Played The Resistance for the first time Saturday night. That game is hella fun especially with the expansion. My only complaint is that because of my personality, whenever I got mafi..er spy it was usually a lost cause to explain my case as people already point me out as being a lying misleading bastard due to my personality and how I'll play similar games. That and the resistance players would get SUPER fucking lucky when picking their mission team and loading it with all resistance. After the first two missions passing with the same players its always welp, we found our team. It was way more fun for me to play resistance since its a lot harder for me to argue my case as a good guy.
We loaded up all the "Check other peoples votes" cards on the spies on that last game by accident, and you just sat on them; it made it pretty obvious. You need to be even more manipulative and misleading! I mean, half the table thought I was a spy every game too, and I still managed to use that to my advantage.
I sat on them because I completely forgot about them sadly enough. Certainly not the part that made it obvious. I'd say that was the insant unification of the resistance on the 1st and 2nd mission.
I thought that was a different game. We played it like, 5 or 6 times back to back and I'm having a hard time remembering which specific games were which.
If you let the same team go on a mission twice in a row then it's your own fault as spies
The whole point of the mission veto and captain rotation is to manipulate the vote
Frequently true, but now and again there's a game where the spies just get plain unlucky, the resistance land on the correct team and won't have their minds changed. Nature of the game.
I've seen Y-Wings get a bunch of kills over my ten or so games with their primary armament. The problem with using the Y-Wing in this role is you give up a die on both sides of the ball - rolling 2 vs 3 on the attack and making it 2 vs 1 on the defense. If you do go this route, then prioritize getting to range one with that ship so you can get to 3 dice on the attack and be willing to take hits from their fire to get some of your own back. Try to target lock early (range 3) and then save it until you get in close to add to focus and make that 3 die attack as effective as possible.
Having 3 other ships with Ion cannons should make it easier for that Y-Wing to get on someone's six and finish them off with laser fire. You might want to think about making the 'attack' Y-Wing a better rated pilot than the ion cannon mob for two reasons - you'll be able to assess whether he finished off his ionized target or whether you need to hit it again and since he is more likely to kill ships outright, having him shoot early will be more effective early in the fire phase than plinking away with the ion guns (they're great weapons, but do very little to suppress incoming fire - they are all about setting up maneuver opportunities). Dead TIEs can't shoot back...
If the Rebel Alliance was truly underpowered, then I would simply have to fight all the harder.
[...]
And most importantly, the honour of CF was upheld!
How are the expansions for X-Wing going to work with getting new scenarios? The Core Set rulebook has 3 scenarios in the back - do any of the single ships come with more scenarios? I'm still playing with the base 3 ships, but will probably be buying 1 of each of the expansions tomorrow. I really like playing the scenarios (with custom squads) vs straight death match.
Played The Resistance for the first time Saturday night. That game is hella fun especially with the expansion. My only complaint is that because of my personality, whenever I got mafi..er spy it was usually a lost cause to explain my case as people already point me out as being a lying misleading bastard due to my personality and how I'll play similar games. That and the resistance players would get SUPER fucking lucky when picking their mission team and loading it with all resistance. After the first two missions passing with the same players its always welp, we found our team. It was way more fun for me to play resistance since its a lot harder for me to argue my case as a good guy.
Tayrun introduced me to The Resistance earlier in the year. It is an awesome game, I think it is currently my favourite social game, I like it more than Werewolves of Millars Hollow, because there are facts to go on when making decisions, just not enough to have evidence of anything. Though, I do love WoMH.
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ObiFettUse the ForceAs You WishRegistered Userregular
How are the expansions for X-Wing going to work with getting new scenarios? The Core Set rulebook has 3 scenarios in the back - do any of the single ships come with more scenarios? I'm still playing with the base 3 ships, but will probably be buying 1 of each of the expansions tomorrow. I really like playing the scenarios (with custom squads) vs straight death match.
The Falcon and Slave 1 both come with new scenarios.
