kaliyamaLeft to find less-moderated foraRegistered Userregular
The game is much better with the mouse, because your arms aim separate from your center reticule - it at first felt strange but I feel more like a mech pilot than in previous games because of the aiming precision.
The game is good, but it's not feature complete(most pilot skills, ECM and other modules, balancing teams, mech builds in game), and crucially for me there's no campaign feature yet - the game won't have legs for me without overarching goals so I'm not spending $ until those features are in.
The game is much better with the mouse, because your arms aim separate from your center reticule - it at first felt strange but I feel more like a mech pilot than in previous games because of the aiming precision.
The game is good, but it's not feature complete(most pilot skills, ECM and other modules, balancing teams, mech builds in game), and crucially for me there's no campaign feature yet - the game won't have legs for me without overarching goals so I'm not spending $ until those features are in.
I hate to break it to you, but this is going to be an online only PvP game. There isn't going to be a campaign.
While I liked doing the campaigns in earlier games, it almost seems irrelevant in a day and age when you could easily put humans in the cockpits of the other mechs.
The game is much better with the mouse, because your arms aim separate from your center reticule - it at first felt strange but I feel more like a mech pilot than in previous games because of the aiming precision.
The game is good, but it's not feature complete(most pilot skills, ECM and other modules, balancing teams, mech builds in game), and crucially for me there's no campaign feature yet - the game won't have legs for me without overarching goals so I'm not spending $ until those features are in.
I hate to break it to you, but this is going to be an online only PvP game. There isn't going to be a campaign.
While I liked doing the campaigns in earlier games, it almost seems irrelevant in a day and age when you could easily put humans in the cockpits of the other mechs.
No, I think he means territory control and other larger metagame portions, like Battletech 3025 (where victories in battle allowed your house to control more planets on the galaxy grid). If it's just deathmatching, I don't think I'll spend much time on this game, either.
Since it seems like they're cribbing WoT pretty heavily, I imagine that territory control will just be deathmatches on a set map for each planet that is controllable. That is just supposition though, so they could have something more interesting planned. I feel it's the great downfall of WoT that their 'clan wars' is pretty dull.
Did amazing with a Jenner today. Constantly harassed and drew enemy 'Mechs on chases while my sometimes weaker in tonnage teams focused on the remainder. It was fantastic.
Final game of the day before I left, enemy team was mostly heavies and assaults. My team was slightly lighter, mediums / heavies / assaults. And my sole Jenner.
I crippled an enemy Centurion (blew his legs to pieces) and ran away. I then dashed in and killed an enemy Atlas that my scanner said had a weak center torso. Ran away. Then came back again..an enemy Atlas was dancing with one of our Awesome's. I stuck on his rear and killed him, blowing his rear center torso apart with my pulse lasers. As I landed the killing blow, SOMETHING hard hit me and destroyed my left torso (and with it two of my lasers). So, I ran away.
The enemy team was killing ours as well, though, so it turned into two of them left (Atlas and an Awesome) vs myself and I dunno what we had left. I ran and capped the flag and we won.
Jenner is awesome.
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PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
WoT does destruction just fine. The building destruction is a little binary, but they do tree destruction nearly perfectly. I don't think it's nearly as hard as you're making it out to be. It's not like WoT is some revolutionary groundbreaking game even.
Let's be fair here though, it's not like there's a lot of shit to render when your game is about tanks. They have a lot of wiggle room to put in touches like building destruction and craters and what not in that engine. I'm not saying it'll never be in MWO, but it's definitely very, VERY low priority atm. Knocking down trees should be fairly easy to put in though.
All destruction in WoT is pretty simple - if a big enough impact hits the object (tank runs into it, or a shell hits it), it switches to its destroyed state with an animation. Trees fall more or less in the direction you hit them. That's... about it. It's very, very simple, but works fairly well. Hell, only the desert maps have a lot of destroyable structures, but they're segmented as "separate", so if you ram the middle of a long adobe building, that square chunk goes down.
It's very, very basic, just done fairly well.
