The priority atoms come in starts in the lower right and works its way up and then through each column
I'm rather sure it's always the order they left the previous reactor and the sequence sitting in the pipe.
So if you flush them out one at a time you can manage the order easily, which I've done, but I have no clue how it works if you're simultaneously dropping three hydrogen off by debonding or dropping more than one atom for simultaneous flushing.
Some posts I've read online said it was the reverse order of arrival, and others it's by position, left to right, top down or somesuch.
The priority atoms come in starts in the lower right and works its way up and then through each column
I'm rather sure it's always the order they left the previous reactor and the sequence sitting in the pipe.
So if you flush them out one at a time you can manage the order easily, which I've done, but I have no clue how it works if you're simultaneously dropping three hydrogen off by debonding or dropping more than one atom for simultaneous flushing.
Yeah, I tried working with sending multiple through at the same time and it just seems too haphazard and unreliable. I got far better results by manually outputting each one in turn in a defined order so I could be sure of what would be where at any given time. No doubt the real optimizers out there sent them all through at once and magically make sure they are all picked up in correct sequence, but I like my throughput to be clearly defined.
The priority atoms come in starts in the lower right and works its way up and then through each column
I'm rather sure it's always the order they left the previous reactor and the sequence sitting in the pipe.
So if you flush them out one at a time you can manage the order easily, which I've done, but I have no clue how it works if you're simultaneously dropping three hydrogen off by debonding or dropping more than one atom for simultaneous flushing.
Yeah, I tried working with sending multiple through at the same time and it just seems too haphazard and unreliable. I got far better results by manually outputting each one in turn in a defined order so I could be sure of what would be where at any given time. No doubt the real optimizers out there sent them all through at once and magically make sure they are all picked up in correct sequence, but I like my throughput to be clearly defined.
Designing a cycle for Nothing Works to consistently take care of three hydrogens spawning in different locations, binding them into H2 at a constant rate, was one of my proudest moments.
I still need to cut one or two somewhere but I also need to eat and do laundry. HMMM.
Secondary considerations. There is chemistry to be done!
Seriously, this game is absorbing all my free time to a frightening extent. I would have forgotten to eat altogether last night if my partner hadn't started cooking dinner at 9pm. I hadn't even noticed it was late, I was too busy planning reactors. It was like "Oh thats right, I still need to eat." This doesn't bode well.
Also, am I the only one who felt real fear when the fusion operator showed up? I immediately saw how much more complex this was going to make everything.
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
edited March 2011
And two more operations are on the way, Fission Lasers and Quantum Tunnels.
Fission Lasers seem pretty obvious, but what will Quantum Tunnels do in the game? Let some atoms pass through others when in certain grid squares, or something?
edit: nevermind, just looked it up:
"The QUANTUM TUNNEL consists of two 1×1 components that can be relocated and, when activated, will de-bond and swap the two atoms located on each end."
Fission Lasers seem pretty obvious, but what will Quantum Tunnels do in the game? Let some atoms pass through others when in certain grid squares, or something?
edit: nevermind, just looked it up:
"The QUANTUM TUNNEL consists of two 1×1 components that can be relocated and, when activated, will de-bond and swap the two atoms located on each end."
I feel... fear.
Wow that sounds... awesome but frightening. I shudder to think of the puzzles that will result.
Fission Lasers seem pretty obvious, but what will Quantum Tunnels do in the game? Let some atoms pass through others when in certain grid squares, or something?
edit: nevermind, just looked it up:
"The QUANTUM TUNNEL consists of two 1×1 components that can be relocated and, when activated, will de-bond and swap the two atoms located on each end."
I feel... fear.
Wow that sounds... awesome but frightening. I shudder to think of the puzzles that will result.
Well, we'll all get the chance to inflict our most devious machinations on each other soon.
Do we know if there will be more official levels? Via DLC or expansions or free updates?
Arriving in the form of a free, not-yet-dated update for SpaceChem, ResearchNet will allow you to create your own research assignments, share them with friends, and submit them to the Journal of Reaction Engineering, an in-game “publication” featuring the best assignments made by both SpaceChem engineers (you guys) and Zachtronics Industries designers (me).
Welp, this game is fantastic and I fear I will have to buy it. I spent way too much time trying to streamline my tutorial designs before moving onto Every Day is the First Day. Mainly because it intimidated me, until mad inspiration struck, so since everyone else is sharing their version of the first "real" puzzles..