Custom SpecialI know I am, I'm sure I am,I'm Sounders 'til I die!Registered Userregular
Guys...gaizz!
Telestrations 12 player party pack is on sale on Amazon for $25 right now.
I have been waiting for this moment for a long time, and am eagerly awaiting its arrival.
If you don't know, Telestrations is like the game Telephone but you draw instead of whisper. Person A writes down a word or phrase, B draws, C writes down what they think B drew, D draws what C wrote, etc...my friends and I have played it with just pen and paper, but the actual boxed version has little erasable white plastic notepads with pens to just reuse. Tons of fun, always results in laughs for a big group when everyone shows what was drawn/guessed.
How are the expansions for X-Wing going to work with getting new scenarios? The Core Set rulebook has 3 scenarios in the back - do any of the single ships come with more scenarios? I'm still playing with the base 3 ships, but will probably be buying 1 of each of the expansions tomorrow. I really like playing the scenarios (with custom squads) vs straight death match.
The Falcon and Slave 1 both come with new scenarios.
A-Wing and TIE/IN do not come with scenarios.
Just for clarity, the Falcon comes with new scenario-tokens too. Some to mark ships as smugglers and escorts, and three "container" tokens akin to the Senator's Shuttle token in the base game. The expansions aren't just remixing the base game scenario components.
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ObiFettUse the ForceAs You WishRegistered Userregular
How are the expansions for X-Wing going to work with getting new scenarios? The Core Set rulebook has 3 scenarios in the back - do any of the single ships come with more scenarios? I'm still playing with the base 3 ships, but will probably be buying 1 of each of the expansions tomorrow. I really like playing the scenarios (with custom squads) vs straight death match.
The Falcon and Slave 1 both come with new scenarios.
A-Wing and TIE/IN do not come with scenarios.
Just for clarity, the Falcon comes with new scenario-tokens too. Some to mark ships as smugglers and escorts, and three "container" tokens akin to the Senator's Shuttle token in the base game. The expansions aren't just remixing the base game scenario components.
I get mad/jealous/happy every time I read a post of yours talking about the Falcon expansion.
I like the idea of reuseable pads to play the game with and a boxful of initial drawings, phrases. I might have to pick that up.
Yeah, I guess that's what it is? I hadn't heard of EPYC or Telestrations when we had played the game (we just heard about the rules somehow and did it ourselves).
The party pack has enough flip boards and pens for 12 players (which lets each pad get passed full circle) and I think it's got some X00 new things to draw (sometimes the hardest part is thinking something up!).
Dry erase, the wave of the future. Say Anything and W&W are solid proof of this.
How are the expansions for X-Wing going to work with getting new scenarios? The Core Set rulebook has 3 scenarios in the back - do any of the single ships come with more scenarios? I'm still playing with the base 3 ships, but will probably be buying 1 of each of the expansions tomorrow. I really like playing the scenarios (with custom squads) vs straight death match.
The Falcon and Slave 1 both come with new scenarios.
A-Wing and TIE/IN do not come with scenarios.
Just for clarity, the Falcon comes with new scenario-tokens too. Some to mark ships as smugglers and escorts, and three "container" tokens akin to the Senator's Shuttle token in the base game. The expansions aren't just remixing the base game scenario components.
I get mad/jealous/happy every time I read a post of yours talking about the Falcon expansion.
Heh, Obi, guess what I discovered today!
If you go back to the picture in my earlier post, you see the radar dish on the falcon?
It moves!! It doesn't rotate, sadly, but you can flip it back and forth!
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ArcticLancerBest served chilled.Registered Userregular
It dawns on me that I forgot to come in here and be happy last Friday after we played Chaos in the Old World, and I won as Tzeentch.
All-in-all, it was a truly bizarre game. The initial randomization saw reasons for Slaanesh to occupy the first two regions (forgive me - I haven't played enough to memorize all of them), Nurgle to head to the North, and me to take to the South. My initial draw wasn't great, featuring 3 warp shields in a round where Khorne wasn't digging at me yet, and no magic symbols. Meh, roll with the punches, right?
