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[Wiz-War Tournament] Game 3 - This war is over (admanb WINS)

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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    I wonder if blue can drop off his treasure and kill me on his turn. It'd be a neat trick, but it's definitely possible. And then wouldn't green feel dumb for setting it up for that? :P

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    ObiFettObiFett Use the Force As You WishRegistered User regular
    edited February 2012
    blahmcblah needed to get out from between these two monstrosities and now. His fear enables him to Shatter the nearby door with a thrown Boomstone. He runs through the door and realizes he is still too far from his safe zone. Again, his fear gives him the ability to make a shortcut by causing the sector itself to rotate. Once he is able to see his glyph, he tiredly makes his way, the end so close in sight.

    actual orders:
    Cast Shatter.
    Shatter | Neutral | Self | Temporary (1 energy) | While this spell lasts, you deal 1 crack per point of damage you inflict to objects (rather than 1 crack per 3 points of damage)
    Throw Boomstone at blue door at I8/I9, destroying it.
    Boomstone | Item | LOS | Permanent | Magic Stone : While carrying this item, you may throw Boomstone as an attack at a target object or wizard for 4 magical damage. Afterwards discard boomstone. If you suffer any fire damage all magic stones you are carrying are destroyed and you suffer 4 damage if boomstone is destroyed this way.
    Move to H9.
    Rotate sector 90° counter-clockwise.
    Rotate Sector | Neutral | Any | Instant | Rotate target sector board by 90 or 180 in any direction
    Move to E7.
    "Curse the deck for not giving me energy or a movement boost when I needed it."
    Draw 3 cards.

    updated map and players:
    Game3-13.png

    Player Status and Turn Order:

    The Mist of Wolf of Dresden <-Current Turn
    VP - 0
    Life - 14
    Cards in Hand - 5
    Sustained Spells/Held Items:
    Lifestone - Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed
    Mist Body | Neutral | Temporary (1 energy left) | You evaporate into mist. While this spell lasts, you can pass through anything but stone walls and stone blocks. You can not be attacked or attack. Touched objects and treasures turn into mist, so you may pick up and carry objects and treasures as usual.
    Green Treasure

    scab-covered [/b]admanb
    VP - 0
    Life - 14
    Cards in Hand- 6
    Sustained Spells/Held Items:
    Yellow Treasure

    blahmcblah
    VP - 1
    Life - 5
    Cards in Hand - 4
    Sustained Spells/Held Items:
    Null Powder | Item | Permanent | While carrying this item you may discard this item as a counter spell to cancel a LOS spell targeting you. OR While carrying this item, you may discard this item during your turn to end a non-instant spell.
    Spellstone | Item | Permanent | Magic Stone : While carrying this item, you may draw 1 extra card each turn, although you still may not exceed your maximum hand size. If you suffer any fire damage, all magic stones you are carrying are destroyed.
    Blue Treasure

    The Mist of Wolf of Dresden watches his quarry escape and feels the very earth beneath him move...

    ObiFett on
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    ObiFettObiFett Use the Force As You WishRegistered User regular
    The Mist of Wolf of Dresden felt the ground move and knows what yellow is doing. He drops his Mist form, he was going to have to attack in order to stop Yellow. He pulls his bloodshard and powerstone out of his pocket and boosts forward ready to take action. Wolf of Dresden unloads his treasure on his glyph and runs after Yellow.

    Wolf of Dresden drowns out he booming voice with one of his own, "I KNOW, I HAVE BEEN AWARDED A VICTORY POINT!! SHUT THE HELL UP!"

