The Empire : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point) and Havoc (Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.)
Bretonnia : Doomwheel (If you dominate this region, score three victory points)
Estalia : Bloodbath (Place one corruption token for each enemy figure you kill in this region)
The Border Princes : Festival of Sinew (When an opponent summons a figure to this region, gain one power point) and Shroud of Secrecy (During the battle phase, opponents must assign hits to Peasants and other opponents' figures before assigning hits to your figures)
You sure about that? I mean, if I was you, I'd be more focused on Bretonnia, since there's a 75% chance there that Khorne will score at least 1 hit, which would cost you the domination, 6VP, and your chance at getting your very first dial advance which you so desperately need to stay viable in the game.
2010 PAX DM Challenge Grand Champion 2011 PAX Warmachine/Hordes Champion
The Empire : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point) and Havoc (Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase)
Bretonnia : Doomwheel (If you dominate this region, score three victory points)
Estalia : Bloodbath (Place one corruption token for each enemy figure you kill in this region)
Tilea : Warp Shock (Each Warpstone token and magic symbol in this region counts toward your domination value)
The Border Princes : Festival of Sinew (When an opponent summons a figure to this region, gain one power point) and Shroud of Secrecy (During the battle phase, opponents must assign hits to Peasants and other opponents' figures before assigning hits to your figures)
Battle Dice.
The Empire : Havoc! +1 corruption
Bretonnia : 2 Dice
Tilea : 2 Dice
The Border Princes : 1 Dice
The Badlands : 1 Dice
You sure about that? I mean, if I was you, I'd be more focused on Bretonnia, since there's a 75% chance there that Khorne will score at least 1 hit, which would cost you the domination, 6VP, and your chance at getting your very first dial advance which you so desperately need to stay viable in the game.
Nope, honestly it was a fuck-up on my part, spawned from posting early in the morning after a night of terrible dreams. But I gotta live with it now. Hopefully I'll at least stop you from double-ticking.
The Empire : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point) and Havoc (Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase)
Bretonnia : Doomwheel (If you dominate this region, score three victory points)
Estalia : Bloodbath (Place one corruption token for each enemy figure you kill in this region)
Tilea : Warp Shock (Each Warpstone token and magic symbol in this region counts toward your domination value)
The Border Princes : Festival of Sinew (When an opponent summons a figure to this region, gain one power point) and Shroud of Secrecy (During the battle phase, opponents must assign hits to Peasants and other opponents' figures before assigning hits to your figures)
Domination Step
Troll Country : +1VP
The Empire : +5VP
Tilea : +2VP
The Border Princes : +2VP
The Badlands : +2VP
Corruption Step
Troll country : +4 DAC
Kislev : +2 DAC
The Empire : +1, +4 DAC, +4 DAC
Bretonnia : +3
The Border Princes : +2 DAC
The Badlands : +1
Check for Ruination
The Empire 1st: +3VP, +3VP, +3VP, +3VP
Things that need to happen:
1. displaced quasar to choose an upgrade.
2. Krinn DNZ to remove 1 corruption.
3. BlackRaider to choose an upgrade.
4. susan to choose an upgrade.
Greenskins Invade
Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, place an Event token in each of The Badlands, The Empire and Tilea. - While this Old World card remains in play, each player battling in a region containing an Event token may roll only one battle die, in total, per battle phase. If some of a player's battle dice have different capabilities than others, each player may choose which of his battle dice to roll.
The Empire was ruined, so don't place a Event token.
Tzeentch may choose to discard one card before drawing to 5.
Draw 2, 7 in hand, 15 left in deck Draw 2, 5 in hand, 15 left in deck Draw 3 or 4, 5 in hand, 11 or 12 left in deck Draw 2, 5 in hand, 15 left in deck Draw 2, 7 in hand, 15 left in deck
Once Tzeentch has decided whether or not to discard, Khorne will be active to begin the first summoning phase.
Greenskins Invade : Roll just one dice, in total, per battle phase in Tilea and The Badlands.
