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Sexism in Gaming III

PaladinPaladin Registered User regular
edited August 2013 in Debate and/or Discourse
This thread was built to discuss Sexism in video games. It is a continuation of a discussion we have had for a while about, among other things
    *the depiction of females and males in video games *the effect of video games on our gender culture *blind spots we all have in regard to gender bias *our roles as conscious and responsible advocates of gender equality in the area of games *the theories behind our cultural organization that led to this bias

And other things I forgot to mention.

State of the Union Time:

Dragon's Crown

Dragons-Crown-logo.jpg

Dragon's Crown, a game developed by Vanillaware, is noted for featuring very stylized art that at times gets very sexual. Most recently, released footage of an interaction with NPCs in the game found that clicking on these character portraits sets off an animation, as you can see in this video:

http://www.youtube.com/watch?v=Ex133LSR6xE

The partial context for this interaction as translated into English I have provided below:
Accompanying Video Here

Transcript below for your perusal:

A half naked woman is lying in a dark corner, bound by a chain. Looking closer, you discover she's a kidnapped spirit. The followers of [Mornian] seem to be capturing as many spirits and faeries as they can find to power their rune magic. Rune magic gates have been opened many times in this tower, and the magicians are even traveling to the illusionary land. The spirit finishes her story with a bone-chilling revelation. They have awakened the ancient dragon. After freeing the spirit, you go into the room of one of the [Mornian] leaders.

In addition, Polygon put up a review with a score of 6.5, notable for making mention of the art as adolescent fantasy (and the gameplay as repetitive).

Also notable is the response from an Atlus PR representative in the comments section:
Love the review, Danielle. It’s a fair assessment and completely factual. I’m truly thankful that it was you who wrote it, and wouldn’t even think of requesting you change a single letter.

The comments from the game’s supporters are definitely disheartening. It’s ok to not like a game based on an art style, and Polygon is allowed to score the game however they feel necessary. It goes through multiple levels of editing before it’s fully approved, and they’re entitled to their own, informed opinion of the game.

I urge you to please respect the Danielle’s/Polygon’s opinion and then form your own instead of trying to force your opinion on them.

Sarkeesian Videos

Next is the continuation of Anita Sarkeesian's kickstarter-funded web series, Tropes vs. Women in video games: Damsel in Distress

http://www.youtube.com/watch?v=LjImnqH_KwM

The transcript can be found here.

In it, she endeavors to find video games that deconstruct or reverse the Damsel in Distress trope and analyzes their efficacy.

Saints Row IV

saints-row-41.jpg

The subject in question in regard to this game is The Rectifier. Description below, stolen from this article:
"The lower half of the weapon resembles a sword hilt and the upper part contains prong-like appendages which circle around what appears to be a large dildo which runs down the centre of the weapon," reads the ACB description of the Rectifier from their June ruling. "When using this weapon the player approaches a clothed victim from behind and thrusts the weapon between the victim’s legs and then lifts them off the ground before pulling a trigger which launches the victim into the air. After the probe has been implicitly inserted into the victim’s anus the area around their buttocks becomes pixelated highlighting that the aim of the weapon is to penetrate the victim’s anus."

The Rectifier as well as some drug use content prevented classification by Australia's Classification Board, but with the removal of the Shaundi side mission in which superpowers were gained through some sort of drug use, the game was given an MA15+ rating. The Rectifier is part of a DLC pack and is also available to people who purchase the season pass for the game.

Other educational resources on Sexism in Gaming

This link leads to a post by ErictheVikingGamer compiling several resources of reading material which talk about the subject at hand. Please read them with an open mind at your convenience. It is not obligatory for participation in this thread, but as a method for reaching out to people passionate about their ideals, there is no finer sign of respect than showing them your interest.

Denoument

So, why did I make the thread? Sexism is a big topic, and research into its effects is complicated by its abstract nature. Themes recur in discussion about different titles that broach this subject, and many of those themes cannot be understood when limiting the discussion to a single example.

However, this introduces another problem which has plagued threads of this nature: people attempt to tackle too many problems at a time and end up accomplishing nothing while losing sight of their original objective. This is to be expected when dealing with a sufficiently complex topic. I can only give a couple pieces of advice to people arguing about an emotional and complex issue:

1. know your limitations. If you have a question to ask, define it clearly, and remember it over the course of the argument. Use your judgment when providing a response to a question on whether or not your post helps realize the goal of the question. If an argument has gotten too complex, you may have bit off more than you can chew as to the diversity of the topics you address and you might have to narrow it down.

2. If the discussion is making you extremely angry and bitter, you might want to take a break for a while. Nobody should fault you for finding time to collect your thoughts or even deciding if the current avenue of discussion is fruitless for you, provided you make your exit gracefully and in consideration of all involved. The people remaining should be as considerate and refrain from provoking people back into discussion if it is deemed unhealthy.

Here is a list of logical fallacies that you can use as reference. It is not meant to replace conversation, but supplement discussion. In other words, it is more fruitful to discover why the argument has lead to this fallacy than to simply point out the fallacy and claim it invalidates the entire argument.

Those are my personal opinions regarding argument and are meant to be taken as advice. As far as I know, there are no rules for thread other than to stay within the bounds of the defined topic at the beginning of this post and adhere to the general rules of the forum and D&D. It is the duty of all of us, excepting no one, to make sure this discussion remains civilized. I hope we can all learn something.

Marty: The future, it's where you're going?
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
Paladin on
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    PaladinPaladin Registered User regular
    Something I have been aching to say as part of my beliefs is a more optimistic interpretation of the future of our battle with sexism. I don't know if you can read this article but it basically says that within our lifetimes, it is almost impossible to avoid imprinting ourselves with the gender biases that cause problems in society. The article recommends that we generate and pursue "rational decision processes" that can overcome our prejudices. Translation: education beats discrimination. My belief is that the energies we expend stemming the tide of lopsided portrayals of stereotypes can be better spent in understanding how our minds work and identifying how our thoughts conflict with reality. This immunizes us against any assault, no matter how numerous or overbearing, provided that we are trained in dealing with them. I admit this is an arduous task, but I believe it to be more practical than reclaiming our naivety.

    It has the additional benefit of not giving up on people who would otherwise be seen as rejects in a post-prejudice society. I like that, seeing as how I'm one of them.

    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
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    OtakingOtaking Registered User regular
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    emnmnmeemnmnme Registered User regular
    I just finished Borderlands 2 and its DLC this week and there are only three women as enemies in the whole game: the crooked sheriff in Lynchwood, the Snow White parody in The Fridge, and Motor Mama in Torgue's DLC. The thousands of bandits and Hyperion employees you burn, blow apart, shoot, electrify, and melt with acid and all men. My guess is that including armed women bandits would throw off the game's twisted humor and make the player feel uncomfortable as they killed them in gruesome ways.

    http://www.youtube.com/watch?v=mzeE7xZc7kc

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    Hexmage-PAHexmage-PA Registered User regular
    Before anyone brings up the "men are sexualized too" argument, one of the differences is that men are usually sexualized for things related to power (physical strength, social standing), and women are usually sexualized for traits related to submissiveness.