    He catches up the tired blahmcblah and punches the yellow wizard directly in the kidney. Without giving his opponent a chance to react, he projects himself to the other side of a nearby wall and destroys it. Keeping his corporeal form safe from the explosion, but sending chunks of rocks into the bent over yellow wizard.

    actual orders:
    Drop Mist Body.
    Play Bloodshard
    Bloodshard | Item | Self | Permanent | Trinket : While carrying this item, reduce the damage by 1 each time you suffer damage from a source
    play Powerstone.
    Powerstone | Item | Self | Permanent | Magic Stone : While carrying this item, you increase the energy value of all Magic cards you play to boost your speed or spells by 1. If you suffer any fire damage, all magic stones you are carrying are destroyed.
    Play Picklock for energy for +4 mp (thanks to Powerstone) totaling 7 mp.
    1 mp: Move to Blue H8, drop my treasure there.
    4 mp: Move to Blue F7. Punch Yellow for 1.
    2 mp: Move to Blue F5.
    Cast Astral Projection to cast from Yellow E6.
    Astral Projection | Neutral | Any | Instant | Choose 1 empty square within 3 squares of you (ignoring walls and other objects, but not counting diagonally) and cast 1 target spell as though you were in that square
    Cast Destroy Wall on the wall between Yellow E6/7, blowing it up for 2 more damage to Yellow.
    [/indent]Destroy Wall | Neutral | LOS | Instant | Destroy wall or door, adjacent wizards take 2 damage, not an attack, no evasion[/indent]
    Draw 2 cards

    updated map and players:
    Game3-14.png

    Player Status and Turn Order:

    The Mist of Wolf of Dresden
    VP - 1
    Life - 15
    Cards in Hand - 0
    Sustained Spells/Held Items:
    Lifestone - Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed
    Powerstone | Item | Self | Permanent | Magic Stone : While carrying this item, you increase the energy value of all Magic cards you play to boost your speed or spells by 1. If you suffer any fire damage, all magic stones you are carrying are destroyed.
    Bloodshard | Item | Self | Permanent | Trinket : While carrying this item, reduce the damage by 1 each time you suffer damage from a source

    scab-covered admanb <-Current Turn
    VP - 0
    Life - 14
    Cards in Hand- 6
    Sustained Spells/Held Items:
    Yellow Treasure

    blahmcblah
    VP - 1
    Life - 2
    Cards in Hand - 4
    Sustained Spells/Held Items:
    Null Powder | Item | Permanent | While carrying this item you may discard this item as a counter spell to cancel a LOS spell targeting you. OR While carrying this item, you may discard this item during your turn to end a non-instant spell.
    Spellstone | Item | Permanent | Magic Stone : While carrying this item, you may draw 1 extra card each turn, although you still may not exceed your maximum hand size. If you suffer any fire damage, all magic stones you are carrying are destroyed.
    Blue Treasure

    admanb heard the sounds of punching and an explosion, maybe yellow didn't make it as far as he had feared.

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    Wolf of DresdenWolf of Dresden Registered User regular
    Note I finished my move in Blue F5, not F7 as currently shown.

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    ObiFettObiFett Use the Force As You WishRegistered User regular
    Yes you did. I'll get that fixed asap.

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    ObiFettObiFett Use the Force As You WishRegistered User regular
    edited February 2012
    scab-covered admanb runs towards the direction of the explosion and catches a glimpse of blahmcblah, bent over in pain. He stops on the other side of the wall, "This is going to hurt you much more than it hurts me." and he lets lose a concentrated storm of psychic energy in the square between himself and the yellow wizard.

    "Not like this... Not like this..." blahmcblah says as he is torn apart.

    Scab-covered admanb hears the booming voice saying "GREEN HAS BEEN AWARDED A VICTORY POINT!!!" through the pain of the psychic storm ripping and tearing at his body.


    actual orders:
    Move to F8.
    Cast Psychic Storm with Energy(5) at E7 (Yellow and Green take 5 damage).
    Psychic Storm | Attack | LOS | Instant | Strike target square and all adjacent squares (even through walls, but not diagonally) with a howling storm of power. The storm does not wrap around from one board edge to another and does not extend through portals. Each wizard caught in the storm (this can include the caster) suffers magical damage equal to this spell's energy. This spell can not be evaded.

    updated map and players:
    Game3-15.png

    Player Status and Turn Order:

