Yeah, the whole indoc ending thing is Bioware going "uhhhhh, how do we explain this ending casey wrote?"
Bioware didn't come up with it. Fans did.
ending
From what I've heard, there are hints dropped in some of the codex e-mails on the iphone app. So, yeah, fans are piggy-backing off some major backpedalling.
WeedLordVegeta on
0
Options
CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
Re: the fan explanation.
I actually think it's a clever explanation, even though I sincerely doubt it was intended by Bioware or any of the writers.
Kind of reminds me of an old Cracked article. If they decide to revisit the idea only with video games, I expect to see the Mass Effect fan theory listed.
"If you divide the whole world into just enemies and friends, you'll end up destroying everything" --Nausicaa of the Valley of Wind
I kinda like the indoctrination interpretation but there's a few big problems with it.
First there's how Joker still crashlands even if you do it, which implies that it's not part of a hallucination or something
secondly and far more importantly, it's possible to finish the game and have Destroy be your only option. That's a pretty shitty indoctrination attempt.
UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
the only MP bug I've encountered is the "whoops we're going to pretend that last round didn't happen please give back the credits and experience points. What, you already spent the ability points from the two levels you gained? Looks like your character has negative points available until you earn them back."
And the not being able to re-map powers to different hotkeys in MP, but I think everyone has that.
I kinda like the indoctrination interpretation but there's a few big problems with it.
First there's how Joker still crashlands even if you do it, which implies that it's not part of a hallucination or something
secondly and far more importantly, it's possible to finish the game and have Destroy be your only option. That's a pretty shitty indoctrination attempt.
ending
Yeah, the latter part is my major quibble with the idea. It ALMOST works, because you can imagine the catalyst going "yeah that's red red is bad why would you do that you'd be killing geths and a sexy robot and also you might die??? why would you want to do that"
I kinda like the indoctrination interpretation but there's a few big problems with it.
First there's how Joker still crashlands even if you do it, which implies that it's not part of a hallucination or something
secondly and far more importantly, it's possible to finish the game and have Destroy be your only option. That's a pretty shitty indoctrination attempt.
and what's more
even if that is what happens, it still does a really poor job of getting that across and doesn't give you any particular sense of failure for picking one of the "indoctrination" endings or a greater sense of success for picking Destroy, other than Shepard living which I don't really see as all that big of a deal in the grand scheme of things.
I kinda like the indoctrination interpretation but there's a few big problems with it.
First there's how Joker still crashlands even if you do it, which implies that it's not part of a hallucination or something
secondly and far more importantly, it's possible to finish the game and have Destroy be your only option. That's a pretty shitty indoctrination attempt.
ending
Yeah, the latter part is my major quibble with the idea. It ALMOST works, because you can imagine the catalyst going "yeah that's red red is bad why would you do that you'd be killing geths and a sexy robot and also you might die??? why would you want to do that"
Yeah but it doesn't do that, all it says is "the path is open, there is only one choice."
So evidently if you destroyed the base in 2 you can avoid indoctrination by... playing poorly?
I kinda like the indoctrination interpretation but there's a few big problems with it.
First there's how Joker still crashlands even if you do it, which implies that it's not part of a hallucination or something
secondly and far more importantly, it's possible to finish the game and have Destroy be your only option. That's a pretty shitty indoctrination attempt.
and what's more
even if that is what happens, it still does a really poor job of getting that across and doesn't give you any particular sense of failure for picking one of the "indoctrination" endings or a greater sense of success for picking Destroy, other than Shepard living which I don't really see as all that big of a deal in the grand scheme of things.
Well, yeah. Because it wasn't the intended ending.
ENDING
Really, the indoctrination ending would need some DLC to flesh it out, lay some groundwork for Shepard turning. And maybe some post game DLC where you play as someone else.
You can be all about charge without it being your opener. People are too used to that style from Humans. Drell and Asari are just as competent, but in different ways.
Well, it's two things mainly: 1)It at least feels like on silver and gold, charge isn't valuable enough for offense given that it puts me into proximity of tons of damage(though I don't have stasis bubble yet) 2)Stasis is so damn helpful to my team members, that it seems I should be using all, or a majority of my cooldowns on that.
I kinda like the indoctrination interpretation but there's a few big problems with it.
First there's how Joker still crashlands even if you do it, which implies that it's not part of a hallucination or something
secondly and far more importantly, it's possible to finish the game and have Destroy be your only option. That's a pretty shitty indoctrination attempt.
and what's more
even if that is what happens, it still does a really poor job of getting that across and doesn't give you any particular sense of failure for picking one of the "indoctrination" endings or a greater sense of success for picking Destroy, other than Shepard living which I don't really see as all that big of a deal in the grand scheme of things.
Well, yeah. Because it wasn't the intended ending.
ENDING
Really, the indoctrination ending would need some DLC to flesh it out, lay some groundwork for Shepard turning. And maybe some post game DLC where you play as someone else.
ending
Right, but what I'm saying is that the point of that interpretation is to reinterpret and recontextualize the ending to make it better. It doesn't actually accomplish that I don't think, because of the lack of in-game support for the theory.
