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Heavy Gear Assault is a multiplayer F2P mech action sim. Set in the Heavy Gear universe, players will pilot Gears (adorable little mechs) in gladiatorial combat. Customize your Gear for stealth or armor or speed or anything else you want, destroy your enemies with guns and melee weapons, and paint yourself pink! Pink owns.
Yes, the developers have promised destroyable environments and cool stuff like that.
http://www.youtube.com/watch?v=GwAhHsVBc8M
The developers call it "Free to Choose" because you can choose whether to spend money or not or something stupid like that. Basically the client is free but you can buy stuff, and also you can buy a premium membership which is a monthly fee thing that gets you... stuff. We don't know much yet. It sounds like
Can you ever! The developers seem to be pushing eSports. It sounds like they'll be running tournaments, integrating streaming and spectating into the client, letting you sponsor players, bet on matches, and observe them via Android phones, and so on. You can hire for your "crew" a little PR dude who gets you into tournaments or something, which sounds worrying like they might be charging for some tournament entries, but we shall see. You can also hire a clown for your crew. Because clowns get the crowd pumped up? But yes, it sounds like competition is in the offing.
Heavy Gear Assault seems like it's in good hands. It's being made by
Stompy Bot Productions, a commercial studio spawned out of
MekTek, the awesome group that has kept MechWarrior 4 alive since forever and provided tons of awesome updates for it. Stompy Bot is host to a ton of people with experience on the franchise or something like it: the exceutive producer of this game was also the producer for the MekTek expansions on the cool
Tesla Pod MechWarrior sims, the creative director was also the director of MechWarrior 2: Mercenaries, and they've got the composer from MechWarrior 2 and MechWarrior 2: Mercenaries on board, which is great because
the MW2 Mercs soundtrack owns. And they have a programmer from Heavy Gear II.
Fuck if I know. They're saying December 2014 I think but who knows if that date is going to move up or down or left or right or get blown up.
http://www.youtube.com/watch?f&v=zBESvQ1X5ls
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Where do I sign up again?
(Nothing against big stompy mechs mind you, I love MWO, but nothing wrong with a different style either )
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The arena combat isn't a big draw for me, but this could inspire one of those games so I'm down.
That's kinda the part I'm concerned about and may be why after months of being live, they've only raised 120k. I'm always down for more mech games but I've been very hesitant to throw down on this because of how little momentum it's getting.
Cool, look forwards to hearing/seeing more about this.
The best possible mode they could introduce though, would be one where people each start with a set amount of in game kudos to bid on parts. Cobble mechs together and go through half a days tournament while building up their mech.
That'd be agood afternoon.
What a letdown.
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Zero-G combat
Announcers
Teams? ("Form Dueling Teams, and compete together for top spots" is a stretch goal)
League play, including playoffs, stat tracking, leaderboards, and so on
"Death races" (not essential but they sound badass)
So... that leaves us with... basically Hawken, I guess. So maybe I shouldn't be complaining. But still, it's a shame that not only is the heart and soul of Heavy Gear getting the shaft right now (no tactical combat, no campaign, just gladiator arenas) but also instead of going all-out with the gladiator thing they're just using it as an excuse to make a bare bones game.
But, again, I shouldn't be so down on it. It's not like MechWarrior Online or Hawken have given us anything better than deathmatch arenas with some objectives that barely matter thrown into the mix.
I know arena combat sounds bad, but really all FPS mech games multiplayer is pretty much arena combat. (I dun goofed people have already brought this up)
I still like the Gear designs.
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If they keep the style of the mech combat true to the first two games then I will be ecstatic. Heavy Gear is my favorite mech combat of all time.
"Minor" is putting it lightly. They did a fairly massive amount of work on that game. Not to the level of, say, what the Source Code Project guys did for Freespace 2 but it's definitely more than just some simple content packs.
Indeed. Hell, they put so much work in to it that they were allowed to re-release the game for free. Thanks to them and their own multiplayer servers, MW4 has had quite a long life. Not sure what it's like now with MWO being out and all. :P
Ehhh...