So what made it interesting? Well, the two events that stuck around for half the game, really ...
I wasn't able to get a foothold anywhere except the last region (with 2 cultists and 2 warp stones, I was really just using it to ensure my one dial) as I danced back and forth with Khorne, who was also throwing that card on me that doesn't allow for corruption in the region that turn. As mentioned before, Nurgle and Shaanesh set up shop in the northern provinces. So when the first event was the one that clears all corruption tokens from them each round, that messed things up quite a bit. So by turn 4, there was, perhaps, a combined 10 corruption on the board. Then another event card comes up, moving one marker and adding another. So now we have 3 regions that can't effectively be corrupted, and everybody has a unit dying there post combat. Yeah ...
So, considering all that, I was surprised that the last turn was as close as it was. Turned out that Khorne, Slaanesh, and myself would all win if any of us got the double-dial. And all 3 of us had the potential to get 3 depending on how combat dice fell. Lo and behold, we all managed 2 and kept it tied. In the same round, 3 regions ruined (concentrated effort of cultist/warpstone placement on my part), which knocked me and Slaanesh over 50. I edged out with 62 points to his 54.
This was a nice win because it was the first time Tzeentch won in our group. I've been trying to play the 'harder' gods for a while, to prove that the game isn't just "Khorne wins" as so many beginners feel. :P
I've seen Y-Wings get a bunch of kills over my ten or so games with their primary armament. The problem with using the Y-Wing in this role is you give up a die on both sides of the ball - rolling 2 vs 3 on the attack and making it 2 vs 1 on the defense. If you do go this route, then prioritize getting to range one with that ship so you can get to 3 dice on the attack and be willing to take hits from their fire to get some of your own back. Try to target lock early (range 3) and then save it until you get in close to add to focus and make that 3 die attack as effective as possible.
Having 3 other ships with Ion cannons should make it easier for that Y-Wing to get on someone's six and finish them off with laser fire. You might want to think about making the 'attack' Y-Wing a better rated pilot than the ion cannon mob for two reasons - you'll be able to assess whether he finished off his ionized target or whether you need to hit it again and since he is more likely to kill ships outright, having him shoot early will be more effective early in the fire phase than plinking away with the ion guns (they're great weapons, but do very little to suppress incoming fire - they are all about setting up maneuver opportunities). Dead TIEs can't shoot back...
Thanks for the advice! I'll probably shove Horton in the naked Y-Wing; he's got the best chance of doing damage without the cannon and may well draw some fire away from the cannon-equipped ships.
Played The Resistance for the first time Saturday night. That game is hella fun especially with the expansion. My only complaint is that because of my personality, whenever I got mafi..er spy it was usually a lost cause to explain my case as people already point me out as being a lying misleading bastard due to my personality and how I'll play similar games. That and the resistance players would get SUPER fucking lucky when picking their mission team and loading it with all resistance. After the first two missions passing with the same players its always welp, we found our team. It was way more fun for me to play resistance since its a lot harder for me to argue my case as a good guy.
Tayrun introduced me to The Resistance earlier in the year. It is an awesome game, I think it is currently my favourite social game, I like it more than Werewolves of Millars Hollow, because there are facts to go on when making decisions, just not enough to have evidence of anything. Though, I do love WoMH.
I don't think I've heard of WoMH. Is it basically the same thing just a different setting?
Friend picked up Netrunner thanks to the sale that amazon is currently running. Getting pretty excited to try it out after all the great stuff I've been reading about it.
Why aren't there more good/large board game websites? The OP has BGG, Dice Tower, and Shut Up & Sit Down. Beyond that, there just seem to be a lot of blogs without regular updates and sporadic coverage on video game and other pop culture sites. BGG is a great source of information, but has some serious usability issues and the forums are pretty overwhelming. I guess I just find it kind of baffling that there are so few options for quality tabletop gaming sites. I needs moar to reads, peoples!