I kinda like the indoctrination interpretation but there's a few big problems with it.
First there's how Joker still crashlands even if you do it, which implies that it's not part of a hallucination or something
secondly and far more importantly, it's possible to finish the game and have Destroy be your only option. That's a pretty shitty indoctrination attempt.
ending
Yeah, the latter part is my major quibble with the idea. It ALMOST works, because you can imagine the catalyst going "yeah that's red red is bad why would you do that you'd be killing geths and a sexy robot and also you might die??? why would you want to do that"
Yeah but it doesn't do that, all it says is "the path is open, there is only one choice."
So evidently if you destroyed the base in 2 you can avoid indoctrination by... playing poorly?
Ending
I know, I was talking about a situation where you have the 3 choices.
I seem to be getting my wish for class/race unlocks, just not the ones I was hoping for.
Wanted Asari Adept, got Asari Vanguard.
Wanted Salarian Infliltrator, got Salarian Engineer.
Ironically, the one I've been enjoying the most is the one I didn't want at all, Turian Sentinel.
Oh man Turian Sentinel is just tops. I unlocked one the last day I was able to play the demo and it was all that I played from there on out. Just powers and a Carnifex with barrel and scope mods. So much carnage.
If you believe the idea that the Catalyst is looking for someone to replace Harbinger or whatever, your playing well may be "proving your worth," or whatever.
Yeah. I'm almost sure that the indoc theory is correct now. But I'm really not sure about the delivery. I mean, they should have given the player a chance to talk to star child and slowly realize what is going on. Sure, letting people figure it out is rewarding if they can figure it out, but the clues are kinda vague.
The audience is not detective novel fans, but people who likes to shoot and enjoy a story at its face value.
There is zero chance this is correect based on how the ending is presented. The information the game gives you does not support it, and it is all supposition based on the player wanting something else.
The things in the video absolutely support it, along with what I mentioned a few posts ago.
But
only having one choice if you played badly kind of messes up the theory. Still very very fascinating though.
Heisenberg on
0
Options
CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
I kinda like the indoctrination interpretation but there's a few big problems with it.
First there's how Joker still crashlands even if you do it, which implies that it's not part of a hallucination or something
secondly and far more importantly, it's possible to finish the game and have Destroy be your only option. That's a pretty shitty indoctrination attempt.
My take on the ending theory is
That everything is physically happening, IE that Shepard says goodbye to Anderson, is lifted on the elevator, and brought to the area where she makes the choice. She actually sees Catalyst, but is heavily under the influence of indoctrination (which is why she doesn't argue with him). He offers the three choices, confident that Shep has invested too much in the Geth or at least in EDI to be willing to destroy her. He presents Synthesis - Indoctrination, or ascendance as a reaper (remember when Saren said he was the pinnacle of evolution, the perfect hybrid of man and machine? That's what the Reapers believe, and they're trying to get you to believe it). They present the second best choice as control - where you become the reapers yourself. Still good from their side of the issue. Destroy is the only risky one, but they can't stop you from getting there once you reach the place in the citadel that you're at, they can only essentially present arguments/indoctrination to try to get you to not take that choice (although they can also try to destroy the crucible while you're deciding. That did happen to me once in game). Then if you select destroy, you're thrown into the beam of the conduit as the Citadel is destroyed, and end up in London. The stuff with Joker crashing still happens, but he's within FTL travel so it's not that big of a deal.
Synthesis and Control also show you Joker crash landing, but in those cases it would be Catalyst communicating to you, through indoctrination, "see? You saved your crew! Aren't you an awesome hero?"
Cambiata on
"If you divide the whole world into just enemies and friends, you'll end up destroying everything" --Nausicaa of the Valley of Wind
The best way to deal with banshees is to have Speed Racer sit there AFK so the banshee focuses on him, while I blast it with Energy Drain and Incinerate
Regarding the required military asset score for the "best" ending.
It's not 5000. I know that's the number everyone is throwing around the internet, but that's wrong. I had less than 4500 effective (pretty sure it was 4200 and change) and I still got that ending.
Regarding the required military asset score for the "best" ending.
It's not 5000. I know that's the number everyone is throwing around the internet, but that's wrong. I had less than 4500 effective (pretty sure it was 4200 and change) and I still got that ending.
Regarding the required military asset score for the "best" ending.
It's not 5000. I know that's the number everyone is throwing around the internet, but that's wrong. I had less than 4500 effective (pretty sure it was 4200 and change) and I still got that ending.
Hate that people seem to think that choosing to not destroy the Geth somehow means that the indoctrination succeeded and you get a BAD END for being Paragon. A change to that effect would make me hate the ending more, because whoops, guess you played through three games wrong!
Regarding the required military asset score for the "best" ending.
It's not 5000. I know that's the number everyone is throwing around the internet, but that's wrong. I had less than 4500 effective (pretty sure it was 4200 and change) and I still got that ending.
I had 4050 and got it.