Looking at some of yours, I need to keep in mind you don't have to have the bond command on top of the bonders, I mean, I KNEW that, but I didn't really utilize it. I have it in my head the molecule must be grabbed by a Waldo as often as possible. I don't want to let it just sit around. A habit I'll have to break myself of.
[edit] I also need to remember I can move the start points!
Aw, here I was gonna post all proud of how elegant mine was and yours is even cleaner. Bah! (Same basic idea though I guess. :^:)
You guys seemed to have trouble with the nitrogen backing up, but for me the hydrogen was what gave me trouble..
My problem was always separating the C-H from the rest of the H's fast enough to keep up with the nitrogen input. After a lot of tweaking I managed to get the under 1000 cycles achievement for this, but my nitrogen is still backing up :-/ Not sure how I can improve it beyond here, so I think I'll just be happy with the achievement.
Also proud of this one. They try to trick you into using the sensor to deal with the two cases seperately, which I did at first, but then I started optimizing it and realized that you can just pretend it's the double every time and it'll work out. http://www.youtube.com/watch?v=9CsTVPueMUc
Gosh it's addicting that you can just upload and share your solution with everyone. I have to hold myself back from clicking upload on every single one..
So I'm playing the demo, right. Suddenly I realize why my inputs seemed to be showing up in random squares. My poor, poor brain doesn't stand a chance.
If the inputs are coming from another reactor you made they will show up where you dropped them. So if you have the red and the blue waldos dropping the same element but on different squares they will show up in different squares on the next reactor.
Wow. This seems worthy of the handy tips spoiler in the OP.
So I'm playing the demo, right. Suddenly I realize why my inputs seemed to be showing up in random squares. My poor, poor brain doesn't stand a chance.
If the inputs are coming from another reactor you made they will show up where you dropped them. So if you have the red and the blue waldos dropping the same element but on different squares they will show up in different squares on the next reactor.
Wow. This seems worthy of the handy tips spoiler in the OP.
Added. Also added a link to the announcement about player-created content and what not. Not sure why I didn't do that earlier.
So I'm playing the demo, right. Suddenly I realize why my inputs seemed to be showing up in random squares. My poor, poor brain doesn't stand a chance.
If the inputs are coming from another reactor you made they will show up where you dropped them. So if you have the red and the blue waldos dropping the same element but on different squares they will show up in different squares on the next reactor.
Wow. This seems worthy of the handy tips spoiler in the OP.
Added. Also added a link to the announcement about player-created content and what not. Not sure why I didn't do that earlier.
You guys were too busy feeling all smart and stuff. :P
I saw this post and went and downloaded it forthwith. After about 14 hours into it, just getting into the good stuff, I would describe this game as
Guitar Hero : Playing Guitar :: Spacechem : Chemical Engineering
There is a certain poetry to the atoms moving through the script. Like a ballet of molecules dancing against the winds of entropy. Valence bands fluttering. It would be pretty awesome if someone would make some sort of procedural music plugin.
I saw this post and went and downloaded it forthwith. After about 14 hours into it, just getting into the good stuff, I would describe this game as
Guitar Hero : Playing Guitar :: Spacechem : Chemical Engineering
There is a certain poetry to the atoms moving through the script. Like a ballet of molecules dancing against the winds of entropy. Valence bands fluttering. It would be pretty awesome if someone would make some sort of procedural music plugin.
Does this mean that people who see us playing SpaceChem will say we're wasting our time and we're better off going to learn real chemistry?
You guys seemed to have trouble with the nitrogen backing up, but for me the hydrogen was what gave me trouble..
My problem was always separating the C-H from the rest of the H's fast enough to keep up with the nitrogen input. After a lot of tweaking I managed to get the under 1000 cycles achievement for this, but my nitrogen is still backing up :-/ Not sure how I can improve it beyond here, so I think I'll just be happy with the achievement.
Hmm. Perhaps if you moved the bonder and debonding a little down so that the bottom H is already out of your way. I did that whole section the opposite way -- moving the C-H out of the way -- but of course had to deal with multiple H locations on the next reactor.
I saw this post and went and downloaded it forthwith. After about 14 hours into it, just getting into the good stuff, I would describe this game as
Guitar Hero : Playing Guitar :: Spacechem : Chemical Engineering
There is a certain poetry to the atoms moving through the script. Like a ballet of molecules dancing against the winds of entropy. Valence bands fluttering. It would be pretty awesome if someone would make some sort of procedural music plugin.
Does this mean that people who see us playing SpaceChem will say we're wasting our time and we're better off going to learn real chemistry?