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    Irond WillIrond Will WARNING: NO HURTFUL COMMENTS, PLEASE!!!!! Cambridge. MAModerator mod
    edited August 2013
    what about angel, tiny tina, ellie and maya? those are all major characters in borderlands.

    oh you meant just enemies. yeah video games are pretty uncomfortable with shooting women in general

    Irond Will on
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    PaladinPaladin Registered User regular
    edited August 2013
    This is also what I wanted to tell people getting uncomfortable about portrayals of violence in video games and how they relate to real life. When we are young, we are taught not to hurt others. We get in fights anyway, or simply get in a physical accident that brings us pain. In this age, when children are still learning how to think using the frame of reference of another person, the lesson required to reject violence as a lifestyle is simple yet effective: if pain hurts me this badly, why would I want to inflict it on anyone else? This is usually the foundation of further education that guarantees that no matter how much violence you see, you will not be corrupted as long as you remember this truth.

    The problem with applying it to sexism is one of scale. Sexism and any other prejudice has less of a primal impact than violence, so the intensity of the lesson is not as dependable or ingrained. We gain our sexual education later in life for various reasons if we're lucky, and in other cases we're left to fend for ourselves. By the time we're legally allowed to engage in sexual media, we're 18 years old. This is way after the critical period where we learn the differences between boys and girls and what stereotypes are associated with each. Therefore, gender relations becomes a more complicated issue than simple violence, and needs more education when addressing the variety of scenarios where it comes into play.

    However, it is not impossible. Take a look at this paper which studied college age males and females before and after simply watching a video on appropriate sexual workplace conduct. The males were able to identify more scenarios afterward as ambiguous or severe sexual harassment rather than innocuous. If people can be recovered like this, why toss them aside?

    That is my rationale for the comparison between violence and sexism in video games. Sexism is harder to overcome by education, but it is still possible.

    Paladin on
    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
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    Twenty SidedTwenty Sided Registered User regular
    Insofar as I'm aware, the sexualisation of men is more to cater to, well, hetero men.
    Call me out on this one if you feel it's off the mark.

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    cr0wcr0w Registered User, __BANNED USERS regular
    The Dragon's Crown thing...I'm going to more eloquently state my views on it this time and hopefully not get myself into trouble. Bear with me. If you don't want me posting in this topic either, let me know. I'll respect that.

    I don't find the art style offensive. To me, it's about what I'd expect in a game designed by the people it's designed by. Does that mean I'm OK with the way many Eastern games portray women? Not at all. I guess it means that, unfortunately, I expect it now to the point where it doesn't faze me. Whether that says more about me or about the games/designers, I'm not sure. The art style itself is so over the top that I just can't get too worked up about it. That doesn't mean people who feel differently are wrong. They're not. It's a personal opinion and I respect that.

    The offending video in question, with the Bound Spirit, is a different matter altogether. While I'm not going to decry the game and renounce it based on that video, I don't think it's appropriate one bit. If it were a static picture, that would be one thing. But the interactivity is the problem. It speaks to a complete ignorance and disregard for people who are affected by abuse on the part of the developers. I would rather it be cut from the game. However, it would be hypocritical of me to say that its inclusion bothers me enough to not play the game, because quite frankly I'm interested in the game since I love 2D brawlers. I won't, however, be taking part in that scene beyond what I need to in order to progress what story there is. Much in the same way I didn't take part in the sex scenes in the God of War series, I would rather just skip what I don't agree with and enjoy the rest of the game. I actually find it a little less offensive than Kratos lugging around a half-naked woman and forcing her to take part in opening doors and solving puzzles, only to see her die in a horrible manner after forcing her against her will to do these things (she's crushed by a crank wheel). At least you can choose not to poke and prod the bound spirit in Dragon's Crown.

    The response to the Polygon review is flat-out disgusting, and I wasn't aware of it until a few hours ago, when I started researching the subject. If anything, a woman's perspective on the game is far more interesting to me than a man's, because no matter how they may argue to the contrary, and this is just my opinion, a man knows just about dick when it comes to being discriminated against because of his gender. I said last night that my wife thought DC was "hilarious". That was true, however, all I'd shown her at that point was the gameplay and cinematic videos. After reflecting on it a bit, I showed her the video of the Bound Spirit and her opinion about that portion is a complete 180 from her opinion on the art style and gameplay in general. It made her uncomfortable, and we had a discussion about why it did so, which also opened my eyes quite a bit. This entire subject is, admittedly, one I'm fairly ignorant on and I suppose I had blinders on until I stopped and actually looked at what's going on in the gaming community. I had no idea female journalists and gamers in general were treated the way they are, because I simply don't do much research aside from seeing a few gameplay videos here and there and checking release dates. The past day or so has been fairly eye-opening. That's probably going to lead some people to ask how I can still want to play a game like DC after realizing some of these things, and my honest answer is because most of it looks like fun, and at the end of the day I play games to escape my daily drudgery. If there's more in the game that we don't know about that is similar to the Bound Spirit scene, my opinion will probably change, because my wife hangs out while I game most of the time. If there's more instances like that, she'll invariably ask me why I'm playing something like that, and "because it's fun" won't be a good enough answer.

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    PaladinPaladin Registered User regular
    Insofar as I'm aware, the sexualisation of men is more to cater to, well, hetero men.
    Call me out on this one if you feel it's off the mark.

    In countries other than the US, I believe the sexualization of males to cater to people sexually attracted to males has been achieved. However, in America at least, the female sexual standard is a lot more refined than the male sexual standard, at least to people who are attracted to each. There may be some females attracted to hulk-type males, but the gold standard for a sexual male in video games at least is not well represented. I don't think we in this country can do a good job of making a depiction of a sexual male on par with a sexual female, if that is a valid goal.

    As for the attraction of heterosexual men to musclebound men, I guess it depends on how much you self-insert into your fantasy, if the fantasy is to actually be the character depicted.

    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
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    PaladinPaladin Registered User regular
    I know I'm domineering right now, but just as another educational point A 1993 study on techniques for preventing sexual abuse found that an approach of establishing empathy with the victims was much more effective than just listing rape myths. I interpret this to mean that in general, fostering a person's understanding of the Theory of Mind - how others actually think and feel from their own perspective - is much better training to overcome social deviance than learning apersonal facts. People remember and utilize ideas much better when they're attached to a human face.

    This does lend credence to the thought that more females in games should exist, but

    How far are we actually willing to go to use games as teaching tool? There is an onus to victimizing women in games, and therefore the dilemma of appropriating abuse for commercial means vs. telling what could be a helpful story regarding it is probably what makes these games marketing poison.

    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
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    Twenty SidedTwenty Sided Registered User regular
    edited August 2013
    I was trying to get a grip on what the consensus here was. I suppose I was trying to determine if being able to roleplay the musclebound dude (or what have you) was really the driving factor in sexualised dudes in video games.

    On further reflection, I think I have some other thoughts developed.
    As I've stated before, I'm more insulted by the presumption that I should be sexually attracted to the women thrown at me in Dragon's Crown. (For reasons of grotesque anatomical incorrectness, yadda yadda.)

    I found a blog about anatomical stuff in art and boobs and stuff in video games, by the way. Link is obviously NSFW. But it did highlight for me the kind of ridiculous bendy straw spine physics and posing that I hadn't really paid attention to before. Partly as cr0w mentions, because I simply glazed over it all.

