Got a sheet to level 17 so far, should we include the requested items up to 20, too?
You should because that's what cool guys do!
Lv12: Shadowdancer's Boots, Stone of Wind
Lv13: Orc's-eye Amulet, Drowmesh Shared Valour Armor +3
Lv14: Pennant Helm, Battlemaster’s Crossbow +3
Lv15: Premonition Ring, Alliance Band
Lv16: Restorative Gauntlets, Bracers of Archery
Lv17: Pearl of Power, Clasp of Noble Sacrifice +4
Lv18: Snakeskin Shared Valour Armor +4, Belt of the witch king
Lv19: Battlemaster’s Crossbow +4, Battle Standard of Stalwart
Lv20: Eager Hero’s Tattoo, Ring of Action Reversal
Big Iron Lv20
Somehow the builder does not let Big Iron equip his boots, his speed should be 7 (8 in low light or total darkness)
May I suggest someone takes Silver Hands of Power for Lv19 reward? Because combining with Big Iron's Vorpal Edge Utility, it would mean fun fun fun!
Majestic Goat on
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
I'll update my character sheet after work.
An interesting point to note is that my level 12 Utility power from my PP buffs my level 16 PP feature. So it's useless until then.
3DS FCode: 1993-7512-8991
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GrogMy sword is only steelin a useful shape.Registered Userregular
A few (roughly calculated) awards. All with bad music puns for some reason?
Hit me slow, hit me quick. Most damage taken: Amon'Kul
Crit me baby one more time. Most crits taken: Alenthian
Burn, baby, burn. Most damage dealt: Evanche.
Can't touch this. No damage taken: Kothargix
With regards to magic items, everyone checks out except for two of you. @aegis I can't seem to find Girdle of Skulls anywhere, but if you could give me a quick description here that would be cool. Still need to see @Steelhawk 's two magic items as well.
I'd like Big Iron to recharge my khopesh if possible. I'll even trade him a couple healing surges for his Restorative Mixtures.
Resist all 5 until the end of the encounter when first bloodied is pretty nice for my PP Utility. I dig the idea that Amon'kul is just a big hulking brute, who just keeps coming no matter how hard you hit him. Who also scrimshaws little dragon statues out of dragon's teeth.
Nealneal on
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
Suddenly, I am glad that I neglected to burn any dailies.
Also, my dailies are pretty useless, I'll retrain one out probably. I just picked everything that pushed or pulled to abuse Polearm Momentum.
3DS FCode: 1993-7512-8991
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
Okay, all updated! I switched out one of my low damage AoE dailies for a strong single target one, and picked up the Painful Oath feat for mooooar damage.
Grog, if you could take a look at Wings of Angels (Stance - +4 Flight Speed + Hover + unbloodied HP Regen) - it's obvious that it's meant to be used with my level 16 Paragon Path feature, Heaven's Boon (Gain wings, Fly Speed 6)
Do you think that using it gives me Flight Speed 4 + Hover + Regen, or just the regen until I get my out-all-the-time wings at 16?
3DS FCode: 1993-7512-8991
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GrogMy sword is only steelin a useful shape.Registered Userregular
Hmm that does seem a bit of an oversight. I'm inclined to say that it'd give you flight speed of 4 (as well as the other bonuses), since that is technically increasing your flight of 0 by +4.
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
Neophyte wings, gooooo! But yeah, it's a huge weird bit with my paragon path, which I just took mainly because a) wings were cool and b) it brings me closer to god (my whole existence is flawed)
3DS FCode: 1993-7512-8991
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Girdle of Skulls should be in the compendium, but otherwise it's from the Book of Vile Darkness:
Property: The girdle starts with four charges. When you take an extended rest, the item regains one charge. Utility Power Daily (No Action) - Trigger: You reduce a creature to 0 hit points or fewer. Effect: The girdle gains a charge (maximum of four). Utility Power (Summoning) Encounter (Minor Action) - Requirement: The girdle must have at least one charge. Effect: Expend a charge. You summon a skeletal warrior in an unoccupied space within 5 squares of you. The skeletal warrior is an ally to you but not to your allies, and it lacks actions of its own. Instead, you spend actions to command it mentally, choosing from the actions in its description. You must have line of effect to the skeletal warrior to command it. You and it share knowledge but not senses. When the skeletal warrior makes a check, you make the roll using your game statistics, not including any temporary bonuses or penalties. The skeletal warrior lasts until it drops to 0 hit points, at which point you lose a healing surge (or hit points equal to your surge value if you have no surges left). Otherwise, it lasts until you dismiss it as a minor action or until the end of the encounter.
Skeletal Warrior - Medium shadow animate (undead)
HP 40; Healing Surges none, but you can lose a healing surge for the creature if an effect allows it to spend one
AC 28, Fortitude 24, Reflex 26, Will 22
Speed land 7
Standard Action (At-Will) - Attack: Melee 1 (one creature); +17 vs. AC Hit: 2d8 + 11 damage, and the target is marked until the end of the skeletal warrior’s next turn.
