The goal of the setup is supposedly to have good games to cast all day, instead of being forced to cast all of the pros vs amateurs matches that were the result of the system in the previous SC2 MLGs.
I was up late last night watching SC2 and studying but had to go to bed and get up early for test, so I was like "oh cool I'll get to see more of them" and put my heads phones on. Tyler soothingly whispered to me of zealots and gas timings, and an hour later I woke up head on desk and he was still going
well those are different units so I would consider them separate
or else we're just talking army vs army
but yeah flying is pretty cool
I was referring to the fact that to get DT's you need a specific 250gas structure, which is behind an additional tech structure, while T will pretty reliably have Starports for the Medevacs at least.
So anyone know of why VH Capture doesn't pick up game sounds and how that can be remedied? Windows XP 64 bit. I use my webcam mic to pick up the audio.
Showmatch between OpticZero and Destiny right meow.
Destiny up 1-0 and G1 was fantastic.
Optic opens forge first FE on some supposed MLG map, triple Starget mass Phoenix lifting the goddam world, into 7gate +1 zealots with void ray / phoenix. It was huge pressure the whole game once the Phoenixes came out, lifting hydras and everything that could shoot up. Slowly hydras won out with some nice Fungal support and a couple roaches, was a great comeback to watch.
Of course, all you have to do is a sneaky drop on my territory, take out a single structure, then bam.
I can't make that unit. Anywhere.
This is true for Terran and Protoss as well. If you snipe a toss's cyber core and robo facility, I hear Blizzard mails you a trollface mousepad
EDIT Although the greatest snipe is the hive-snipe, let's be fair
hatch/lair/hive snipes are the worst
And while terran and protoss do have similar tech building issues, zerg do have it the worst as there is less buildings to sim-city with in a zerg base, so sniping one building is a lot eaiser to pull off when you don't have to navigate around the depots/pylons/production buildings.
Of course if you get a foothold in a t/p base and start hitting their addons/pylons it hurts a lot too! Apples and oranges really.
backwater gulch is stupidly small, oh i won a battle outside your base, which just happens to be outside my base too, yep gg
I feel like it's either stupid small, or ENORMOUS if you get cross-positions.
I feel like I have to six gate in those positions every time, lest I run the risk of mutalisks running around forever.
Edit: Typhon is even worse.
I feel like double stargate play is going to become the norm on these giant maps.
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
edited March 2011
This is one of two types of losses for me. In this example, I literally commit suicide. I'm the only one who lost this game for myself and it's horribly disappointing. I could really use the critique, as I seem to have no idea when the right time to attack really is.
My first attempt at a 3-gate obs. I'm pretty happy with the build, it fits my style. I still have to work on my unit production, macro, etc. But hopefully that will come by sticking to one opening.
Of course, all you have to do is a sneaky drop on my territory, take out a single structure, then bam.
I can't make that unit. Anywhere.
This is true for Terran and Protoss as well. If you snipe a toss's cyber core and robo facility, I hear Blizzard mails you a trollface mousepad
EDIT Although the greatest snipe is the hive-snipe, let's be fair
hatch/lair/hive snipes are the worst
And while terran and protoss do have similar tech building issues, zerg do have it the worst as there is less buildings to sim-city with in a zerg base, so sniping one building is a lot eaiser to pull off when you don't have to navigate around the depots/pylons/production buildings.
Of course if you get a foothold in a t/p base and start hitting their addons/pylons it hurts a lot too! Apples and oranges really.
But yeah, fuck hive snipes give hives more HP
Or make hives able to attack like planetary fortresses. They have all those spikeys don't they? Make it equivalent to like... 5 spine crawlers
Oh damn I was about to say that Hives should attack too.
Like full of Zerg-Bees!
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MaratastikJust call me Mara, please!Registered Userregular
edited March 2011
So, I've been playing around with a new build for TvP...and it has been very successful thus far. Open 1/1/1, make one banshee followed by a raven then more banshees. During this add an armory and start making thors, while adding more barracks as minerals allow (total of 3 barracks). Cut SCVs at saturation. Push around the 10:00 mark with 30+ marines (no ups), 3 thors, 4 banshees and a raven. The raven should have enough energy for 2 PDD's by the time you reach the protoss' base.
As far as I can tell, the protoss dies if he FE's (1 gate/ 3 gate/ 1 gate robo), which is pretty much the goto plan in PvT. Even played a guy (twice in a row) who opened 1 gate robo, and got a ton of immortals. And he got rolled both times. I think the only thing protoss can do is 1 base colossus...but who opens 1 base colossus?
