Hello all. I'm Quasar, lead developer and coder, and I'd like to introduce you toSpecies: Artificial Life, Real Evolution.
Species ALRE is a scientifically-founded artificial life game wrapped around a complex, first-principles simulation of evolution by natural selection.Non-formal Description:
Species aims to be approximately what you'd get if you genespliced Dwarf Fortress and Spore, the resulting abomination was carried to maturity by Yog Sothoth, and David Attenborough and GLaDOS co-narrated the birth.
It's currently only on it's third public alpha release (0.6.0, available for free download from the site), so the much of the graphics, AI and physics are still placeholder, and it can be unstable over the course of extended play (crashes somewhat mitigated by frequent autosaves).
The fundamental game mechanics are working, however: the in-game creatures are actually living entities by some definitions of life. Based on the random mutation and emergent selection pressures, expect to see speciation, punctuated equilibrium, convergent evolution and all that other wonderful ultrasciency nerdy stuff. (And if that bores you, there are also drivable rovers with ridiculous physics, climate controls and oh just watch the video)
Oh, and the randomly generated creatures tend to straddle the line between nightmarishly horrific and hilariously absurd, so there's that too.
This forum has taken everything from me
This hurts but I deserve it