Free, was (paraphrased) "we expect the bottom end stream only, with some low spec games being able to be played, for 100$. eventually we would want to get that to free". This might have been when they were planing on doing their own hardware as well.
If the content is streamed from a more capable PC, why would a cheap streaming device be limited to "low spec games"?
As in it can play those on it's own. So it could stream, or if that pc is busy, it could play low spec stuff itself.
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
Free, was (paraphrased) "we expect the bottom end stream only, with some low spec games being able to be played, for 100$. eventually we would want to get that to free". This might have been when they were planing on doing their own hardware as well.
If the content is streamed from a more capable PC, why would a cheap streaming device be limited to "low spec games"?
I believe the reference to low spec games being playable is about actually running some games on your streaming box. It would be able to run native linux games that are light on requirements.
Free, was (paraphrased) "we expect the bottom end stream only, with some low spec games being able to be played, for 100$. eventually we would want to get that to free". This might have been when they were planing on doing their own hardware as well.
If the content is streamed from a more capable PC, why would a cheap streaming device be limited to "low spec games"?
I believe the reference to low spec games being playable is about actually running some games on your streaming box. It would be able to run native linux games that are light on requirements.
But would a stand-alone cheap Streamcast HDMI dongle be running Linux? Or would it be some kind of bare metal real time device?
Wii U sucks, but my NNID is da66en. Steam is route66. 3DS is 2938-8099-8160.
Neo Geo Big Red owners club.
2009 PAX Puzzle Quest Champion
I have beat Rygar on the NES and many of you have not.
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
That's an interesting question. I haven't seen any discussion of streaming features divorced from SteamOS.
That's an interesting question. I haven't seen any discussion of streaming features divorced from SteamOS.
I think it has to do with the rumormill of our echochamber we have going on. Because all it would need on the technical side is hardware decoding h.264, it would "easily" be able to be done in a dongle.
Roku supports H264 and Bluetooth gamepads. And is $50.
Just sayin'.
Maybe someone can hack that into a Stremcast.
Wii U sucks, but my NNID is da66en. Steam is route66. 3DS is 2938-8099-8160.
Neo Geo Big Red owners club.
2009 PAX Puzzle Quest Champion
I have beat Rygar on the NES and many of you have not.
0
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
With the open source approach I guess anything is possible? What a crazy world.
Just realized that with the streaming beta comes the ability to be logged in on multiple computers on different networks. What this means is that you can easily go between offline and online mode without worry.
For instance, I have a home desktop and a laptop that I take to work and can lightly game on while it's dead. Before the streaming beta, I would have to make sure my laptop is set to offline mode before leaving work or risk kicking my girlfriend off steam if I wanted to play something. Now with both online, if my girlfriend is in game on the desktop I can just pop the laptop into offline mode and start playing.
Step 1: stream game.
Step 2: alt-tab out of game.
Step 3: ???
Step 4: stream the rest of your desktop for fun and profit (not sure what you would actually use it for... )
Step 1: stream game.
Step 2: alt-tab out of game.
Step 3: ???
Step 4: stream the rest of your desktop for fun and profit (not sure what you would actually use it for... )
Do the mouse and keyboard still work or can you only look at the desktop?
Is anyone getting display latency less than 30ms? Mine's typically hitting closer to 40+, and it's making fast-action games pretty unplayable (even on Cat5e)...
If you just want to stream your desktop, I highly recommend using RDP or VNC instead. Steam home streaming is not well suited for that use case at all.
I don't intend to test it tonight (Game of Thrones Blu-Rays just arrived!) but there's some really juicy notes in the latest Steam beta patch.
We have just updated the beta with the following changes:
All Platforms
Added support for hardware-accelerated decryption on modern Intel and AMD CPUs
SteamOS
Added support for selecting your input device (for voice chats)
Fixed device volume not being reset to 100% when changing audio device outputs
Mac OS X
Fixed game launch issue if the game had a non-standard memory allocator in it that returned non 16-byte aligned pointers
In-Home Streaming Beta Fixed Steam crash if the game is running on the remote computer before streaming starts
Fixed Steam crash when streaming from Mac OS X and Linux
Emphasis mine. Obviously huge news for client machines that don't have discrete GPUs. The second thing is also a huge QOL improvement, and allows for more seamless passing off of games from host to client.
February 20 - Steam Client Beta Update - Feb 20
We've released a minor update to the Steam Client Beta just now:
-Added support for an upcoming SteamOS feature
Step 1: stream game.
Step 2: alt-tab out of game.
Step 3: ???