Well World of Tanks did it this way" does not automatically mean it would be appropriate for MWO. In a game as pretty and detailed as this one, having a very simplistic destroyed state animations would be kinda lame. Once again, two different games, two different visual feels, etc. I'm not arguing against having destruction, I'm just saying that this isn't as simple as putting in a MW4 grade destroyed state building and calling it a day.
Jenner sounds pretty good, heh. Wonder how they're going to handle the Raven.
I may be the only one in the world that wants a Locust. IIRC it was your starting mech in MW1. I used to run endgame with a lance of 3 assault mechs and me in a Locust running up ahead and legging all the mechs for salvage while the assault mechs distracted them. Of course the AI wasn't spectacular at the time, so it was pretty easy.
Jenner sounds pretty good, heh. Wonder how they're going to handle the Raven.
I may be the only one in the world that wants a Locust. IIRC it was your starting mech in MW1. I used to run endgame with a lance of 3 assault mechs and me in a Locust running up ahead and legging all the mechs for salvage while the assault mechs distracted them. Of course the AI wasn't spectacular at the time, so it was pretty easy.
Oh god, yes, same here. You could slap into the back of a Battlemaster and shoot at it's back until it was critical, then run away and shoot 1-2 more times. The Battlemaster couldn't do anything.
But I believe all the MW1 mechs are Unseen, aren't they? But then again, I thought the Jenner was an unseen, too.
Spider or perhaps Commando could do something similar, but I imagine just dry-humping another player wouldn't work like it did in MW1.
Ok I have to ask. What is all this talk of the "Unseen"?
The way I understand it, the Unseen are mechs that FASA licensed from a few Japanese anime companies, and over the past 20 years or so the rights have become... complicated. FASA could talk about these mechs, could get rules about them, but the art assets were banned. So you couldn't see them -- they were unseen.
I always heard a major part of the problem was the people that slapped together the frankenanime, Robotech, owning some of the rights and generally being hard to work with.
Developed by the Terran Hegemony in the 25th century, the Mackie was the first true BattleMech. Based on advanced technology that the Hegemony Armed Forces (HAF) had been developing for decades under Director-General Jacob Cameron, the Mackie was the ultimate manifestation of Hegemony military might. The Mackie’s first combat trial was on February 5, 2439, outside of Yakima, Terra. The pilot, Colonel Charles Kincaid, utterly obliterated his test targets, four remote-control Merkava heavy tanks.[2]
That's right guys, the first BattleMech was tested outside of my home town, Yakima, WA, Terra.
Ok I have to ask. What is all this talk of the "Unseen"?
The Unseen were mechs that were directly lifted from other sources like Robotech. Things like Destroids, Zentradi Pods, and I think a Veritech or two were directly copied and renamed among other IPs. This sparked off a very understandable lawsuit that made it so that those mechs could never actually be shown. Hence, "The Unseen."
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Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
Oh man I hope they have Warhammers and Riflemen in this. My two favorite designs. I have toys of them somewhere from that period of my childhood when they put out Battletech and ExoSquad toys.
Since it seems like they're cribbing WoT pretty heavily, I imagine that territory control will just be deathmatches on a set map for each planet that is controllable. That is just supposition though, so they could have something more interesting planned. I feel it's the great downfall of WoT that their 'clan wars' is pretty dull.
If you look at the website and forums you'll see that their planned features are more robust than that. The issue is whether they successfully implement them, which is what I'm waiting on.
Well, shit. Got a declined message when trying to pay for the $120 founder's thing. I had transferred $125 into that debit card, so I went to transfer another $10 or so just in case, and discovered:
08/04/2012 PLAYSPAN ULTIMATEPAY FOSTER CITY CA (PENDING) 120.00 .00
So the silly geese over at the billing system they go through have put a hold on the money, but didn't actually take it. Which is preventing me from trying again, cause my bank thinks I have $5 left in that card, not $125. Bleh.
The first time I did it I put in my CC and unchecked 'save this card'. When I hit submit it just sat there and reset the form, including the checkbox
Mine actually said that it was declined. I put in my current addy instead of my old home address, which might have been what caused it, but it's a moot point -- the funds are locked up either way.
Ok I have to ask. What is all this talk of the "Unseen"?