Only until Mad Catz develops some monstrosity of a chemistry set to fill our homes with, with modular waldo tracks of course.
For use in Scientist Level 2 mode of SpaceChem 2! Pre-order at GameStop for the exclusive Pause instruction!
Posts
I'm rather sure it's always the order they left the previous reactor and the sequence sitting in the pipe.
So if you flush them out one at a time you can manage the order easily, which I've done, but I have no clue how it works if you're simultaneously dropping three hydrogen off by debonding or dropping more than one atom for simultaneous flushing.
Some posts I've read online said it was the reverse order of arrival, and others it's by position, left to right, top down or somesuch.
963
852
741
Yeah, I tried working with sending multiple through at the same time and it just seems too haphazard and unreliable. I got far better results by manually outputting each one in turn in a defined order so I could be sure of what would be where at any given time. No doubt the real optimizers out there sent them all through at once and magically make sure they are all picked up in correct sequence, but I like my throughput to be clearly defined.
Designing a cycle for Nothing Works to consistently take care of three hydrogens spawning in different locations, binding them into H2 at a constant rate, was one of my proudest moments.
And then I immediately set about using some lame mechanics to try and get a low symbol count.
Spamming Bond+ Erryday
I still need to cut one or two somewhere but I also need to eat and do laundry. HMMM.
Oh my god, bear is driving!
Secondary considerations. There is chemistry to be done!
Seriously, this game is absorbing all my free time to a frightening extent. I would have forgotten to eat altogether last night if my partner hadn't started cooking dinner at 9pm. I hadn't even noticed it was late, I was too busy planning reactors. It was like "Oh thats right, I still need to eat." This doesn't bode well.
Making things even more pear shaped.
edit: nevermind, just looked it up:
"The QUANTUM TUNNEL consists of two 1×1 components that can be relocated and, when activated, will de-bond and swap the two atoms located on each end."
I feel... fear.
Wow that sounds... awesome but frightening. I shudder to think of the puzzles that will result.
Well, we'll all get the chance to inflict our most devious machinations on each other soon.
Emphasis mine. Cannot fucking wait.
Slimmed down Random Oxides
Eating now. It's only 8:30, that's not too bad.
Oh my god, bear is driving!
(Please do not gift. My game bank is already full.)
Pretty easy when I figured out exactly what they wanted me to do.
Aw, here I was gonna post all proud of how elegant mine was and yours is even cleaner. Bah! (Same basic idea though I guess. :^:)
Mine:
http://www.youtube.com/watch?v=cMbU_M0Pmzk
Well, considering it's by the same guy... :P
Maybe have the red move the right side into position instead of just waiting? It looks like you have room there.
You guys seemed to have trouble with the nitrogen backing up, but for me the hydrogen was what gave me trouble..
Also..
http://www.youtube.com/watch?v=9bj93UyM9XU
I'm really proud of coming in so low on the cycle count on this one.
My problem was always separating the C-H from the rest of the H's fast enough to keep up with the nitrogen input. After a lot of tweaking I managed to get the under 1000 cycles achievement for this, but my nitrogen is still backing up :-/ Not sure how I can improve it beyond here, so I think I'll just be happy with the achievement.
http://www.youtube.com/watch?v=Xamq1JSzfVE
http://www.youtube.com/watch?v=9CsTVPueMUc
Gosh it's addicting that you can just upload and share your solution with everyone. I have to hold myself back from clicking upload on every single one..
Wow. This seems worthy of the handy tips spoiler in the OP.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Added. Also added a link to the announcement about player-created content and what not. Not sure why I didn't do that earlier.
Pretty sure my wife hates you though.
You guys were too busy feeling all smart and stuff. :P
Guitar Hero : Playing Guitar :: Spacechem : Chemical Engineering
There is a certain poetry to the atoms moving through the script. Like a ballet of molecules dancing against the winds of entropy. Valence bands fluttering. It would be pretty awesome if someone would make some sort of procedural music plugin.
Does this mean that people who see us playing SpaceChem will say we're wasting our time and we're better off going to learn real chemistry?
Hmm. Perhaps if you moved the bonder and debonding a little down so that the bottom H is already out of your way. I did that whole section the opposite way -- moving the C-H out of the way -- but of course had to deal with multiple H locations on the next reactor.
Only until Mad Catz develops some monstrosity of a chemistry set to fill our homes with, with modular waldo tracks of course.
For use in Scientist Level 2 mode of SpaceChem 2! Pre-order at GameStop for the exclusive Pause instruction!
Edit: Grammar clusterfuck.