desc I finished reading the Double Cross Roleplaying Game book
It's pretty good, for a more mechanically-crunchy game than my usual fare, the setting and stuff feels like it'd lend itself pretty well to a campaign or some such
The only problem is that it's really clear that it wasn't a fully professional translation/production because it has spelling mistakes on every other page, and none of the sample characters in the book are correct
not high on my to-run agenda, but it could work
I saw the rpg.net forum thread on it and it sounded like a weeaboo jumble.
It's apparently still one of the most popular tabletop games in Japan, and has had numerous expansions and such
I don't know, I like it, but I apparently have a higher tolerance for this kind of stuff than people over on rpg.net and other forums tend to. It's the kind of game where I can see throwing away parts of the setting and running it more like a Hunter or other WoD game, given the game is heavily steeped in the idea of regular world vs the world of the Double Crossers.
skimming the thread to get a sense of what is even going on it
desc I finished reading the Double Cross Roleplaying Game book
It's pretty good, for a more mechanically-crunchy game than my usual fare, the setting and stuff feels like it'd lend itself pretty well to a campaign or some such
The only problem is that it's really clear that it wasn't a fully professional translation/production because it has spelling mistakes on every other page, and none of the sample characters in the book are correct
not high on my to-run agenda, but it could work
I saw the rpg.net forum thread on it and it sounded like a weeaboo jumble.
It's apparently still one of the most popular tabletop games in Japan, and has had numerous expansions and such
I don't know, I like it, but I apparently have a higher tolerance for this kind of stuff than people over on rpg.net and other forums tend to. It's the kind of game where I can see throwing away parts of the setting and running it more like a Hunter or other WoD game, given the game is heavily steeped in the idea of regular world vs the world of the Double Crossers.
skimming the thread to get a sense of what is even going on it
What I find doesn't work well for the Calendar, though, is continuous/persistent tasks that I don't complete the day I make them.
Like I've been meaning to make a non-urgent phone call for a while now that I just keep forgetting/not having time for, but I have to keep moving it to the next day. Is there a specific way to handle this in calendar-type apps/webapps?
The iOS app, and the Chrome extension (not the chrome app). The extension is much more convenient.
I don't use their calendar application, though; I might if I wasn't on the iPhone. Using a calendar app that you can't make the default app is a pain in the butt.
desc I finished reading the Double Cross Roleplaying Game book
It's pretty good, for a more mechanically-crunchy game than my usual fare, the setting and stuff feels like it'd lend itself pretty well to a campaign or some such
The only problem is that it's really clear that it wasn't a fully professional translation/production because it has spelling mistakes on every other page, and none of the sample characters in the book are correct
not high on my to-run agenda, but it could work
I saw the rpg.net forum thread on it and it sounded like a weeaboo jumble.
It's apparently still one of the most popular tabletop games in Japan, and has had numerous expansions and such
I don't know, I like it, but I apparently have a higher tolerance for this kind of stuff than people over on rpg.net and other forums tend to. It's the kind of game where I can see throwing away parts of the setting and running it more like a Hunter or other WoD game, given the game is heavily steeped in the idea of regular world vs the world of the Double Crossers.
skimming the thread to get a sense of what is even going on it
Do you want me to give you my summary of it
sure thang
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thatassemblyguyJanitor of Technical Debt.Registered Userregular
wow, it's been a while since I bought a laptop.
all of these configuration stores are horrible.
get pretty much the configuration I want, stupid thing comes with a mini-displayport (want hdmi)
my aunt's husband only brought a couple bucks with him (the cost of the toll for the tacony palmyra bridge, nearish my house). all the other philly area bridges are $5. then on the way back he accidentally got off 295 north onto 76 towards the walt whitman. here he jumped onto 676 because he said it went all the way up to the tacony palmyra. i didn't think so, but i remained quiet (to my peril).
we get up to the ben franklin- turns out there's no other way to go, you have to pay the toll and go into philly, or jump off 676 into camden, nj. he gets off in camden and acts like there's nothing wrong. silence for 5 minutes as he drives around without comment. i know we can get to 130 and take that to where we need to go, but i'm not sure which direction we need to head for 130. i ask to use his phone for google maps or to find an atm so i can take out money for the ben franklin's toll.
he blows up, I ONLY HAVE A COUPLE BUCKS WITH ME, WHY THE FUCK DID I DO THAT, I DON'T CARE, I DON'T GIVE A FUCK, THERE SHOULD HAVE BEEN A TURNOFF FROM 676 WHY DID IT KICK US OFF HERE. USE MY PHONE I DON'T CARE WHATEVER THE FUCK GO AHEAD.
in a few seconds i figure out where we need to go. we get back home, he stomps around the house.
my family didn't really have cars growing up so i have never experienced the stereotypical too-proud-to-get-lost-dad thing. he was also mad at himself for not carrying more cash.
in any case.
what the fuck.
people get mega weird and unpleasant when they are behind the wheel.
the mocking helps. Or, well, it helps in reinforcing the feelings I have myself right now. Which are confusion as to why I did this as well as certainty.