Minor Action At-Will 1/round Effect: The skeletal warrior walks, shifts, runs, stands up, squeezes, or crawls.
Opportunity Action (At-Will) -Trigger: An adjacent enemy marked by the skeletal warrior shifts or uses an attack power that doesn’t target the skeletal warrior. Attack: Melee 1 (triggering enemy); +17 vs. AC Hit: 2d8 + 11 damage.
GrogMy sword is only steelin a useful shape.Registered Userregular
Got no problem with that, carry on.
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
It is a rare incidentally though you mentioned you were fine with them and I only discovered this just now. I don't know why it'd be a rare, but then, Wizards.
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
My new sheet. Of note for the party, I have some mild healing utility as a daily power if someone needs to absolutely spend 2 healing surges and get a saving throw right now
New sheet as well. A couple of minor power changes that I mentioned I was going to make before. I didn't think it would be kosher to change during combat, and I didn't actually use the powers they replaced.
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Oh yes, I used my retrain for this level to swap a feat. I'm doubling up on +feat bonuses to Will but I really like both the cold resistance and a start of turn anti-daze/stun spell.
My new PP utility gives one weapon or implement extra 7 dmg EOE, the wielder may end the effect to deal 10 on going damage (save) to the target on crit.
Also using item daily power will grant you 13 THP.
My infusion does not spend target's surge, so Evanche should still have 9 surges.
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Would Big Iron be able to recharge the Daily on the Khopesh, even though I didn't have to trade surges into the healing pool?
EDIT: Of course had I read the IC thread first, I would know you'd done so already.
Nealneal on
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
Hmm. When I replace my spear with one that has an actual useful-in-combat as opposed to awesome flavor power, I shall miss the dimensional pocket aspect.
Unless I can keep it because it's not going to give me any advantage. >_> Eladrin are neat and tidy, you see.
Good Work everyone! I stay away from posting for a long weekend (Queen Victoria's Birthday, you know. Celebrated up here in Canada with gardening, cottaging, beer and bbq) and dragons end up dead!
Kothargix's Reward
Kothargix would also like a small little kingdom carved out for himself. One where other free-minded Kobolds can find refuge from evil Dragon overlords. A place where they can mine rock and set traps to thier hearts content where the ever present dangers of hungry dragons and stupid adventurers will not bother them. Kothargix, of course, would be thier lord and master and have a huge statue in the lobby.
Wish List
Level
12 Goblin Totem Dagger +3; Thornwalker Slippers
13 Staff of Ruin +3; Armor of Sudden Recovery +3
14 Ring of Feather Fall; Goggles of Night
15 Periapt of Cascading Health +3; Skull Mask
16 Gloves of Accuracy; Boots of Withdrawal
17 Goblin Totem Dagger +4; Stormcatcher Ring
18 Robe of Sudden Recovery +4; Staff of Ruin +4
19 Ring of True Seeing; Ankhmons Bracers
20 Periapt of Cascading Health +4; Diamond Cincture
Level 20 Sheet
Kothargix Level 20 - I have not gone shopping for this build yet. So updated gear is not included in the stats.
If I've made any glaring omissions, I'd appreciate someone letting me know.
Are we leveling up to 12 now or splunking through the dungeon first?
Steelhawk on
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
New sheet as well. A couple of minor power changes that I mentioned I was going to make before. I didn't think it would be kosher to change during combat, and I didn't actually use the powers they replaced.
Are we leveling up to 12 now or splunking through the dungeon first?
Level up first (so your skill checks will be with your new level 12 values).
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GrogMy sword is only steelin a useful shape.Registered Userregular
Ok I'm assuming Estir is spending a single surge to get back to full. All I need now is a leveled up initiative check from @Steelhawk and we're good to go.
No rush though, I know how tiring a long weekend of cottaging can be.
Actually, sorry I should have mentioned I wasn't going to spend a surge. I don't have a huge amount of surges and am only down 8 (off the top of my head without looking at the thread).
Can I use an immediate interupt? It won't invalidate any of the actions... I just wont be SO hurt.
*edit
Oh and I get a +2 to hit (+1 one really since it doesnt stack with expertise... great design Wizards) against the spider that crit me for the rest of the encounter
Posts
12
Khyber Shard of the Fiery Depth
Githweave Vigorous Resolve Vestments +3
13
Abyssal Adornment +3 (neck)
Five Stars Five Strikes (alternative reward)
Replace that with Stone of Flame
Extended list:
L12
Badge of the Berserker +3
Foe Stone (Paragon Tier)
L13
Githweave Holy Adversary Armour +3 (daily - resist vs oath target)
Controlling Greatspear +3
L14
Gauntlets of Blood (Paragon)
Blending Armour +3 (Encounter - start a charge, invis UEOT)
L15
Cloak of Displacement +3
Tattoo of Vengeance
L16
Iron Armbands of Power (Paragon)
Horned Helmet (Paragon)
L17
Feyweave Robe of Eyes +4
Badge of the Berserker +4
Got a sheet to level 17 so far, should we include the requested items up to 20, too?
