I feel like I should be more presentable than I am.
Which is to say, some amount of presentable.
Now I'm feeling unhappy about all those posts I made saying that Chris Avellone has dreamy eyes/I wish Chris Avellone would marry me/has anyone ever seen Chris Avellone and Chris Cornell in the same room, nope, they're the same person. I'm unhappy about the first two categories of posts because if Avellone reads PA then he's probably creeped out, and I'm unhappy about the last category of posts because now that he knows that I know, he's going to have to kill me.
Knowing he reads the PA forums religiously (I've decided to interpret what he wrote that way) is a relief for me. When I posted my suggestion on the blog, I accidentally used "it's" when I should have used "its," and there's no edit function on those comments that I could find.
Now, since I know he'll read this, I can make the correction now. I assume he remembers which suggestion was mine.
Knowing he reads the PA forums religiously (I've decided to interpret what he wrote that way) is a relief for me. When I posted my suggestion on the blog, I accidentally used "it's" when I should have used "its," and there's no edit function on those comments that I could find.
Now, since I know he'll read this, I can make the correction now. I assume he remembers which suggestion was mine.
Yeah, it's the one he stopped reading and immediately deleted when he say you used "it's" wrong.
After seeing that Skyrim Game Jam vid, maybe game companies should do Kickstarters to do add in content that was cut or did not make release. Like for Fallout: NV or Alpha Protocol.
Vampire: Bloodlines,
Mask of the Betrayer (NWN2 Add-On),
KOTOR2 (though I'd wait at least till modders are done with some of their projects, specifically TSLRCM 1.8 (as there are TONS of bug fixes in the new version). M478EP and Malachor VI: An ending mod I also suggest waiting for if you only plan to play it one time.)
I'm having a hard time agreeing that Mask of the Betrayer and KOTOR 2 are as conversation-driven as Planescape, simply because Planescape is almost entirely focused on this aspect. I do agree both are extremely well-written though. I view Mask of the Betrayer as the only well-written RPG released in recent years.
Grey Paladin on
"All men dream, but not equally. Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity; but the dreamers of the day are dangerous men, for they may act their dream with open eyes to make it possible." - T.E. Lawrence
0
Options
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited February 2012
alpha protocol is extremely well written and flexible
in the sense that it is clearly well crafted
if one thinks a story that includes evil pmcs can be well written that is
surrealitycheck on
0
Options
MongerI got the ham stink.Dallas, TXRegistered Userregular
No game is as conversation-driven as Planescape. Nobody else has that amount of text.
Still, V:tM - Bloodlines and KOTOR 2 are two of my favorite games, and I'd suggest anyone and everyone play them. I can't vouch for Mask of the Betrayer, since I've played maybe an hour total of NWN2.
The Witcher 2 is the best written game I've played in a while, though. The first game as well, occasionally wonky translation notwithstanding. But man. The Witcher 2 is pretty good.
Man, I totally blanked out there. Alpha Protocol and The Witcher 2 are pretty damn good as well, though I am going on hearsay on the former as I have never played it.
@Monger: The difference between the main NWN campaign and Mask of the Betrayer is like night and day.
Come to think of it, Deus Ex : Human Revolution deserves a mention too.
Grey Paladin on
"All men dream, but not equally. Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity; but the dreamers of the day are dangerous men, for they may act their dream with open eyes to make it possible." - T.E. Lawrence
0
Options
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
you should if you enjoyed planescape
the whole structure of AP twists and contorts around your choices in quite an ingenious way
No game is as conversation-driven as Planescape. Nobody else has that amount of text.
Still, V:tM - Bloodlines and KOTOR 2 are two of my favorite games, and I'd suggest anyone and everyone play them. I can't vouch for Mask of the Betrayer, since I've played maybe an hour total of NWN2.
The Witcher 2 is the best written game I've played in a while, though. The first game as well, occasionally wonky translation notwithstanding. But man. The Witcher 2 is pretty good.
I actually liked the translation errors. The occasional grammatical error and broken English added a ton of character. Like, it really sold the idea that it wasn't just a quasi-medieval England analog, but another world. Like another country.
@Grey Paladin: Agreed with Surreality Check. If you like Planescape for the story and conversations, you owe it to yourself to give AP a try next time it comes up on sale.
0
Options
MongerI got the ham stink.Dallas, TXRegistered Userregular
The part where Alpha Protocol's story quietly, but radically, shapes itself to the experience you want to have is pretty incredible, and unlike anything else out there. The rest of it isn't quite as incredible. Granted, I haven't played it since release, when it was busted as fuck. I hear that there were patches.
@Monger: The difference between the main NWN campaign and Mask of the Betrayer is like night and day.
I should probably just suck it up and accept the fact that I'm not going to play the main quest so I can see why everyone makes such a big deal out of the expansions. Past that, it's just... I mean... that interface. In the year two-thousand-and-eleven, that was a cold bucket of water in the face. Mostly because I didn't think "Oh right, this is built off of a D&D game primarily built for multiplayer" before booting it up. Foolish, I know.