She better appreciate that I care enough about her to act this way.
She's not gonna, because she'll never know. But, y'know.
0
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simonwolfi can feel a differencetoday, a differenceRegistered Userregular
desc I finished reading the Double Cross Roleplaying Game book
It's pretty good, for a more mechanically-crunchy game than my usual fare, the setting and stuff feels like it'd lend itself pretty well to a campaign or some such
The only problem is that it's really clear that it wasn't a fully professional translation/production because it has spelling mistakes on every other page, and none of the sample characters in the book are correct
not high on my to-run agenda, but it could work
I saw the rpg.net forum thread on it and it sounded like a weeaboo jumble.
It's apparently still one of the most popular tabletop games in Japan, and has had numerous expansions and such
I don't know, I like it, but I apparently have a higher tolerance for this kind of stuff than people over on rpg.net and other forums tend to. It's the kind of game where I can see throwing away parts of the setting and running it more like a Hunter or other WoD game, given the game is heavily steeped in the idea of regular world vs the world of the Double Crossers.
skimming the thread to get a sense of what is even going on it
Do you want me to give you my summary of it
sure thang
The basic idea is that a disease got released into the world that remains dormant in most people, but in a period of stress it can activate and give you crazy powers. The disease also drives you to engage in your base impulses, so most people go renegade when it activates, but some people can keep some degree of hold over it. They're your Double Crossers, and they work in the shadows to stop renegades and the various organisations that want to use the virus to their own (evil) gain.
There's other plot stuff there, a Double Cross organisation, various factions both civilian and private, but that's the general summary. Players are double crossers who use their syndrome powers to fight against the darkness.
The mechanics are d10 pools, you take one to three syndromes that cover various general areas (like fire, mechanical stuff, or nature) and choose powers from within those syndromes to build your guy, along with other stats.
One of the tricks of the system is that you have a threshold of control over the virus - as you get stressed or use your powers, you start approaching or crossing that threshold, which gives you more power, but if you end a scene over your threshold, you turn renegade and are effectively an NPC (the same basic idea as Tenra's karma system, really)
The powers have a cool variety and I can why it's a popular system - it's fairly simple mechanically, built to support rotating GMs and single-session campaigns (like Tenra and Ryuutama). The plot and setting stuff has the real eye-rolling elements to it, but that can be easily discarded and replaced.
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DynagripBreak me a million heartsHoustonRegistered User, ClubPAregular
What I find doesn't work well for the Calendar, though, is continuous/persistent tasks that I don't complete the day I make them.
Like I've been meaning to make a non-urgent phone call for a while now that I just keep forgetting/not having time for, but I have to keep moving it to the next day. Is there a specific way to handle this in calendar-type apps/webapps?
The iOS app, and the Chrome extension (not the chrome app). The extension is much more convenient.
I don't use their calendar application, though; I might if I wasn't on the iPhone. Using a calendar app that you can't make the default app is a pain in the butt.
I just finished setting up OCTGN with the netrunner card art packs.
But I have no idea how to play. I played the old school CCG a long-ass time ago, but I don't remember it, and I don't know if the new game is any different.
@Feral@bloodyroarxx I just finished teaching Mazzyx. hit me up on Steamchats
desc I finished reading the Double Cross Roleplaying Game book
It's pretty good, for a more mechanically-crunchy game than my usual fare, the setting and stuff feels like it'd lend itself pretty well to a campaign or some such
The only problem is that it's really clear that it wasn't a fully professional translation/production because it has spelling mistakes on every other page, and none of the sample characters in the book are correct
not high on my to-run agenda, but it could work
I saw the rpg.net forum thread on it and it sounded like a weeaboo jumble.
It's apparently still one of the most popular tabletop games in Japan, and has had numerous expansions and such
I don't know, I like it, but I apparently have a higher tolerance for this kind of stuff than people over on rpg.net and other forums tend to. It's the kind of game where I can see throwing away parts of the setting and running it more like a Hunter or other WoD game, given the game is heavily steeped in the idea of regular world vs the world of the Double Crossers.
skimming the thread to get a sense of what is even going on it
Do you want me to give you my summary of it
sure thang
The basic idea is that a disease got released into the world that remains dormant in most people, but in a period of stress it can activate and give you crazy powers. The disease also drives you to engage in your base impulses, so most people go renegade when it activates, but some people can keep some degree of hold over it. They're your Double Crossers, and they work in the shadows to stop renegades and the various organisations that want to use the virus to their own (evil) gain.