- Upgrade Effects
Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
- Chaos Card Effects
The Border Princes : Warpstorm (If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region) and Festival of Sinew (When an opponent summons a figure to this region, gain one power point)
Greenskins Invade : Roll just one dice, in total, per battle phase in Tilea and The Badlands.
- Upgrade Effects
Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
- Chaos Card Effects
The Border Princes : Warpstorm (If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region) and Festival of Sinew (When an opponent summons a figure to this region, gain one power point)
21. Strength in Numbers and Verminous Horde -- what is the trigger condition for these? Are they the same, or is there a difference between them?
[FAQ - The same; the Horned Rat must have more figures than at least one opponent who is present in the region.
My ruling - Following this to its logical conclusion, the cards will give no effect if only the horned rat is in the region. That seems odd to me, so as a house rule it will also trigger if only the rat has figures present.]
Greenskins Invade : Roll just one dice, in total, per battle phase in Tilea and The Badlands.
- Upgrade Effects
Bloodletters - You gain two victory points each time you kill a figure in a region containing a Bloodletter Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
- Chaos Card Effects
The Border Princes : Warpstorm (If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region) and Festival of Sinew (When an opponent summons a figure to this region, gain one power point)
Posts
2011 PAX Warmachine/Hordes Champion
- Old World Card Effects
- Upgrade Effects
- Chaos Card Effects
Bretonnia : Doomwheel (If you dominate this region, score three victory points)
Estalia : Bloodbath (Place one corruption token for each enemy figure you kill in this region)
The Border Princes : Festival of Sinew (When an opponent summons a figure to this region, gain one power point) and Shroud of Secrecy (During the battle phase, opponents must assign hits to Peasants and other opponents' figures before assigning hits to your figures)
Khorne rest.
@GoodOmens active.
IOS Game Center ID: Isotope-X
@Krinn DNZ active.
You sure about that? I mean, if I was you, I'd be more focused on Bretonnia, since there's a 75% chance there that Khorne will score at least 1 hit, which would cost you the domination, 6VP, and your chance at getting your very first dial advance which you so desperately need to stay viable in the game.
2011 PAX Warmachine/Hordes Champion
0/6 PP
Cultist from the Empire to the Kislev, 1/6.
Rapturous Excess to the Badlands, +1VP, 0/6 and let's roll some dice.
2011 PAX Warmachine/Hordes Champion
- Old World Card Effects
- Upgrade Effects
- Chaos Card Effects
Bretonnia : Doomwheel (If you dominate this region, score three victory points)
Estalia : Bloodbath (Place one corruption token for each enemy figure you kill in this region)
Tilea : Warp Shock (Each Warpstone token and magic symbol in this region counts toward your domination value)
The Border Princes : Festival of Sinew (When an opponent summons a figure to this region, gain one power point) and Shroud of Secrecy (During the battle phase, opponents must assign hits to Peasants and other opponents' figures before assigning hits to your figures)
Battle Dice.
The Empire : Havoc! +1 corruption
Bretonnia : 2 Dice
Tilea : 2 Dice
The Border Princes : 1 Dice
The Badlands : 1 Dice
Two hits in Tilea takes the two peasents
Nope, honestly it was a fuck-up on my part, spawned from posting early in the morning after a night of terrible dreams. But I gotta live with it now. Hopefully I'll at least stop you from double-ticking.
IOS Game Center ID: Isotope-X
1 hit in The Badlands, killing a cultist.
IOS Game Center ID: Isotope-X
Well, my rodent friend, I don't think this game's going to go too kindly for either of us.
