I'm looking on the wiki, and all I'm seeing are Odanata mods. Are there no Elytron mods at all right now?
It's the wiki... there's always a delay for knowledge to filter down. Then again it wouldn't surprise me terribly much if they simply messed up making them general Archwing mods instead of specific ones.
Edit: Yup, that's it. The mods marked as "Odonata" are actually general Archwing mods that also work on the Elytron.
That would definitely be the intuitive assumption.
For me, Archwings are still a big 'why?'
I mean, they're fun or will be fun (ymmv), but why not spend the resources on fleshing out the syndicates or idk anything else.
The solution is add archwing moments to normal mission nodes.
Oh no, hull breach... carry on in your archwing (if you have it) or work against the clock/your depleting shields.
Or if you're on a planet... oh no, here comes one of those grineer gunships/fighters or corpus transports you see on terrestrial maps. Or use it to cross ground on large terrestrial maps.
The hybrid ground/archwing mission when you finally get it is actually one of the coolest fucking missions in the game
You start out fighting corpus, then a minute in Vay Hek and the Corpus leader start a slap-fight on the radio and a bunch of Grineer blast into the ship in pods
And the ship is coming apart so you can't extract, so you get shot into space and Ordis deploys the archwing and you switch to that mode
And that mode is pretty cool! There are enemies and objectives not in the normal archwing mission modes including that cruiser that one-shots you that's hella annoying if you happened to go off the (not well marked) path
It's a really cool mission! And also kind of a waste since you only ever do it once.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKERS
It's a really cool mission! And also kind of a waste since you only ever do it once.
WHAAAAT!?!!?!
And here I thought seeing the ship your were attacking crumble around you was going to be a regular thing...well at least as regular as assassin attacks or lotus going crazy and ordering you to perform a completely different mission type.
I'm thinking we'll see it again as the Formorian storyline progresses.
Fiendishrabbit on
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
+1
Options
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
Aw yeah, got the archwing gun multishot mod. Sadly only 30% when maxed.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
+2
Options
FreiA French Prometheus UnboundDeadwoodRegistered Userregular
edited October 2014
because an arcade space shoot 'em up is more fun than a fucking reputation bar or anything that could come from that (or any "refinement" of that). there is nothing compelling about a reputation system. ever. that's the "why." do people really want more boring reskins and rep bars instead of anything remotely creative or new?
anyway they're starting small on archwing so they can get feedback and expand, that's the intent. the base system they've got in now is really fun, especially for people who have played arcadey space shooter stuff in the past and enjoyed it a lot. gonna be great seeing what they come up with for it.
one of the things need to be an archwing for my dog.
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
I'd settle for being able to bring a Helios along for archwing missions, those codex entries aren't gonna fill themselves!
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
so my understanding is i should avoid any archwing missions, and just continue doing my normal thing of slaughtering everyting in survival/defense/excavation missions
The first couple arch missions are not that bad. You can run them pretty quickly to hunt for arch mods. The Interceptions are an exercise in frustration right now because of horrendous bugs and questionable design.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKERS
0
Options
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
Maybe I'm just lucking out, because even before these latest few patches that fixed up a bunch of stuff, it hasn't been that hard to do interceptions.
Excluding one match where the "destroyed enemy that was capturing a point doesn't properly despawn and captures the point from beyond the grave" straight up went into overdrive and we couldn't hold any points.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
So, as a little hobby whenever I'm trading and someone can't bring enough plat to the table, I often ask for a prime part they can toss in to cover the remainder. Nothn' outrageous or popular, just something they have extra or don't expect to finish any time soon.
As a result, I'm now missing only the carapace on Wyrm Prime. I'm asking around every now and then for it as a WTT request. It is truly stunning how valuable people think crap is when folks try to trade for it. I'm getting a lot of folks that want Elytron parts (plural!) for the damn thing. Ha!
Think I might just wait for someone platless to offer it up on one of my sales.
With such an unprecedented degree of crowd control on an individual and area-of-effect level finding a good balance between all of his skills Limbo is quite the exciting challenge. He hasn’t been rift walking around the Solar System for very long now, but just like any Update we keep a close eye on all of our new content. When it comes to Limbo’s concept response to his powers has been quite positive, but it’s pretty clear based upon the feedback we’ve received so far that his incredibly unique playstyle requires a few necessary adjustments.
Immediately after launch our team has gathered the feedback you’ve given on Limbo’s design. Taking the criticism that most resonates with the majority of our community directly to Scott, we can quickly put together a list of changes to test on Limbo internally.
Some examples of common feedback has included:
Casting animations are too long.
Banishing enemies one at a time is too slow.
Increased damage multiplayer on Rift Surge isn’t quite good enough to warrant using the ability.
Pickups within Cataclysm should be brought within the rift.
Banish needs to work both ways, an ‘unbanish’ action should be possible by Limbo.
Naturally between these issues it can be really difficult to find Limbo’s place within a squad, and there has been no shortage of theorycrafting on how Limbo will alter group play. Rest assured, changes are coming. To help you keep track of what we’ve fixed/changed so far, here is the current list. If you have been avoiding Limbo because you experienced one of these issues, it’s certainly worth a read:
Banish has already been updated to receive ‘a recast’, but we’re currently thinking about combining Banish and Rift Walk into the same power to help minimize mandatory ability rotations.