Come to think of it, Deus Ex : Human Revolution deserves a mention too.
The writing in Human Revolution was hit and miss in places. On the good end, you had Ghost in the Shell, basically, and the majority of the game fell into this. On the good bad end, you had a whole lot more French-Canadians than one would probably expect to find in Detroit. Plus almost everything about the random citizenry of Hengsha. On the bad bad end, you had ending buttons and Trash Lady.
I feel like I should be more presentable than I am.
Which is to say, some amount of presentable.
Now I'm feeling unhappy about all those posts I made saying that Chris Avellone has dreamy eyes/I wish Chris Avellone would marry me/has anyone ever seen Chris Avellone and Chris Cornell in the same room, nope, they're the same person. I'm unhappy about the first two categories of posts because if Avellone reads PA then he's probably creeped out, and I'm unhappy about the last category of posts because now that he knows that I know, he's going to have to kill me.
They're definitely the same person though.
They're not similar at all
aside from the eyes
and general "caucasian male with short-ish hair" sense.
They're both awesome though, and I'd love to be friends with any of them
Out of curiosity, are there any games as competently-written and conversation driven as Planescape? I could do with playing something comparable.
DX: Human Revolution is not a conversation driven game, but Adam has a few conversations where he can go detective and get the information he needs. This is experience changes a little if you get the CASIE augmentation which can make things easy for you.
I actually liked the translation errors. The occasional grammatical error and broken English added a ton of character. Like, it really sold the idea that it wasn't just a quasi-medieval England analog, but another world. Like another country.
"All men dream, but not equally. Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity; but the dreamers of the day are dangerous men, for they may act their dream with open eyes to make it possible." - T.E. Lawrence
DX: Human Revolution is not a conversation driven game, but Adam has a few conversations where he can go detective and get the information he needs.
Alpha Protocol actually ruined the conversations in DXHR for me. Or, rather, reloading a save and finding out that picking the exact same options suddenly got me a completely different reaction ruined it for me after playing AP and the awesome conversation system there.
No game is as conversation-driven as Planescape. Nobody else has that amount of text.
Yeah, that's one of the reasons I'm looking forward to this potentially being a thing. With the kind of budget they'd be looking at, they wouldn't be able to feasibly have voice acting, so they will be able to go crazy with the amount of text they cram in.
I can honestly say I'm not that impressed by sheer volume, always been a less-is-more kind of person myself. I loved Planescape, but it's easy to go overboard and forget how this stuff sounds aloud. It's one of the reasons I was lukewarm towards Ulysses from New Vegas: he felt like a well written, well thought out character that was just not supported by the world he was dropped into.
Do note I'm not saying verbosity is an inherent negative, simply that it's not always a plus. It would really depend on what Obsidian has in mind.
If Obsidian starts a kickstarter and they make more than they actually need (like Doublefine)....
Would it be possible that they invest it into providing "unoffical" patches and other stuff for their older games on their own? (At least for the PC versions)
0
Options
HonkHonk is this poster.Registered User, __BANNED USERSregular
That would be an interesting idea to add to the tiered financing system.
"If you give $30, we'll give you a copy the game when we're done with it (expected retail price: $45). If you give us $45 now, you get a copy of the game when we're done with it; additionally, we'll give you a copy of Knights of the Old Republic 2: The Sith Lords now. No, not that version. The version Chris Avellone plays at home."
The problem with that is that for a project of the scope we want they could always use more money. I don't think we will ever here them say we gave too much and they just don't know what to do with all the cash.
If Obsidian starts a kickstarter and they make more than they actually need (like Doublefine)....
Would it be possible that they invest it into providing "unoffical" patches and other stuff for their older games on their own? (At least for the PC versions)
I think they would prefer to spend their efforts in new games.
We could pitch something like Google's Summer of Code in PAX. Fans get a few $Ks to pay a few devs, let's say from Obsidian, to go and make some patches while receiving feedback from people there.
Crodwsourcing patches and mods.
XBL - ArchSilversmith
"We have years of struggle ahead, mostly within ourselves." - Made in USA
If Obsidian starts a kickstarter and they make more than they actually need (like Doublefine)....
Would it be possible that they invest it into providing "unoffical" patches and other stuff for their older games on their own? (At least for the PC versions)
I think they would prefer to spend their efforts in new games.
We could pitch something like Google's Summer of Code in PAX. Fans get a few $Ks to pay a few devs, let's say from Obsidian, to go and make some patches while receiving feedback from people there.
Crodwsourcing patches and mods.
I'm pretty sure any kind of "unofficial" product support would be legally questionable. Any and all assets created for the game would be property of the license holder, source code included, so it's not like there's a lot to work with in an unofficial capacity. Plus, most publishers seem to see extended support of a product as an admission that it was flawed in the first place, and want that fact to get as little exposure as possible. Which is dumb. Probably profitable, I guess. But unofficial support by Obsidian is, even if unsaid, a public statement that there is X problem with this game and Y publisher wouldn't address it, and that could compromise a lot of Obsidian's publisher relations and potential publisher relations.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
0
Options
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Whatever they do will be worthy of playing, but if they choose to use voice acting I would like it if they kept at least one voice actor relegated to a single, and I mean single, character in the game.
