Every time Mike does a technical write up I end up waking up an hour later naked, covered in cooking oil, and feeling oddly ashamed yet good for some reason and fuck it happened again.
Does anyone know if the double-barreled looking thing on the left side of the new cockpit is the auto-cannon (used to kill escape pods)? Or is that just some random bit of detail?
Yay auto cannon! The existence of a "Target the escape pods, gentlemen," mechanic pleases me to no end. It really does.
Basil on
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
edited July 2014
Yeah. One of the most satisfying gaming experiences I've ever had was podding enemy pilots in Eve. It will be delicious in ES too, even if they aren't real people who can't send me hatemail.
Yeah. One of the most satisfying gaming experiences I've ever had was podding enemy pilots in Eve. It will be delicious in ES too, even if they aren't real people who can't send me hatemail.
All sorts of stuff has been worked on, but right now I'm focusing on gamepad controls for the tactical mode. This is super important to get right especially for VR, and my original way of doing it sucked. Everything is ordered around as a flight group now, not individuals. If this were a game like Nexus or even a pure RTS like Homeworld, I'd probably go the other way with it. Your targets can still be individual units (or subsystems), but you're just giving orders to a combat group.
Last Stand has spawned a new mode called The Wall, which is really rough at the moment but meant to be a nice quick fix of space combat and some of the tactical mechanics.
I am furiously trying to get this ready for Early Access, but I'm still not ready to say when that will be other than ASAP.
I wouldn't be surprised to see this game hit consoles at some point considering it ain't exactly demanding in the graphics department. But it was always ours first. PC hooo!
I love how space games went from 'dead genre' to 'omg so much space wtf' in like a year.
Between Space Engineers, No Man's Sky, Enemy Starfighter, Star Citizen, and about half a dozen other games that are awesome but not at the tip of my tongue, 2014 is looking more & more like Year of the Massive Erection.
The tweet has the hashtag #sweeptheleg in there. That's pretty unambiguous if you've seen the movie and at least rules out some other people if you haven't.
The tweet has the hashtag #sweeptheleg in there. That's pretty unambiguous if you've seen the movie and at least rules out some other people if you haven't.
That's a David Hasselhoff song right?
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
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Also, a bug in which a lot of systems are stacked on each other:
It's about how he's designing the skyboxes (by hand) so you can easily locate yourself spatially after a heavy dogfight.
It goes into a lot of detail.
or can they
edit: he done
http://www.fallout3nexus.com/downloads/file.php?id=16534
http://www.fallout3nexus.com/downloads/file.php?id=16534
Screenshot:
Screenshot with story:
Between Space Engineers, No Man's Sky, Enemy Starfighter, Star Citizen, and about half a dozen other games that are awesome but not at the tip of my tongue, 2014 is looking more & more like Year of the Massive Erection.
http://www.fallout3nexus.com/downloads/file.php?id=16534
That's a David Hasselhoff song right?
https://www.youtube.com/watch?v=olQ3vaiv47I
This game is fun to watch develop just because of all the weird shit with VR development you learn about.
Hnnngggh and/or sploosh.
Yeeeessssssssssssssssss
help
i am out of cups