn. It roars mightily, continuing to shake the ground.
You can attempt to jump the lava to shortcut to the other side. Lava squares have the difficult terrain "X" in them.
Stats:
Dakketh - HP 40/40 - AC 19 - F 16 - R 18 - W 18
Kharom - HP 44/44 - AC 19 - F 17 - R 16 - W 16
Odunn - HP 37/37 - AC 16 - F 14 - R 17 - W 20
51ckle - HP 49/62 - AC 22 - F 18 - R 16 - W 16
Magoria - HP 33/33 - AC 17 - F 13 - R 17 - W 18
Behir - HP 352 - AC 24 - F 19 - R 21 - W 19
I'm using a new color system for health, hoping it helps determine where people are at.
3/4 - Full health - Lime
1/2 - 3/4 health - Yellow
1/4 - 1/2 health - Orange
below 1/4 health - Red
A behir is a cunning predator that spends its life apart from others of its kind. Behirs eject their young from their lairs shortly after birth, forcing them to fight to survive. Judging by the lightning arcing across its body and in its mouth, you don't think lightning attacks would do as much damage as they could.
ArcSyn on
0
Options
tzeentchlingDoctor of RocksOaklandRegistered Userregular
edited November 2010
Dakketh senses the presence of the Behir before he sees it, the hairs on the back of his neck pricking up in anticipation and static electricity. He remembers the time he and his fellow monks fought one in training at his monastery, and tries to recall the lessons learned from that match.
Despite its bestial nature, a behir is surprisingly intelligent. By virtue of their ability to speak and understand Common, behirs are sought out by creatures looking to entice one of these predators into their service. Such negotiations end badly if the behir's terms are not met. Stormsteeds can ride the lightning they generate, allowing them to fly through the air and even hover. This behir, however, looks to be simply a young whelp, and probably cannot fly yet. They are allies and mounts of storm giants. Due to its nature of lightning attacks, it can withstand up to 10 lightning damage and not be harmed. You know that behirs are beasts the respond with lightning reflexes, and wait for actions of others to be taken before taking their own.
ArcSyn on
0
Options
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
edited November 2010
Kharom is a bit distracted with mending his wounds before the coming fight.
Don't know if Magoria is going to stick with us, been MIA. Willing to go ahead and start if you guys want?
Init:
Dakketh Behir
51ckle Behir
Odunn Behir
Kharom
Map:
You can attempt to jump the lava to shortcut to the other side. Lava squares have the difficult terrain "X" in them.
Stats:
Dakketh - HP 40/40 - AC 19 - F 16 - R 18 - W 18
Kharom - HP 44/44 - AC 19 - F 17 - R 16 - W 16
Odunn - HP 37/37 - AC 16 - F 14 - R 17 - W 20
51ckle - HP 49/62 - AC 22 - F 18 - R 16 - W 16
Magoria - HP 33/33 - AC 17 - F 13 - R 17 - W 18
Behir - HP 352 - AC 24 - F 19 - R 21 - W 19
I'm using a new color system for health, hoping it helps determine where people are at.
3/4 - Full health - Lime
1/2 - 3/4 health - Yellow
1/4 - 1/2 health - Orange
below 1/4 health - Red
Dakketh!
ArcSyn on
0
Options
tzeentchlingDoctor of RocksOaklandRegistered Userregular
edited November 2010
Dakketh moves to the edge of the arena and unhooks a smoke bomb from his belt. Hurling it at the behir, he watches it harmlessly explode a couple feet away from its head, intercepted and destroyed by a spare bolt of lightning from the creature.
The behir charges its attacker, knocking Dakketh to the ground and clawing him. It then takes a bit out of his shoulder, leaving him bleeding on the ground.
Actions:
Knockdown Rush C8 - HIT Dakketh - 18 dmg - knocked prone
Bite - HIT Dakketh - 11 dmg
Init:
Dakketh Behir
51ckle Behir
Odunn Behir
Kharom
Map:
You can attempt to jump the lava to shortcut to the other side. Lava squares have the difficult terrain "X" in them.
Stats:
Dakketh - HP 11/40 - AC 19 - F 16 - R 18 - W 18 COLOR="Orange"]Prone[/COLOR
Kharom - HP 44/44 - AC 19 - F 17 - R 16 - W 16
Odunn - HP 37/37 - AC 16 - F 14 - R 17 - W 20
51ckle - HP 49/62 - AC 22 - F 18 - R 16 - W 16
Magoria - HP 33/33 - AC 17 - F 13 - R 17 - W 18
Behir - HP 352 - AC 24 - F 19 - R 21 - W 19
I'm using a new color system for health, hoping it helps determine where people are at.
3/4 - Full health - Lime
1/2 - 3/4 health - Yellow
1/4 - 1/2 health - Orange
below 1/4 health - Red
Seeing an ally on the ground fires up the warforged and he takes a running jump over the lava pit, smashing the beast on its head with a deafening blow, pushing the Behir back and away from 51ckle's ally.Or that was the plan...
