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[BIOSHOCK INFINITE] Experience digital jingoism March 26th.

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Posts

  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    MuddBudd wrote: »
    Inter_d wrote: »
    Does anyone know how to get to that piece of clothing behind the gate in the graveyard? I want that damn piece so bad but I can't tear a lock on there or anything.

    I was wondering about that one too.

    I may be misremembering this but I think it opens up when you get to a certain fight in that area.

    Lokah Samastah Sukhino Bhavantu
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited March 2013
    Melkster wrote: »
    How do Hard and 1999 mode differ? Is 1999 mode just more difficult, or does it do something like Metro 2033's Ranger Hardcore, make everything do more damage, to you and enemies, resources are scarcer, etc?

    I too would like to know the answer to this question. I'll probably pick this up tonight or tomorrow... And will probably want to play either Hard or 1999.

    1999 changes some basic difficulty things (more hp on monsters, more incoming damage, etc), but also does a few more subtle things, like making ammo more expensive/more scarce. There was talk of weapon specialization as well, but according to some PA'ers, it's not as prominent as Irrational made it sound...you can still use weapons you aren't specialized for.

    In the base game, ammo is plentiful and super cheap...if you run out, it's because your spray-and-praying...1999 mode should make it more of a resource you need to manage.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • MrDelishMrDelish Registered User regular
    In case anyone wants to extract sound from the game, here's what I had to do:

    First, use this tool to extract the CombinedStreaming_SFX.pck (or the other one, if you're looking for weapon and dialog files) in the audio directory of the Bioshock Infinite folder.

    Next, use ww2ogg to make the output into ogg files. Run this in command line with the ww2ogg.exe in the same folder as the output from the first part:
    for %f in (*.wav) do ww2ogg.exe %f --pcb packed_codebooks_aoTuV_603.bin

    Finally, use Revorb (direct download link to make the ogg files usable:
    for /r %f in (*.ogg) do @revorb "%f"

  • KrathoonKrathoon Registered User regular
    I missed one infusion in Fink.
    It was the one when Fink is killed. The stabbing with the scissors distracted me.

  • MuddBuddMuddBudd Registered User regular
    GnomeTank wrote: »
    MuddBudd wrote: »
    GnomeTank wrote: »
    MuddBudd wrote: »
    So I'm trying to collect my thoughts on the gameplay now that I am done. No ending spoilers, mainly mechanics stuff, and mainly minor quibbles.

    1. Vigors
    Like I said in the post above, I played through the entire game without realizing I could switch back to previous vigors. I tried to swap them out in the equipment menu, but that's not an option there. I thought it was weird I couldn't and I was right, apparently.

    There should have been a specific in-game tutorial or event the instant you get Vigor #3 to explain it.

    Not to pick on you specifically, but this is why developers put such exhaustive and annoying tutorials in games...because even us experienced gamers can completely miss a popup that tells you exactly how to switch your Vigors.
    MuddBudd wrote: »
    4. 'miniboss' enemies
    I rarely was able to move around a Patriot fast enough to shoot his gears, and shooting the Handymen in the heart didn't seem to do significantly more damage. Not that I had time to try and aim at it, they were pretty goddamned fast for such big buggers. Also why would you put the heart behind glass when the rest of him is metal. Seriously.

    Hit them with lightning. Freezes them in place for a good 2 - 3 seconds, and you can just causally get behind them.

    They still recovered faster than I could move around them.

    Did you have fully upgraded Shock Jock with the chain and stun duration augmentation?

    Well, the drawback to Problem #1 up there was that by the time I could upgrade Shock to full, I had already gotten new vigors and couldn't figure out how to get it back to active.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    edited March 2013
    I think when they say 'weapon specialization', what they actually mean is that you have to save and spend your pennies on a few weapons to upgrade (cause upgrades costs a lot), or else you're gonna be unloading clips into enemies for fuck-nothing damage.

    If that's the case then screw 1999 mode and I'll just replay the game on easy. It was already tedious enough unloading 12 sniper rounds into the back of patriots and kiting handymen for 20 minutes, plinking away at his HP, on hard mode.