Why aren't there more good/large board game websites? The OP has BGG, Dice Tower, and Shut Up & Sit Down. Beyond that, there just seem to be a lot of blogs without regular updates and sporadic coverage on video game and other pop culture sites. BGG is a great source of information, but has some serious usability issues and the forums are pretty overwhelming. I guess I just find it kind of baffling that there are so few options for quality tabletop gaming sites. I needs moar to reads, peoples!
Look at the Dice Tower Network - there are lots of associated sites and podcasts there, e.g. The Little Metal Dog Show, D6 Generation, Opinionated Gamers.
I like The Little Metal Dog Show best of those.
BGG dominates, but I enjoy the news, the geek lists and the blogs. The forums I only use for information. The geeklists and blogs are more fun.
I figure I could take a bear.
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FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
Why aren't there more good/large board game websites? The OP has BGG, Dice Tower, and Shut Up & Sit Down. Beyond that, there just seem to be a lot of blogs without regular updates and sporadic coverage on video game and other pop culture sites. BGG is a great source of information, but has some serious usability issues and the forums are pretty overwhelming. I guess I just find it kind of baffling that there are so few options for quality tabletop gaming sites. I needs moar to reads, peoples!
Try www.consimworld.com, which has a large and active Forum. As it happens the Forum is down for maintenance today but should be back up by Thursday.
FaranguI am a beardy manWith a beardy planRegistered Userregular
Just tried out X-wing today with a friend. Enjoyed the system, and also enjoying how cheap the add-ons are. Only concern is that aside from a few of my friends, I don't know of anyone or anywhere else in my area to play it or find new people to play with.
Just tried out X-wing today with a friend. Enjoyed the system, and also enjoying how cheap the add-ons are. Only concern is that aside from a few of my friends, I don't know of anyone or anywhere else in my area to play it or find new people to play with.
I'm in the same boat. I currently have only one friend that plays it. I'm trying to convince some others to play it but the notion hasn't quite stuck yet. Where do you live, I'll drive over to play some games :P
Just tried out X-wing today with a friend. Enjoyed the system, and also enjoying how cheap the add-ons are. Only concern is that aside from a few of my friends, I don't know of anyone or anywhere else in my area to play it or find new people to play with.
The new Community Finder on Fantasy Flight's site is actually really helpful - playing X-Wing tomorrow night with some new people who'd marked on there that they wanted to play it, so I called my FLGS and reserved some tables. I've actually had good luck with Craiglist, too - especially if you're in an area with no game shops. Just be safe and meet in a public place. You'd be surprised how many closet nerds and geek-curious individuals are out there waiting to get freaky with some dice and cards.
Just tried out X-wing today with a friend. Enjoyed the system, and also enjoying how cheap the add-ons are. Only concern is that aside from a few of my friends, I don't know of anyone or anywhere else in my area to play it or find new people to play with.
If it makes you feel better, I am in the same boat. Need to look around more.
Also, I am now the proud owner of 4 Y-Wings. Knowing that you need never field an X-Wing again if so desired is a glorious feeling.
I can't stop buying minis, these Amazon sales are killing me.
So, FFG just posted a preview of the second Force Pack from the Hoth Cycle, for the new LCG. "The Search for Skywalker"
Man, I am tempted to pick the LCG up for scenario-driven play. Fuck competitive, the way it looks like the Force Packs are shaping up, basing your games around scenarios seems like it would be an amazing way to play the game.
I mean, the Lightside Hoth cards seem built specifically around having as much Hoth in your deck as possible. But if the Darkside doesn't have any Hoth objectives, which is likely in a competitive or random atmosphere, I think you'd lose a lot of the feel.
InkSplat on
Origin for Dragon Age: Inquisition Shenanigans: Inksplat776
Just tried out X-wing today with a friend. Enjoyed the system, and also enjoying how cheap the add-ons are. Only concern is that aside from a few of my friends, I don't know of anyone or anywhere else in my area to play it or find new people to play with.