    While that seems like a small thing, it makes me wonder if this 'gold standard' woman won't also hurt hetero males in the long run because anybody who deviates won't be considered "masculine" enough. Just to be clear, I'm not dismissing the harm to women by the blanket statement that, "guys are sexualized too!" Ironically, that statement seems to miss that the harm is actually cutting both ways. I'm sort of irritated that the games that I play seem to think it's doing a good job of pandering to me.

    Twenty Sided on
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    Twenty SidedTwenty Sided Registered User regular
    Paladin wrote: »
    I know I'm domineering right now, but just as another educational point A 1993 study on techniques for preventing sexual abuse found that an approach of establishing empathy with the victims was much more effective than just listing rape myths. I interpret this to mean that in general, fostering a person's understanding of the Theory of Mind - how others actually think and feel from their own perspective - is much better training to overcome social deviance than learning apersonal facts. People remember and utilize ideas much better when they're attached to a human face.

    This does lend credence to the thought that more females in games should exist, but

    How far are we actually willing to go to use games as teaching tool? There is an onus to victimizing women in games, and therefore the dilemma of appropriating abuse for commercial means vs. telling what could be a helpful story regarding it is probably what makes these games marketing poison.

    Hmm, I think we can dispense with a lot of tediousness if we point to the simple absurdity of expecting our games to do parenting for us. We don't expect games to instruct our youth in issues pertaining to self defense or violent crime so we can't very well expect it to instruct us on matters of human sexuality. I'm not willing to blame the games themselves and I'm certainly not willing to censor them.

    The real problem, insofar as I'm allowed to frame it, is that the industry at large is openly hostile to criticism. If you're a woman, then you're dismissed out of hand. And worse, it's difficult for women to really actually do things like submit a game that panders to the sexual preferences of women, gay or otherwise, or make a game where women aren't necessarily there to pander to the audience. I obviously think there's room for those games and am more discomfited by the notion that society basically censors this sort of self expression out-of-hand.

    "But men are sexualised too!" would be a hell of a lot more legitimate as an argument if games actually pandered to women as well.

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    minor incidentminor incident expert in a dying field njRegistered User regular
    edited August 2013
    Re: borderlands 2

    The lack of female enemies (bandits anyway) is explained in story. The Hyperion corporation brought the bandits there. They were essentially inmates brought to the planet, hence, all men.

    But if nothing else, I think BL2 has a lot of great female characters, despite only having a few female antagonists.

    minor incident on
    Ah, it stinks, it sucks, it's anthropologically unjust
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    PaladinPaladin Registered User regular
    Paladin wrote: »
    I know I'm domineering right now, but just as another educational point A 1993 study on techniques for preventing sexual abuse found that an approach of establishing empathy with the victims was much more effective than just listing rape myths. I interpret this to mean that in general, fostering a person's understanding of the Theory of Mind - how others actually think and feel from their own perspective - is much better training to overcome social deviance than learning apersonal facts. People remember and utilize ideas much better when they're attached to a human face.

    This does lend credence to the thought that more females in games should exist, but

    How far are we actually willing to go to use games as teaching tool? There is an onus to victimizing women in games, and therefore the dilemma of appropriating abuse for commercial means vs. telling what could be a helpful story regarding it is probably what makes these games marketing poison.

    Hmm, I think we can dispense with a lot of tediousness if we point to the simple absurdity of expecting our games to do parenting for us. We don't expect games to instruct our youth in issues pertaining to self defense or violent crime so we can't very well expect it to instruct us on matters of human sexuality. I'm not willing to blame the games themselves and I'm certainly not willing to censor them.

    The real problem, insofar as I'm allowed to frame it, is that the industry at large is openly hostile to criticism. If you're a woman, then you're dismissed out of hand. And worse, it's difficult for women to really actually do things like submit a game that panders to the sexual preferences of women, gay or otherwise, or make a game where women aren't necessarily there to pander to the audience. I obviously think there's room for those games and am more discomfited by the notion that society basically censors this sort of self expression out-of-hand.

    "But men are sexualised too!" would be a hell of a lot more legitimate as an argument if games actually pandered to women as well.

    A good question to ask would be whether or not Japan has earned that argument purely on the basis of equal opportunity sexualization.

    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
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    SoundsPlushSoundsPlush yup, back. Registered User regular
    @cr0w, respect.

    s7Imn5J.png
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    redxredx I(x)=2(x)+1 whole numbersRegistered User regular
    edited August 2013
    given borderland's tone, I think it actually does a pretty decent job of not being nightmarishly antifeminist.

    mindbogglingly stupid comments from devs aside, two decent enough female PCs. Main female NPCs who are only slightly tropeish. rescue missions for male characters.

    in my book, it gets -1 on the Redx Feminish Scale, from -10 to 10, for only being slightly objectionable.

    this is very very good for a game with human characters in it.

    GranTourismo is one of the highest rated series on this scale, with a rock solid 0.

    redx on
    They moistly come out at night, moistly.
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    Casual EddyCasual Eddy The Astral PlaneRegistered User regular
    Irond Will wrote: »
    what about angel, tiny tina, ellie and maya? those are all major characters in borderlands.

    oh you meant just enemies. yeah video games are pretty uncomfortable with shooting women in general

    well... except when you're mercy killing your girlfriend/wife who was 'corrupted' in some way

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    Twenty SidedTwenty Sided Registered User regular
    edited August 2013
    Paladin wrote: »
    Paladin wrote: »
    I know I'm domineering right now, but just as another educational point A 1993 study on techniques for preventing sexual abuse found that an approach of establishing empathy with the victims was much more effective than just listing rape myths. I interpret this to mean that in general, fostering a person's understanding of the Theory of Mind - how others actually think and feel from their own perspective - is much better training to overcome social deviance than learning apersonal facts. People remember and utilize ideas much better when they're attached to a human face.

    This does lend credence to the thought that more females in games should exist, but

    How far are we actually willing to go to use games as teaching tool? There is an onus to victimizing women in games, and therefore the dilemma of appropriating abuse for commercial means vs. telling what could be a helpful story regarding it is probably what makes these games marketing poison.

    Hmm, I think we can dispense with a lot of tediousness if we point to the simple absurdity of expecting our games to do parenting for us. We don't expect games to instruct our youth in issues pertaining to self defense or violent crime so we can't very well expect it to instruct us on matters of human sexuality. I'm not willing to blame the games themselves and I'm certainly not willing to censor them.

    The real problem, insofar as I'm allowed to frame it, is that the industry at large is openly hostile to criticism. If you're a woman, then you're dismissed out of hand. And worse, it's difficult for women to really actually do things like submit a game that panders to the sexual preferences of women, gay or otherwise, or make a game where women aren't necessarily there to pander to the audience. I obviously think there's room for those games and am more discomfited by the notion that society basically censors this sort of self expression out-of-hand.

    "But men are sexualised too!" would be a hell of a lot more legitimate as an argument if games actually pandered to women as well.

    A good question to ask would be whether or not Japan has earned that argument purely on the basis of equal opportunity sexualization.