    Casually Hardcore on
  • Two Headed BoyTwo Headed Boy Registered User regular
    GnomeTank wrote: »
    Melkster wrote: »
    How do Hard and 1999 mode differ? Is 1999 mode just more difficult, or does it do something like Metro 2033's Ranger Hardcore, make everything do more damage, to you and enemies, resources are scarcer, etc?

    I too would like to know the answer to this question. I'll probably pick this up tonight or tomorrow... And will probably want to play either Hard or 1999.

    1999 changes some basic difficulty things (more hp on monsters, more incoming damage, etc), but also does a few more subtle things, like making ammo more expensive/more scarce. There was talk of weapon specialization as well, but according to some PA'ers, it's not as prominent as Irrational made it sound...you can still use weapons you aren't specialized for.

    In the base game, ammo is plentiful and super cheap...if you run out, it's because your spray-and-praying...1999 mode should make it more of a resource you need to manage.

    I'm still glad I played through the game in 1999 mode because the ammo scarcity made some of the larger encounters really tense. You have to really concern yourself with aiming, and have to really use Tonic traps strategically. Great mode, but I still have no idea what irrational was referring to with "weapon specialization." At the end of the game, I was still using a wide variety of weapons out of necessity, and didn't find any of them lacking.

    4hNKbHH.png
    Twitter 3DS: 0860 - 3257 - 2516
  • KrathoonKrathoon Registered User regular
    I tend to us the volley gun and rocket launcher. I also liked the hand cannon. I am also watching "Sledge Hammer", so draw your own conclusions.

  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    MuddBudd wrote: »
    GnomeTank wrote: »
    MuddBudd wrote: »
    GnomeTank wrote: »
    MuddBudd wrote: »
    So I'm trying to collect my thoughts on the gameplay now that I am done. No ending spoilers, mainly mechanics stuff, and mainly minor quibbles.

    1. Vigors
    Like I said in the post above, I played through the entire game without realizing I could switch back to previous vigors. I tried to swap them out in the equipment menu, but that's not an option there. I thought it was weird I couldn't and I was right, apparently.

    There should have been a specific in-game tutorial or event the instant you get Vigor #3 to explain it.

    Not to pick on you specifically, but this is why developers put such exhaustive and annoying tutorials in games...because even us experienced gamers can completely miss a popup that tells you exactly how to switch your Vigors.
    MuddBudd wrote: »
    4. 'miniboss' enemies
    I rarely was able to move around a Patriot fast enough to shoot his gears, and shooting the Handymen in the heart didn't seem to do significantly more damage. Not that I had time to try and aim at it, they were pretty goddamned fast for such big buggers. Also why would you put the heart behind glass when the rest of him is metal. Seriously.

    Hit them with lightning. Freezes them in place for a good 2 - 3 seconds, and you can just causally get behind them.

    They still recovered faster than I could move around them.

    Did you have fully upgraded Shock Jock with the chain and stun duration augmentation?

    Well, the drawback to Problem #1 up there was that by the time I could upgrade Shock to full, I had already gotten new vigors and couldn't figure out how to get it back to active.

    Fair enough.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • MuddBuddMuddBudd Registered User regular
    GnomeTank wrote: »
    MuddBudd wrote: »
    GnomeTank wrote: »
    MuddBudd wrote: »
    GnomeTank wrote: »
    MuddBudd wrote: »
    So I'm trying to collect my thoughts on the gameplay now that I am done. No ending spoilers, mainly mechanics stuff, and mainly minor quibbles.

    1. Vigors
    Like I said in the post above, I played through the entire game without realizing I could switch back to previous vigors. I tried to swap them out in the equipment menu, but that's not an option there. I thought it was weird I couldn't and I was right, apparently.

    There should have been a specific in-game tutorial or event the instant you get Vigor #3 to explain it.

    Not to pick on you specifically, but this is why developers put such exhaustive and annoying tutorials in games...because even us experienced gamers can completely miss a popup that tells you exactly how to switch your Vigors.
    MuddBudd wrote: »
    4. 'miniboss' enemies
    I rarely was able to move around a Patriot fast enough to shoot his gears, and shooting the Handymen in the heart didn't seem to do significantly more damage. Not that I had time to try and aim at it, they were pretty goddamned fast for such big buggers. Also why would you put the heart behind glass when the rest of him is metal. Seriously.