There's other plot stuff there, a Double Cross organisation, various factions both civilian and private, but that's the general summary. Players are double crossers who use their syndrome powers to fight against the darkness.
The mechanics are d10 pools, you take one to three syndromes that cover various general areas (like fire, mechanical stuff, or nature) and choose powers from within those syndromes to build your guy, along with other stats.
One of the tricks of the system is that you have a threshold of control over the virus - as you get stressed or use your powers, you start approaching or crossing that threshold, which gives you more power, but if you end a scene over your threshold, you turn renegade and are effectively an NPC (the same basic idea as Tenra's karma system, really)
The powers have a cool variety and I can why it's a popular system - it's fairly simple mechanically, built to support rotating GMs and single-session campaigns (like Tenra and Ryuutama). The plot and setting stuff has the real eye-rolling elements to it, but that can be easily discarded and replaced.
huh. I see.
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ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
desc I finished reading the Double Cross Roleplaying Game book
It's pretty good, for a more mechanically-crunchy game than my usual fare, the setting and stuff feels like it'd lend itself pretty well to a campaign or some such
The only problem is that it's really clear that it wasn't a fully professional translation/production because it has spelling mistakes on every other page, and none of the sample characters in the book are correct
not high on my to-run agenda, but it could work
I saw the rpg.net forum thread on it and it sounded like a weeaboo jumble.
It's apparently still one of the most popular tabletop games in Japan, and has had numerous expansions and such
I don't know, I like it, but I apparently have a higher tolerance for this kind of stuff than people over on rpg.net and other forums tend to. It's the kind of game where I can see throwing away parts of the setting and running it more like a Hunter or other WoD game, given the game is heavily steeped in the idea of regular world vs the world of the Double Crossers.
skimming the thread to get a sense of what is even going on it
Do you want me to give you my summary of it
sure thang
The basic idea is that a disease got released into the world that remains dormant in most people, but in a period of stress it can activate and give you crazy powers. The disease also drives you to engage in your base impulses, so most people go renegade when it activates, but some people can keep some degree of hold over it. They're your Double Crossers, and they work in the shadows to stop renegades and the various organisations that want to use the virus to their own (evil) gain.
There's other plot stuff there, a Double Cross organisation, various factions both civilian and private, but that's the general summary. Players are double crossers who use their syndrome powers to fight against the darkness.
The mechanics are d10 pools, you take one to three syndromes that cover various general areas (like fire, mechanical stuff, or nature) and choose powers from within those syndromes to build your guy, along with other stats.
One of the tricks of the system is that you have a threshold of control over the virus - as you get stressed or use your powers, you start approaching or crossing that threshold, which gives you more power, but if you end a scene over your threshold, you turn renegade and are effectively an NPC (the same basic idea as Tenra's karma system, really)
The powers have a cool variety and I can why it's a popular system - it's fairly simple mechanically, built to support rotating GMs and single-session campaigns (like Tenra and Ryuutama). The plot and setting stuff has the real eye-rolling elements to it, but that can be easily discarded and replaced.
huh. I see.
It isn't up to Apocalypse World standards but it isn't a broken game or anything
If it hadn't been presented as being from Japan I doubt people would have the same reaction to it
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CindersWhose sails were black when it was windyRegistered Userregular
Alright.
Might have used a few too many cloves of garlic. This shit be strong as hell.
the mocking helps. Or, well, it helps in reinforcing the feelings I have myself right now. Which are confusion as to why I did this as well as certainty.
She better appreciate that I care enough about her to act this way.
She's not gonna, because she'll never know. But, y'know.
Are you in a committed relationship with her?
No?
Then don't do that again. Enjoy your freedom while you have it.
Not to say that getting into a committed relationship sucks - quite the opposite. But you aren't there right now, and for all you know you turned something down that could have actually worked out!
SW-4158-3990-6116
Let's play Mario Kart or something...
+2
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DynagripBreak me a million heartsHoustonRegistered User, ClubPAregular
the mocking helps. Or, well, it helps in reinforcing the feelings I have myself right now. Which are confusion as to why I did this as well as certainty.
She better appreciate that I care enough about her to act this way.