    Perhaps. Although it is fair to note that Japanese society still seems to be very sexist.

    I might partly attribute this to a culture of shame, so even if you are into that stuff, you damn well don't mention it.
    Likewise, two injuries balanced on a scale does nothing to wash them away. Not that the scale is balanced necessarily.
    Yaoi is a thing, but it still seems like it's in the minority and it probably wouldn't make things better even if it weren't. It might just mean that both sexes have more or less have developed equally unhealthy attitudes.

    Twenty Sided on
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    OtakingOtaking Registered User regular
    Insofar as I'm aware, the sexualisation of men is more to cater to, well, hetero men.
    Call me out on this one if you feel it's off the mark.

    Sexualization through imagery is more to cater to men. I believe there is some hardwiring going on there.

    There's a whole yaoi industry to be sure, but most of it is not very explicit. To compare it to musclebound dudes, I agree it's a male power fantasy dominating the of depiction of musclebound dudes in games.

    Yaoi is full of more cerebral things like longing gazes by contrast. Just like the romance novel industry.
    I actually find it a little less offensive than Kratos lugging around a half-naked woman and forcing her to take part in opening doors and solving puzzles, only to see her die in a horrible manner after forcing her against her will to do these things (she's crushed by a crank wheel).

    Same here. I didn't like it for the guys he sent to their deaths either and I really have a problem with media in which people have to be colossal evil fuckwads now for drama and attention to be the central figure in a story. Also see True Blood. Kratos was interesting when he fucked up one time and spent a lifetime of repentence, but then the gratuitous "Just in case you weren't sure if Kratos was a really bad guy or not here we go" puzzles really made me not like that series.

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    PaladinPaladin Registered User regular
    "Women are pure and must be protected from the evil world of men"

    http://www.youtube.com/watch?v=umc7BFEhWz0

    I have a few theories as to why we think this, and they fit into a couple of categories:

    A. male misunderstanding of women

    B. male self hatred

    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
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    minor incidentminor incident expert in a dying field njRegistered User regular
    @cr0w - Thank you for the thoughtful post. I'm very, very happy most of all to see that some part of this whole debacle opened your eyes to something you might have previously ignored. If it makes you question certain things that might have gotten a pass before without a second though, then that's awesome.

    My reaction is probably not that far off from your wife's, and that's what I was hoping you'd see. The art style alone was groan-worthy, but not a huge offense by itself. Combined with the groping (no matter how small a part it plays, optional or not), it takes on really gross overtones. As I said in the other thread, if someone can still enjoy the game despite those parts, that doesn't bother me. I just hope they can acknowledge why those parts of the game (and the act of ignoring those parts, and making excuses for them) is just harmful to our culture, and our hobby in particular.

    Ah, it stinks, it sucks, it's anthropologically unjust
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    LoserForHireXLoserForHireX Philosopher King The AcademyRegistered User regular
    Irond Will wrote: »
    what about angel, tiny tina, ellie and maya? those are all major characters in borderlands.

    oh you meant just enemies. yeah video games are pretty uncomfortable with shooting women in general

    well... except when you're mercy killing your girlfriend/wife who was 'corrupted' in some way

    I think this actually speaks a little more to just our general entertainment standards. And I think you're right, you can kill women when they have been victimized and it's seen as 'mercy'

    No aggressively killing ladies, unless you're also a lady, but you can totally be a dude and just 'put them out of their misery'

    "The only way to get rid of a temptation is to give into it." - Oscar Wilde
    "We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
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    redxredx I(x)=2(x)+1 whole numbersRegistered User regular
    Paladin wrote: »
    "Women are pure and must be protected from the evil world of men"

    http://www.youtube.com/watch?v=umc7BFEhWz0

    I have a few theories as to why we think this, and they fit into a couple of categories:

    A. male misunderstanding of women

    B. male self hatred


    historically
    C. just another excuse to limit what women are allowed to do, excluding them from fields and fucking with their autonomy.

    They moistly come out at night, moistly.
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    cr0wcr0w Registered User, __BANNED USERS regular
    @minor incident - thanks for reading it. I wasn't aware at the backlash faced by female journalists if they dare to review anything that is a "guy game". Now, granted, most of the people doing it are teenagers and early 20-somethings who don't have much in terms of perspective yet, but it's no excuse. I had no idea the problem is as bad as it is.

    Things like the Bound Spirit and the option to basically molest her cast our hobby in a really bad light. That and the reaction of the people to the Polygon reviews makes us gamers all seem like woman-hating dicks who only play these types of games so we can jerk off to animated sprites or something.

    One thing I do find sad, as a Skyrim player and a part-time modder of said game, is that anytime I want to play a female character and get a better body for her with upgraded armor, it's almost invariably got super huge boobs and a butt that would make Shakira weep. And of course, the only armor available for that body is skimpy as hell. But hey, it enhances the game so what choice do I have? The male model with the huge dick? Whole new can of worms.

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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited August 2013
    cr0w wrote: »
    The Dragon's Crown thing...I'm going to more eloquently state my views on it this time and hopefully not get myself into trouble. Bear with me. If you don't want me posting in this topic either, let me know. I'll respect that.

    I don't find the art style offensive. To me, it's about what I'd expect in a game designed by the people it's designed by. Does that mean I'm OK with the way many Eastern games portray women? Not at all. I guess it means that, unfortunately, I expect it now to the point where it doesn't faze me. Whether that says more about me or about the games/designers, I'm not sure. The art style itself is so over the top that I just can't get too worked up about it. That doesn't mean people who feel differently are wrong. They're not. It's a personal opinion and I respect that.

    The offending video in question, with the Bound Spirit, is a different matter altogether. While I'm not going to decry the game and renounce it based on that video, I don't think it's appropriate one bit. If it were a static picture, that would be one thing. But the interactivity is the problem. It speaks to a complete ignorance and disregard for people who are affected by abuse on the part of the developers. I would rather it be cut from the game. However, it would be hypocritical of me to say that its inclusion bothers me enough to not play the game, because quite frankly I'm interested in the game since I love 2D brawlers. I won't, however, be taking part in that scene beyond what I need to in order to progress what story there is. Much in the same way I didn't take part in the sex scenes in the God of War series, I would rather just skip what I don't agree with and enjoy the rest of the game. I actually find it a little less offensive than Kratos lugging around a half-naked woman and forcing her to take part in opening doors and solving puzzles, only to see her die in a horrible manner after forcing her against her will to do these things (she's crushed by a crank wheel). At least you can choose not to poke and prod the bound spirit in Dragon's Crown.