    Hit them with lightning. Freezes them in place for a good 2 - 3 seconds, and you can just causally get behind them.

    They still recovered faster than I could move around them.

    Did you have fully upgraded Shock Jock with the chain and stun duration augmentation?

    Well, the drawback to Problem #1 up there was that by the time I could upgrade Shock to full, I had already gotten new vigors and couldn't figure out how to get it back to active.

    Fair enough.

    I am probably going to go nuts with the Vigors on playthrough #2 now.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • BrocksMulletBrocksMullet Into the sunrise, on a jet-ski. Natch.Registered User regular
    When entering pc konami code, cancel is escape, and confirm is enter, as default, right?

    I, for one, enjoyed the Mako.

    Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/


  • milskimilski Poyo! Registered User regular
    You don't need either since it works after the B A part.

    I ate an engineer
  • BrocksMulletBrocksMullet Into the sunrise, on a jet-ski. Natch.Registered User regular
    Great, I got it.

    I, for one, enjoyed the Mako.

    Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/


  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    edited March 2013
    Hey has anyone mentioned the (early game spoiler)
    telegram from Ms. Lutece
    ?

    Based on what happens after that, I'm not sure what the point of it was.

    e* - actually, thinking about it a bit (ending spoilers):
    which of them sent it? Was it just to sort of foreshadow how they've seen all of this before countless times? But if so, if Booksy was destined to pick that ball, and if Comstock had prior knowledge that Booksy was on his way, what was the point?

    Aaagggh this game hurts my braaaaain.

    firewaterword on
    Lokah Samastah Sukhino Bhavantu
  • DeaderinredDeaderinred Registered User regular
    edited March 2013
    GnomeTank wrote: »
    Melkster wrote: »
    How do Hard and 1999 mode differ? Is 1999 mode just more difficult, or does it do something like Metro 2033's Ranger Hardcore, make everything do more damage, to you and enemies, resources are scarcer, etc?

    I too would like to know the answer to this question. I'll probably pick this up tonight or tomorrow... And will probably want to play either Hard or 1999.

    1999 changes some basic difficulty things (more hp on monsters, more incoming damage, etc), but also does a few more subtle things, like making ammo more expensive/more scarce. There was talk of weapon specialization as well, but according to some PA'ers, it's not as prominent as Irrational made it sound...you can still use weapons you aren't specialized for.

    In the base game, ammo is plentiful and super cheap...if you run out, it's because your spray-and-praying...1999 mode should make it more of a resource you need to manage.

    havent had much of a problem ammo wise in 1999 mode. only up to finktown though, just had a major fight that was hard to hide from i ran low on everything, money, ammo, health. i almost perma died.

    was fun as hell.

    edit: i think what they meant with specs in 1999 was due the fact that upgrades for vigors and guns costs a shit load so it would be in your best interest to focus on a few rather than try and get everything. at least it looks that way to me, i've only upgraded 1 or 2 guns and havent even afforded any vigor upgrades yet. i was trying to save up for crow trap but hah, this goddamn fight cleaned me out.

    Deaderinred on
  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    edited March 2013
    Hey has anyone mentioned the (early game spoiler)
    telegram from Ms. Lutece
    ?

    Based on what happens after that, I'm not sure what the point of it was.

    e* - actually, thinking about it a bit (ending spoilers):
    which of them sent it? Was it just to sort of foreshadow how they've seen all of this before countless times? But if so, if Booksy was destined to pick that ball, and if Comstock had prior knowledge that Booksy was on his way, what was the point?

    Aaagggh this game hurts my braaaaain.
    Well, Booker been at this for a least 130 some times (according the the 'Heads or Tails' scene), and it's also apparent they have some hope of things changing (cause what would be the point of bringing Booker from another dimension to another dimension?)

    It's apparent that the Lutece siblings motivations is partly revenge and partly trying to make things right. So why wouldn't they try to give some guidance, even if they now some things are constants? Besides, they are a bit wacky in the head.

    Casually Hardcore on
  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited March 2013
    Edit: nevermind, I focused on the wrong part of your question.