2011 PAX Warmachine/Hordes Champion
- Old World Card Effects
- Upgrade Effects
- Chaos Card Effects
Bretonnia : Doomwheel (If you dominate this region, score three victory points)
Estalia : Bloodbath (Place one corruption token for each enemy figure you kill in this region)
Tilea : Warp Shock (Each Warpstone token and magic symbol in this region counts toward your domination value)
The Border Princes : Festival of Sinew (When an opponent summons a figure to this region, gain one power point) and Shroud of Secrecy (During the battle phase, opponents must assign hits to Peasants and other opponents' figures before assigning hits to your figures)
Domination Step
Troll Country : +1VP
The Empire : +5VP
Tilea : +2VP
The Border Princes : +2VP
The Badlands : +2VP
Corruption Step
Troll country : +4 DAC
Kislev : +2 DAC
The Empire : +1, +4 DAC, +4 DAC
Bretonnia : +3
The Border Princes : +2 DAC
The Badlands : +1
Check for Ruination
The Empire 1st: +3VP, +3VP, +3VP, +3VP
Updated VP
4 + 3 = 7VP
10 + 3 = 13VP
5 + 11 = 16VP
6 + 4 = 10VP
0 + 3 = 3VP
1. Remove Chaos Cards from the Board.
2. Hero Tokens are resolved.
Kislev : Seductresse
3. Resolve Old World cards. - None
4. Score Ruined Regions.
The Empire : +10VP , +5VP
5. Advance Threat Dials - Each god ticks once except for Horned Rat
12 - upgrade
10 - Remove 1 Corruption
9 - upgrade
11 - upgrade
Updated VP
7VP
13 + 5 = 18VP
16 + 10 = 26VP
10VP
3VP
6. Check for Game end - The game does not end.
Things that need to happen:
1. displaced quasar to choose an upgrade.
2. Krinn DNZ to remove 1 corruption.
3. BlackRaider to choose an upgrade.
4. susan to choose an upgrade.
GoodOmens, I propose an alliance - Since neither of us can win at this point, I propose we try and help the Old World win. Thoughts?
2011 PAX Warmachine/Hordes Champion
Greenskins Invade
Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, place an Event token in each of The Badlands, The Empire and Tilea. - While this Old World card remains in play, each player battling in a region containing an Event token may roll only one battle die, in total, per battle phase. If some of a player's battle dice have different capabilities than others, each player may choose which of his battle dice to roll.
The Empire was ruined, so don't place a Event token.
Tzeentch may choose to discard one card before drawing to 5.
Draw 2, 7 in hand, 15 left in deck
Draw 2, 5 in hand, 15 left in deck
Draw 3 or 4, 5 in hand, 11 or 12 left in deck
Draw 2, 5 in hand, 15 left in deck
Draw 2, 7 in hand, 15 left in deck
Once Tzeentch has decided whether or not to discard, Khorne will be active to begin the first summoning phase.
7/7 PP
(M) Filth - 0 - When you play this card, replace one opponent's corruption token in this region with one of your corruption tokens.
6/6PP remaining.
6/6PP
2011 PAX Warmachine/Hordes Champion
- Old World Card Effects
- Upgrade Effects
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
- Chaos Card Effects
@GoodOmens active.
Play Strength in Numbers in Brettonia. 5/6 left.
IOS Game Center ID: Isotope-X
6/7 PP
I think this card don't give anything, because HR didn't have more figures than any one other player in this region.
O_o
- Old World Card Effects
- Upgrade Effects
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
- Chaos Card Effects
@Krinn DNZ active.
Not yet. I'm hoping for later, and closing that card slot before someone else puts something nasty there.
IOS Game Center ID: Isotope-X
@GoodOmens, see Darian's personal Unofficial FAQ.
[FAQ - The same; the Horned Rat must have more figures than at least one opponent who is present in the region.
My ruling - Following this to its logical conclusion, the cards will give no effect if only the horned rat is in the region. That seems odd to me, so as a house rule it will also trigger if only the rat has figures present.]
I think more Filth is called for. Filth in Kislev.
6/6PP
Replace Rat Ogre with two Clan Rats.
6/6PP
2011 PAX Warmachine/Hordes Champion
- Old World Card Effects
- Upgrade Effects
Mystical Disregard - Once per round, you may play a Chaos card on top of an opponent's Chaos card, canceling its effect. The card you play must have power equal to or greater than the card you cover
Daemonettes - When you summon a Daemonette into a region, you may take control of an opponent's Cultist in that region until the end of the turn. (Place the Cultist next to the Daemonette as a reminder.)
- Chaos Card Effects
@GoodOmens active.