What kind of readiness % did you guys have
70% for me
multiplayer sometimes bores the shit out of me so finishing a few games before
assaulting TIM
was a chore
though I think now that I've finished the game, mp might be more fun. I think I really just wanted to finish to see what the entire internet was up in arms about. Now that I know, it's different.
I kinda like the indoctrination interpretation but there's a few big problems with it.
First there's how Joker still crashlands even if you do it, which implies that it's not part of a hallucination or something
secondly and far more importantly, it's possible to finish the game and have Destroy be your only option. That's a pretty shitty indoctrination attempt.
My take on the ending theory is
That everything is physically happening, IE that Shepard says goodbye to Anderson, is lifted on the elevator, and brought to the area where she makes the choice. She actually sees Catalyst, but is heavily under the influence of indoctrination (which is why she doesn't argue with him). He offers the three choices, confident that Shep has invested too much in the Geth or at least in EDI to be willing to destroy her. He presents Synthesis - Indoctrination, or ascendance as a reaper (remember when Saren said he was the pinnacle of evolution, the perfect hybrid of man and machine? That's what the Reapers believe, and they're trying to get you to believe it). They present the second best choice as control - where you become the reapers yourself. Still good from their side of the issue. Destroy is the only risky one, but they can't stop you from getting there once you reach the place in the citadel that you're at, they can only essentially present arguments/indoctrination to try to get you to not take that choice (although they can also try to destroy the crucible while you're deciding. That did happen to me once in game). Then if you select destroy, you're thrown into the beam of the conduit as the Citadel is destroyed, and end up in London. The stuff with Joker crashing still happens, but he's within FTL travel so it's not that big of a deal.
Synthesis and Control also show you Joker crash landing, but in those cases it would be Catalyst communicating to you, through indoctrination, "see? You saved your crew! Aren't you an awesome hero?"
except that, game mechanics wise, that is a really stupid ending. You only get the other two options if you have a high score. You always can destroy the citadel, and sometimes you can only destroy the citadel, which in this theory, is the only correct choice.
So the game would be punishing you by opening up worse options by you playing the game.
Posts
I actually think it's a clever explanation, even though I sincerely doubt it was intended by Bioware or any of the writers.
Kind of reminds me of an old Cracked article. If they decide to revisit the idea only with video games, I expect to see the Mass Effect fan theory listed.
First there's how Joker still crashlands even if you do it, which implies that it's not part of a hallucination or something
secondly and far more importantly, it's possible to finish the game and have Destroy be your only option. That's a pretty shitty indoctrination attempt.
http://www.audioentropy.com/
Hell no Ravagers ain't shit
And the not being able to re-map powers to different hotkeys in MP, but I think everyone has that.
ending
Banshees are in your face and expose themselves to a ton of fire
and what's more
http://www.audioentropy.com/
So evidently if you destroyed the base in 2 you can avoid indoctrination by... playing poorly?
http://www.audioentropy.com/
Well, yeah. Because it wasn't the intended ending.
ENDING
Wanted Asari Adept, got Asari Vanguard.
Wanted Salarian Infliltrator, got Salarian Engineer.
Ironically, the one I've been enjoying the most is the one I didn't want at all, Turian Sentinel.
Well, it's two things mainly: 1)It at least feels like on silver and gold, charge isn't valuable enough for offense given that it puts me into proximity of tons of damage(though I don't have stasis bubble yet) 2)Stasis is so damn helpful to my team members, that it seems I should be using all, or a majority of my cooldowns on that.
since there was more than one enemy left the game wouldnt show where they were
we could hear then shouting commands at each other but couldnt pinpoint where it was coming from
right as we're about to disconnect and retry the match i look up and notice two enemies stuck in the rafters
bizarre
ending
http://www.audioentropy.com/
Ending
Oh man Turian Sentinel is just tops. I unlocked one the last day I was able to play the demo and it was all that I played from there on out. Just powers and a Carnifex with barrel and scope mods. So much carnage.
Ending/speculation
The things in the video absolutely support it, along with what I mentioned a few posts ago.
But
My take on the ending theory is
Synthesis and Control also show you Joker crash landing, but in those cases it would be Catalyst communicating to you, through indoctrination, "see? You saved your crew! Aren't you an awesome hero?"
what about your robo-dog?!
WHAT ABOUT MY FISH
ESPECIALLY IF THEY'RE DOPE-ASS ROBOFISH
I also missed Kasumis mission. Where do I find that one?
I mean
he went to a big happy space farm
:twisted: :twisted: :twisted:
she has a teal facemask light
I had 4050 and got it.
Also in my ending the catalyst only mentioned the Geth not EDI
Wooooooow.
Mind. Blown.
What kind of readiness % did you guys have
70% for me
multiplayer sometimes bores the shit out of me so finishing a few games before
though I think now that I've finished the game, mp might be more fun. I think I really just wanted to finish to see what the entire internet was up in arms about. Now that I know, it's different.
So the game would be punishing you by opening up worse options by you playing the game.
That is stupid.