The Unseen were mechs that were directly lifted from other sources like Robotech. Things like Destroids, Zentradi Pods, and I think a Veritech or two were directly copied and renamed among other IPs. This sparked off a very understandable lawsuit that made it so that those mechs could never actually be shown. Hence, "The Unseen."
From what I understand it was that the Japanese company licensed the toy rights out to some company who then licensed it out to harmony gold. In the meantime FASA made another deal with the japanese company to use (some of) the unseen, thinking it was under a different kind of rights. But apparently those toy rights were for exclusive rights to all use of the image in the US or something like that
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
And they need to just get those things redesigned already so we can stop calling them Unseen and just have them. The guy doing the mech redesigns for MWO is plenty talented enough to come up with completely new designs for the Unseen while still making them perfectly identifiable. I know we've got a couple of redesign images for the Marauder and Warhammer around here somewhere that were okay, but those were just rough redesigns and nothing like the immensely nice ones for MWO.
I'm loving this Atlas I made up. PPC and Gauss, plus 3 SRM-6. Biggest problem is it seems like I'm getting on teams with absolutely zero cohesion, and everyone goes running off in 5 different directions when the game starts. WTB voice chat with lancemates?
Jenner sounds pretty good, heh. Wonder how they're going to handle the Raven.
I may be the only one in the world that wants a Locust. IIRC it was your starting mech in MW1. I used to run endgame with a lance of 3 assault mechs and me in a Locust running up ahead and legging all the mechs for salvage while the assault mechs distracted them. Of course the AI wasn't spectacular at the time, so it was pretty easy.
Beyond the AI problem, MW1 had a really high rate of fire for machine guns but didn't decrease the damage to match. Two MGs were horrifically effective at shredding Battlemaster legs. I think most people played the same way (I know I did), because taking the Locust meant that you weren't walking forever just to get into the fight.
Jenner sounds pretty good, heh. Wonder how they're going to handle the Raven.
I may be the only one in the world that wants a Locust. IIRC it was your starting mech in MW1. I used to run endgame with a lance of 3 assault mechs and me in a Locust running up ahead and legging all the mechs for salvage while the assault mechs distracted them. Of course the AI wasn't spectacular at the time, so it was pretty easy.
Beyond the AI problem, MW1 had a really high rate of fire for machine guns but didn't decrease the damage to match. Two MGs were horrifically effective at shredding Battlemaster legs. I think most people played the same way (I know I did), because taking the Locust meant that you weren't walking forever just to get into the fight.
I remember that in MW2 and MW4:Mercs, you could make loadouts that were just all machine guns (or MG arrays, since MW4 was later in the timeline). Short range, but you'd slice anything apart in seconds.
I wonder how well MGs will end up fitting into MWO. Sure, they're a part of the tabletop, but they were basically strictly for use against infantry and soft targets; they do basically nothing against mechs. Maybe a crit-seeking role for when crits get implemented? Wouldn't be a bad use of two tons for a couple MGs and ammo if you could use those to get fast crits on a de-armored section. Even when the armor is gone, a mech can have quite a bit of internal durability; could be good to let people do things like shoot for crits on engine sections, ammo, or weapons by using all those low-damage, high fire-rate MGs without having to destroy all that internal armor as well.
That's right guys, the first BattleMech was tested outside of my home town, Yakima, WA, Terra.
Well if you're going to test a weapons platform you might as well test it where nothing of value is there to be lost.
Hey now, I'll have you know the first trees to get knocked down by a BattleMech in history were apple trees I used to throw rocks at, thank you very much.
That's right guys, the first BattleMech was tested outside of my home town, Yakima, WA, Terra.
Well if you're going to test a weapons platform you might as well test it where nothing of value is there to be lost.
Hey now, I'll have you know the first trees to get knocked down by a BattleMech in history were apple trees I used to throw rocks at, thank you very much.
Yeah there's actually a better picture of the Mackie.
That's right guys, the first BattleMech was tested outside of my home town, Yakima, WA, Terra.
Well if you're going to test a weapons platform you might as well test it where nothing of value is there to be lost.
Hey now, I'll have you know the first trees to get knocked down by a BattleMech in history were apple trees I used to throw rocks at, thank you very much.
Yeah there's actually a better picture of the Mackie.
