I had a massive brain fart on one of the first maps with the fusion operator - basically confused atomic number and atomic mass on one element so ended up doing it in a really ass backwards way.
Bought this now that finals are over... wow, how did this fly under my rader. This game is very good, and very challenging, very little hand holding (i approve of this). I see many future hours sucked away by this game.
Tar on
AC:WW 2191.0414.2547 Tar in Red Hill PM me if you add me!
TETRIS DS 760.559 466.343
clubhouse 270.663 522.426
I'm stuck on the Kraken level now :P I understand in a general sense how to do this, but making plutonium is annoying - stupid large prime number divisors.
I'm stuck on the Kraken level now :P I understand in a general sense how to do this, but making plutonium is annoying - stupid large prime number divisors.
I did this level in a pretty terrible way using all four manual switches. The first switch controlled whether the water input was sent to my sensible h2o2 factories or The Plutonium Abacus. Once inside The Plutonium Abacus, water was cracked into H / O and a single O was moved into position on the fusion pad. Switch B added an oxygen. Switch C added a hydrogen. Switch D took the fusion output and sent it to the rocket...and heaven help you if it wasn't plutonium yet.
That's the only level I've played entirely in the slowest speed. I had to dance across all four switches to keep any pipes from backing up but also ensure plutonium was made as fast as possible. I think my best score was around 2200 cycles.
The Plutonium Abacus is also a pretty good band name.
I'm stuck on the Kraken level now :P I understand in a general sense how to do this, but making plutonium is annoying - stupid large prime number divisors.
I did this level in a pretty terrible way using all four manual switches. The first switch controlled whether the water input was sent to my sensible h2o2 factories or The Plutonium Abacus. Once inside The Plutonium Abacus, water was cracked into H / O and a single O was moved into position on the fusion pad. Switch B added an oxygen. Switch C added a hydrogen. Switch D took the fusion output and sent it to the rocket...and heaven help you if it wasn't plutonium yet.
That's the only level I've played entirely in the slowest speed. I had to dance across all four switches to keep any pipes from backing up but also ensure plutonium was made as fast as possible. I think my best score was around 2200 cycles.
The Plutonium Abacus is also a pretty good band name.
hahahaha - wow I completely forgot about the manual switches.
I'm stuck on the Kraken level now :P I understand in a general sense how to do this, but making plutonium is annoying - stupid large prime number divisors.
I did this level in a pretty terrible way using all four manual switches. The first switch controlled whether the water input was sent to my sensible h2o2 factories or The Plutonium Abacus. Once inside The Plutonium Abacus, water was cracked into H / O and a single O was moved into position on the fusion pad. Switch B added an oxygen. Switch C added a hydrogen. Switch D took the fusion output and sent it to the rocket...and heaven help you if it wasn't plutonium yet.
That's the only level I've played entirely in the slowest speed. I had to dance across all four switches to keep any pipes from backing up but also ensure plutonium was made as fast as possible. I think my best score was around 2200 cycles.
The Plutonium Abacus is also a pretty good band name.
hahahaha - wow I completely forgot about the manual switches.
I abused the shit out of them for the one where you're defending against a floating pyramid.
I'm stuck on the Kraken level now :P I understand in a general sense how to do this, but making plutonium is annoying - stupid large prime number divisors.
I did this level in a pretty terrible way using all four manual switches. The first switch controlled whether the water input was sent to my sensible h2o2 factories or The Plutonium Abacus. Once inside The Plutonium Abacus, water was cracked into H / O and a single O was moved into position on the fusion pad. Switch B added an oxygen. Switch C added a hydrogen. Switch D took the fusion output and sent it to the rocket...and heaven help you if it wasn't plutonium yet.
That's the only level I've played entirely in the slowest speed. I had to dance across all four switches to keep any pipes from backing up but also ensure plutonium was made as fast as possible. I think my best score was around 2200 cycles.
The Plutonium Abacus is also a pretty good band name.
hahahaha - wow I completely forgot about the manual switches.
I abused the shit out of them for the one where you're defending against a floating pyramid.
Really? I thought that one was rather easy and didn't even bother to incorporate them into my design.
