Water: Is ~5 squares deep but is otherwise still and harmless.
Anyone ending their turn in uncovered water may make a save vs Shrouding Gloom at the end of their turn.
Sorry I hid that down by the map, thought I'd moved it before I posted. Basically the water's helping to wash the stuff off.
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
What's that weird snakey wall of howling faces of doom on the map?
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
FYI, the roll for Twilight was originally a 27 until I remembered I get +2 from my Action Point usage. I was mildly pleased by catching that. I also missed it for Rebuke Undead, but the original roll was 35 so that didn't matter.
Can we consider that Kothargix moved just prior to Evanche, so that Evanche gains the Acid Resistance benefit from Kothargix's spell?
Steelhawk on
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dresdenphileWatch out for snakes!Registered Userregular
Do I need to wait for the people ahead of me to go like standard initiative rules, or is it just a PbP-style "as long as you are lumped with others, take your turn whenever" situation?
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GrogMy sword is only steelin a useful shape.Registered Userregular
Nope, 26 doesn't beat his passive perception which is, for future reference, 27.
In answer to the other two questions: yeah sure it's block initiative so I don't mind minor re-dos just so long as things keep moving.
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Also: once the dragon has had its turn again, yell if you happen to be in my gigantic zone and would like a teleport or if I should teleport the dragon if he stays within it. Then I can go first and get you closer, though I make no guarantees about teleporting you over water or not. And no refunds.
GrogMy sword is only steelin a useful shape.Registered Userregular
Woops. Map fixed and zone added.
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited October 2012
Hooray!
I was almost bummed that Beacons was only an Area Burst 2 and I wasn't in range of getting Amon'kul in it, but then I remembered my Action Point effect enlarges bursts and so now it is awesome
KayWhat we need...Is a little bit of PANIC.Registered Userregular
I pushed it again.
I also ballsed up my dice rolls horribly due to it being late. I'll try and keep them together next time.
3DS FCode: 1993-7512-8991
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GrogMy sword is only steelin a useful shape.Registered Userregular
edited October 2012
@kay The dragon had already been pushed, but I'm happy to just roll that athletics check into the unused spaces from your move action to put you adjacent.
Assuming you still want to push I've put him up in the corner at A0-C2. Won't be able to post until later tonight, so you've got til then if you object.
Scratch that, your iron wolf charge didn't actually hit since Oath only applies to melee, not close attacks. But like I said, posting later tonight.
Grog on
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
The dragon's also dazed (status block has degenerated into wildly innacurate at this point) if that matters or not for Kay's success.
KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited October 2012
Oh. Oh, well. Enh. He's dazed and prone and someplace else, 'cause I can slide him 3 squares with Overwhelming Strike anyhow.
I just wanted the push and the boom 'cause dat shit be gold, yo. (And I did not realise Oath was only on melee attacks. It makes all the ranged Avenger attacks even less appealing.)
Kay on
3DS FCode: 1993-7512-8991
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
Holy shit I'm almost dead. Like. Unless I'm healed before my turn, I am totes mossfood.
BUT WAIT.
Resonant Escape.
3DS FCode: 1993-7512-8991
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GrogMy sword is only steelin a useful shape.Registered Userregular
AlentHIAAAAN!! *shakes DM fist*
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited October 2012
Accepting all requests for teleportation to or from said dragon by Althenian and Amon'kul.
Also accepting requests for teleporting said dragon into designated "almost certain death zones". Dragon does not get a say in this, but can lodge a formal complaint at <address lost>
While I appreciate the thread title being witty and amusing (and I really, really do!) could we perhaps become a little more accurate with the stat line for Mr Black n' Scaly?
I think its HP should be 550/676, but is everything else correct?
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Now that the presidential debate is over, I will endeavour to move you closer to the dragon @Nealneal
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited October 2012
I think everything is correct, yell at me if it isn't.
The only thing I know we're missing is that while Iron Wolf Charge missed on its push effect on account of Oath of Emnity not applying to it, it still deals its +2d6 damage, no? The +2d6 comes as part of the initial part of the power as an effect line then launches into a separate attack that pushes.
Edit: Also, the dragon is no longer prone because Iron Wolf Charge didn't hit. But my Seed of War can flank, so enjoy your CA @Nealneal
Also also, if any of you hit him while the Seed is adjacent, add 10 damage to whenever you hit the dragon.