Hah. IndustrialMechs were such an interesting idea. Pity the Dark Ages thing was such a mess.
TL DRNot at all confident in his reflexive opinions of thingsRegistered Userregular
Ripping off intellectual property has always been par for the course.
Veritech fighter (Macross)
Jetfire (Transformers)
Stinger (Battletech)
When I was a kid I found that Transformer in some of my stepbrother's old stuff. I was able to kind of half-transform it to look like a Veritech in 'Guardian' (half-jet half-robot) mode
Jenner sounds pretty good, heh. Wonder how they're going to handle the Raven.
I may be the only one in the world that wants a Locust. IIRC it was your starting mech in MW1. I used to run endgame with a lance of 3 assault mechs and me in a Locust running up ahead and legging all the mechs for salvage while the assault mechs distracted them. Of course the AI wasn't spectacular at the time, so it was pretty easy.
Beyond the AI problem, MW1 had a really high rate of fire for machine guns but didn't decrease the damage to match. Two MGs were horrifically effective at shredding Battlemaster legs. I think most people played the same way (I know I did), because taking the Locust meant that you weren't walking forever just to get into the fight.
I remember that in MW2 and MW4:Mercs, you could make loadouts that were just all machine guns (or MG arrays, since MW4 was later in the timeline). Short range, but you'd slice anything apart in seconds.
I wonder how well MGs will end up fitting into MWO. Sure, they're a part of the tabletop, but they were basically strictly for use against infantry and soft targets; they do basically nothing against mechs. Maybe a crit-seeking role for when crits get implemented? Wouldn't be a bad use of two tons for a couple MGs and ammo if you could use those to get fast crits on a de-armored section. Even when the armor is gone, a mech can have quite a bit of internal durability; could be good to let people do things like shoot for crits on engine sections, ammo, or weapons by using all those low-damage, high fire-rate MGs without having to destroy all that internal armor as well.
As of now, MGs are junk, which they should be.
"Sometimes things aren't complicated," I said. "You just have to be willing to accept the absolute corruption of everybody involved."
Posts
The game is good, but it's not feature complete(most pilot skills, ECM and other modules, balancing teams, mech builds in game), and crucially for me there's no campaign feature yet - the game won't have legs for me without overarching goals so I'm not spending $ until those features are in.
I hate to break it to you, but this is going to be an online only PvP game. There isn't going to be a campaign.
While I liked doing the campaigns in earlier games, it almost seems irrelevant in a day and age when you could easily put humans in the cockpits of the other mechs.
Final game of the day before I left, enemy team was mostly heavies and assaults. My team was slightly lighter, mediums / heavies / assaults. And my sole Jenner.
I crippled an enemy Centurion (blew his legs to pieces) and ran away. I then dashed in and killed an enemy Atlas that my scanner said had a weak center torso. Ran away. Then came back again..an enemy Atlas was dancing with one of our Awesome's. I stuck on his rear and killed him, blowing his rear center torso apart with my pulse lasers. As I landed the killing blow, SOMETHING hard hit me and destroyed my left torso (and with it two of my lasers). So, I ran away.
The enemy team was killing ours as well, though, so it turned into two of them left (Atlas and an Awesome) vs myself and I dunno what we had left. I ran and capped the flag and we won.
Jenner is awesome.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Well World of Tanks did it this way" does not automatically mean it would be appropriate for MWO. In a game as pretty and detailed as this one, having a very simplistic destroyed state animations would be kinda lame. Once again, two different games, two different visual feels, etc. I'm not arguing against having destruction, I'm just saying that this isn't as simple as putting in a MW4 grade destroyed state building and calling it a day.
I may be the only one in the world that wants a Locust. IIRC it was your starting mech in MW1. I used to run endgame with a lance of 3 assault mechs and me in a Locust running up ahead and legging all the mechs for salvage while the assault mechs distracted them. Of course the AI wasn't spectacular at the time, so it was pretty easy.
Oh god, yes, same here. You could slap into the back of a Battlemaster and shoot at it's back until it was critical, then run away and shoot 1-2 more times. The Battlemaster couldn't do anything.
But I believe all the MW1 mechs are Unseen, aren't they? But then again, I thought the Jenner was an unseen, too.
