Added a new startup music track from Expiration Date
Fixed projectiles causing teleporter exits to detonate
Fixed the Huntsman not firing after being charged in the air and landing on the ground while using cl_autoreload
Fixed teammates blocking the removal of sappers when using the Homewrecker, Maul, and Neon Annihilator
Fixed a bug with the Gloves of Running Urgently that increased the marked for death time to 5 seconds instead of 3
Fixed a bug related to orphaned marked for death particles
Updated the target ID to be hidden while taunting
Updated the Bolt Boy to have two styles like the Bonk Boy
Updated the equip_regions for the Bonk Boy and the Bolt Boy
Updated the materials for the Boo Balloon
Updated pl_cactuscanyon
Added stage 3
Limited Red flanking route near cliff to Blu spawn in stage 1
Added health and ammo inside underpass by Blu spawn in stage 1
Adjusted spawn times in stage 2
Adjusted health and ammo packs
Updated rd_asteroid
Mode changes
Updated HUD layout
Fixed a bug that would prevent players from picking up the reactor core
Teams will now spawn 70% faster if their C robots are dead
Map changes
Fixed unbalanced ammo kits in Blu base near the vault
Added flashing light in the vault that will activate when a player is stealing points
Added larger one way glass windows to spawn exit doors
Added small ammo pack to top of the stairs at the cave exit
Shortened length of pipes in vents that require players to crouch
Increased track length for A robots. This is to provide more angles of attack.
Extended flat area near left spawn exit for Engineers to build teleporters
Lowered the health for the A robots from 500 to 300
Fixed a bug where the power supply would not disable the flashing alarms when it was captured
And also existed back before they cut the Soldier and Demoman's reserve ammo to, like, a quarter of what it was. If you had explosives there was no reason not to be in any state other than reloading or firing.
My favorite musical instrument is the air-raid siren.
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
I'm trying to make a logo thing for Glassworks, how's this so far?
[snip]
It looks too clean and not-rustic for the outside portions of the map. Would work much better on a shot of the inside spytech stuff (and you know, where the actual glass is).
only solution: turn the entire brick portion on the bottom right into a team color glass that blurs/diffuses the image behind it.. so it's see-through, kinda
I've determined that Valve's primary strategy behind the past three years of updates has been to tun Harvest into a mid-air collision between two teams of explosive-jumpers all heading directly for the other side's spawn
Maybe, as long as you're prepared for the fact that any time one of you suggests adding something to the map, I'm going to whine and say we don't need any more detailing. :rotate:
Maybe, as long as you're prepared for the fact that any time one of you suggests adding something to the map, I'm going to whine and say we don't need any more detailing. :rotate:
I don't even want to add anything, afaik. If anything I might bitch about consistency.
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I would hop back into TF2 just to play on it with peeps
Mainly I would like to see parts of it taken apart from the whole and redesigned into Koth maps or perhaps a payload.
Fuck I miss playing spy
It was also the first map I played in TF2
It looks too clean and not-rustic for the outside portions of the map. Would work much better on a shot of the inside spytech stuff (and you know, where the actual glass is).
Logotypes are hard.
Like a cross between this:
And this:
Fronted by something like this (also in the shape of the letter):
I may pull myself away from it in like half an hour
The 'angos are going to be, though. I was just informed.
3DS: 0447-9966-6178
Nothing short of Battle Medic is more satisfying than Battle Engie.
.... completely unrelated, just finally got myself an airstrike and had been trying it out
It's more likely than you think.
@xzzy you going to be around to do some laps on Stoneyridge with hey you and myself to discuss the map?
#personalmessageboard
Depends on how late, won't be home from work until like 11:30 or so.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
I don't even want to add anything, afaik. If anything I might bitch about consistency.
Balls, that is pretty late. Then again heyyou is one of those western people now and I don't sleep like a human. @xzzy ?
Oh yeah, new commentary video:
https://www.youtube.com/watch?v=wP73Gxo7pn8
I thought this one turned out really funny.