With a flourish, Julius hooked his foot under the Lirpa and brought spinning into his hands. He tried vainly to remember his close quarter melee classes back at the acadamy, and brought up nothing useful. Cadet Goodwin had been very attractive in her jumpsuit. Well, if in doubt, revert to aggression in a combat situation! Shouting a wordless war cry, Claymore leapt at Tiny and opened up a long cut on the huge engineer's chest.
Damage? I tried finding it in the core rules but it doesn't seem to be there
1d10 slashing damage or 1d4 bludgeoning damage. Unlike other weapons of its ilk, due to its momentum-based design (balanced on both sides to encourage broad swings), the Lirpa may not be used as a double weapon. However, this means you suffer no penalties to use.
Upon making a successful attack with the bludgeoning end, you may make a free trip attempt. Switching between modes is a move-equivalent action.
Tiny looks down, wordlessly, at the gaping wound in his chest, and lets out a small chuckle under his breath.
HP 34
AC 12* (-2 for charging on his last turn)
Kale's shard of glass comes barreling down, only to find an empty space where the tiger used to be, as its simulated shape continues to flail and distort wildly.
HP 14
AC 15
Meanwhile, Buck's fist meets the other tiger's nose, sending it stumbling back in a daze. It regains its senses a moment later, and prepares to strike.
HP 6
AC 15
@SammyF, your turn. As previously stated, @Matev, you can resolve your turn whenever.
Sv'ral drops the now-useless neck of the broken liquor bottle. Now weaponless, she wished that she'd thought to bring a phaser with her on this away team mission.
A thought occurs to her as she watches Ensign Featherwell grapple with the traitorous Mr. Wolfe, however, and she reaches for the next best thing.
"Hold on, Karen!" Sv'ral shouts as she flips open her communicator. "Away team to Odysseus. Do you copy?"
"Odysseus -- request emergency transport! Lock onto Ensign Featherwell's communicator transponder and beam her back aboard ship. Have a security team meet them in the transporter room; she's bringing a guest with her. How copy, Odysseus?"
@Matev Assuming this works -- I have no idea what the DC for this would be -- you're going to end up back on the ship with Wolfe; this will hopefully remain awesome for you while the rest of us beat up on Tiny and the one remaining holographic tiger. Hope you don't mind, but this seemed like a uniquely Star Trekkie way for a support character like myself to handle crowd control. XOXO Sv'ral.
Khareshi quickly responds. "Copy that, Sv'ral. We've got your coordinates. We--zzt--send--vworp--now-" the sunlight around you flickers and fades. A solar flare. Your signal is interrupted for a moment.
Then, the familiar sound of a transporter beaming up. But as you look over to Featherwell... you see nothing.
That's when you hear it. "Ehh? Nyet--NYEEEEEEEEEET!" A gurgled foreign scream as Tiny vanishes into thin air. Your communicator pings to life.
"Alright, they're coming in now. Security team is in place. Wait, this isn't right. Who are--AHH!" Smash, crash, slam. The sounds of phasers flying wildly through the transporter dock. Bodies flying, screams wailing. Redshirts facing an untimely demise.
"SV'RAL, WHAT THE NEUTRAL ZONE DID YOU SEND OUR WAY!? That man--that thing--was a giant! He nearly ripped the transporter deck in two! It's gonna take an hour to get systems back to 100%! Which means..." he sighs, "You're gonna have to beam over from their transporter deck."
Director's notes:
So I set the DC at 20, equally because so-crazy-it-just-might-work plans and crazy solar flares. But I figured you rolled close enough, and the idea was clever/unexpected enough, that I wanted to reward it. So Tiny is gone, but Wolfe is still in the fight, and now after the fight, there's a final "Gather the survivors and get to the transporter" skill challenge to get back to the Odysseus.
Sv'ral's cheeks flare bright white as she blushes. She would never admit this to Featherwell, but she'd momentarily toyed with the idea of having Khareshi beam them both directly into the icy vacuum of space -- she knew the risks when she signed on as a security officer! -- and now she wishes that she'd gone ahead and done just that.
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CayrusConsulFriends, Romans, countrymen, lend me your ears!Registered Userregular
No prob. I'll handle Henri's turn after work, and Buck's if it come up. In the meantime, I'm assuming @Matev wants to do a series of suplexes, slamming Wolfe into a series of glass piles, while he pitifully resists. In 24 hours, that becomes a fact, just so we can keep moving.
Putting away his phaser, Henri pulls out his true specialty--his hypospray--spinning it like a drumstick in his hands as he turns to Claymore, spraying his wounds and healing 5 hit points.
Henri (@Cayrus), would you like to use your Field Medic ability and further heal Claymore?
Meanwhile, Featherwell lifts Wolfe up, and delivers a stunning suplex into square J3. You hear glass smash, bones crack, and the deafening thud of 10 damage. Unfortunately, it seems the suplex itself was almost TOO great, as Wolfe easily managed to resist being made into a pin cushion. And so, still thoroughly in control of the grapple (she succeeds automatically, thanks to a +10 bonus), she delivers a second suplex, BACK into square I5, figuring Kale and Sv'ral can whale on him better where he was. And to hear Wolfe's pained wheeze upon his arrival, you can most certainly tell, he is almost unconscious.