    Forar on
    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
  • SuperRuperSuperRuper Registered User regular
    Hey has anyone mentioned the (early game spoiler)
    telegram from Ms. Lutece
    ?

    Based on what happens after that, I'm not sure what the point of it was.

    e* - actually, thinking about it a bit (ending spoilers):
    which of them sent it? Was it just to sort of foreshadow how they've seen all of this before countless times? But if so, if Booksy was destined to pick that ball, and if Comstock had prior knowledge that Booksy was on his way, what was the point?

    Aaagggh this game hurts my braaaaain.
    Well, Booker been at this for a least 130 some times (according the the 'Heads or Tails' scene), and it's also apparent they have some hope of things changing (cause what would be the point of bringing Booker from another dimension to another dimension?)

    It's apparent that the Lutece siblings motivations is partly revenge and partly trying to make things right. So why wouldn't they try to give some guidance, even if they now some things are constants? Besides, they are a bit wacky in the head.

    If your theory is right:
    I didn't even think to realize that the coin flip count was just you over and over again. Which explains why you called heads and it never comes up tails. And it also explains why they would even do a coin flip. Wtf. Holy crap man this game.

    Does anyone know if there's a difference if you choose the bird pendant or the cage pendant?

    steam_sig.png
    PSN: ChemENGR
  • YougottawannaYougottawanna Registered User regular
    GnomeTank wrote: »
    Melkster wrote: »
    How do Hard and 1999 mode differ? Is 1999 mode just more difficult, or does it do something like Metro 2033's Ranger Hardcore, make everything do more damage, to you and enemies, resources are scarcer, etc?

    I too would like to know the answer to this question. I'll probably pick this up tonight or tomorrow... And will probably want to play either Hard or 1999.

    1999 changes some basic difficulty things (more hp on monsters, more incoming damage, etc), but also does a few more subtle things, like making ammo more expensive/more scarce. There was talk of weapon specialization as well, but according to some PA'ers, it's not as prominent as Irrational made it sound...you can still use weapons you aren't specialized for.

    In the base game, ammo is plentiful and super cheap...if you run out, it's because your spray-and-praying...1999 mode should make it more of a resource you need to manage.

    havent had much of a problem ammo wise in 1999 mode. only up to finktown though, just had a major fight that was hard to hide from i ran low on everything, money, ammo, health. i almost perma died.

    was fun as hell.

    edit: i think what they meant with specs in 1999 was due the fact that upgrades for vigors and guns costs a shit load so it would be in your best interest to focus on a few rather than try and get everything. at least it looks that way to me, i've only upgraded 1 or 2 guns and havent even afforded any vigor upgrades yet. i was trying to save up for crow trap but hah, this goddamn fight cleaned me out.

    You can perma die in 1999 mode?

  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    SuperRuper wrote: »
    Hey has anyone mentioned the (early game spoiler)
    telegram from Ms. Lutece
    ?

    Based on what happens after that, I'm not sure what the point of it was.

    e* - actually, thinking about it a bit (ending spoilers):
    which of them sent it? Was it just to sort of foreshadow how they've seen all of this before countless times? But if so, if Booksy was destined to pick that ball, and if Comstock had prior knowledge that Booksy was on his way, what was the point?

    Aaagggh this game hurts my braaaaain.
    Well, Booker been at this for a least 130 some times (according the the 'Heads or Tails' scene), and it's also apparent they have some hope of things changing (cause what would be the point of bringing Booker from another dimension to another dimension?)

    It's apparent that the Lutece siblings motivations is partly revenge and partly trying to make things right. So why wouldn't they try to give some guidance, even if they now some things are constants? Besides, they are a bit wacky in the head.

    If your theory is right:
    I didn't even think to realize that the coin flip count was just you over and over again. Which explains why you called heads and it never comes up tails. And it also explains why they would even do a coin flip. Wtf. Holy crap man this game.

    Does anyone know if there's a difference if you choose the bird pendant or the cage pendant?
    Pretty sure it's just cosmetic.

    Lokah Samastah Sukhino Bhavantu
  • TPSouTPSou Mr Registered User regular
    GnomeTank wrote: »
    Melkster wrote: »
    How do Hard and 1999 mode differ? Is 1999 mode just more difficult, or does it do something like Metro 2033's Ranger Hardcore, make everything do more damage, to you and enemies, resources are scarcer, etc?

