I just find the gameplay really lacking in AAA titles.
They are so focussed on the graphics and cinematic appeal that they miss the core part of games. The gameplay.
That's why I love Hotline Miami. It's all about the gameplay. I have no problems doing a level 50 times in that game just to get it perfect. And the music just fills your world until you are a rush of neon colours and heavy bass.
Farcry 3 just felt like sniping from a hill for hours, then watching some people so rich i can't relate to them having a bad time.
Sleeping Dogs was just running around. Going into combat against melee was just counterattack after counterattack. Ranged was headshot after headshot.
Cool movies. But not so great as games.
Not that they were bad. Just. Hotline Miami man.
In this moment, I am euphoric. Not because of any phony god’s blessing. But because, I am enlightened by my intelligence.
Saints Row has soured my taste for sandbox games where I can't be a russian lady sociopath with physically implausible proportions who flies a pink helicopter
saints row 3 sucked
YOUR FACE SUCKS
YOU SUCK THINGS WITH YOUR FACE
sorry man they went way too far into "let's be over the top and CRAAAAAAAZY" for me
like some of the missions are incredibly fun, like the end of the luchadore story or the penthouse takeover
but those need to be blowoffs in terms of how bananas it is, not the baseline
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TehSlothHit Or MissI Guess They Never Miss, HuhRegistered Userregular
Yeah, you have to love the setting in Sleeping Dogs to really get into it I think, fortunately I do and I thought it was a great game because of it.
cptruggedI think it has something to do with free will.Registered Userregular
I never found the stack mechanic to be daunting to understand. (VS also used the stack) But my issue is knowing when to use the stack effectively. Sometimes the computer uses it really well against me in DotP and I'm like "woah".
Wait you just sat on a hill in Far Cry 3 and sniped?
You didn't do mountain wingsuit parachute ninja assassin tiger liberation mauldeath base assaults?
You were doing it wrong
+2
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ButtlordFornicusLord of Bondage and PainRegistered Userregular
when people say the melee combat in sleeping dogs is just counters i stare at them because no it definitely is not and maybe you should stop relying on counters so much
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syndalisGetting ClassyOn the WallRegistered User, Loves Apple Productsregular
I never noticed how he was making the same expression as the dog tattoo on his arm...
Is this like... real life avfacing?
SW-4158-3990-6116
Let's play Mario Kart or something...
Saints Row has soured my taste for sandbox games where I can't be a russian lady sociopath with physically implausible proportions who flies a pink helicopter
Does Sleeping Dogs get better than drive somewhere>beat up some dudes>drive somewhere>collect something>drive somewhere>cutscene?
I'm only a couple hours in but it seems like that's all there is so far? Plus it keeps "losing" the gun that comes with the Rico outfit from Just Cause 2. Like I leave the apartment with the gun, go do something, a fight starts and whoops, I don't have the gun any more.
The game disarms you whenever a mission would be too easy with a gun
It's a thing sandbox games do, like not being able to use choppers in some saints row missions or your weapons you've upgraded
It's something I wish game designers would not do
If you weren't using DLC guns, this wouldn't really be happening in Sleeping Dogs. Part of the game's aesthetic is the difficulty of getting a gun in Hong Kong. When you start having them available, it's the signal for a serious escalation in the violence of the story.
the only difference between me and mal is i wouldnt have holed up
i would have awkwardly walked across the floor through the mass of writhing bodies being all "excuse me, sorry, coming through, oh good lord im sorry i didn't mean to tread on that" while cradling my drink
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TehSlothHit Or MissI Guess They Never Miss, HuhRegistered Userregular
So, trying to convince myself not to pick up a 3ds and FE and all the Atlus games I've been behind on tonight --
when people say the melee combat in sleeping dogs is just counters i stare at them because no it definitely is not and maybe you should stop relying on counters so much
Why? They are the most effective and safe.
Punch punch punch oh no someone is attacking me. Counter.
Repeat.
See Bayonetta could be described as this but it has a scoring system assoc. And enemies who react to you using the same moves. So it becomes something more.
Similar idea with hotline, you get a terrible score for lack of variety.
In this moment, I am euphoric. Not because of any phony god’s blessing. But because, I am enlightened by my intelligence.
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kaleeditySometimes science is more art than scienceRegistered Userregular
I'll remember hearthstone, blizzards electronic card game, because the first time I played it at pax my friend and I picked the same warrior deck and I took all 30 of his hp without taking any damage
Saints Row has soured my taste for sandbox games where I can't be a russian lady sociopath with physically implausible proportions who flies a pink helicopter
Does Sleeping Dogs get better than drive somewhere>beat up some dudes>drive somewhere>collect something>drive somewhere>cutscene?
I'm only a couple hours in but it seems like that's all there is so far? Plus it keeps "losing" the gun that comes with the Rico outfit from Just Cause 2. Like I leave the apartment with the gun, go do something, a fight starts and whoops, I don't have the gun any more.