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you can't consider the unit separate from things like warp in and merge
its sucking away all my time
of course people are going to argue the other races stuff is better
I was up late last night watching SC2 and studying but had to go to bed and get up early for test, so I was like "oh cool I'll get to see more of them" and put my heads phones on. Tyler soothingly whispered to me of zealots and gas timings, and an hour later I woke up head on desk and he was still going
Nor Banshees separate from things like vikings, medevacs, ravens, or the motherfucking sky.
or else we're just talking army vs army
but yeah flying is pretty cool
http://www.justin.tv/bossfight
Quality is ok, but every 10 seconds or so you drop to like 2 fps. Which is really distracting.
I was referring to the fact that to get DT's you need a specific 250gas structure, which is behind an additional tech structure, while T will pretty reliably have Starports for the Medevacs at least.
Of course, all you have to do is a sneaky drop on my territory, take out a single structure, then bam.
I can't make that unit. Anywhere.
I'll try to get rid of that somehow.
Looks pretty good except some odd artifacting, which I'm not sure what you can do about.
fake edit: wait it went away when I alt tabbed between these two tabs.
Showmatch between OpticZero and Destiny right meow.
Destiny up 1-0 and G1 was fantastic.
Optic opens forge first FE on some supposed MLG map, triple Starget mass Phoenix lifting the goddam world, into 7gate +1 zealots with void ray / phoenix. It was huge pressure the whole game once the Phoenixes came out, lifting hydras and everything that could shoot up. Slowly hydras won out with some nice Fungal support and a couple roaches, was a great comeback to watch.
Same with protoss for stalkers, sentries, high templar, dark templar, collosi, carriers and motherships!
Edit: And terran for thors, battlecruisers and ghosts.
This is true for Terran and Protoss as well. If you snipe a toss's cyber core and robo facility, I hear Blizzard mails you a trollface mousepad
EDIT Although the greatest snipe is the hive-snipe, let's be fair
Thank you thank you.
I think lowering my target bitrate helped with both issues; fingers crossed.
e: Welp, vertical bars back. Oh well.
e2: Quite odd. It seems to be a problem with SC2's window. The bars don't exist for, say, streaming myself making this post.
hatch/lair/hive snipes are the worst
And while terran and protoss do have similar tech building issues, zerg do have it the worst as there is less buildings to sim-city with in a zerg base, so sniping one building is a lot eaiser to pull off when you don't have to navigate around the depots/pylons/production buildings.
Of course if you get a foothold in a t/p base and start hitting their addons/pylons it hurts a lot too! Apples and oranges really.
But yeah, fuck hive snipes give hives more HP
So much more exciting than a silly, boring map like Shakuras!
I feel like it's either stupid small, or ENORMOUS if you get cross-positions.
I feel like I have to six gate in those positions every time, lest I run the risk of mutalisks running around forever.
Edit: Typhon is even worse.
I feel like double stargate play is going to become the norm on these giant maps.
My first attempt at a 3-gate obs. I'm pretty happy with the build, it fits my style. I still have to work on my unit production, macro, etc. But hopefully that will come by sticking to one opening.
Or make hives able to attack like planetary fortresses. They have all those spikeys don't they? Make it equivalent to like... 5 spine crawlers
Flamma inferno
Igne cutis
Like full of Zerg-Bees!
As far as I can tell, the protoss dies if he FE's (1 gate/ 3 gate/ 1 gate robo), which is pretty much the goto plan in PvT. Even played a guy (twice in a row) who opened 1 gate robo, and got a ton of immortals. And he got rolled both times. I think the only thing protoss can do is 1 base colossus...but who opens 1 base colossus?
Except they are super queens that have the AA dps of a phoenix and the ground DPS of a marine (but with a short range aoe).
Or, better still, Hives spawn banelings and SCOURGE when attacked.
If only like, Zerglings could also shoot air and overlords could heal, too.
;P
Our first game is now available for free on Google Play: Frontier: Isle of the Seven Gods
So then we'd be like terran?
Hey, that means we could stand a chance!
I did once counter and beat a cannon rush with a proxy hatch....
That would be a sweet upgrade. Mini scourges or something.
I've seen Catz proxy hatch where the cybercore normally goes.
So they're forced to hold position next to his hatch to finish the wall off while he builds speedlings in their base and harasses.
And when the proxy hatch dies from zealot auto-attacks it busts open the wall for the speedlings from his main hatch, and usually he wins right there.
Catz.
Catz also tries to hide hatches in people's mains
He really has his own style
PSN: Robo_Wizard1
http://steelseries.com/10?code=4dygfGJC
Full disclosure: following this link gives me moar chances to win too. It's like Amway. Feed me.
That's pretty neat.
The game I was watching Destiny built a hatch in his opponents main on scrap station. And it worked.
Says the race that 2-0'd the best player in the world who happens to be terran :P