    Wolf of Dresden <-Current Turn
    VP - 1
    Life - 15
    Cards in Hand - 0
    Sustained Spells/Held Items:
    Lifestone - Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed
    Powerstone | Item | Self | Permanent | Magic Stone : While carrying this item, you increase the energy value of all Magic cards you play to boost your speed or spells by 1. If you suffer any fire damage, all magic stones you are carrying are destroyed.
    Bloodshard | Item | Self | Permanent | Trinket : While carrying this item, reduce the damage by 1 each time you suffer damage from a source

    scab-covered admanb
    VP - 1 (from killing Yellow)
    Life - 9
    Cards in Hand- 6
    Sustained Spells/Held Items:
    Yellow Treasure


    blahmcblah torn apart by psychic energy

    Wolf of Dresden knows he is short on time and his mind races about what to do.

    ObiFett on
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    ObiFettObiFett Use the Force As You WishRegistered User regular
    Wolf of Dresden moves into defensive position and think about his next play.

    actual orders:
    I'll move to Green H4.
    Draw two cards.

    updated map and players:
    Game3-16.png

    Player Status and Turn Order:

    Wolf of Dresden
    VP - 1
    Life - 15
    Cards in Hand - 4
    Sustained Spells/Held Items:
    Lifestone - Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed
    Powerstone | Item | Self | Permanent | Magic Stone : While carrying this item, you increase the energy value of all Magic cards you play to boost your speed or spells by 1. If you suffer any fire damage, all magic stones you are carrying are destroyed.
    Bloodshard | Item | Self | Permanent | Trinket : While carrying this item, reduce the damage by 1 each time you suffer damage from a source

    scab-covered admanb <-Current Turn
    VP - 1 (from killing Yellow)
    Life - 9
    Cards in Hand- 6
    Sustained Spells/Held Items:
    Yellow Treasure

    blahmcblah torn apart by psychic energy

    scab-covered admanb just needs to get this treasure back to his glyph.

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    ObiFettObiFett Use the Force As You WishRegistered User regular
    edited February 2012
    I've gotten a couple questions about the turn before last and why yellow couldn't use his null powder against the psychic storm.

    Null Powder can only be used to "cancel a LOS spell targeting you", but the Psychic Storm doesn't target wizards, it chooses a "target square".

    And knowing is half the battle. ;)

    ObiFett on
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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    I'd like to let it be known that I wasn't one of those who asked. I knew that I was dead. :P My only regrets are not pushing green an extra space and discarding Create Wall instead of stupid fucking useless Pain Link.

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    ObiFettObiFett Use the Force As You WishRegistered User regular
    edited February 2012
    @admanb, your turn dude.

    ObiFett on
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    ObiFettObiFett Use the Force As You WishRegistered User regular
    edited February 2012
    scab-covered admanb sheds his skin/scabs and is left with a really gross, but useful, decoy of himself. Using this decoy for defense, he boosts and heads home, hoping to end this little game. On the way he notices Wolf of Dresden, strengthens himself, and yanks the powerstone out of his enemy's hands.


    actual orders:
    Boost with Energy(4).
    Cast Humunculus.
    Humunculus | Neutral | Self | Temporary(1 energy left) | Creation : Create a Humunculus with life energy equal to this spell's energy. While this spell lasts, each time a LOS attack targets you, Humunculus leaps into its path, allowing you to automatically evade the attack (if possible). Humunculus suffers all damage from the attack, ignoring all other effects. If Humunculus intercepts an attack that cannot be evaded, you both suffer the damage and you suffer any other effects as normal
    Move to G4.
    Cast Strength on myself.
    Strength | Neutral | Self/LOS | Temporary | Grant yourself or target creature great strength. Double any physical damage dealt to the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp.
    Try to steal Blue's Powerstone. (Roll: 2)
    Draw 0

    updated map and players:
    Game3-17.png

    Player Status and Turn Order:

    Wolf of Dresden <-Current Turn
    VP - 1
    Life - 15
    Cards in Hand - 4
    Sustained Spells/Held Items:
    Lifestone - Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed
    Bloodshard | Item | Self | Permanent | Trinket : While carrying this item, reduce the damage by 1 each time you suffer damage from a source

    naked admanb
    VP - 1 (from killing Yellow)
    Life - 9
    Cards in Hand- 4
    Sustained Spells/Held Items:
    Yellow Treasure
    Humunculus | Neutral | Self | Temporary (1 energy left) | Creation : Create a Humunculus with life energy equal to this spell's energy. While this spell lasts, each time a LOS attack targets you, Humunculus leaps into its path, allowing you to automatically evade the attack (if possible). Humunculus suffers all damage from the attack, ignoring all other effects. If Humunculus intercepts an attack that cannot be evaded, you both suffer the damage and you suffer any other effects as normal
    Powerstone | Item | Self | Permanent | Magic Stone : While carrying this item, you increase the energy value of all Magic cards you play to boost your speed or spells by 1. If you suffer any fire damage, all magic stones you are carrying are destroyed.
    Strength | Neutral | Self/LOS | Temporary (1 energy left) | Grant yourself or target creature great strength. Double any physical damage dealt to the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp.

    blahmcblah torn apart by psychic energy

    Wolf of Dresden hates things being stolen from him...

    ObiFett on
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    ObiFettObiFett Use the Force As You WishRegistered User regular
    edited February 2012
    Wolf of Dresden creates a wall directly in front of Green and punches the gross monstrosity that seemed to be following his enemy. He backs off in an attempt to get ready for the inevitable retaliation.

    actual orders:
    Create Wall on Green G4/F4.
    Create Wall | Neutral | LOS | Permanent | Create a stone wall on a border line where there is not already a wall or door
    Punch Green to pop the Humunculus.
    Move to Green J4
    Draw 2 cards. Draw one card.

    updated map and players:
    Game3-18.png

    Player Status and Turn Order:

    Wolf of Dresden
    VP - 1
    Life - 16
    Cards in Hand - 4
    Sustained Spells/Held Items:
    Lifestone - Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed
    Bloodshard | Item | Self | Permanent | Trinket : While carrying this item, reduce the damage by 1 each time you suffer damage from a source
    Create Wall

    naked admanb <-Current Turn
    VP - 1 (from killing Yellow)
    Life - 9
    Cards in Hand- 4
    Sustained Spells/Held Items:
    Yellow Treasure
    Powerstone | Item | Self | Permanent | Magic Stone : While carrying this item, you increase the energy value of all Magic cards you play to boost your speed or spells by 1. If you suffer any fire damage, all magic stones you are carrying are destroyed.
    Strength | Neutral | Self/LOS | Temporary (1 energy left) | Grant yourself or target creature great strength. Double any physical damage dealt to the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp.

    blahmcblah torn apart by psychic energy

    naked admanb guesses this is going to be harder than originally thought.

    ObiFett on
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    ObiFettObiFett Use the Force As You WishRegistered User regular
    edited February 2012
    Welp, just realized that I am apparently horrible at reading.

    resolving that now (edit: and ordering some Hooked on Phonics).

    ObiFett on
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    ObiFettObiFett Use the Force As You WishRegistered User regular
    aaaannd fixed.

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    ObiFettObiFett Use the Force As You WishRegistered User regular
    naked admanb laughs at the wall in front of him, waves his hand, and watches the dispel into nothing. He looks back at Wolf of Dresden and tips his hat as he boosts closer to his glyph.

    actual orders:
    Dispel the wall in front of me.
    Dispel | Neutral | Any | Instant | End 1 target non-instant spell as well as any spells affecting that spell
    Boost with Stretch for +3 Speed.
    Move to I2.

    updated map and players:
    Game3-19.png

    Player Status and Turn Order:

    Wolf of Dresden <-Current Turn
    VP - 1
    Life - 16
    Cards in Hand - 4
    Sustained Spells/Held Items:
    Lifestone - Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed
    Bloodshard | Item | Self | Permanent | Trinket : While carrying this item, reduce the damage by 1 each time you suffer damage from a source

    naked admanb
    VP - 1 (from killing Yellow)
    Life - 9
    Cards in Hand- 4
    Sustained Spells/Held Items:
    Yellow Treasure
    Powerstone | Item | Self | Permanent | Magic Stone : While carrying this item, you increase the energy value of all Magic cards you play to boost your speed or spells by 1. If you suffer any fire damage, all magic stones you are carrying are destroyed.

    blahmcblah torn apart by psychic energy

    Wolf of Dresden thought the tip of the hat was a little forced...

