That's only because you got greedy and went for Estalia last round instead of focusing your efforts where you were most safe . Also, I suspect Khorne didn't really have any appropriate cards to play in Bretonnia or I'm sure he would have ignored my entreaty.
Both times you have tried to take advantage of me and both times you have been rebuffed, sir!
Kislev: Rain (+1 defense for N) and Shield (acolyte cannot be killed)
The Empire: Stasis (+2 PP for others) and Shield (acolyte cannot be killed)
Bretonnia: Plague Aura (corruption adds to domination)
Estalia: Plague Touch (-1 defense for others)
Summon a Plaguebearer to The Border Princes; Nurgle @ 0/6 PP Remaining.
Edit: I knew I was active; I wanted to give Slaanesh a chance to change his play before taking my turn. If he used all 3 VP to summon Seductresses to Bretonnia he'd pick up second place there; wasn't sure if he'd noticed.
1. Remove Chaos Cards from the Board - Shields fade
2. Hero Tokens are resolved - none
3. Resolve Old World cards - no effects
4. Score Ruined Regions - Bretonnia: +8 VP, +4 VP
5. Advance Threat Dials - There is a tie for most tokens; each god ticks once. Khorne:
14 - Draw 2 Cards Nurgle:
10 - Remove 1 Corruption Tzeentch:
9 - Upgrade Slaanesh:
8 - Score 3 VP
Dark Elf Corsairs
Remove all Event tokens from the board and remove any Old World card bearing the Twin-tailed comet from the Old World track.
Then, place one Event token in each of Estalia, Bretonnia, and Norsca.
At the end of the battle phase, each player must remove one of his figures from each region where there is an Event token, if able.
The electors disperse as Dark Elf ships sweep in from across the sea into Norsca and Estalia.
No decisions to be made, bringing us to:
Round 3, Draw phase
Tzeentch has declared no discard
Hands after draw: Khorne: draw 2; 6 cards in hand; 13 left in deck Nurgle: draw 2; 5 cards in hand; 15 left in deck Tzeentch: draw 3; 5 cards in hand; 14 left in deck Slaanesh: draw 2; 6 cards in hand; 15 left in deck
Once Khorne has drawn, he may begin the summoning phase.
Posts
Plague Touch - 0 - The defense value of each enemy figure in this region is reduced by 1, to a minimum of 1.
Cast into Estalia; Nurgle @ 4/6 PP remaining.
Want to see me do my best impersonation of a psychic?
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
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On a plane soon. Offline a couple of days.
still 4/6 PP
Brother Khorne, I'd appreciate having the second card slot in Bretonnia all to myself, if you don't mind.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
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Cultists to Bretonnia
Khorne @ 1/7 PP
Cast into Bretonnia; Nurgle @ 4/6 PP Remaining.
I'm content to watch the three of you fight over second place in my region.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
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http://www.youtube.com/watch?v=EHOBw6XwqRo
Tzeentch is active.
edit- god dammit
Both times you have tried to take advantage of me and both times you have been rebuffed, sir!
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
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3/6 PP
Khorne @ 0/7 PP.
Things aren't looking good for me this round, and I blame those damn electors.
What are you targeting with that? The acolyte or the horror?
Summon my last Leper into The Empire; Nurgle @ 1/6 PP Remaining.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
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2/6 PP
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
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Apparently not.
Electors (no battle dice at event) remain in play
Spell effects:
The Empire: Stasis (+2 PP for others) and Shield (acolyte cannot be killed)
Bretonnia: Plague Aura (corruption adds to domination)
Estalia: Plague Touch (-1 defense for others)
Nurgle is active. Do you think he realizes it?
Summon a Plaguebearer to The Border Princes; Nurgle @ 0/6 PP Remaining.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
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1/6 PP
I suppose it's not, so an Acolyte to the Empire. 1/6
Play Dark Influence in Estalia, moving the noble to Border Princes.
A guaranteed dial at last? We shall see...
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
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Also, about that "guaranteed" DIAL token... someone has a battle die in each of the applicable regions for you.
Round 2, Battle phase
Troll Country: 1 die
Kislev: Oddly, no targets
The Empire: Electors
Bretonnia: Peace
Estalia: No targets!
The Border Princes: 1 die
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
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Board after battle:
Domination step:
Troll Country: +2 VP
Bretonnia: +3 VP
The Border Princes: +2 VP
Corruption step:
Troll Country: +1, +2 DIAL
Kislev: +2 DIAL
The Empire: +1, +2 DIAL, +2 DIAL
Bretonnia: +2, +4 DIAL, +1, +1
The Border Princes: +2 DIAL
Check for ruination:
Bretonnia is the first region ruined (3 + 8 + 1 + 1); each god scores 3 VP for contributing to its ruination this step
Updated VP:
Khorne: 9 + 3 = 12
Nurgle: 8 + 6 = 14
Tzeentch: 0 + 3 = 3
Slaanesh: 0 + 7 = 7
Board at the start of the end phase:
1. Remove Chaos Cards from the Board - Shields fade
2. Hero Tokens are resolved - none
3. Resolve Old World cards - no effects
4. Score Ruined Regions -
Bretonnia: +8 VP, +4 VP
5. Advance Threat Dials - There is a tie for most tokens; each god ticks once.
Khorne:
14 - Draw 2 Cards
Nurgle:
10 - Remove 1 Corruption
Tzeentch:
9 - Upgrade
Slaanesh:
8 - Score 3 VP
Updated VP:
Khorne: 12 + 4 = 16
Nurgle: 14 + 8 = 22
Tzeentch: 3
Slaanesh: 7 + 3 = 10
6. Check for Game end - The game does not end
Things that need to happen:
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
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Dark Elf Corsairs
Remove all Event tokens from the board and remove any Old World card bearing the Twin-tailed comet from the Old World track.
Then, place one Event token in each of Estalia, Bretonnia, and Norsca.
At the end of the battle phase, each player must remove one of his figures from each region where there is an Event token, if able.
The electors disperse as Dark Elf ships sweep in from across the sea into Norsca and Estalia.
No decisions to be made, bringing us to:
Round 3, Draw phase
Tzeentch has declared no discard
Hands after draw:
Khorne: draw 2; 6 cards in hand; 13 left in deck
Nurgle: draw 2; 5 cards in hand; 15 left in deck
Tzeentch: draw 3; 5 cards in hand; 14 left in deck
Slaanesh: draw 2; 6 cards in hand; 15 left in deck
Once Khorne has drawn, he may begin the summoning phase.
I would have preferred another Plunged into Chaos, obviously
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
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Khorne @ 5/7 PP
Rain of Pus - 1 - The defense value of each of your figures in this region is increased by one.
Nurgle @ 5/6 PP Remaining.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
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Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.