Reactor one: Splits the incoming random molecule into 3 separated atoms. Oxygen is always in the same position in all 3 molecules, so it get carried to reactor 2. Then, the waldos pick up the 2 left over atoms and run them through a scanner. If they're hydrogen, they also go to reactor 2, via the same slot the oxygen was dropped at. If they're Uranium, they go straight to the shooter.
Reactor 2: Takes incoming random Oxygen and Hydrogen, runs them through a scanner, and splits them up to make the next reactor easier.
Reactor 3: Takes Oxygen from the top, Hydrogen from the bottom, and makes H2O2. Sends it to the shooter.
Raiden333 on
There was a steam sig here. It's gone now.
0
Options
OrcaAlso known as EspressosaurusWrexRegistered Userregular
edited May 2011
I found I could kill the thing faster by storing up reactants and firing when it was vulnerable. I don't remember what I was starved on, but I just remember that I was bouncing between ~60 and 75% duty cycle when I didn't use the switches.
ResearchNet is so satisfying. No matter what, you just have to be pleased when you solve a SpaceChem puzzle, whether it be rated a level-1, or a level-3. It's even better when there aren't many scores on the table and you find that your own solution is nicely on the left side of the graph. (Vol I, Issue VI: Silica {399/1/29}; Galvanization {1785/1/43}) Now if I only had the kind of mind to come up with my own puzzles to maybe see my name in the Journal of Reaction Engineering...
Oh my god, this game is fantastic. Everyone needs to get on this for 50% off on Steam.
The best part is the elation I feel every time my solution works, followed by the crushing sense of failure when it shows me the graphs of how I compare to everyone else.
So I was looking up a trailer for Spacechem this morning to show my friends in an effort to direct them to purchase it, and the first thing I saw was them moving bonders. I completely forgot that you could do that.
No wonder my solutions have been so much more complicated than necessary.
So I was looking up a trailer for Spacechem this morning to show my friends in an effort to direct them to purchase it, and the first thing I saw was them moving bonders. I completely forgot that you could do that.
No wonder my solutions have been so much more complicated than necessary.
The fact that solutions are even possible without moving bonders is the greatest testament to SpaceChem's design. I can't even conceive of doing a puzzle with the bonders all clumped in the middle like that.
My partner just started playing this yesterday, I'm having fun watching him try to work out what is going on. He was so upset when he realized he was going to have to cross over his lines to get things working, he was so fixated on neat solutions. I'm now frantically going through all the early levels again and optimizing my times so he doesn't bet me on the high score board when he reaches them.
Stopped my extended break from this and made some more progress. I think the solution to my latest level (Unknown Sender) is pretty ingenious and elegant if I do say so myself.
Dangit Zedar, your scores have driven me to optimization. Normally, I try to come up with solutions that are a balance between cycles used and symbols used. Now I have to tune my solutions to be either low cycles or low symbols to beat some of your scores... Multiple Outputs, for instance, I have three scores in my files: [177/1/11], [83/1/17], [77/1/24]. On the other hand, striving to improve myself hasn't been so bad: I am quite proud of my Gas Works Park [828/4/73] solution.
Haha, I only got those scores because my partner also plays and has me beaten on pretty much every level. Seeing someone with a better score is a great motivator.
Zedar on
0
Options
mrt144King of the NumbernamesRegistered Userregular
edited May 2011
This game is fucking awesome. SO much time spent so far, so much fun.
If anyone out there needed incentive to go back to SpaceChem, there's a one-world, seven-stage DLC pre-release as a prize during the Steam Summer Sale. Three tickets shouldn't be too difficult to pick up, and even if you can't, it should only be a couple bucks after the Sale is over.
If anyone out there needed incentive to go back to SpaceChem, there's a one-world, seven-stage DLC pre-release as a prize during the Steam Summer Sale. Three tickets shouldn't be too difficult to pick up, and even if you can't, it should only be a couple bucks after the Sale is over.
You can get 3 tickets literally without buying a single thing.