Move action - Move G7,F8 considered a running jump. Then jump over E8 - Athletic for jump 1d20+10: 21
Standard action - Thunder ram assault Versus the Behir. 1d20+9: 11 MISS !
Minor action - Mark the Behir.
I was hoping to end my turn in D9 after i push the beast but considering i missed i have no idea where i can land after that stunt. I guess in the lava would be a nice punishment for failure.Or on the beast.I am not sure what the mechanic is.
Behir!
PepiPopa on
Our testament and story is forever death or glory.
The behir spots the charging warforged and attempts to smack the warforged down in mid-air before it can approach, but flails helplessly in the air instead. 51ckle sees the opportunity to strike true before the beast can react!
Actions:
Claw 51ckle - Critical MISS! OA Granted!
How's that for after missing your attempt to push? :P
Init:
Dakketh Behir
51ckle Behir
Odunn Behir
Kharom
Map:
You can attempt to jump the lava to shortcut to the other side. Lava squares have the difficult terrain "X" in them.
Stats:
Dakketh - HP 11/40 - AC 19 - F 16 - R 18 - W 18 COLOR="Orange"]Prone[/COLOR
Kharom - HP 44/44 - AC 19 - F 17 - R 16 - W 16
Odunn - HP 37/37 - AC 16 - F 14 - R 17 - W 20
51ckle - HP 49/62 - AC 22 - F 18 - R 16 - W 16
Magoria - HP 33/33 - AC 17 - F 13 - R 17 - W 18
Behir - HP 352 - AC 24 - F 19 - R 21 - W 19
I'm using a new color system for health, hoping it helps determine where people are at.
3/4 - Full health - Lime
1/2 - 3/4 health - Yellow
1/4 - 1/2 health - Orange
below 1/4 health - Red
Odunn backs his way up against a wall, pretty sure that he wants to stay as far away from the giant thunderbeast as possible, before firing off a bolt he had just managed to bind with a spider spirit.
Move: Move to A4
Standard: Spider Spirits vs AC: 1d20+1226 Hit!1d10+1d8+815 poison damage, the Behir is slowed and takes a -2 penalty to defenses until EoNT
Posts
Must move at least 2 squares from your starting square.
Standard: Five Storms vs E2, E4:
1d20+8+2 11 vs Reflex - miss!
1d20+8+2 25 vs Reflex - hit!
E4 takes 1d8+5 8 damage. Not the one I wanted to kill.
Free: CFoB, Evistro 2 takes 6 damage, is slid to E7.
Summary: Dakketh in D5. Evistro 2 at 10/90, in E7. Must make save to avoid falling in. Evistro 4 at 25/90.
Magoria or Kharom!
Wolf Pack Tactics vs AC (E5)
Shift 51ckle to F6 as a free action
1d20+8 = 26
Hit for 1d10+4 = 11
E5 is dead!
Move Action: Shift to G8.
Magoria or Odunn!
E2 is soooo dead!
"Well," Odunn reloads his crossbow, "Didn't quite expect that."
The other demon shifts away from the monk and focuses its attention on the warforged. It successfully pulls the construct and even though it is not flesh and blood, bites down and pulls pieces and bits apart. It is nearly able to dismantle 51ckle with its savage attack.
Actions:
E4 - Shift F5 - Claws HIT 51ckle - Bite HIT 51ckle - 22 dmg
Init:
51ckle
Magoria
Dakketh
Kharom
Odunn
Map:
You can attempt to jump the lava to shortcut to the other side. Lava squares have the difficult terrain "X" in them.
Stats:
Kharom - HP 3/44 - AC 19 - F 17 - R 16 - W 16
Odunn - HP 37/37 - AC 16 - F 14 - R 17 - W 20
51ckle - HP 4/62 - AC 22 - F 18 - R 16 - W 16 COLOR="Orange"]Laughing Killer +2 Will / Save v Charm/Fear[/COLOR COLOR="orange"]Grant allies CA against adjacent enemies[/COLOR
Magoria - HP 33/33 - AC 17 - F 13 - R 17 - W 18
Elvistro 3 - HP 35/90 - AC 16 - F 18 - R 14 - W 14 COLOR="orange"]Marked: 51ckle[/COLOR
Elvistro 4 - HP 25/90 - AC 16 - F 18 - R 14 - W 14
I'm using a new color system for health, hoping it helps determine where people are at.
3/4 - Full health - Lime
1/2 - 3/4 health - Yellow
1/4 - 1/2 health - Orange
below 1/4 health - Red
" You or I will perish today demon, and we have killed several of your brothers already. If it is indeed my day to die I will take you with me." The armor of the warforged glows with dark energy radiating darkness from it, striking the demon that just wounded the warforged.
Standard action - Earth shield strike vs E4 1d20+9: 28 HIT ! 1d10+5: 12 Damage.
Minor action - Tongueworm at E4 1d20+8: 26 HIT ! 1d10+1: 7 Damage.
E4 is at 1/90 And i have +1 AC ueomnt.
Standard: Crane's Wings vs Evistro 3:
1d20+8 23 vs Fort - hit! Evistro 3 takes 1d10+5 11 damage, 24/90.