They made a TV show about it, but it uses a slightly modified cannon.
It's really about fighting on Terra Nova between the various factions. The HG arena is like Solaris. Like Solaris for BT it has it's own tabletop releases but really isnt the focus.
I really like the concept of fast and more agile mechs, but I really wanted that as a singleplayer game, not a microtransaction fest. Doesn't help that they're trying to say "this is totally not F2P, it's C2P!", whilst listing out a bunch of reasons that all... make it sound like every other F2P game.
I mean ultimately if I backed this it looks like I'd be backing for "in-game currency" of the same value, and cooldowns.
Pro: Mech games are coming back out of the woodwork!
Con: All of them are fucking f2p multiplayer nonsenses!
Zxerol's Dumb, Non-Binding Verdict: Meh.
The controlls in Hawken are pretty janky, and I couldn't find a way to make the game fun as a result. But if this game handles anything like the older Heavy Gear games I'm definately sold.
I should have phrased it better. What I said is what I imagine a lot of other people probably think (other than f2p, bleh).
Personally, the only thing holding me back is the utter lack of momentum. I adore mech games of all shades but this one seems kinda doomed to die a quiet death. I really want to be proven wrong though.
What's holding me back is that I fucking hate spending money on Free to Play games. In fact as far as I can recall I don't think I've spent a single cent on a F2P game my entire life, and I don't want to start now.
http://www.kickstarter.com/projects/stompybot/heavy-gear-assault-0/posts/490704
Since the launch of our Kickstarter campaign on Monday, we've received a large amount of comments and suggestions from our fans and backers. We've gotten tons of great feedback, and we're thankful to have such a constructive and loyal community. We heard your overwhelming requests for a single-player mode. We heard your pleas for more realistic stretch goals. We looked at every suggestion you, our loyal community, sent us — and we’re proud to tell you we listened.
Check out our new goals here: http://heavygear.com/goals
SINGLE PLAYER!
Not a guarantee, but I'm going to consider them now.
@TychoCelchuuu needs to change the thread title for maximum hype.
Similar question with the "instant action" mode.
That and well, Episodes implies that they're going to be fairly short affairs. If at the end of all this I end up just getting like, 1/3 or less of an SP campaign tied to their micro-transaction multiplayer, I'm going to be disappointed.
I dunno, but one million isn't that much more than 800k. It's a very reasonable goal to hit to get the community mission creator.
Sometimes - the North tends to be slightly technologically superior (they developed the first true combat gear and the South stole it), while the South tends to be more aggressive - sometimes that translates to speed, sometimes to armor or aggressive weapon loadouts, and sometimes it leads to things like the Gila. A scout-size frontline assault gear carrying a stupid huge autocannon. The North, meanwhile, has stuff like the Cheetah - one of the fastest, most maneuverable gears in the setting. For the most part, they're fairly similar and the differentiation is visual or how combat units are built to support doctrine.
I was just heading out to write up a post on HGA, so excited to see this. With the inclusion of offline, single-player missions (and historical, military ones at that) I think they have an opportunity to gather a slice of the market Hawken and MW:O have missed. I really hope they're able to pull it off, if in part to open up the potential for future Heavy Gear games. Like a deep RPG/sim hybrid, like Deus Ex where you can hop in a gear once in a while.
Mostly: fuck yeah Heavy Gear.
Jesus fuck how are these guys not drowning in cash already?
Honest answer?
The F2P start, coupled with the perception that the announced singleplayer is a bit of a tack-on box-tick in the hopes of persuading people they want this. Personally it gives me the impression that whatever SP content that does come out of this will just be thrown together and not really all that significant or fun, and possibly just a glorified series of skirmish maps.
That's my take anyway. If they had gone full bore from the start into a dedicated singleplayer campaign and went detailed into what they were building and how it was going to be fun, then yeah, money thrown at the screen etc. As it stands though? I'm going to need some convincing, because I've got plenty of other MP games to play, and ones that aren't F2P either.