I'm in the same boat. I currently have only one friend that plays it. I'm trying to convince some others to play it but the notion hasn't quite stuck yet. Where do you live, I'll drive over to play some games :P
Might have to try that community finder on FFG, unless any of you folks are in the Chicago area.
You probably don't want me linking you to the battlefoam kits they have for these minis then, huh
Honestly, I think Diced Foam is the better option. Cheaper and totally customizable.
As much as I hate to say it the targeted Battlefoam trays are by far the most space-efficient way to store. A little more expensive, for sure, but not significantly so when you factor in the extra trays of pluck foam you'll need.
I hate to say it because Romeo (Battlefoam's CEO) is a complete twat.
Posts
EDIT: The drinking didn't help :P
When the B-wing comes out It will be the end
The whole point of the mission veto and captain rotation is to manipulate the vote
A list of things, should you be of the gifting persuasion
Frequently true, but now and again there's a game where the spies just get plain unlucky, the resistance land on the correct team and won't have their minds changed. Nature of the game.
Shuffle up and play again!
Having 3 other ships with Ion cannons should make it easier for that Y-Wing to get on someone's six and finish them off with laser fire. You might want to think about making the 'attack' Y-Wing a better rated pilot than the ion cannon mob for two reasons - you'll be able to assess whether he finished off his ionized target or whether you need to hit it again and since he is more likely to kill ships outright, having him shoot early will be more effective early in the fire phase than plinking away with the ion guns (they're great weapons, but do very little to suppress incoming fire - they are all about setting up maneuver opportunities). Dead TIEs can't shoot back...
Tayrun introduced me to The Resistance earlier in the year. It is an awesome game, I think it is currently my favourite social game, I like it more than Werewolves of Millars Hollow, because there are facts to go on when making decisions, just not enough to have evidence of anything. Though, I do love WoMH.
The Falcon and Slave 1 both come with new scenarios.
A-Wing and TIE/IN do not come with scenarios.
Telestrations 12 player party pack is on sale on Amazon for $25 right now.
I have been waiting for this moment for a long time, and am eagerly awaiting its arrival.
If you don't know, Telestrations is like the game Telephone but you draw instead of whisper. Person A writes down a word or phrase, B draws, C writes down what they think B drew, D draws what C wrote, etc...my friends and I have played it with just pen and paper, but the actual boxed version has little erasable white plastic notepads with pens to just reuse. Tons of fun, always results in laughs for a big group when everyone shows what was drawn/guessed.
Perhaps I can interest you in my meager selection of pins?
Just for clarity, the Falcon comes with new scenario-tokens too. Some to mark ships as smugglers and escorts, and three "container" tokens akin to the Senator's Shuttle token in the base game. The expansions aren't just remixing the base game scenario components.
Well, then cool. That game is hilarious.
I like the idea of reuseable pads to play the game with and a boxful of initial drawings, phrases. I might have to pick that up.
I get mad/jealous/happy every time I read a post of yours talking about the Falcon expansion.
Yeah, I guess that's what it is? I hadn't heard of EPYC or Telestrations when we had played the game (we just heard about the rules somehow and did it ourselves).
The party pack has enough flip boards and pens for 12 players (which lets each pad get passed full circle) and I think it's got some X00 new things to draw (sometimes the hardest part is thinking something up!).
Dry erase, the wave of the future. Say Anything and W&W are solid proof of this.
Heh, Obi, guess what I discovered today!
If you go back to the picture in my earlier post, you see the radar dish on the falcon?
It moves!! It doesn't rotate, sadly, but you can flip it back and forth!
All-in-all, it was a truly bizarre game. The initial randomization saw reasons for Slaanesh to occupy the first two regions (forgive me - I haven't played enough to memorize all of them), Nurgle to head to the North, and me to take to the South. My initial draw wasn't great, featuring 3 warp shields in a round where Khorne wasn't digging at me yet, and no magic symbols. Meh, roll with the punches, right?
So what made it interesting? Well, the two events that stuck around for half the game, really ...