    The response to the Polygon review is flat-out disgusting, and I wasn't aware of it until a few hours ago, when I started researching the subject. If anything, a woman's perspective on the game is far more interesting to me than a man's, because no matter how they may argue to the contrary, and this is just my opinion, a man knows just about dick when it comes to being discriminated against because of his gender. I said last night that my wife thought DC was "hilarious". That was true, however, all I'd shown her at that point was the gameplay and cinematic videos. After reflecting on it a bit, I showed her the video of the Bound Spirit and her opinion about that portion is a complete 180 from her opinion on the art style and gameplay in general. It made her uncomfortable, and we had a discussion about why it did so, which also opened my eyes quite a bit. This entire subject is, admittedly, one I'm fairly ignorant on and I suppose I had blinders on until I stopped and actually looked at what's going on in the gaming community. I had no idea female journalists and gamers in general were treated the way they are, because I simply don't do much research aside from seeing a few gameplay videos here and there and checking release dates. The past day or so has been fairly eye-opening. That's probably going to lead some people to ask how I can still want to play a game like DC after realizing some of these things, and my honest answer is because most of it looks like fun, and at the end of the day I play games to escape my daily drudgery. If there's more in the game that we don't know about that is similar to the Bound Spirit scene, my opinion will probably change, because my wife hangs out while I game most of the time. If there's more instances like that, she'll invariably ask me why I'm playing something like that, and "because it's fun" won't be a good enough answer.

    I can't say I expected that at all from the posts you made in the Dragon's Crown thread, but that's a really good post and shows a really sound understanding of where we (those critical of the game) are coming from. I don't expect you or want you to feel bad about playing the game or buying it on an individual basis though: I think it's more important to see how it fits into the bigger picture. Also I want to add some context to the things you bought up with Polygons review of the game by bringing over this post about it from the GnT DC thread (as the review isn't linked here yet):

    For the record, this is the Polygon review that I have mentioned several times. It should be noted for anyone who hasn't read it and thinks "It's someone complaining about the art style for a billion paragraphs, just like the thread" it actually isn't. Only the opening and then the final paragraph of the actual review even deal with the art style controversy whatsoever, the rest of it is actually dedicated to the gameplay and she does in fact have legitimate sounding complaints there as well.

    But allow me to restate why this review and the critique of the games art style is so important in context. Firstly, because as the stories from the #1reasonwhy threads show, women are frequently marginalized or made to feel unwelcome in the gaming industry, which comments then aptly demonstrate:
    qrayg wrote:
    EVERY Vanillware game depicts women this way. It’s a STYLE that they choose to use over and over again. It’s not like they went out of their way to over sexualize for this particular game to try and sell to sexists.

    Funny that the males in this game are all hulking brutes, but that’s OK for her. I’m not a hulking brute so I guess I should take offense to the way they portray men?

    I’ll make up my own mind.

    I feel like Polygon purposely gave this review to a woman so that they could get extra clicks because she takes offense to it. Disgusting.

    Then his equally as hilarious follow up, which should immediately remind a few people of their own conduct in this thread (I will bold the relevant portion):
    qrayg wrote:
    I do for every game. I was more going down the road of “Polygon is just interested in clicks so I’m not even going to read their reviews anymore”.

    I read a review to get more information about a game. The ONLY thing ANYONE has talked about since the introduction to this game is how offensive it is and OMG that girl isn’t anatomically correct. YES, we get it… I’d like to know about the actual game now.

    Polygon is just latching on the mainstream JUST to get noticed and get clicks. It’s more disgusting than Vanillaware’s consistent depiction of women.

    That bold portion isn't even matching reality, as I discussed and as anyone can see for themselves just by clicking the link above. The comments however are 90% focused on the art style and that's where the main discussion about the game has really been and it's an important one to have (as I've said before).

    But these two comments just shows every problem nicely. No, the males in this game are not portrayed as agency devoid sexual objects in offensive poses (Warrior Monk and Bound Spirit come to mind). No, they are not the same thing at all and that should be obvious to anyone who follows this debate. But note the last sentences of both posts, that the site delberately gave the review to a woman for click-bait. I've begun seeing this argument a lot more now, that instead of engaging with any issue or similar it's written off with offensive cries of "White Knighting", "Pretending to be interested in social justice", "Click bait" or similar accusations for websites that dare to bring it up. It's offensive on two levels, because it firstly carries the implication in that statement that a woman obviously can't review a game like this as objectively as a man can (I certainly would have docked it in a review for the art style as well) and that people hold these opinions because of getting that sweet click through advertising revenue.

    The point is that this is yet another example of why #1reasonwhy exists: Women are marginalized in games, their opinions on games are marginalized or made to feel unwelcome and Dragon's Crown is yet another example of how both of those things are intrinsically linked to one another.

    I will add to the end there though that "Not that it is the sole, only and most important cause of anything of this", because I realize I didn't make that clear probably.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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    Twenty SidedTwenty Sided Registered User regular
    edited August 2013
    Great Louis CK bit, by the way.

    Twenty Sided on
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    PaladinPaladin Registered User regular
    If I may sully the thread with this foray into controversy, I believe that there are ways you can interpret the Bound Spirit scene other than "this is a depiction of a rape, and it makes me feel bad to look at it." I fully agree that interpretations that lead to this conclusion are valid and they exist in my mind; it's just that after considering the rubric I most agree with an interpretation that does not classify the depiction as a rape.

    Based on my experience, art (and fantasy) follows different logic than reality. It is important to know the differences between these laws. A relevant example is perfected in Stranger Than Fiction (or Watchmen). The main character needs to die to make it a good story. There is nothing we can do other than kill him. However, this is not murder, though in every interpretation in the real world this would be. A lot of horror stems from just transplanting the rules of fantasy into the setting of reality - Drag Me To Hell being the most recent one I can think of. Therefore, if you touch a bound woman who didn't specifically ask to be touched, is it rape? Of course it is, in reality. Narrative doesn't matter. Outside context doesn't matter. What the person looks like doesn't matter. But in fantasy, the rules of reality designed to protect us and preserve happiness do not apply. Apologies for the second Louis CK video in a row, I went on a binge:

    http://www.youtube.com/watch?v=za7jQ1s1BV0

    In reality, this is how it should happen every time. But in fantasy, the characters enjoy the privilege of a predestined narrative. It is important to understand this. Literature has long suffered the "protagonist bias," where everyone who hates the main character is deemed evil and everyone who likes the main character is a friend. Some of the heroes of your childhood could be considered monsters once deprived of their narrative focus.

    Now, I understand how this point of view could be considered objectionable. That's fine. But I believe it's a good habit to develop multiple perspectives and choose the best one. I chose this because of a fallacy of mine which I will never give up: authorial intent. I can never dismiss the intent of the author regarding a work, and that's just what my personality is. If he came up to me and said "yeah, she's not that into you touching her," then at that exact second I will classify it as a rape scene across all interpretations.

    Nobody has to adopt this point of view, but if you feel that just knowing about it helps, I'm glad. If you reject it completely on the basis of your own critical thinking, I'm even more glad, because that means I'm right that education can vaccinate against social brainwashing.

    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
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    cr0wcr0w Registered User, __BANNED USERS regular
    I fail to see how having a woman review a game is a gimmick, like so many of those posters seem to think. It was her turn, she happens to be a woman, the game happens to be an issue for women right now, perfect storm. She was very fair to it, and praised it where it deserved and criticized it where it deserved. And said why she did so. I fail to see how that is supposed to get extra clicks. If anything, her opinion on the game, based on the content we're discussing, is more valid to me than a man's.

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    Squidget0Squidget0 Registered User regular
    cr0w wrote: »
    The Dragon's Crown thing...I'm going to more eloquently state my views on it this time and hopefully not get myself into trouble. Bear with me. If you don't want me posting in this topic either, let me know. I'll respect that.