Step 4: stream the rest of your desktop for fun and profit (not sure what you would actually use it for... )
Do the mouse and keyboard still work or can you only look at the desktop?
They do.
Actually, I read the in-home streaming FAQ after posting that and they stated it was intended design so you can get back to your game in the event it loses focus.
February 20 - Steam Client Beta Update - Feb 20
We've released a minor update to the Steam Client Beta just now:
-Added support for an upcoming SteamOS feature
Dun dun DUUUUUUUUUUUUUN!
You know, I'm surprised none of the manufactures have started selling "Early Access" boxes, where you get the box now, and one of the controllers when they are released.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
As a long term PC and console gamer, I've been considering the services offered going forward and tried to think about them in a non-biased way.
Everybody loves Steam. I love Steam. I get cheap games on it. At the same time, I can honestly say I'm kicked out of the games I want to play probably three times a week for patches, updates, etc. It happened to me twice tonight, once for each game I was playing.
Thinking back, this has actually never happened to me on a console. Ever. Will this experience be improved upon with Steam iOS?
I'm sort of curious what games you're getting kicked out of because of updates, as it doesn't match my own experience at all.
I guess it makes sense if you mostly play multiplayer games that are updated frequently, but the closest I can really think of is not being able to queue in Dota 2 because an update just came out or not being able to join a TF2 server right after an update because of version mismatch.
February 20 - Steam Client Beta Update - Feb 20
We've released a minor update to the Steam Client Beta just now:
-Added support for an upcoming SteamOS feature
Half-Life 3 confirmed.
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Nova_CI have the needThe need for speedRegistered Userregular
edited February 2014
I've been kicked out of games for Steam or game related updates exactly 0 times.
And I pretty much game exclusively on Steam.
Sounds like something else is going on, though I can't imagine what.
Nova_C on
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Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
Also, if games are updating automatically the only way they would be updating while you are playing is that you have Steam entirely shut off when you are not playing a Steam game.
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
As a long term PC and console gamer, I've been considering the services offered going forward and tried to think about them in a non-biased way.
Everybody loves Steam. I love Steam. I get cheap games on it. At the same time, I can honestly say I'm kicked out of the games I want to play probably three times a week for patches, updates, etc. It happened to me twice tonight, once for each game I was playing.
Thinking back, this has actually never happened to me on a console. Ever. Will this experience be improved upon with Steam iOS?
So, the other day, I was doing laundry and my wife was studying.
I figured, you know what? I'm going to restart Dark Souls and actually make some decent progress in it.
I had to install 3 Dark Souls updates, then a PS3 update, then another Dark Souls update. And the update speed was slooooooow.
Portal is available on Linux in beta form, finally.
Just leaves CS:GO as the last Valve game not ported.
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Nova_CI have the needThe need for speedRegistered Userregular
So, SteamOS is going to have native Rift support, right? So it'll be set up that you can use the OS without the need for a separate monitor.
A few talks I've watched describe how some things that don't work in the Rift can still be managed using virtual displays, essentially a floating virtual monitor in the virtual space. So games that don't have native Rift support could still be played that way if the OS has native Rift support. This means you can have as many virtual monitors as you want around that game window. Like, you're playing ... whatever. DIablo 3 or Path of Exile. It doesn't support the Rift natively, but runs on SteamOS and SteamOS has native Rift support, so you're playing on a virtual monitor floating in front of you. You want to open a browser, so you do so, just as if you had a second physical monitor, by opening a new window on a new display beside the gaming one. And so on.
Which could mean, with some of the motion controls that are coming out like that thumbring that tracks hand movements, that you could manipulate windows in the Rift exactly the same as Tom Cruise in Minority Report. Just wave them around and such. Tony Stark type shit.
And further, SteamOS needs to build in bluetooth support for cell phones. You're playing a game. Your phone rings. SteamOS overlays the call details and you can answer the phone right in your headset without pausing the game or taking off the Rift.
Does SteamOS work with wireless 360 controllers via USB dongle?
Edit: Sorry, that's for regular steam. I have no idea if SteamOS recognizes the wireless dongle.
Yes. Did this for years. I lost the controller during a move so I got a wired one (which also works fine), and then found the original controller. If you connect it to either an x-box or a computer using the charge-and-play cable it'll sync to that device and not the other. This is how I swapped between xbox and PC for a while. Without the cable, there are tiny buttons to push and wait for a wireless handshake.
Yay! I'm really dying to try one of those bad boys out and it makes me sad when there is no news. Now we just need to wait on pricing and availability details.
Posts
As in it can play those on it's own. So it could stream, or if that pc is busy, it could play low spec stuff itself.