Effect: Push Evistro 3 to I7.
Free: CFoB on Evistro 4. Evistro 4 takes 6 damage and dies.
Kharom!
3d10+4 = 25 Damage
E3 is dead.
Assuming we're at least taking a short rest, I will take four surges to get me up to full.
As the last demon falls to Kharom's blade, Dakketh feels a rush of elation. They had survived yet again, against overwhelming odds. Letting the cheers of the crowd lift him, he resists the urge to slump down to the ground. Time for rest later.
Dropping to a knee, Odunn is relieved that his companions have survived this battle. While he himself was mostly unharmed, he knew he was in a privileged position far from the melee, and is grateful for that fact.
"Now this was a challenge. I salute you."
Init:
Dakketh 27
Behir 20
51ckle 15
Behir 15
Behir 5
Kharom 4
Map:
You can attempt to jump the lava to shortcut to the other side. Lava squares have the difficult terrain "X" in them.
Stats:
Kharom - HP 44/44 - AC 19 - F 17 - R 16 - W 16
Odunn - HP 37/37 - AC 16 - F 14 - R 17 - W 20
51ckle - HP 49/62 - AC 22 - F 18 - R 16 - W 16
Magoria - HP 33/33 - AC 17 - F 13 - R 17 - W 18
Behir - HP 352 - AC 24 - F 19 - R 21 - W 19
I'm using a new color system for health, hoping it helps determine where people are at.
3/4 - Full health - Lime
1/2 - 3/4 health - Yellow
1/4 - 1/2 health - Orange
below 1/4 health - Red
Nature - 1d20+8: 12
Nature: 1d20+6 24
Initiative: 1d20+3 = 4
Ugh.
Init:
Behir
51ckle
Behir
Odunn
Behir
Kharom
Map:
You can attempt to jump the lava to shortcut to the other side. Lava squares have the difficult terrain "X" in them.
Stats:
Kharom - HP 44/44 - AC 19 - F 17 - R 16 - W 16
Odunn - HP 37/37 - AC 16 - F 14 - R 17 - W 20
51ckle - HP 49/62 - AC 22 - F 18 - R 16 - W 16
Magoria - HP 33/33 - AC 17 - F 13 - R 17 - W 18
Behir - HP 352 - AC 24 - F 19 - R 21 - W 19
I'm using a new color system for health, hoping it helps determine where people are at.
3/4 - Full health - Lime
1/2 - 3/4 health - Yellow
1/4 - 1/2 health - Orange
below 1/4 health - Red
Standard: Blinding Bomb vs Behir:
1d20+6 8 vs Fort - miss
Actions:
Bite - HIT Dakketh - 11 dmg
Init:
Behir
51ckle
Behir
Odunn
Behir
Kharom
Map:
You can attempt to jump the lava to shortcut to the other side. Lava squares have the difficult terrain "X" in them.
Stats:
Kharom - HP 44/44 - AC 19 - F 17 - R 16 - W 16
Odunn - HP 37/37 - AC 16 - F 14 - R 17 - W 20
51ckle - HP 49/62 - AC 22 - F 18 - R 16 - W 16
Magoria - HP 33/33 - AC 17 - F 13 - R 17 - W 18
Behir - HP 352 - AC 24 - F 19 - R 21 - W 19
I'm using a new color system for health, hoping it helps determine where people are at.
3/4 - Full health - Lime
1/2 - 3/4 health - Yellow
1/4 - 1/2 health - Orange
below 1/4 health - Red
Move action - Move G7,F8 considered a running jump. Then jump over E8 - Athletic for jump 1d20+10: 21
Standard action - Thunder ram assault Versus the Behir. 1d20+9: 11 MISS !
Minor action - Mark the Behir.
I was hoping to end my turn in D9 after i push the beast but considering i missed i have no idea where i can land after that stunt. I guess in the lava would be a nice punishment for failure.Or on the beast.I am not sure what the mechanic is.
Behir!
Actions:
How's that for after missing your attempt to push? :P
Init:
Behir
51ckle
Behir
Odunn
Behir
Kharom
Map:
You can attempt to jump the lava to shortcut to the other side. Lava squares have the difficult terrain "X" in them.
Stats:
Kharom - HP 44/44 - AC 19 - F 17 - R 16 - W 16
Odunn - HP 37/37 - AC 16 - F 14 - R 17 - W 20
51ckle - HP 49/62 - AC 22 - F 18 - R 16 - W 16
Magoria - HP 33/33 - AC 17 - F 13 - R 17 - W 18
Behir - HP 352 - AC 24 - F 19 - R 21 - W 19
I'm using a new color system for health, hoping it helps determine where people are at.
3/4 - Full health - Lime
1/2 - 3/4 health - Yellow
1/4 - 1/2 health - Orange
below 1/4 health - Red
Standard: Spider Spirits vs AC: 1d20+12 26 Hit! 1d10+1d8+8 15 poison damage, the Behir is slowed and takes a -2 penalty to defenses until EoNT
!riheB