Because they're FUCKING expensive to buy? I mean, they are good, I don't think anyone really ever doubted that. But in order to use them, you must play Vanilla marines first which... well, broadsides are fucking awesome, but I'm not gonna play tau just to take one unit (but I feel between assault terminators and attack bikes, vanilla marines have some good stuff goin on).
Assault bikes are totally viable in Blood Angels jumper armies as a zoom-around-and-blow-tanks-up option
valhalla13013 Dark Shield Perceives the GodsRegistered Userregular
In my bike army, I'm going to have seven attack bikes. Three hidden in squads, and 4 in to two-man squads of their own. All with multi-meltas. And that doesn't take into account the 6 meltas in the bike squads either. I should have lots of fast moving cover-save getting bikes that can hopefully close the distance, and then take down some armor in the opponent's infield. That should stop any transports from bringing asault squads into my own quarter. At least, that's the plan. Hopefully, one of those bike squads will survive long enough to take any objectives I then need to take.
I have a whole jet bike army for eldar and a few for Dark eldar but I have no bikes for my Black Templars I think it's because I seem them missused all the time
Stopped by the store yesterday to show off my Land Raider work before gluing the top on. Was talking with another player I've never seen in there before. The Finecast Spacemarine rumor came up and I said I'll pick up Vulkan even though I had the metal one still unassembled. Then I got called weird for playing Salamanders and not using Vulkan 100% of the time.
Stopped by the store yesterday to show off my Land Raider work before gluing the top on. Was talking with another player I've never seen in there before. The Finecast Spacemarine rumor came up and I said I'll pick up Vulkan even though I had the metal one still unassembled. Then I got called weird for playing Salamanders and not using Vulkan 100% of the time.
Tell me about it.
I've been playing Salamanders for just over a year now and I still have never used Vulkan. People give me the funniest looks when I tell them I play Sallies and they immediately ask if I have Vulkan.
And yet I've placed in the top 3 of the two Tournament's I've played them in...
I get it. I mean I wish I could say, this is a Salamanders army and use his Chapter Tatics, but I like fielding my own Captain.
I tie more than I win, but I'm okay with that. I hit things with hammers, I drop flame templates, and I generally have a good time.
I get it. I mean I wish I could say, this is a Salamanders army and use his Chapter Tatics, but I like fielding my own Captain.
I tie more than I win, but I'm okay with that. I hit things with hammers, I drop flame templates, and I generally have a good time.
What exactly does his 'chapter tactics' net you above a regular HQ? Out of curiosity?
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Halos Nach TariffCan you blame me?I'm too famous.Registered Userregular
Vulkan makes all flamers and melta's twin-linked (and I think also makes all thunder hammers master-crafted?) He's pretty good really.
What exactly does his 'chapter tactics' net you above a regular HQ? Out of curiosity?
Replace Combat Tactics with all Thunder Hammers are master-crafted. All versions of flamers and meltas count as twin linked.
As I know DocSamson doesn't know marines that well, "Combat Tactics" for normal marine armies allows you to choose to fail any morale check. Some special characters allow you to replace this with chapter specific rules, like Vulkan lets you twin link stuff, Shrike gives you infiltrate, and a few others.
Combat tactics is the best. That's hard to communicate to most players, though. "Fail something? Why would I ever want to do that!
So true. I versed a dude in the use of combat tactics Wed night when my gants shot his tac squad, forced a morale check, then charged and finished them off because of brood progenitor. He got it, I think.
The other thing that people don't seem to understand is that IG order that relates to going to ground. They thought you could use it in your opponents phase because "Why would you ever plan to go to ground! That is insanity sauce bro!" I dunno the specifics... at one time I did.
thing is, counter-attack is arguably better. Yeah, combat tactics lets you get un-stuck from shitty combats, but counter attack lets you beat the fuck out of everyone who even considers charging you.
thing is, counter-attack is arguably better. Yeah, combat tactics lets you get un-stuck from shitty combats, but counter attack lets you beat the fuck out of everyone who even considers charging you.
Well, Space Wolves have it, right? Gotta be better...
Combat tactics can prevent you from being charged sometimes, but counter attack gives you that charging advantage all the times. I think I'd rather have counter attack, but I like them both.
I wonder what crazy stuff they'll have for Dark Angels. I'd like to see some kind of shooting advantage, we have enough cc marines.
thing is, counter-attack is arguably better. Yeah, combat tactics lets you get un-stuck from shitty combats, but counter attack lets you beat the fuck out of everyone who even considers charging you.
In the context of Space Wolves it is better. If Space Wolves didn't have that CCW/Bolt Pistol/Bolter I would prefer combat tactics.
Space Wolves want to be in assault. Tactical Marines... don't. The chance to avoid assault and get more double-tap opportunities is critical.
Either way, Chapter Tactics are really cool mechanics and make the game definitely feel fluffy and the chapters distinct. I hope they do more in the coming codexes.
Edit: it'd be cool to play a Mantis Warriors force and use the Chapter Tactics from their special character but not have to take him. They should just have a page of chapter tactics in the next SM codex.
Either way, Chapter Tactics are really cool mechanics and make the game definitely feel fluffy and the chapters distinct. I hope they do more in the coming codexes.