I wasn't able to get a foothold anywhere except the last region (with 2 cultists and 2 warp stones, I was really just using it to ensure my one dial) as I danced back and forth with Khorne, who was also throwing that card on me that doesn't allow for corruption in the region that turn. As mentioned before, Nurgle and Shaanesh set up shop in the northern provinces. So when the first event was the one that clears all corruption tokens from them each round, that messed things up quite a bit. So by turn 4, there was, perhaps, a combined 10 corruption on the board. Then another event card comes up, moving one marker and adding another. So now we have 3 regions that can't effectively be corrupted, and everybody has a unit dying there post combat. Yeah ...
So, considering all that, I was surprised that the last turn was as close as it was. Turned out that Khorne, Slaanesh, and myself would all win if any of us got the double-dial. And all 3 of us had the potential to get 3 depending on how combat dice fell. Lo and behold, we all managed 2 and kept it tied. In the same round, 3 regions ruined (concentrated effort of cultist/warpstone placement on my part), which knocked me and Slaanesh over 50. I edged out with 62 points to his 54.
This was a nice win because it was the first time Tzeentch won in our group. I've been trying to play the 'harder' gods for a while, to prove that the game isn't just "Khorne wins" as so many beginners feel. :P
Perhaps I can interest you in my meager selection of pins?
Thanks for the advice! I'll probably shove Horton in the naked Y-Wing; he's got the best chance of doing damage without the cannon and may well draw some fire away from the cannon-equipped ships.
I don't think I've heard of WoMH. Is it basically the same thing just a different setting?
Friend picked up Netrunner thanks to the sale that amazon is currently running. Getting pretty excited to try it out after all the great stuff I've been reading about it.
Look at the Dice Tower Network - there are lots of associated sites and podcasts there, e.g. The Little Metal Dog Show, D6 Generation, Opinionated Gamers.
I like The Little Metal Dog Show best of those.
BGG dominates, but I enjoy the news, the geek lists and the blogs. The forums I only use for information. The geeklists and blogs are more fun.
Try www.consimworld.com, which has a large and active Forum. As it happens the Forum is down for maintenance today but should be back up by Thursday.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
I'm in the same boat. I currently have only one friend that plays it. I'm trying to convince some others to play it but the notion hasn't quite stuck yet. Where do you live, I'll drive over to play some games :P
The new Community Finder on Fantasy Flight's site is actually really helpful - playing X-Wing tomorrow night with some new people who'd marked on there that they wanted to play it, so I called my FLGS and reserved some tables. I've actually had good luck with Craiglist, too - especially if you're in an area with no game shops. Just be safe and meet in a public place. You'd be surprised how many closet nerds and geek-curious individuals are out there waiting to get freaky with some dice and cards.
If it makes you feel better, I am in the same boat. Need to look around more.
Also, I am now the proud owner of 4 Y-Wings. Knowing that you need never field an X-Wing again if so desired is a glorious feeling.
I can't stop buying minis, these Amazon sales are killing me.
A list of things, should you be of the gifting persuasion
Man, I am tempted to pick the LCG up for scenario-driven play. Fuck competitive, the way it looks like the Force Packs are shaping up, basing your games around scenarios seems like it would be an amazing way to play the game.
I mean, the Lightside Hoth cards seem built specifically around having as much Hoth in your deck as possible. But if the Darkside doesn't have any Hoth objectives, which is likely in a competitive or random atmosphere, I think you'd lose a lot of the feel.
Honestly, I think Diced Foam is the better option. Cheaper and totally customizable.
Thankfully for my wallet, I have some foam trays lying around from my extensive 40k collection that I can repurpose for X-Wing.
Might have to try that community finder on FFG, unless any of you folks are in the Chicago area.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
As much as I hate to say it the targeted Battlefoam trays are by far the most space-efficient way to store. A little more expensive, for sure, but not significantly so when you factor in the extra trays of pluck foam you'll need.
I hate to say it because Romeo (Battlefoam's CEO) is a complete twat.