KayWhat we need...Is a little bit of PANIC.Registered Userregular
Well, I can slide an enemy 1 square as part of Overwhelming Strike, with a bonus of +2 for my items, and any push/pull/slide of 2+ squares prones it.
And I think I forgot to deduct my damage from the attack because I am rubbish. Sorry. (It was late.)
Aegis is right about the +2d6 from Iron Wolf Charge, maximised because crit. Just the big big big push bit with the penalty to attack (which I also forgot to mention) doesn't take place. Because I am rubbish.
3DS FCode: 1993-7512-8991
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GrogMy sword is only steelin a useful shape.Registered Userregular
I'll sort out the statblock once I get back from work. To answer some questions: @dresdenphile rather than mess around with athletics checks I'll just say the water is difficult terrain, so getting out is easy.
@steelhawk you may pass freely through the ghosts, if you don't mind a light dusting. They appear to be walking around on muck and stone alike, so you can't tell what's underneath them until they've cleaned it.
I left the damage from Iron Wolf Charge untouched, just negated the push. Still proned him because Overwhelming Strike, but left him in the same place for simplicity's sake. As I said, I'll review damage and whatnot when I clean up the statblock.
Posts
For a second I thought the mention of ghosts and stuff would mean that my dropping necrotic resistance was going to bite me in the ass.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Also hold up on posting for a sec, I have an interrupt.
Sorry I hid that down by the map, thought I'd moved it before I posted. Basically the water's helping to wash the stuff off.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Edit: I am also a whole page behind, apprently.
I could use Resonant Escape, which is a 3 square immediate reaction teleport to being hit or miss by a melee attack.
3DS FCode: 1993-7512-8991
Also I don't know what you're worried about, you've missed once in the last 4 encounters.
Typing up post now. Incidentally would a 26 stealth check beat his passive perception? It's not very important.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Can we consider that Kothargix moved just prior to Evanche, so that Evanche gains the Acid Resistance benefit from Kothargix's spell?
In answer to the other two questions: yeah sure it's block initiative so I don't mind minor re-dos just so long as things keep moving.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I was almost bummed that Beacons was only an Area Burst 2 and I wasn't in range of getting Amon'kul in it, but then I remembered my Action Point effect enlarges bursts and so now it is awesome
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I also ballsed up my dice rolls horribly due to it being late. I'll try and keep them together next time.
3DS FCode: 1993-7512-8991
Assuming you still want to push I've put him up in the corner at A0-C2. Won't be able to post until later tonight, so you've got til then if you object.
Scratch that, your iron wolf charge didn't actually hit since Oath only applies to melee, not close attacks. But like I said, posting later tonight.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I just wanted the push and the boom 'cause dat shit be gold, yo. (And I did not realise Oath was only on melee attacks. It makes all the ranged Avenger attacks even less appealing.)
3DS FCode: 1993-7512-8991
BUT WAIT.
Resonant Escape.
3DS FCode: 1993-7512-8991
Also accepting requests for teleporting said dragon into designated "almost certain death zones". Dragon does not get a say in this, but can lodge a formal complaint at <address lost>
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I think its HP should be 550/676, but is everything else correct?
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
The only thing I know we're missing is that while Iron Wolf Charge missed on its push effect on account of Oath of Emnity not applying to it, it still deals its +2d6 damage, no? The +2d6 comes as part of the initial part of the power as an effect line then launches into a separate attack that pushes.
Edit: Also, the dragon is no longer prone because Iron Wolf Charge didn't hit. But my Seed of War can flank, so enjoy your CA @Nealneal
Also also, if any of you hit him while the Seed is adjacent, add 10 damage to whenever you hit the dragon.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
In particular I am asking about the two ghosts on squares G7 & G8.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
And I think I forgot to deduct my damage from the attack because I am rubbish. Sorry. (It was late.)
Aegis is right about the +2d6 from Iron Wolf Charge, maximised because crit. Just the big big big push bit with the penalty to attack (which I also forgot to mention) doesn't take place. Because I am rubbish.
3DS FCode: 1993-7512-8991
@dresdenphile rather than mess around with athletics checks I'll just say the water is difficult terrain, so getting out is easy.
@steelhawk you may pass freely through the ghosts, if you don't mind a light dusting. They appear to be walking around on muck and stone alike, so you can't tell what's underneath them until they've cleaned it.
I left the damage from Iron Wolf Charge untouched, just negated the push. Still proned him because Overwhelming Strike, but left him in the same place for simplicity's sake. As I said, I'll review damage and whatnot when I clean up the statblock.