    I too would like to know the answer to this question. I'll probably pick this up tonight or tomorrow... And will probably want to play either Hard or 1999.

    1999 changes some basic difficulty things (more hp on monsters, more incoming damage, etc), but also does a few more subtle things, like making ammo more expensive/more scarce. There was talk of weapon specialization as well, but according to some PA'ers, it's not as prominent as Irrational made it sound...you can still use weapons you aren't specialized for.

    In the base game, ammo is plentiful and super cheap...if you run out, it's because your spray-and-praying...1999 mode should make it more of a resource you need to manage.

    havent had much of a problem ammo wise in 1999 mode. only up to finktown though, just had a major fight that was hard to hide from i ran low on everything, money, ammo, health. i almost perma died.

    was fun as hell.

    edit: i think what they meant with specs in 1999 was due the fact that upgrades for vigors and guns costs a shit load so it would be in your best interest to focus on a few rather than try and get everything. at least it looks that way to me, i've only upgraded 1 or 2 guns and havent even afforded any vigor upgrades yet. i was trying to save up for crow trap but hah, this goddamn fight cleaned me out.

    You can perma die in 1999 mode?

    I think it means you have to go back to a saved checkpoint, you don't have to start the game over.

    Also just posted our spoiler-free review (9/10) on the site in my sig. It's weird reflecting back on the game after finishing it, it was amazing but I definitely think the beginning and end are much stronger than the middle.

  • MuddBuddMuddBudd Registered User regular
    SuperRuper wrote: »
    Hey has anyone mentioned the (early game spoiler)
    telegram from Ms. Lutece
    ?

    Based on what happens after that, I'm not sure what the point of it was.

    e* - actually, thinking about it a bit (ending spoilers):
    which of them sent it? Was it just to sort of foreshadow how they've seen all of this before countless times? But if so, if Booksy was destined to pick that ball, and if Comstock had prior knowledge that Booksy was on his way, what was the point?

    Aaagggh this game hurts my braaaaain.
    Well, Booker been at this for a least 130 some times (according the the 'Heads or Tails' scene), and it's also apparent they have some hope of things changing (cause what would be the point of bringing Booker from another dimension to another dimension?)

    It's apparent that the Lutece siblings motivations is partly revenge and partly trying to make things right. So why wouldn't they try to give some guidance, even if they now some things are constants? Besides, they are a bit wacky in the head.

    If your theory is right:
    I didn't even think to realize that the coin flip count was just you over and over again. Which explains why you called heads and it never comes up tails. And it also explains why they would even do a coin flip. Wtf. Holy crap man this game.

    Does anyone know if there's a difference if you choose the bird pendant or the cage pendant?

    I think it may be a little different.
    I don't think he's done it 130 times, but they may be simultaneously observing 130 different versions of Booker. It lands heads no matter what you choose btw.

    As for the pendant, no, it changes nothing but the necklace she wears the rest of the game.

    There's no plan, there's no race to be run
    The harder the rain, honey, the sweeter the sun.
  • Big DookieBig Dookie Smells great! DownriverRegistered User regular
    Man, I love that the vending machines in this game, and how reminiscent they are of those from the first two Bioshock games.

    "I appreciate a lady who appreciates VALUUUEEEE!"
    "A guarantee, who has time for all that paperwork?!"
    "Who needs guarantees when you've got QUALITY?!"

    Steam | Twitch
    Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie
  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    Big Dookie wrote: »
    Man, I love that the vending machines in this game, and how reminiscent they are of those from the first two Bioshock games.

    "I appreciate a lady who appreciates VALUUUEEEE!"
    "A guarantee, who has time for all that paperwork?!"
    "Who needs guarantees when you've got QUALITY?!"

    I loved those too. "Low on currency partner? Best keep walking."

    Also, ending speculation!
    So was Old Elizabeth the "angel" that came to Comstock?

    Lokah Samastah Sukhino Bhavantu
  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    edited March 2013
    MuddBudd wrote: »
    SuperRuper wrote: »
    Hey has anyone mentioned the (early game spoiler)
    telegram from Ms. Lutece
    ?