She's not gonna, because she'll never know. But, y'know.
how long until you outgrow this bullshit? or are you going to die of alcohol poisoning first?
really not happy with octgn's interface. it might be great if I already knew how to play the game, but I'm not really sure when to activate things and the order in which situations resolve
+2
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simonwolfi can feel a differencetoday, a differenceRegistered Userregular
Posts
A couple of minutes in everything just sort of blended together. I need to watch a game in action.
the "no true scotch man" fallacy.
skimming the thread to get a sense of what is even going on it
"Imagine a future where businesses rule more than governments"
what future?
what imagine?
Do you want me to give you my summary of it
@Hamurabi this is what I use.
http://www.any.do/
The iOS app, and the Chrome extension (not the chrome app). The extension is much more convenient.
I don't use their calendar application, though; I might if I wasn't on the iPhone. Using a calendar app that you can't make the default app is a pain in the butt.
can you spectate on the game we're playing? not sure if octgn supports that, but I thought I saw something about it
sure thang
all of these configuration stores are horrible.
get pretty much the configuration I want, stupid thing comes with a mini-displayport (want hdmi)
thing has hdmi, lol, you can't configure it.
we get up to the ben franklin- turns out there's no other way to go, you have to pay the toll and go into philly, or jump off 676 into camden, nj. he gets off in camden and acts like there's nothing wrong. silence for 5 minutes as he drives around without comment. i know we can get to 130 and take that to where we need to go, but i'm not sure which direction we need to head for 130. i ask to use his phone for google maps or to find an atm so i can take out money for the ben franklin's toll.
he blows up, I ONLY HAVE A COUPLE BUCKS WITH ME, WHY THE FUCK DID I DO THAT, I DON'T CARE, I DON'T GIVE A FUCK, THERE SHOULD HAVE BEEN A TURNOFF FROM 676 WHY DID IT KICK US OFF HERE. USE MY PHONE I DON'T CARE WHATEVER THE FUCK GO AHEAD.
in a few seconds i figure out where we need to go. we get back home, he stomps around the house.
my family didn't really have cars growing up so i have never experienced the stereotypical too-proud-to-get-lost-dad thing. he was also mad at himself for not carrying more cash.
in any case.
what the fuck.
people get mega weird and unpleasant when they are behind the wheel.
the timing of which is annoying me a bit.
@daemonsadi
@witchdr
i just don't feel like it
smh
the "no true scotch man" fallacy.
man, i'm shaking from the intensity really missed this game.
i am quickly convincing my coworkers of my fundamental hipness
such future
wow
most punk
cybershibe
She better appreciate that I care enough about her to act this way.
She's not gonna, because she'll never know. But, y'know.
The basic idea is that a disease got released into the world that remains dormant in most people, but in a period of stress it can activate and give you crazy powers. The disease also drives you to engage in your base impulses, so most people go renegade when it activates, but some people can keep some degree of hold over it. They're your Double Crossers, and they work in the shadows to stop renegades and the various organisations that want to use the virus to their own (evil) gain.
There's other plot stuff there, a Double Cross organisation, various factions both civilian and private, but that's the general summary. Players are double crossers who use their syndrome powers to fight against the darkness.
The mechanics are d10 pools, you take one to three syndromes that cover various general areas (like fire, mechanical stuff, or nature) and choose powers from within those syndromes to build your guy, along with other stats.
One of the tricks of the system is that you have a threshold of control over the virus - as you get stressed or use your powers, you start approaching or crossing that threshold, which gives you more power, but if you end a scene over your threshold, you turn renegade and are effectively an NPC (the same basic idea as Tenra's karma system, really)
The powers have a cool variety and I can why it's a popular system - it's fairly simple mechanically, built to support rotating GMs and single-session campaigns (like Tenra and Ryuutama). The plot and setting stuff has the real eye-rolling elements to it, but that can be easily discarded and replaced.
@Feral @bloodyroarxx I just finished teaching Mazzyx. hit me up on Steamchats
huh. I see.
Some of those are quite pretty.
the "no true scotch man" fallacy.
It isn't up to Apocalypse World standards but it isn't a broken game or anything
If it hadn't been presented as being from Japan I doubt people would have the same reaction to it
Might have used a few too many cloves of garlic. This shit be strong as hell.
Awww.
I didn't say anything about non-vampires, though
Hrm.
Are you in a committed relationship with her?
No?
Then don't do that again. Enjoy your freedom while you have it.
Not to say that getting into a committed relationship sucks - quite the opposite. But you aren't there right now, and for all you know you turned something down that could have actually worked out!
Let's play Mario Kart or something...
Uguu~
and the gengars who are guiding me" -- W.S. Merwin
boo hoo hoo boo