Spider or perhaps Commando could do something similar, but I imagine just dry-humping another player wouldn't work like it did in MW1.
The way I understand it, the Unseen are mechs that FASA licensed from a few Japanese anime companies, and over the past 20 years or so the rights have become... complicated. FASA could talk about these mechs, could get rules about them, but the art assets were banned. So you couldn't see them -- they were unseen.
I always heard a major part of the problem was the people that slapped together the frankenanime, Robotech, owning some of the rights and generally being hard to work with.
http://www.sarna.net/wiki/Unseen
Also, from the MW Wiki:
http://www.sarna.net/wiki/Mackie
That's right guys, the first BattleMech was tested outside of my home town, Yakima, WA, Terra.
The Unseen were mechs that were directly lifted from other sources like Robotech. Things like Destroids, Zentradi Pods, and I think a Veritech or two were directly copied and renamed among other IPs. This sparked off a very understandable lawsuit that made it so that those mechs could never actually be shown. Hence, "The Unseen."
If you look at the website and forums you'll see that their planned features are more robust than that. The issue is whether they successfully implement them, which is what I'm waiting on.
08/04/2012 PLAYSPAN ULTIMATEPAY FOSTER CITY CA (PENDING) 120.00 .00
So the silly geese over at the billing system they go through have put a hold on the money, but didn't actually take it. Which is preventing me from trying again, cause my bank thinks I have $5 left in that card, not $125. Bleh.
My second attempt shall be, provided my bank releases the funds before the 7th.
Mine actually said that it was declined. I put in my current addy instead of my old home address, which might have been what caused it, but it's a moot point -- the funds are locked up either way.
Well, for tabletop BattleTech they did, with the Project Phoenix redesigns. Or so everybody thought.
What happened with that? I read they had to pull it because Harmony Gold threatened them or somesuch?
Beyond the AI problem, MW1 had a really high rate of fire for machine guns but didn't decrease the damage to match. Two MGs were horrifically effective at shredding Battlemaster legs. I think most people played the same way (I know I did), because taking the Locust meant that you weren't walking forever just to get into the fight.
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
I remember that in MW2 and MW4:Mercs, you could make loadouts that were just all machine guns (or MG arrays, since MW4 was later in the timeline). Short range, but you'd slice anything apart in seconds.
I wonder how well MGs will end up fitting into MWO. Sure, they're a part of the tabletop, but they were basically strictly for use against infantry and soft targets; they do basically nothing against mechs. Maybe a crit-seeking role for when crits get implemented? Wouldn't be a bad use of two tons for a couple MGs and ammo if you could use those to get fast crits on a de-armored section. Even when the armor is gone, a mech can have quite a bit of internal durability; could be good to let people do things like shoot for crits on engine sections, ammo, or weapons by using all those low-damage, high fire-rate MGs without having to destroy all that internal armor as well.
See here for more information:
http://forums.penny-arcade.com/discussion/165147/so-every-post-ive-made-on-the-boards-over-the-last-nine-years-have-disappeared
Before a few minutes ago you could still access the latest page via:
http://forums.penny-arcade.com/discussion/160659/mechwarrior-online-thread-is-broken-it-is-the-end-times-pray-to-blake-for-salvation/p73
However, this no longer works. Someone needs to make a new thread.
Hey now, I'll have you know the first trees to get knocked down by a BattleMech in history were apple trees I used to throw rocks at, thank you very much.
Yeah there's actually a better picture of the Mackie.
Hah. IndustrialMechs were such an interesting idea. Pity the Dark Ages thing was such a mess.
EDIT: Or not? We did just have a page of posts get eaten, right?
These last few posts are on page 73, but the thread navigation thing only thinks the thread goes up to 72. So no clue.
Veritech fighter (Macross)
Jetfire (Transformers)
Stinger (Battletech)
When I was a kid I found that Transformer in some of my stepbrother's old stuff. I was able to kind of half-transform it to look like a Veritech in 'Guardian' (half-jet half-robot) mode
It won't help, this is a known issue:
http://forums.penny-arcade.com/discussion/165150/multiple-threads-no-longer-displaying-new-posts
As of now, MGs are junk, which they should be.