1. Join the official group
2. Link your steam account to a facebook account.
3. Take and post a screenshot.
If anyone out there needed incentive to go back to SpaceChem, there's a one-world, seven-stage DLC pre-release as a prize during the Steam Summer Sale. Three tickets shouldn't be too difficult to pick up, and even if you can't, it should only be a couple bucks after the Sale is over.
You can get 3 tickets literally without buying a single thing.
1. Join the official group
2. Link your steam account to a facebook account.
3. Take and post a screenshot.
For the Facebook haters out there, there are other options that dont cost money, such as Download and watch a video through Steam, or play a demo, recommend a game, or comment on a friends profile.
Man just got this form HiB,but to my shame all the data from the demo I played is still there and turns out everyone in my friendslist did more efficient solutions for everything! I hate this, I thought I', awesome just for solving this at all...
PSN | Steam
___
NNID: carmofin
3DS: 2852 6971 9745
Throw me a PM if you add me
So... this game is tough. I'm honestly afraid to even start working on 3-2 because Im intimidated. I think it would help if I just let go trying to have decent symbol usage and cycle counts.
By the way, is it just me or is the criteria for a molecule being in the Out Box enough to actually go Out kinda.. wonky?
EDIT: 3-2 done, though my cycle count is insane... 3-3 however.... what the... I dont even...
So... this game is tough. I'm honestly afraid to even start working on 3-2 because Im intimidated. I think it would help if I just let go trying to have decent symbol usage and cycle counts.
By the way, is it just me or is the criteria for a molecule being in the Out Box enough to actually go Out kinda.. wonky?
There are two dead columns in the middle of the reactor. The molecule has to be entirely within one of the 4x4 boxes in the top/bottom right to go out.
Wait. Now I get reactors that can onl remove or add bonds but not both? And I have to make Ethane? May the Gods have mercy on me...
Time for a Borderlands break.
EDIT: Oh my god, Im an idiot
I dotn have to break everything down into individual carbons and hydrogens... its so much simpler than that!
APODionysus on
0
Options
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
I think the boss of 4 is going to be the end of me.
I almost, ALMOST had it...
My first reactor breaks the water and dirty water down into HO/U and O/H. The O/H goes to a second reactor that makes HO as well. The third reactor takes the OH and HO/U input and makes the final chemicals for the reaction, and then the fourth reactor acts as gatekeeper.
The problem is that my third reactor is ungoldy complex and occasionally spits out an HO instead of H2O2. I created a crude holding place for that in my fourth reactor, but it doesn't matter - the reaction catches a snag somewhere along the line and blows up. The biggest problem is that the O/H reactor is just there to catch excess, so to keep the reaction moving fast I had it set up so that the third reactor could make Hydrogen Peroxide using only 1 input, then when the second input did eventually make stuff the chain could pick it up and use it instead. The part where it broke wasn't even that interaction, it was just that every now and then the trigger would misfire.
I've been working on this for 5 hours, and some of it was completely nullified by my originally having a 3/1 split for molecules in the first reactor, which made it IMPOSSIBLE to properly split up things. Now I'm pretty much dejected and I need to figure out an alternative.
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
Yay! Got it.. through damned luck. I changed the reactor that was giving me troubles to a slower, synced reactor that was a ton less efficient. But it got the job done - after I put in a divert for a single anomaly in the pattern, and then got damned lucky that my first plant got backed up in such a way as to not cause a failure. But it's done! Moving on, then...
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Picked this up thanks to that Indie Bundle thing.
Ho. Lee. Sheee. It. This game kicks so much ass. It's so hard but makes you feel so smart when you get things figured out. More than once, I've spent a couple hours working out some complex system then had a bright idea, scrapped the whole system, and done something entirely different and it ends up working. One helluva game.
Posts
I'm stuck on Molecular Foundry at the moment--my current attempt ends up with too many bonds and isn't synced up right...argh.
I am a freaking nerd.
The first two are easy and the third one is either fairly hard or I'm suffering from a severe mental blockage.
I've included my solution in the spoiler, look upon it and laugh at my excessive use of SYNC.
Oh my god, bear is driving!
Oh my god, bear is driving!
I was stuck on No Thanks Necessary for like a month, and I finally had a brainstorm that helped me solve it.