The game disarms you whenever a mission would be too easy with a gun
It's a thing sandbox games do, like not being able to use choppers in some saints row missions or your weapons you've upgraded
It's something I wish game designers would not do
If you weren't using DLC guns, this wouldn't really be happening in Sleeping Dogs. Part of the game's aesthetic is the difficulty of getting a gun in Hong Kong. When you start having them available, it's the signal for a serious escalation in the violence of the story.
Huh? No, in all kinds of missions you get guns that spontaneously vanish or you can't draw until you complete a segment of a mission that has a no guns allowed rule
And that's bullshit, there are a half dozen missions where you drive around killing hundreds of guys in a car chase with a machinegun
I mean Sleeping Dogs is okay, but the plot is super predictable, the gunplay is only okay (and a substantial portion of the game), the graphics are good but what isn't, and the melee combat is more complex but just countering is the most efficient strategy (which I guess is similar to the far cry 3 complaint about sniping everything). At least for me in sleeping dogs I counter, leg break, and throw guys into things and thats about it
then it decides this is now gun time and everyone in the world has a gun
Saints Row has soured my taste for sandbox games where I can't be a russian lady sociopath with physically implausible proportions who flies a pink helicopter
Does Sleeping Dogs get better than drive somewhere>beat up some dudes>drive somewhere>collect something>drive somewhere>cutscene?
I'm only a couple hours in but it seems like that's all there is so far? Plus it keeps "losing" the gun that comes with the Rico outfit from Just Cause 2. Like I leave the apartment with the gun, go do something, a fight starts and whoops, I don't have the gun any more.
The game disarms you whenever a mission would be too easy with a gun
It's a thing sandbox games do, like not being able to use choppers in some saints row missions or your weapons you've upgraded
It's something I wish game designers would not do
If you weren't using DLC guns, this wouldn't really be happening in Sleeping Dogs. Part of the game's aesthetic is the difficulty of getting a gun in Hong Kong. When you start having them available, it's the signal for a serious escalation in the violence of the story.
Then the game shouldn't give me a DLC suit just for having Just Cause 2 on my PC that comes with a gun, if they don't want me to have a gun.
when people say the melee combat in sleeping dogs is just counters i stare at them because no it definitely is not and maybe you should stop relying on counters so much
Why? They are the most effective and safe.
Punch punch punch oh no someone is attacking me. Counter.
Repeat.
See Bayonetta could be described as this but it has a scoring system assoc. And enemies who react to you using the same moves. So it becomes something more.
Similar idea with hotline, you get a terrible score for lack of variety.
blaming the developer for you not wanting to do anything but what is the most safe thing is stupid
especially when the rest of the combat system is so fun once you start unlocking moves
snapping arms
snapping legs
death touch
stunning a guy with a knee to the face and then punting him in the head
so good
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Irond WillWARNING: NO HURTFUL COMMENTS, PLEASE!!!!!Cambridge. MAModeratorMod Emeritus
I just find the gameplay really lacking in AAA titles.
They are so focussed on the graphics and cinematic appeal that they miss the core part of games. The gameplay.
That's why I love Hotline Miami. It's all about the gameplay. I have no problems doing a level 50 times in that game just to get it perfect. And the music just fills your world until you are a rush of neon colours and heavy bass.
Farcry 3 just felt like sniping from a hill for hours, then watching some people so rich i can't relate to them having a bad time.
Sleeping Dogs was just running around. Going into combat against melee was just counterattack after counterattack. Ranged was headshot after headshot.
Cool movies. But not so great as games.
Not that they were bad. Just. Hotline Miami man.
There was an article in the G&T Industry thread who says part of the reason "cinematic" gameplay is flourishing is pressure from executives who have little understanding of games and therefore try to ape the popularity of Hollywood Baysplosions.
I don't understand how you can reduce grinding somebody's face into an A/C fan and then lifting the next guy up and bodyslamming him onto a collection of swordfish mouths all the way down to "beating up some dudes"
The game disarms you whenever a mission would be too easy with a gun
It's a thing sandbox games do, like not being able to use choppers in some saints row missions or your weapons you've upgraded
It's something I wish game designers would not do
Although SR3 did this right in that when they took away your guns to make you use a certain gun, it was always more insane. "Play this rails helicopter mission with JUST the lock-on rocket launcher and infinite missiles."
I don't understand how you can reduce grinding somebody's face into an A/C fan and then lifting the next guy up and bodyslamming him onto a collection of swordfish mouths all the way down to "beating up some dudes"
That shit is amazing!
also this
lemme just shove your face into a stove and set your head on fire
I don't understand how you can reduce grinding somebody's face into an A/C fan and then lifting the next guy up and bodyslamming him onto a collection of swordfish mouths all the way down to "beating up some dudes"
That shit is amazing!