3DS FCode: 1993-7512-8991
Since my interrupt trigger is someone take damage, the 5 resist all goes to Amon'Kul instead and save him 10 hp
You should because that's what cool guys do!
Lv12: Shadowdancer's Boots, Stone of Wind
Lv13: Orc's-eye Amulet, Drowmesh Shared Valour Armor +3
Lv14: Pennant Helm, Battlemaster’s Crossbow +3
Lv15: Premonition Ring, Alliance Band
Lv16: Restorative Gauntlets, Bracers of Archery
Lv17: Pearl of Power, Clasp of Noble Sacrifice +4
Lv18: Snakeskin Shared Valour Armor +4, Belt of the witch king
Lv19: Battlemaster’s Crossbow +4, Battle Standard of Stalwart
Lv20: Eager Hero’s Tattoo, Ring of Action Reversal
Big Iron Lv20
Somehow the builder does not let Big Iron equip his boots, his speed should be 7 (8 in low light or total darkness)
May I suggest someone takes Silver Hands of Power for Lv19 reward? Because combining with Big Iron's Vorpal Edge Utility, it would mean fun fun fun!
An interesting point to note is that my level 12 Utility power from my PP buffs my level 16 PP feature. So it's useless until then.
3DS FCode: 1993-7512-8991
Hit me slow, hit me quick. Most damage taken: Amon'Kul
Crit me baby one more time. Most crits taken: Alenthian
Burn, baby, burn. Most damage dealt: Evanche.
Can't touch this. No damage taken: Kothargix
With regards to magic items, everyone checks out except for two of you. @aegis I can't seem to find Girdle of Skulls anywhere, but if you could give me a quick description here that would be cool. Still need to see @Steelhawk 's two magic items as well.
I'd like Big Iron to recharge my khopesh if possible. I'll even trade him a couple healing surges for his Restorative Mixtures.
Resist all 5 until the end of the encounter when first bloodied is pretty nice for my PP Utility. I dig the idea that Amon'kul is just a big hulking brute, who just keeps coming no matter how hard you hit him. Who also scrimshaws little dragon statues out of dragon's teeth.
Also, my dailies are pretty useless, I'll retrain one out probably. I just picked everything that pushed or pulled to abuse Polearm Momentum.
3DS FCode: 1993-7512-8991
Grog, if you could take a look at Wings of Angels (Stance - +4 Flight Speed + Hover + unbloodied HP Regen) - it's obvious that it's meant to be used with my level 16 Paragon Path feature, Heaven's Boon (Gain wings, Fly Speed 6)
Do you think that using it gives me Flight Speed 4 + Hover + Regen, or just the regen until I get my out-all-the-time wings at 16?
3DS FCode: 1993-7512-8991
3DS FCode: 1993-7512-8991
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
If thats ok @Grog !
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Also using item daily power will grant you 13 THP.
My infusion does not spend target's surge, so Evanche should still have 9 surges.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
3DS FCode: 1993-7512-8991
EDIT: Of course had I read the IC thread first, I would know you'd done so already.
Unless I can keep it because it's not going to give me any advantage. >_> Eladrin are neat and tidy, you see.
3DS FCode: 1993-7512-8991
Kothargix's Reward
Wish List
12 Goblin Totem Dagger +3; Thornwalker Slippers
13 Staff of Ruin +3; Armor of Sudden Recovery +3
14 Ring of Feather Fall; Goggles of Night
15 Periapt of Cascading Health +3; Skull Mask
16 Gloves of Accuracy; Boots of Withdrawal
17 Goblin Totem Dagger +4; Stormcatcher Ring
18 Robe of Sudden Recovery +4; Staff of Ruin +4
19 Ring of True Seeing; Ankhmons Bracers
20 Periapt of Cascading Health +4; Diamond Cincture
Level 20 Sheet
If I've made any glaring omissions, I'd appreciate someone letting me know.
Are we leveling up to 12 now or splunking through the dungeon first?
3DS FCode: 1993-7512-8991
3DS FCode: 1993-7512-8991
Fine by me.
Level up first (so your skill checks will be with your new level 12 values).
No rush though, I know how tiring a long weekend of cottaging can be.
When I level up and post my sheet, do I include the two items on my wish list?
The really bad news is ouch.
Can I use an immediate interupt? It won't invalidate any of the actions... I just wont be SO hurt.
*edit
Oh and I get a +2 to hit (+1 one really since it doesnt stack with expertise... great design Wizards) against the spider that crit me for the rest of the encounter
The positions of everyone on the statblock are quite weird. Everyone except the dragon does not match where they stand on the map :P