    Based on what happens after that, I'm not sure what the point of it was.

    e* - actually, thinking about it a bit (ending spoilers):
    which of them sent it? Was it just to sort of foreshadow how they've seen all of this before countless times? But if so, if Booksy was destined to pick that ball, and if Comstock had prior knowledge that Booksy was on his way, what was the point?

    Aaagggh this game hurts my braaaaain.
    Well, Booker been at this for a least 130 some times (according the the 'Heads or Tails' scene), and it's also apparent they have some hope of things changing (cause what would be the point of bringing Booker from another dimension to another dimension?)

    It's apparent that the Lutece siblings motivations is partly revenge and partly trying to make things right. So why wouldn't they try to give some guidance, even if they now some things are constants? Besides, they are a bit wacky in the head.

    If your theory is right:
    I didn't even think to realize that the coin flip count was just you over and over again. Which explains why you called heads and it never comes up tails. And it also explains why they would even do a coin flip. Wtf. Holy crap man this game.

    Does anyone know if there's a difference if you choose the bird pendant or the cage pendant?

    I think it may be a little different.
    I don't think he's done it 130 times, but they may be simultaneously observing 130 different versions of Booker. It lands heads no matter what you choose btw.

    As for the pendant, no, it changes nothing but the necklace she wears the rest of the game.

    It isn't a matter of where he flips the coin, but when.

    Flip, flips, or fliped

    Casually Hardcore on
  • Skull2185Skull2185 Registered User regular
    Yeah, Dollar Bill is pretty much the BioShock 1 and 2 vending machine.

    Veni Vidi Vigor or whatever scares the crap out of me in dark spaces, though. I don't remember if he talks, but those damn evil glowy eyes...

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • C2BC2B SwitzerlandRegistered User regular
    So, I'm around an hour in and while its fantastic and I'm really enjoying it, are there no horror/tense elements in as in previous *shock* games?

  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    There's only one part of the game that made me jump, but only because it uses cheap 'shock scare' tactic. Otherwise, this game is horrorless.

  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    Man I found the game pretty gosh darn horrific in a number of ways. But yeah, more like holy shit this is disturbing than anything.

    Lokah Samastah Sukhino Bhavantu
  • VeganVegan Registered User regular
    Scosglen wrote: »
    I clocked in at 13 hours and I feel I explored the game and environments pretty thoroughly, watched whatever little vignettes and environmental curiosities I found.

    I've heard people say 18-22 hours if you "take your time" and that seems like horse shit.

    I've got 14 hours so far and I'm only up to
    Go to Comstock's House

    steam_sig.png
  • Skull2185Skull2185 Registered User regular
    There's only one part of the game that made me jump, but only because it uses cheap 'shock scare' tactic. Otherwise, this game is horrorless.

    That's debatable

    Just not the monster spooky kind of horror :P

    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • Big DookieBig Dookie Smells great! DownriverRegistered User regular
    C2B wrote: »
    So, I'm around an hour in and while its fantastic and I'm really enjoying it, are there no horror/tense elements in as in previous *shock* games?

    I'm not all the way through, but there certainly aren't as many. Maybe one or two. There is one part, I think probably around 3/4 of the way through the game:
    At Comstock House, when you finally make it to pull that level for whatever it was I can't remember, and when you turn around that Watcher guy is standing right behind you and then screams at the top of his lungs. I just about jumped right out of my chair.

    Steam | Twitch
    Oculus: TheBigDookie | XBL: Dook | NNID: BigDookie
  • BrocksMulletBrocksMullet Into the sunrise, on a jet-ski. Natch.Registered User regular
    Anyone else having big screen tearing problems, and mouse lag, even with Vsync on?

    I, for one, enjoyed the Mako.

    Steam: BrocksMullet http://steamcommunity.com/profiles/76561197972421669/


  • AkilaeAkilae Registered User regular
    Finally got this working after two days of tearing my hair out... turns out my laptop graphics drivers haven't been updated since 2008... anyway.

    This is a very pretty game. Even with everything turned down to low it's still breathtaking. I'm 2 hours in I think, and still looking for Elizabeth, but so far Columbia is really coming across as Americana gone wrong... I wonder if we'll eventually uncover a darker, corrupted, and decaying side to Columbia, as opposed to merely jingoistic. Rapture was also majestic at first glance, until you started digging deeper into the plot.