Because that turns combat into not much more than a grab+QTE.
+1
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ButtlordFornicusLord of Bondage and PainRegistered Userregular
there's just so much shit to do in that game that when people say "i only do one thing this is boring" i have to assume it's their fault because there is nothing quite like taking on twenty dudes in the last fight club and only giving like half a fuck
and being on the offensive the entire time
just rip and tear
+1
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cptruggedI think it has something to do with free will.Registered Userregular
when people say the melee combat in sleeping dogs is just counters i stare at them because no it definitely is not and maybe you should stop relying on counters so much
Why? They are the most effective and safe.
Punch punch punch oh no someone is attacking me. Counter.
Repeat.
See Bayonetta could be described as this but it has a scoring system assoc. And enemies who react to you using the same moves. So it becomes something more.
Similar idea with hotline, you get a terrible score for lack of variety.
Bayonetta's counter was really wasn't a counter as much as a dodge. Added with the witch time mechanic made it more of a method to continue your awesome and fun combos. When I think counter, I think of fighting games where you do a scripted reaction move that usually ends in a knockdown. What are counters like in Sleeping Dogs?
Also, when I heard people raving about combat in sleeping dogs. Nobody talked about counters. People talked about bashing peoples heads repeatedly into phone booths and railings and shit.
A little sluggish. Day 3 of valerian root extract before bed. Dreams are definitely affected but not in a crazy vivid color way like with a mugwort pillow. It's more like there's a low grade earthy depression -- like the dream is taking a lowered dusty walkway that's just adjacent to a more usual sidewalk.
Long long dream starting with a vague person who was kind of a conglomeration of [chat]ters who had made a sci fi RPG with black and white line art. This multiperson gave me the sheets and a bunch of water colors and brushes and told me to paint it with expressive colors.
So I was making practice sheets with the paint behaving strangely because of dream physics and then the dream suddenly transitioned into a really, really long thing where people were running down the street 28 days later meth zombie style and I was breaking in and out of houses and avoiding dogs and it was stressful.
that is a pretty weird dream! why are you taking the valerian root; insomnia?
i'm way busy but good things are happening on the #savetheworld front. Met a dude last Saturday with some land who is interested in a massive Shiitake project and mycoremediation efforts, and he's introducing me to a dude this Saturday who knows Paul Stamets and is having a hands-on workshop
1. SAVE THE ERF YAY ^_^
2. Valerian: mostly I was looking to make a mugwort dream pillow again and saw random articles from crybabies about valerian root causing "weird dreams" and then I happened to see a little bottle of extract while burning money at Whole Foods so I snatched it to see what all the hub bub was about. The answer is it's very mild and everyone is a wuss.
do you work with lucid dreams or dream interpretation? I had pretty vivid dreams when I was taking piracetam, but generally I don't remember my dreams much.
I don't understand how you can reduce grinding somebody's face into an A/C fan and then lifting the next guy up and bodyslamming him onto a collection of swordfish mouths all the way down to "beating up some dudes"
That shit is amazing!
Because that turns combat into not much more than a grab+QTE.
it's also not the entirety of combat, there's enemies that it straight up does not work on, and once you use an environmental kill it can't be used again in that fight
and enemies can break out of it on the way to the kill
and there's only a limited number in any given scene and guess what
I don't understand how you can reduce grinding somebody's face into an A/C fan and then lifting the next guy up and bodyslamming him onto a collection of swordfish mouths all the way down to "beating up some dudes"
That shit is amazing!
Because that turns combat into not much more than a grab+QTE.
it's also not the entirety of combat, there's enemies that it straight up does not work on, and once you use an environmental kill it can't be used again in that fight
and enemies can break out of it on the way to the kill
and there's only a limited number in any given scene and guess what
you still got more dudes once that's done
Combat in Sleeping Dogs is basically an 80's ninja assassin movie.
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ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
is it a game about insanity? is it about how gamers are desensitized to violence in games and we immediately accept that violence in the context of a game? is it about false "white savior" complexes? who knows? far cry 3 doesn't know.
Posts
They are so focussed on the graphics and cinematic appeal that they miss the core part of games. The gameplay.
That's why I love Hotline Miami. It's all about the gameplay. I have no problems doing a level 50 times in that game just to get it perfect. And the music just fills your world until you are a rush of neon colours and heavy bass.
Farcry 3 just felt like sniping from a hill for hours, then watching some people so rich i can't relate to them having a bad time.
Sleeping Dogs was just running around. Going into combat against melee was just counterattack after counterattack. Ranged was headshot after headshot.
Cool movies. But not so great as games.
Not that they were bad. Just. Hotline Miami man.