    I don't find the art style offensive. To me, it's about what I'd expect in a game designed by the people it's designed by. Does that mean I'm OK with the way many Eastern games portray women? Not at all. I guess it means that, unfortunately, I expect it now to the point where it doesn't faze me. Whether that says more about me or about the games/designers, I'm not sure. The art style itself is so over the top that I just can't get too worked up about it. That doesn't mean people who feel differently are wrong. They're not. It's a personal opinion and I respect that.

    The offending video in question, with the Bound Spirit, is a different matter altogether. While I'm not going to decry the game and renounce it based on that video, I don't think it's appropriate one bit. If it were a static picture, that would be one thing. But the interactivity is the problem. It speaks to a complete ignorance and disregard for people who are affected by abuse on the part of the developers. I would rather it be cut from the game. However, it would be hypocritical of me to say that its inclusion bothers me enough to not play the game, because quite frankly I'm interested in the game since I love 2D brawlers. I won't, however, be taking part in that scene beyond what I need to in order to progress what story there is. Much in the same way I didn't take part in the sex scenes in the God of War series, I would rather just skip what I don't agree with and enjoy the rest of the game. I actually find it a little less offensive than Kratos lugging around a half-naked woman and forcing her to take part in opening doors and solving puzzles, only to see her die in a horrible manner after forcing her against her will to do these things (she's crushed by a crank wheel). At least you can choose not to poke and prod the bound spirit in Dragon's Crown.

    I'm curious, what makes you think that this speaks to the 'ignorance' of developers, or disregard for real abuse victims. If a piece of art depicts someone being punched in the face, I don't assume that the artist has a disregard for assault victims, or that they want those things to happen to people in the real world. So why do we assume otherwise for sex crimes in art?

    I guess one of the things that bothers me about this discussion is that we seem to hold sexuality in art to a different standard than we hold everything else. No one argues that Christopher Nolan thinks rich masked vigilantes are the right way to save a city infested by crime - nobody would even think to say that. Yet for some reason people feel perfectly okay arguing that people who have sexual fantasies (and express those fantasies through art) must want those fantasies to carry over to the real world. Why do we hold that double standard? Why do people assume that sex is different?

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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited August 2013
    cr0w wrote: »
    I fail to see how having a woman review a game is a gimmick, like so many of those posters seem to think. It was her turn, she happens to be a woman, the game happens to be an issue for women right now, perfect storm. She was very fair to it, and praised it where it deserved and criticized it where it deserved. And said why she did so. I fail to see how that is supposed to get extra clicks. If anything, her opinion on the game, based on the content we're discussing, is more valid to me than a man's.

    It's more that this happened to be a case where you have a woman review a game and it just happens to be one with really weirdly sexualized female characters in it. There are plenty of women who write various reviews on gaming websites, but this is probably the first time it's ever sort of run up against the general internet hate brigade for anything to do with womens issues in gaming. Another recent example was how a writer at RPS criticised the upcoming XCOM third person shooter for not having female agents as an option and so on.

    The sad thing is that once you go looking for this kind of thing, it's actually everywhere and there are too many examples to discuss. The debate is about the root cause of it firstly and how to actually adequately address it. Both are enormously complicated issues with very difficult answers.
    Squidget0 wrote:
    If a piece of art depicts someone being punched in the face, I don't assume that the artist has a disregard for assault victims, or that they want those things to happen to people in the real world.

    How do you interpret this then?
    When FeministFrequency writer and videomaker Anita Sarkeesian started a Kickstarter to fund a video series examining problematic and sexist tropes regarding female characters in videogames, she sought a paltry $6,000 to make it happen. After igniting a reactionary misogynist firestorm, she came away with over $160,000. The harassment campaign against Sarkeesian hasn't ended with the Kickstarter, though; it now includes an interactive videogame where the player is invited to punch her in the face.

    "Anita Sarkeesian has not only scammed thousands of people out of over $160,000," writes the game's maker, who goes by the handle of "Bendilin," "but also uses the excuse that she is a woman to get away with whatever she damn well pleases. Any form of constructive criticism, even from fellow women, is either ignored or labelled to be sexist against her."

    "She claims to want gender equality in video games, but in reality, she just wants to use the fact that she was born with a vagina to get free money and sympathy from everyone who crosses her path."

    There has, in fact, been a ton of reasonable (and not-so-reasonable) discourse in the gaming community recently regarding the treatment of women in and out of games. Some of that discourse agrees with Sarkeesian, and some of it does not, and even criticizes her. Most of it manages to do so without being sexist, even.

    But that's besides the point being made here. Kickstarter doesn't hide the amount of money that has been donated. People chose to give to Sarkeesian's project knowing full well that it had wildly outstripped not just the original $6,000 mark but all of its stretch goals. By that very definition, as long as she works on the video series and delivers, calling it a "scam" is a ridiculous stretch even if you disagree with her viewpoints.

    What makes this so troubling isn't that people disagree with her viewpoints - which is in itself perfectly reasonable - but that there is a campaign of harassment to keep her from expressing her viewpoints in the first place.

    Of course, the great irony here is that the vicious response is not only giving Sarkeesian's cause way more publicity than it would have otherwise gotten, but does more to illustrate the problem of misogyny in nerd/gamer culture way more than a video series ever could.

    Because seriously, making a videogame about beating a woman in the face for daring to express the point of view that a male-dominated industry doesn't always treat women and female characters like it should, is kind of just making her point for her.
    Read more at http://www.escapistmagazine.com/news/view/118310-Flash-Game-Makes-Players-Beat-Up-Tropes-vs-Women-Creator#jWXmMYYqX3hZ5S7c.99

    I am curious, let's test your opinions right now, do you feel this is "Art" and should be defended?

    Edit: And I seriously want an answer here. This is literally the very example you just mentioned being expressed on this very topic. I am really curious to know how much more information you need to know about this person before you can determine they are a hateful misogynistic individual (because I didn't need anything beyond the flash game, but there is certainly more than enough evidence outside of it).

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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    cr0wcr0w Registered User, __BANNED USERS regular
    edited August 2013
    I'm curious, what makes you think that this speaks to the 'ignorance' of developers, or disregard for real abuse victims. If a piece of art depicts someone being punched in the face, I don't assume that the artist has a disregard for assault victims, or that they want those things to happen to people in the real world. So why do we assume otherwise for sex crimes in art?

    I guess one of the things that bothers me about this discussion is that we seem to hold sexuality in art to a different standard than we hold everything else. No one argues that Christopher Nolan thinks rich masked vigilantes are the right way to save a city infested by crime - nobody would even think to say that. Yet for some reason people feel perfectly okay arguing that people who have sexual fantasies (and express those fantasies through art) must want those fantasies to carry over to the real world. Why do we hold that double standard? Why do people assume that sex is different?

    Because from what I understand, sex crimes carry a much more long-term effect on the people they happen to. And a depiction of a sexual assault can affect a previous victim of one in ways that a simple picture of someone being punched in the face never would affect a dude who got in a fight once. At least, that's the way I see it.