Edit: it'd be cool to play a Mantis Warriors force and use the Chapter Tactics from their special character but not have to take him. They should just have a page of chapter tactics in the next SM codex.
Chapter Tactics should be a wargear choice for a Captain.
It would turn Captains into a desirable unit choice, much like Sagas did for Wolf Lords.
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Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
Yeah, I've known some people to argue that it's not a weapon, it's a 'shooting attack', and bring it down twin links weapons. It's pretty flimsy, but I don't want to cause a fuss.
Either way, Chapter Tactics are really cool mechanics and make the game definitely feel fluffy and the chapters distinct. I hope they do more in the coming codexes.
Edit: it'd be cool to play a Mantis Warriors force and use the Chapter Tactics from their special character but not have to take him. They should just have a page of chapter tactics in the next SM codex.
Chapter Tactics should be a wargear choice for a Captain.
It would turn Captains into a desirable unit choice, much like Sagas did for Wolf Lords.
And would make special characters less desireable again. The reason for tying chapter tactics to special characters was to help sell them.
Either way, Chapter Tactics are really cool mechanics and make the game definitely feel fluffy and the chapters distinct. I hope they do more in the coming codexes.
Edit: it'd be cool to play a Mantis Warriors force and use the Chapter Tactics from their special character but not have to take him. They should just have a page of chapter tactics in the next SM codex.
Chapter Tactics should be a wargear choice for a Captain.
It would turn Captains into a desirable unit choice, much like Sagas did for Wolf Lords.
And would make special characters less desireable again. The reason for tying chapter tactics to special characters was to help sell them.
Space Wolves manage okay. Special characters can mess with the force organizational chart and individual squads - things like that.
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If i organize a tourney we can get some games innnnnn!
"Oh what a day, what a LOVELY DAY!"
Assault bikes are totally viable in Blood Angels jumper armies as a zoom-around-and-blow-tanks-up option
Comics, Games, Booze
Tell me about it.
I've been playing Salamanders for just over a year now and I still have never used Vulkan. People give me the funniest looks when I tell them I play Sallies and they immediately ask if I have Vulkan.
And yet I've placed in the top 3 of the two Tournament's I've played them in...
I tie more than I win, but I'm okay with that. I hit things with hammers, I drop flame templates, and I generally have a good time.
Comics, Games, Booze
What exactly does his 'chapter tactics' net you above a regular HQ? Out of curiosity?
Replace Combat Tactics with all Thunder Hammers are master-crafted. All versions of flamers and meltas count as twin linked.
Comics, Games, Booze
As I know DocSamson doesn't know marines that well, "Combat Tactics" for normal marine armies allows you to choose to fail any morale check. Some special characters allow you to replace this with chapter specific rules, like Vulkan lets you twin link stuff, Shrike gives you infiltrate, and a few others.
I don't think BA or SW have combat tactics, they have their own rules.
I'm pretty sure fearless trumps combat tactics, but I don't have my codex handy.
It is fucking AWESOME.
"Oh what a day, what a LOVELY DAY!"
So true. I versed a dude in the use of combat tactics Wed night when my gants shot his tac squad, forced a morale check, then charged and finished them off because of brood progenitor. He got it, I think.
The other thing that people don't seem to understand is that IG order that relates to going to ground. They thought you could use it in your opponents phase because "Why would you ever plan to go to ground! That is insanity sauce bro!" I dunno the specifics... at one time I did.
"Oh what a day, what a LOVELY DAY!"
Well, Space Wolves have it, right? Gotta be better...
I wonder what crazy stuff they'll have for Dark Angels. I'd like to see some kind of shooting advantage, we have enough cc marines.
Dark Angels are odd. They can be 3 different armies.
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I love it.
Also, fuck the space wolf haters, you probably paint from the pot and use crappy testors brushes DONT YOU.
I'm the 1%
RUSS 2012
INVISIBLE WOLVES
"Oh what a day, what a LOVELY DAY!"
Nope, but disgruntling wolf wolf players on a Friday afternoon is pretty great
Space Wolves want to be in assault. Tactical Marines... don't. The chance to avoid assault and get more double-tap opportunities is critical.
Edit: it'd be cool to play a Mantis Warriors force and use the Chapter Tactics from their special character but not have to take him. They should just have a page of chapter tactics in the next SM codex.
I would be so happy if this would happen.
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Twin linking Master of Ordinance with IG 'bring it down' order. Kosher?
Yup. It would be like the old 'traits' codex.
3DS: 1650-8480-6786
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Sure. Without getting too 'meta', the MoO shot is a weapon and bring it down twin links weapons in the squad... so I don't see a problem.
I think the argument people use against it is that the Ord shot isn't really being fired by the unit. But whatever. lol.
Hells yeah. I do that shit all day errey day.
"Oh what a day, what a LOVELY DAY!"
It would turn Captains into a desirable unit choice, much like Sagas did for Wolf Lords.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
Yeah, I've known some people to argue that it's not a weapon, it's a 'shooting attack', and bring it down twin links weapons. It's pretty flimsy, but I don't want to cause a fuss.
And would make special characters less desireable again. The reason for tying chapter tactics to special characters was to help sell them.
I went into Yellow Submarine in Akihabara last night and they had 8 of them on the shelves.
Also the new Necrons are up to preorder.
I dig the White Crons, though.
For Chaos?