No achievement, but I'm only 500 cycles short, so I could probably get it pretty easily with some minor optimization.
TETRIS DS 760.559 466.343
clubhouse 270.663 522.426
I am a freaking nerd.
I did this level in a pretty terrible way using all four manual switches. The first switch controlled whether the water input was sent to my sensible h2o2 factories or The Plutonium Abacus. Once inside The Plutonium Abacus, water was cracked into H / O and a single O was moved into position on the fusion pad. Switch B added an oxygen. Switch C added a hydrogen. Switch D took the fusion output and sent it to the rocket...and heaven help you if it wasn't plutonium yet.
That's the only level I've played entirely in the slowest speed. I had to dance across all four switches to keep any pipes from backing up but also ensure plutonium was made as fast as possible. I think my best score was around 2200 cycles.
The Plutonium Abacus is also a pretty good band name.
hahahaha - wow I completely forgot about the manual switches.
I am a freaking nerd.
I abused the shit out of them for the one where you're defending against a floating pyramid.
Really? I thought that one was rather easy and didn't even bother to incorporate them into my design.
Reactor 2: Takes incoming random Oxygen and Hydrogen, runs them through a scanner, and splits them up to make the next reactor easier.
Reactor 3: Takes Oxygen from the top, Hydrogen from the bottom, and makes H2O2. Sends it to the shooter.
I don't really care how I rate up on leaderboards on the boss levels.
e~ False alarm. It was trying to shove me to the next planet after a crash, I was trying to complete both the optional branches on the previous level.
The best part is the elation I feel every time my solution works, followed by the crushing sense of failure when it shows me the graphs of how I compare to everyone else.
Does German have a word for the frustration one feels at not being able to buy a game on Steam because you already own the game on Steam?
(Please do not gift. My game bank is already full.)
Geheinaschmeltzigflugen.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
No wonder my solutions have been so much more complicated than necessary.
The fact that solutions are even possible without moving bonders is the greatest testament to SpaceChem's design. I can't even conceive of doing a puzzle with the bonders all clumped in the middle like that.
http://www.youtube.com/watch?v=DBkNFfoZfpw
But I just had another idea that should be much more efficient. Maybe I'll come back to it at some point, but for now I'm just happy to be past it.
No Ordinary Headache
You can get 3 tickets literally without buying a single thing.
1. Join the official group
2. Link your steam account to a facebook account.
3. Take and post a screenshot.
For the Facebook haters out there, there are other options that dont cost money, such as Download and watch a video through Steam, or play a demo, recommend a game, or comment on a friends profile.
___
NNID: carmofin
3DS: 2852 6971 9745
Throw me a PM if you add me
By the way, is it just me or is the criteria for a molecule being in the Out Box enough to actually go Out kinda.. wonky?
EDIT: 3-2 done, though my cycle count is insane... 3-3 however.... what the... I dont even...
There are two dead columns in the middle of the reactor. The molecule has to be entirely within one of the 4x4 boxes in the top/bottom right to go out.
Time for a Borderlands break.
EDIT: Oh my god, Im an idiot
I almost, ALMOST had it...
The problem is that my third reactor is ungoldy complex and occasionally spits out an HO instead of H2O2. I created a crude holding place for that in my fourth reactor, but it doesn't matter - the reaction catches a snag somewhere along the line and blows up. The biggest problem is that the O/H reactor is just there to catch excess, so to keep the reaction moving fast I had it set up so that the third reactor could make Hydrogen Peroxide using only 1 input, then when the second input did eventually make stuff the chain could pick it up and use it instead. The part where it broke wasn't even that interaction, it was just that every now and then the trigger would misfire.
I've been working on this for 5 hours, and some of it was completely nullified by my originally having a 3/1 split for molecules in the first reactor, which made it IMPOSSIBLE to properly split up things. Now I'm pretty much dejected and I need to figure out an alternative.
Ho. Lee. Sheee. It. This game kicks so much ass. It's so hard but makes you feel so smart when you get things figured out. More than once, I've spent a couple hours working out some complex system then had a bright idea, scrapped the whole system, and done something entirely different and it ends up working. One helluva game.