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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    I think I should be one square farther.

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    ObiFettObiFett Use the Force As You WishRegistered User regular
    edited February 2012
    Yup. You should.

    I have made soooo many mistakes today when updating these games. I am having a seriously off day.

    edit: and fixed. I am glad you guys are paying attention. :D

    ObiFett on
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    ObiFettObiFett Use the Force As You WishRegistered User regular
    Wolf of Dresden makes one last ditch effort to keep green from his glyph and Mental Forcepulls him all the way back in range.

    actual orders:
    Mental Force + the 4 Energy to move Green (yes, Green) 7 squares to H4.
    Mental Force | Attack | Any | Instant | Force target wizard to move up to a number of squares equal to this spell's energy plus 3. The target moves as normal, per your direction
    Move myself to G4.

    updated map and players:
    Game3-20.png

    Player Status and Turn Order:

    Wolf of Dresden
    VP - 1
    Life - 16
    Cards in Hand - 4
    Sustained Spells/Held Items:
    Lifestone - Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed
    Bloodshard | Item | Self | Permanent | Trinket : While carrying this item, reduce the damage by 1 each time you suffer damage from a source

    naked admanb <-Current Turn
    VP - 1 (from killing Yellow)
    Life - 9
    Cards in Hand- 4
    Sustained Spells/Held Items:
    Yellow Treasure
    Powerstone | Item | Self | Permanent | Magic Stone : While carrying this item, you increase the energy value of all Magic cards you play to boost your speed or spells by 1. If you suffer any fire damage, all magic stones you are carrying are destroyed.

    blahmcblah torn apart by psychic energy

    naked admanb stares down the blue wizard in front of him...

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    ObiFettObiFett Use the Force As You WishRegistered User regular
    edited February 2012
    naked admanb knows exactly what he needs to do to win. RUN! As he boosts and runs back to his glyph he is surprised as there are no more obstacles to get in his way. He drops the treasure and waits...

    The booming voice returns, "GREEN has captured YELLOW'S TREASURE!! GREEN HAS BEEN AWARDED A SECOND VICTORY POINT!!! Green will be released from this maze, while those who are left will be condemned to THE PIT."

    Naked admanb raises his hands into the air, victorious.

    "Hey, can I at least get some clothes before you send me out of here? Anyone? Even a loin cloth would do... "


    actual orders:
    Boost with Energy(5).
    Wave goodbye to Wolf.
    Move to H2.
    Drop Treasure.

    updated map and players:
    Game3-21.png

    Player Status and Turn Order:

    Wolf of Dresden
    VP - 1
    Life - 16
    Cards in Hand - 4
    Sustained Spells/Held Items:
    Lifestone - Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed
    Bloodshard | Item | Self | Permanent | Trinket : While carrying this item, reduce the damage by 1 each time you suffer damage from a source

    naked admanb WINS
    VP - 2 (1 from killing Yellow)
    Life - 9
    Cards in Hand- 3
    Sustained Spells/Held Items:
    Powerstone | Item | Self | Permanent | Magic Stone : While carrying this item, you increase the energy value of all Magic cards you play to boost your speed or spells by 1. If you suffer any fire damage, all magic stones you are carrying are destroyed.

    blahmcblah torn apart by psychic energy

    ObiFett on
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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    THE WINNER DEMANDS PANTS

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    Wolf of DresdenWolf of Dresden Registered User regular
    Well done, man.

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