I am talking, of course, about Liam O'Brien.
He's fantastic and one of my favourite voice actors. Please do not use him on every npc of a particular faction again. It was really distressing to start getting tired of him. Keep him for the good roles.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
It's from the soundtrack of The Good, The Bad and The Ugly by Ennio Morricone. Seems to be an extended version.
I see - Blur remixed this rather than the other way round. Thanks for the info!
For the record, AP not only has the best conversation system of any game to date, it's also superbly written and acted. If you've not played it then you absolutely should. It'd be cheap at double the price it's available for on Steam.
Posts
They're definitely the same person though.
Now, since I know he'll read this, I can make the correction now. I assume he remembers which suggestion was mine.
But now Soundgarden's back together and it's all gravy.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
I'd also appreciate this, since I haven't found quite anything comparable since.
Mask of the Betrayer (NWN2 Add-On),
KOTOR2 (though I'd wait at least till modders are done with some of their projects, specifically TSLRCM 1.8 (as there are TONS of bug fixes in the new version). M478EP and Malachor VI: An ending mod I also suggest waiting for if you only plan to play it one time.)
in the sense that it is clearly well crafted
if one thinks a story that includes evil pmcs can be well written that is
Still, V:tM - Bloodlines and KOTOR 2 are two of my favorite games, and I'd suggest anyone and everyone play them. I can't vouch for Mask of the Betrayer, since I've played maybe an hour total of NWN2.
The Witcher 2 is the best written game I've played in a while, though. The first game as well, occasionally wonky translation notwithstanding. But man. The Witcher 2 is pretty good.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
@Monger: The difference between the main NWN campaign and Mask of the Betrayer is like night and day.
Come to think of it, Deus Ex : Human Revolution deserves a mention too.
the whole structure of AP twists and contorts around your choices in quite an ingenious way
I actually liked the translation errors. The occasional grammatical error and broken English added a ton of character. Like, it really sold the idea that it wasn't just a quasi-medieval England analog, but another world. Like another country.
I should probably just suck it up and accept the fact that I'm not going to play the main quest so I can see why everyone makes such a big deal out of the expansions. Past that, it's just... I mean... that interface. In the year two-thousand-and-eleven, that was a cold bucket of water in the face. Mostly because I didn't think "Oh right, this is built off of a D&D game primarily built for multiplayer" before booting it up. Foolish, I know.
The writing in Human Revolution was hit and miss in places. On the good end, you had Ghost in the Shell, basically, and the majority of the game fell into this. On the good bad end, you had a whole lot more French-Canadians than one would probably expect to find in Detroit. Plus almost everything about the random citizenry of Hengsha. On the bad bad end, you had ending buttons and Trash Lady.
Oh lord, did you have Trash Lady.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
They're not similar at all
aside from the eyes
and general "caucasian male with short-ish hair" sense.
They're both awesome though, and I'd love to be friends with any of them
DX: Human Revolution is not a conversation driven game, but Adam has a few conversations where he can go detective and get the information he needs. This is experience changes a little if you get the CASIE augmentation which can make things easy for you.
Also, the game is awesome:
http://www.youtube.com/watch?v=0l3wOT9cSg4
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Polan.
Nintendo ID: Incindium
PSN: IncindiumX
Alpha Protocol actually ruined the conversations in DXHR for me. Or, rather, reloading a save and finding out that picking the exact same options suddenly got me a completely different reaction ruined it for me after playing AP and the awesome conversation system there.
I just realized he stopped in the office area to drink a bottle of whiskey.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Do note I'm not saying verbosity is an inherent negative, simply that it's not always a plus. It would really depend on what Obsidian has in mind.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
If Obsidian starts a kickstarter and they make more than they actually need (like Doublefine)....
Would it be possible that they invest it into providing "unoffical" patches and other stuff for their older games on their own? (At least for the PC versions)
This was amazing
"If you give $30, we'll give you a copy the game when we're done with it (expected retail price: $45). If you give us $45 now, you get a copy of the game when we're done with it; additionally, we'll give you a copy of Knights of the Old Republic 2: The Sith Lords now. No, not that version. The version Chris Avellone plays at home."
I think they would prefer to spend their efforts in new games.
We could pitch something like Google's Summer of Code in PAX. Fans get a few $Ks to pay a few devs, let's say from Obsidian, to go and make some patches while receiving feedback from people there.
Crodwsourcing patches and mods.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
I am talking, of course, about Liam O'Brien.
He's fantastic and one of my favourite voice actors. Please do not use him on every npc of a particular faction again. It was really distressing to start getting tired of him. Keep him for the good roles.
For the record, AP not only has the best conversation system of any game to date, it's also superbly written and acted. If you've not played it then you absolutely should. It'd be cheap at double the price it's available for on Steam.