Let's play Mario Kart or something...
interrupts/instants are easy to grasp the idea of though
the stack can be incredibly unintuitive because there's so many goofy things you can do
like countering your own oblivion ring to permanently exile something
that makes no sense if you don't understand the stack
having that be a thing that happens every turn is dumb
sorry man they went way too far into "let's be over the top and CRAAAAAAAZY" for me
like some of the missions are incredibly fun, like the end of the luchadore story or the penthouse takeover
but those need to be blowoffs in terms of how bananas it is, not the baseline
twitch.tv/tehsloth
You didn't do mountain wingsuit parachute ninja assassin tiger liberation mauldeath base assaults?
You were doing it wrong
Is this like... real life avfacing?
Let's play Mario Kart or something...
http://www.abload.de/img/flip9nyo3.gif
If you weren't using DLC guns, this wouldn't really be happening in Sleeping Dogs. Part of the game's aesthetic is the difficulty of getting a gun in Hong Kong. When you start having them available, it's the signal for a serious escalation in the violence of the story.
Once you unlock the crazy sniper rifle with exploding bullets and a huge scope what else is there.
i would have awkwardly walked across the floor through the mass of writhing bodies being all "excuse me, sorry, coming through, oh good lord im sorry i didn't mean to tread on that" while cradling my drink
send halp
twitch.tv/tehsloth
Punch punch punch oh no someone is attacking me. Counter.
Repeat.
See Bayonetta could be described as this but it has a scoring system assoc. And enemies who react to you using the same moves. So it becomes something more.
Similar idea with hotline, you get a terrible score for lack of variety.
Huh? No, in all kinds of missions you get guns that spontaneously vanish or you can't draw until you complete a segment of a mission that has a no guns allowed rule
And that's bullshit, there are a half dozen missions where you drive around killing hundreds of guys in a car chase with a machinegun
I mean Sleeping Dogs is okay, but the plot is super predictable, the gunplay is only okay (and a substantial portion of the game), the graphics are good but what isn't, and the melee combat is more complex but just countering is the most efficient strategy (which I guess is similar to the far cry 3 complaint about sniping everything). At least for me in sleeping dogs I counter, leg break, and throw guys into things and thats about it
then it decides this is now gun time and everyone in the world has a gun
Then the game shouldn't give me a DLC suit just for having Just Cause 2 on my PC that comes with a gun, if they don't want me to have a gun.
Wait till Shin Megami Tensei 4 then get a 3ds
there's a two page spread in it that's just amazing
blaming the developer for you not wanting to do anything but what is the most safe thing is stupid
especially when the rest of the combat system is so fun once you start unlocking moves
snapping arms
snapping legs
death touch
stunning a guy with a knee to the face and then punting him in the head
so good
i get that
i don't get the idea that falling asleep in a miserable fetal position under a desk is preferable to stepping over the participants.
There was an article in the G&T Industry thread who says part of the reason "cinematic" gameplay is flourishing is pressure from executives who have little understanding of games and therefore try to ape the popularity of Hollywood Baysplosions.
That shit is amazing!
In hotline / bayonetta they are the means for you to acheive your goal.
For me at least one is boring the other makes for good gameplay.
Although SR3 did this right in that when they took away your guns to make you use a certain gun, it was always more insane. "Play this rails helicopter mission with JUST the lock-on rocket launcher and infinite missiles."
OK!
on that we are agreed
also this
lemme just shove your face into a stove and set your head on fire
lemme just jam you into an ice chipper
lemme throw you in a tank of electric eels
Because that turns combat into not much more than a grab+QTE.
and being on the offensive the entire time
just rip and tear
Bayonetta's counter was really wasn't a counter as much as a dodge. Added with the witch time mechanic made it more of a method to continue your awesome and fun combos. When I think counter, I think of fighting games where you do a scripted reaction move that usually ends in a knockdown. What are counters like in Sleeping Dogs?
Also, when I heard people raving about combat in sleeping dogs. Nobody talked about counters. People talked about bashing peoples heads repeatedly into phone booths and railings and shit.
@desc
do you work with lucid dreams or dream interpretation? I had pretty vivid dreams when I was taking piracetam, but generally I don't remember my dreams much.
it was awesome
it's also not the entirety of combat, there's enemies that it straight up does not work on, and once you use an environmental kill it can't be used again in that fight
and enemies can break out of it on the way to the kill
and there's only a limited number in any given scene and guess what
you still got more dudes once that's done
Combat in Sleeping Dogs is basically an 80's ninja assassin movie.
What are we looking for here? You just want pink hair or you have something more involved in mind?
Step right up, sir. Step right up.
@Casual
the writing was fucking garbage
i'm sorry, it was
that game did not know what it wanted to be about
is it a game about insanity? is it about how gamers are desensitized to violence in games and we immediately accept that violence in the context of a game? is it about false "white savior" complexes? who knows? far cry 3 doesn't know.