HP: 2
AC: 12* (usually 14, -2 for a grapple, -2 for Denobulan personal space issues, +2 for dust cloud)
Posts
Resisting Stabbing: 1d20+5 15
@Dongs Galore if you want to make your next action, go ahead. @Matev 's action will be resolved as soon as it is announced.
"Caelum denique!" Buck roars, as he slams his fist into the Tiger's muzzle!
Damage: 5
Henri Emmanuel Gratien St Pierre in Where No Man Has Gone Before
Lord Augustus Cumberbatch in Eclipse Phase
@Solar, you're up, buddy!
holy crap!
With a flourish, Julius hooked his foot under the Lirpa and brought spinning into his hands. He tried vainly to remember his close quarter melee classes back at the acadamy, and brought up nothing useful. Cadet Goodwin had been very attractive in her jumpsuit. Well, if in doubt, revert to aggression in a combat situation! Shouting a wordless war cry, Claymore leapt at Tiny and opened up a long cut on the huge engineer's chest.
I am at -2 AC though for charging
1d10 slashing damage or 1d4 bludgeoning damage. Unlike other weapons of its ilk, due to its momentum-based design (balanced on both sides to encourage broad swings), the Lirpa may not be used as a double weapon. However, this means you suffer no penalties to use.
Upon making a successful attack with the bludgeoning end, you may make a free trip attempt. Switching between modes is a move-equivalent action.
(i just whipped that up, does that sound okay?)
so my physical stat is plus 1, I guess that means I get to add plus 1 to my damage? Do we add our level as well?
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Go right ahead.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
AC 12* (-2 for charging on his last turn)
Kale's shard of glass comes barreling down, only to find an empty space where the tiger used to be, as its simulated shape continues to flail and distort wildly.
AC 15
Meanwhile, Buck's fist meets the other tiger's nose, sending it stumbling back in a daze. It regains its senses a moment later, and prepares to strike.
AC 15
@SammyF, your turn. As previously stated, @Matev, you can resolve your turn whenever.
A thought occurs to her as she watches Ensign Featherwell grapple with the traitorous Mr. Wolfe, however, and she reaches for the next best thing.
"Hold on, Karen!" Sv'ral shouts as she flips open her communicator. "Away team to Odysseus. Do you copy?"
"Odysseus -- request emergency transport! Lock onto Ensign Featherwell's communicator transponder and beam her back aboard ship. Have a security team meet them in the transporter room; she's bringing a guest with her. How copy, Odysseus?"
Then, the familiar sound of a transporter beaming up. But as you look over to Featherwell... you see nothing.
That's when you hear it. "Ehh? Nyet--NYEEEEEEEEEET!" A gurgled foreign scream as Tiny vanishes into thin air. Your communicator pings to life.
"Alright, they're coming in now. Security team is in place. Wait, this isn't right. Who are--AHH!" Smash, crash, slam. The sounds of phasers flying wildly through the transporter dock. Bodies flying, screams wailing. Redshirts facing an untimely demise.
"SV'RAL, WHAT THE NEUTRAL ZONE DID YOU SEND OUR WAY!? That man--that thing--was a giant! He nearly ripped the transporter deck in two! It's gonna take an hour to get systems back to 100%! Which means..." he sighs, "You're gonna have to beam over from their transporter deck."
Director's notes:
Henri Emmanuel Gratien St Pierre in Where No Man Has Gone Before
Lord Augustus Cumberbatch in Eclipse Phase
Henri Emmanuel Gratien St Pierre in Where No Man Has Gone Before
Lord Augustus Cumberbatch in Eclipse Phase
Henri Emmanuel Gratien St Pierre in Where No Man Has Gone Before
Lord Augustus Cumberbatch in Eclipse Phase
Meanwhile, Featherwell lifts Wolfe up, and delivers a stunning suplex into square J3. You hear glass smash, bones crack, and the deafening thud of 10 damage. Unfortunately, it seems the suplex itself was almost TOO great, as Wolfe easily managed to resist being made into a pin cushion. And so, still thoroughly in control of the grapple (she succeeds automatically, thanks to a +10 bonus), she delivers a second suplex, BACK into square I5, figuring Kale and Sv'ral can whale on him better where he was. And to hear Wolfe's pained wheeze upon his arrival, you can most certainly tell, he is almost unconscious.
AC: 12* (usually 14, -2 for a grapple, -2 for Denobulan personal space issues, +2 for dust cloud)
http://www.youtube.com/watch?v=HB4qOI7xxn0
Meanwhile, Wolfe, on his last legs (so to speak) attempts to escape Featherwell's grip, still to no avail.
Another auto-failed escape, as Featherwell's bonus is +10.
Top of the round. Featherwell (@Matev), you still control the grapple, feel free to announce your action.