    I hold sexuality in art in very high regard, actually. So long as it's tasteful. I've no problem with sexuality whatsoever, nor do I believe that people who see something in a game are going to enact it in the real world. I think it's more of a respect issue. Much in the way that the vast majority of us would never use racial slurs at people because of the way past incidents have affected them, some of us feel like things have gone too far from the realm of sexuality into the realm of the perverse, and that what is being depicted on screen could trigger memories for people who have been molested in the past. That's the big issue, I believe.

    cr0w on
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    PaladinPaladin Registered User regular
    Squidget0 wrote: »
    cr0w wrote: »
    The Dragon's Crown thing...I'm going to more eloquently state my views on it this time and hopefully not get myself into trouble. Bear with me. If you don't want me posting in this topic either, let me know. I'll respect that.

    I don't find the art style offensive. To me, it's about what I'd expect in a game designed by the people it's designed by. Does that mean I'm OK with the way many Eastern games portray women? Not at all. I guess it means that, unfortunately, I expect it now to the point where it doesn't faze me. Whether that says more about me or about the games/designers, I'm not sure. The art style itself is so over the top that I just can't get too worked up about it. That doesn't mean people who feel differently are wrong. They're not. It's a personal opinion and I respect that.

    The offending video in question, with the Bound Spirit, is a different matter altogether. While I'm not going to decry the game and renounce it based on that video, I don't think it's appropriate one bit. If it were a static picture, that would be one thing. But the interactivity is the problem. It speaks to a complete ignorance and disregard for people who are affected by abuse on the part of the developers. I would rather it be cut from the game. However, it would be hypocritical of me to say that its inclusion bothers me enough to not play the game, because quite frankly I'm interested in the game since I love 2D brawlers. I won't, however, be taking part in that scene beyond what I need to in order to progress what story there is. Much in the same way I didn't take part in the sex scenes in the God of War series, I would rather just skip what I don't agree with and enjoy the rest of the game. I actually find it a little less offensive than Kratos lugging around a half-naked woman and forcing her to take part in opening doors and solving puzzles, only to see her die in a horrible manner after forcing her against her will to do these things (she's crushed by a crank wheel). At least you can choose not to poke and prod the bound spirit in Dragon's Crown.

    I'm curious, what makes you think that this speaks to the 'ignorance' of developers, or disregard for real abuse victims. If a piece of art depicts someone being punched in the face, I don't assume that the artist has a disregard for assault victims, or that they want those things to happen to people in the real world. So why do we assume otherwise for sex crimes in art?

    I guess one of the things that bothers me about this discussion is that we seem to hold sexuality in art to a different standard than we hold everything else. No one argues that Christopher Nolan thinks rich masked vigilantes are the right way to save a city infested by crime - nobody would even think to say that. Yet for some reason people feel perfectly okay arguing that people who have sexual fantasies (and express those fantasies through art) must want those fantasies to carry over to the real world. Why do we hold that double standard? Why do people assume that sex is different?

    I will go ahead and take a gamble that we have all been sexually aroused by something we really shouldn't have been aroused to. We can't defeat that brain chemistry. We don't talk about it. "I saw Charlie [my nemesis] get punched the other day. I liked it." I can tell that to a concerned human being. "I saw my sister in the shower and I masturbated later that night." You see how creepy that is in comparison? Can you imagine saying that to anybody, ever? So you eat it and let the guilt fester inside you, and you put it on the stack of evidence that says you might just be a horrible person. And from then on, your perception of yourself is at a disconnect from the person everyone knows you are.

    And that's why I think people believe that deep down, sex can turn you into a horrible person when other abhorrents cannot.

    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
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    PaladinPaladin Registered User regular
    Aegeri wrote: »
    cr0w wrote: »
    I fail to see how having a woman review a game is a gimmick, like so many of those posters seem to think. It was her turn, she happens to be a woman, the game happens to be an issue for women right now, perfect storm. She was very fair to it, and praised it where it deserved and criticized it where it deserved. And said why she did so. I fail to see how that is supposed to get extra clicks. If anything, her opinion on the game, based on the content we're discussing, is more valid to me than a man's.

    It's more that this happened to be a case where you have a woman review a game and it just happens to be one with really weirdly sexualized female characters in it. There are plenty of women who write various reviews on gaming websites, but this is probably the first time it's ever sort of run up against the general internet hate brigade for anything to do with womens issues in gaming. Another recent example was how a writer at RPS criticised the upcoming XCOM third person shooter for not having female agents as an option and so on.

    The sad thing is that once you go looking for this kind of thing, it's actually everywhere and there are too many examples to discuss. The debate is about the root cause of it firstly and how to actually adequately address it. Both are enormously complicated issues with very difficult answers.
    Squidget0 wrote:
    If a piece of art depicts someone being punched in the face, I don't assume that the artist has a disregard for assault victims, or that they want those things to happen to people in the real world.

    How do you interpret this then?
    When FeministFrequency writer and videomaker Anita Sarkeesian started a Kickstarter to fund a video series examining problematic and sexist tropes regarding female characters in videogames, she sought a paltry $6,000 to make it happen. After igniting a reactionary misogynist firestorm, she came away with over $160,000. The harassment campaign against Sarkeesian hasn't ended with the Kickstarter, though; it now includes an interactive videogame where the player is invited to punch her in the face.

    "Anita Sarkeesian has not only scammed thousands of people out of over $160,000," writes the game's maker, who goes by the handle of "Bendilin," "but also uses the excuse that she is a woman to get away with whatever she damn well pleases. Any form of constructive criticism, even from fellow women, is either ignored or labelled to be sexist against her."

    "She claims to want gender equality in video games, but in reality, she just wants to use the fact that she was born with a vagina to get free money and sympathy from everyone who crosses her path."

    There has, in fact, been a ton of reasonable (and not-so-reasonable) discourse in the gaming community recently regarding the treatment of women in and out of games. Some of that discourse agrees with Sarkeesian, and some of it does not, and even criticizes her. Most of it manages to do so without being sexist, even.

    But that's besides the point being made here. Kickstarter doesn't hide the amount of money that has been donated. People chose to give to Sarkeesian's project knowing full well that it had wildly outstripped not just the original $6,000 mark but all of its stretch goals. By that very definition, as long as she works on the video series and delivers, calling it a "scam" is a ridiculous stretch even if you disagree with her viewpoints.

    What makes this so troubling isn't that people disagree with her viewpoints - which is in itself perfectly reasonable - but that there is a campaign of harassment to keep her from expressing her viewpoints in the first place.

    Of course, the great irony here is that the vicious response is not only giving Sarkeesian's cause way more publicity than it would have otherwise gotten, but does more to illustrate the problem of misogyny in nerd/gamer culture way more than a video series ever could.

    Because seriously, making a videogame about beating a woman in the face for daring to express the point of view that a male-dominated industry doesn't always treat women and female characters like it should, is kind of just making her point for her.
    Read more at http://www.escapistmagazine.com/news/view/118310-Flash-Game-Makes-Players-Beat-Up-Tropes-vs-Women-Creator#jWXmMYYqX3hZ5S7c.99

    I am curious, let's test your opinions right now, do you feel this is "Art" and should be defended?

    Edit: And I seriously want an answer here. This is literally the very example you just mentioned being expressed on this very topic. I am really curious to know how much more information you need to know about this person before you can determine they are a hateful misogynistic individual (because I didn't need anything beyond the flash game, but there is certainly more than enough evidence outside of it).