  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    There's only one part of the game that made me jump, but only because it uses cheap 'shock scare' tactic. Otherwise, this game is horrorless.

    It's not a horror game...so umm, that's fine? It's a psychological thriller. Even the first BioShock, which had far more gory horror elements, was more a psychological thriller than a slasher flick.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • SuperRuperSuperRuper Registered User regular
    There's only one part of the game that made me jump, but only because it uses cheap 'shock scare' tactic. Otherwise, this game is horrorless.

    That part scared the crap out of me. Never saw it coming.

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    PSN: ChemENGR
  • SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    edited March 2013
    SuperRuper wrote: »
    There's only one part of the game that made me jump, but only because it uses cheap 'shock scare' tactic. Otherwise, this game is horrorless.

    That part scared the crap out of me. Never saw it coming.

    Was this in
    the Hall of Heroes? I was immediately impressed by how the cardboard cutouts looked so I forgot to be scared :D Elizabeth's reaction was amazing though.

    Sarksus on
  • Kid PresentableKid Presentable Registered User regular
    edited March 2013
    MuddBudd wrote: »
    SuperRuper wrote: »
    Hey has anyone mentioned the (early game spoiler)
    telegram from Ms. Lutece
    ?

    Based on what happens after that, I'm not sure what the point of it was.

    e* - actually, thinking about it a bit (ending spoilers):
    which of them sent it? Was it just to sort of foreshadow how they've seen all of this before countless times? But if so, if Booksy was destined to pick that ball, and if Comstock had prior knowledge that Booksy was on his way, what was the point?

    Aaagggh this game hurts my braaaaain.
    Well, Booker been at this for a least 130 some times (according the the 'Heads or Tails' scene), and it's also apparent they have some hope of things changing (cause what would be the point of bringing Booker from another dimension to another dimension?)

    It's apparent that the Lutece siblings motivations is partly revenge and partly trying to make things right. So why wouldn't they try to give some guidance, even if they now some things are constants? Besides, they are a bit wacky in the head.

    If your theory is right:
    I didn't even think to realize that the coin flip count was just you over and over again. Which explains why you called heads and it never comes up tails. And it also explains why they would even do a coin flip. Wtf. Holy crap man this game.

    Does anyone know if there's a difference if you choose the bird pendant or the cage pendant?

    I think it may be a little different.
    I don't think he's done it 130 times, but they may be simultaneously observing 130 different versions of Booker. It lands heads no matter what you choose btw.

    As for the pendant, no, it changes nothing but the necklace she wears the rest of the game.


    Spoilers, don't click if you haven't finished the game.
    It all gets a bit wibbly wobbly timey wimey, but I think you're both saying the same thing. I guess this specific Booker, the one that I am controlling, hasn't done it 130 times, but the other Booker's from 130 other universes have. Like, perhaps, the one that you controlled. And the one that you controlled. I bet both of you called heads too, didn't you? I knew it.

    Kid Presentable on
  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    GnomeTank wrote: »
    There's only one part of the game that made me jump, but only because it uses cheap 'shock scare' tactic. Otherwise, this game is horrorless.

    It's not a horror game...so umm, that's fine? It's a psychological thriller. Even the first BioShock, which had far more gory horror elements, was more a psychological thriller than a slasher flick.

    I would call System Shock 2 a psychology thriller.

    This game feels more like Indiana Jones with me flying through the air and headshotting people, one handed, with a sniper rifle.

  • SuperRuperSuperRuper Registered User regular
    Sarksus wrote: »
    SuperRuper wrote: »
    There's only one part of the game that made me jump, but only because it uses cheap 'shock scare' tactic. Otherwise, this game is horrorless.

    That part scared the crap out of me. Never saw it coming.

    Was this in
    the Hall of Heroes? I was immediately impressed by how the cardboard cutouts looked so I forgot to be scared :D Elizabeth's reaction was amazing though.

    No

    Where it happens (late game):
    Comstock's Mansion. You watch a big video screen and turn around to see a Silent Boy standing right behind you and immediately scream.

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    PSN: ChemENGR
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