I believe the reference to low spec games being playable is about actually running some games on your streaming box. It would be able to run native linux games that are light on requirements.
But would a stand-alone cheap Streamcast HDMI dongle be running Linux? Or would it be some kind of bare metal real time device?
Neo Geo Big Red owners club.
2009 PAX Puzzle Quest Champion
I have beat Rygar on the NES and many of you have not.
Just sayin'.
Maybe someone can hack that into a Stremcast.
Neo Geo Big Red owners club.
2009 PAX Puzzle Quest Champion
I have beat Rygar on the NES and many of you have not.
For instance, I have a home desktop and a laptop that I take to work and can lightly game on while it's dead. Before the streaming beta, I would have to make sure my laptop is set to offline mode before leaving work or risk kicking my girlfriend off steam if I wanted to play something. Now with both online, if my girlfriend is in game on the desktop I can just pop the laptop into offline mode and start playing.
Step 2: alt-tab out of game.
Step 3: ???
Step 4: stream the rest of your desktop for fun and profit (not sure what you would actually use it for... )
PSN : Bolthorn
Do the mouse and keyboard still work or can you only look at the desktop?
Emphasis mine. Obviously huge news for client machines that don't have discrete GPUs. The second thing is also a huge QOL improvement, and allows for more seamless passing off of games from host to client.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Actually, I read the in-home streaming FAQ after posting that and they stated it was intended design so you can get back to your game in the event it loses focus.
Dun dun DUUUUUUUUUUUUUN!
You know, I'm surprised none of the manufactures have started selling "Early Access" boxes, where you get the box now, and one of the controllers when they are released.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Everybody loves Steam. I love Steam. I get cheap games on it. At the same time, I can honestly say I'm kicked out of the games I want to play probably three times a week for patches, updates, etc. It happened to me twice tonight, once for each game I was playing.
Thinking back, this has actually never happened to me on a console. Ever. Will this experience be improved upon with Steam iOS?
Steam: adamjnet
I guess it makes sense if you mostly play multiplayer games that are updated frequently, but the closest I can really think of is not being able to queue in Dota 2 because an update just came out or not being able to join a TF2 server right after an update because of version mismatch.
And I pretty much game exclusively on Steam.
Sounds like something else is going on, though I can't imagine what.
chair to Creation and then suplex the Void.
My life is considerably less full of Rift news and obscure retro game knowledge.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
So, the other day, I was doing laundry and my wife was studying.
I figured, you know what? I'm going to restart Dark Souls and actually make some decent progress in it.
I had to install 3 Dark Souls updates, then a PS3 update, then another Dark Souls update. And the update speed was slooooooow.
No Dark Souls for me that evening.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Steam ID: Good Life
Same thing for me, I have several hundreds of hours of steam gaming and that never happened to me.
Just leaves CS:GO as the last Valve game not ported.
A few talks I've watched describe how some things that don't work in the Rift can still be managed using virtual displays, essentially a floating virtual monitor in the virtual space. So games that don't have native Rift support could still be played that way if the OS has native Rift support. This means you can have as many virtual monitors as you want around that game window. Like, you're playing ... whatever. DIablo 3 or Path of Exile. It doesn't support the Rift natively, but runs on SteamOS and SteamOS has native Rift support, so you're playing on a virtual monitor floating in front of you. You want to open a browser, so you do so, just as if you had a second physical monitor, by opening a new window on a new display beside the gaming one. And so on.
Which could mean, with some of the motion controls that are coming out like that thumbring that tracks hand movements, that you could manipulate windows in the Rift exactly the same as Tom Cruise in Minority Report. Just wave them around and such. Tony Stark type shit.
And further, SteamOS needs to build in bluetooth support for cell phones. You're playing a game. Your phone rings. SteamOS overlays the call details and you can answer the phone right in your headset without pausing the game or taking off the Rift.
Make a call by bringing up a dialing app.
I am freaking out, here guys.
Yes. Did this for years. I lost the controller during a move so I got a wired one (which also works fine), and then found the original controller. If you connect it to either an x-box or a computer using the charge-and-play cable it'll sync to that device and not the other. This is how I swapped between xbox and PC for a while. Without the cable, there are tiny buttons to push and wait for a wireless handshake.
http://arstechnica.com/gaming/2014/03/valve-releases-open-source-direct3d-to-opengl-translator/
XBL:Phenyhelm - 3DS:Phenyhelm
http://www.engadget.com/2014/03/14/steam-controller-close-up/
SteamID: edgruberman GOG Galaxy: EdGruberman
It has the image in a higher resolution.