    My answer is that the intent of the artist delivered by the game would drive up my desire to ask him the question: "do you really want Anita Sarkeesian to come to harm?" which would isolate the most dangerous of predictions of what's really going on in his head before separating out the less important minutiae.

    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
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    AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited August 2013
    But that's missing the point: This is a game about punching an actual person in the face, for daring to suggest that they want to make a series of videos critiquing the roles of women in video games.

    I don't need to ask him "Are you a sociopath", I have already concluded that this is the kind of thing that such a person does and that yes, they almost certainly do want her to come to harm. Subsequent statements prove that, but I don't need those to know the kind of vile intent such a game already has.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
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    LawndartLawndart Registered User regular
    Squidget0 wrote: »
    I'm curious, what makes you think that this speaks to the 'ignorance' of developers, or disregard for real abuse victims. If a piece of art depicts someone being punched in the face, I don't assume that the artist has a disregard for assault victims, or that they want those things to happen to people in the real world. So why do we assume otherwise for sex crimes in art?

    I guess one of the things that bothers me about this discussion is that we seem to hold sexuality in art to a different standard than we hold everything else. No one argues that Christopher Nolan thinks rich masked vigilantes are the right way to save a city infested by crime - nobody would even think to say that. Yet for some reason people feel perfectly okay arguing that people who have sexual fantasies (and express those fantasies through art) must want those fantasies to carry over to the real world. Why do we hold that double standard? Why do people assume that sex is different?

    Except that in reality, people argue about the real-world impact of how violence is depicted in popular culture all the time.

    There's not as much discussion about the impact of violent media within the gaming media/community for a number of reasons, but to pretend that nobody bothers to criticize violence in media seems at best disingenuous.

    Also, even if we both agree there's a double standard where sexualized violence in media is considered more objectionable than non-sexualized violence, that doesn't mean that there needs to be less discussion about the real-world impact of sexualized violence.

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    Squidget0Squidget0 Registered User regular
    cr0w wrote: »
    Because from what I understand, sex crimes carry a much more long-term effect on the people they happen to. And a depiction of a sexual assault can affect a previous victim of one in ways that a simple picture of someone being punched in the face never would affect a dude who got in a fight once. At least, that's the way I see it.

    That depends entirely on the person though, doesn't it? Some people are permanently injured in fights, physically or mentally. Some people have PTSD and seeing depictions of violence causes them real harm. Some people get groped on a subway and shrug it off, for others it's a big deal that majorly affects their life (and no, I'm not dismissing the reaction of the second group, just saying that everyone handles things differently).

    I guess I don't see how the artist is responsible for the viewer's reactions in this case. People will interpret a piece of art in all kinds of different ways. It's down to each person what art they expose themselves too and how they interpret it.
    cr0w wrote:
    I hold sexuality in art in very high regard, actually. So long as it's tasteful. I've no problem with sexuality whatsoever, nor do I believe that people who see something in a game are going to enact it in the real world. I think it's more of a respect issue. Much in the way that the vast majority of us would never use racial slurs at people because of the way past incidents have affected them, some of us feel like things have gone too far from the realm of sexuality into the realm of the perverse, and that what is being depicted on screen could trigger memories for people who have been molested in the past. That's the big issue, I believe.

    Part of the problem with sexuality is that one person's tasteful is always another person's gross. I think we've all met guys who cringe when they run into any media depicting a sexualized guy and call it "gross" or "gay." In general, we're very good as a society at hating any kind of sexual fantasy that is different from the norm, whether it's homosexuals, furries, or fetishists. Saying that artists should only depict only things the majority will find 'tasteful' is very limiting, and feels a little victorian.

    Likewise, with DC specifically we're dealing with a pretty big cultural barrier. Sexual themes and fetishes that are taboo in America are considered acceptable in Japan. If what he made features themes that are common fantasies in his home country, and less likely to shock anyone who lives there, does that make a difference?

    None of this is to say you have to like DC or play it, the game doesn't look like my cup of tea either. But there's an important difference between saying "I don't like this" and "This is horrible, anyone who likes it is wrong."

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    OtakingOtaking Registered User regular
    Ran this video by my wife since I had only described it to her before.

    Verbatim responses:

    "She's hot." x2
    "She seems to be enjoying it."

    She said she would have a problem with it if she were crying, or saying no.

    "She could easily break the thin gold chain."

    At this point I explained the narrative was such that the bad guy really has her captured, so she can't.

    "But you're the good guy!"

    I explained that she should be outraged. She's also been personally abused keep in mind.

    "But she's hot, if I save her I get to do what I want with her if she's willing right that's how fantasies work?"

    Then she equivocated that she probably has too many friends into S&M. Also that this is fairy tale 101 and that everyone lives Happily Ever After after being rescued in such stories.

    Yeah I know star witness, I just thought it would add something to this thread. I already said personally I would hit the boob deflate switch and the minus bondage switch if there was one, just like I usually flip anti-gore switches in games. So I'm not defending anything on certain scores, but I do take issue with all the white knighting going on about it. Is it art? YES! Is it art that's been inflated and somewhat corrupted for the sake of controversy and drama to sell some games? Also yes? Just like gore in Dragon Age.
    So you eat it and let the guilt fester inside you, and you put it on the stack of evidence that says you might just be a horrible person. And from then on, your perception of yourself is at a disconnect from the person everyone knows you are.

    And that's why I think people believe that deep down, sex can turn you into a horrible person when other abhorrents cannot.

    Ooo someone has stumbled upon the actual problem. Puritanism (American?) and self-loathing. The root of every problem IMO.

    Folks in this thread are in fact putting out great stuff that is a whole dinner for thought, and I will read it later but I'm going to the store right now.

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    PaladinPaladin Registered User regular
    Aegeri wrote: »
    almost certainly

    I don't convict on 99% for things like this. Your original question was "should this be defended as art?" which I dodged by asking "should the artist be defended for his art?"

    According to Virginia v. Black and Brandenburg v. Ohio, legally my recourse is to ascertain the intent of the artist, at which point the art in question could be characterized as free or restricted speech.

    For the satisfaction of my own conscience, my recourse is also to ascertain the intent of the artist. To sleep at night, I remind myself that sociopaths are uncommon in real life and people are likely to learn that harming Anita is stupid.

    Do I want the art taken down? No, unless the artist plans to use it somehow to enact some sort of effective plan to recruit people to harm Sarkeesian. I believe in humanity to look at it and at least think, "how crass." I hope to meet anyone who doesn't fulfill that requirement and find out what deficiency in their education made them think that the flash game was a call to arms.

    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
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    PaladinPaladin Registered User regular
    edited August 2013
    I'm going to take this accidental triple post to remind everyone that for most of us, our pride prevents us from admitting when we are wrong. Regardless, our minds change as long as we continue to be treated as human beings. Unfortunately, winning over hearts and minds is a thankless job, and posts where people apologize and thank others for putting up with them are rare rewards.

    Paladin on
    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
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    PaladinPaladin Registered User regular
    edited August 2013
    I couldn't think of anything to say for this one.

    Paladin on
    Marty: The future, it's where you're going?
    Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
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