Rift Surge has now received a casting animation speed boost to help increase its utility.
Fixed issues with the Limbo Theorem quest inbox not automatically appearing.
Stalker ability cancel ability can close rifts. Prevents people from just using Banish or Tear in Space to avoid being hurt by the Stalker.
Fixed issues with Void laser and Ice traps affecting Limbo while Rift Walk is active.
Fixed issues with Limbo dropping items like the datamass while activating Rift Walk potentially losing them forever.
We will continue to monitor Limbo as future changes are made to ensure the wondrous master of rifts is able to stand proud in solo and group play. As we make adjustments to our latest Warframe we’ll be sure to update this thread to help better consolidate these changes into a single location for you to read.
It's mostly a pain in the butt if you're grouped with a Limbo too since you can't shoot out of a rift from inside, or into it from outside. You can shoot through it to enemies on the other side, but barely see them with all the distortion.
It's like snow-globe-on-infested-defense but all the time.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKERS
Yeah, I can get that one. Did some voids with PAs (I'm a gold fish sorry you two!) here the other day and played him, did my best to not screw them over with random rifts.
On the other hand he is good at makeing huge groups easy to handle since he can void the entier group so they do no damage and then pick them of as they walk out 1 by 1 or just run a round in the void singeling out big targets like heavy gunners, ancients and such.
I havent played with him yet just as him.
LilleDjevel on
Grass Grows,
Birds Fly,
'til there's Fire in the Sky...
Logged in after a year of absence. Dual Zorens still launch you flying forward.
Yesss Do you need a clan reinvite?
Not sure I even was in your clan. But I will see if I want to play more of it. The new way that menu works(with the ship and stuff) looks awesome but feels impractical.
Also, how is the game now? When I left, it was mostly "Craft weapons/frames, level them, and repeat", since gameplay itself wasn't really challenging and bosses were standart enemies with improved stats.
Logged in after a year of absence. Dual Zorens still launch you flying forward.
Yesss Do you need a clan reinvite?
Not sure I even was in your clan. But I will see if I want to play more of it. The new way that menu works(with the ship and stuff) looks awesome but feels impractical.
Also, how is the game now? When I left, it was mostly "Craft weapons/frames, level them, and repeat", since gameplay itself wasn't really challenging and bosses were standart enemies with improved stats.
We've got bosses where you have to hit the weak points, space dogs, easy grinding areas, space jetpacks, and T4 keys. PvP is still terrible.
Logged in after a year of absence. Dual Zorens still launch you flying forward.
Yesss Do you need a clan reinvite?
Not sure I even was in your clan. But I will see if I want to play more of it. The new way that menu works(with the ship and stuff) looks awesome but feels impractical.
Also, how is the game now? When I left, it was mostly "Craft weapons/frames, level them, and repeat", since gameplay itself wasn't really challenging and bosses were standart enemies with improved stats.
We've got bosses where you have to hit the weak points, space dogs, easy grinding areas, space jetpacks, and T4 keys. PvP is still terrible.
Well, this game was never meant for PvP. Also, do you think I can still be viable with my year-old gear?
Logged in after a year of absence. Dual Zorens still launch you flying forward.
Yesss Do you need a clan reinvite?
Not sure I even was in your clan. But I will see if I want to play more of it. The new way that menu works(with the ship and stuff) looks awesome but feels impractical.
Also, how is the game now? When I left, it was mostly "Craft weapons/frames, level them, and repeat", since gameplay itself wasn't really challenging and bosses were standart enemies with improved stats.
I don't know if you were either, but I know that around this time last year we were still culling long-term inactive people from the PA clan roster when we hit the 100 player limit. By now we've upgrade to a 300 player limit and have yet to hit that, so if you want to join ussss, you'd be welcome to!
Actually, hard to remember. Pretty sure that my primary was Latron Prime. The frame was Ember, though I remember getting Trinity before I left the game. Let me check what my melee is.
Yeah, the melee is Orthos and secondary is Lex(for some reason, don't remember ever using it).
Sliding in the ship brings happy memories of pissing people off by rushing my way through the mission, while slashing everything that was close enough.
Latron Prime is still a good weapon even for end-game stuff, Lex is still a good early-game weapon, I've never used the Orthos, and pretty much every frame is good. The game still works under the "slap enough forma and a tater on anything and it'll be good".
Posts
It's the wiki... there's always a delay for knowledge to filter down. Then again it wouldn't surprise me terribly much if they simply messed up making them general Archwing mods instead of specific ones.
Edit: Yup, that's it. The mods marked as "Odonata" are actually general Archwing mods that also work on the Elytron.
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
For me, Archwings are still a big 'why?'
I mean, they're fun or will be fun (ymmv), but why not spend the resources on fleshing out the syndicates or idk anything else.
The solution is add archwing moments to normal mission nodes.
Oh no, hull breach... carry on in your archwing (if you have it) or work against the clock/your depleting shields.
Or if you're on a planet... oh no, here comes one of those grineer gunships/fighters or corpus transports you see on terrestrial maps. Or use it to cross ground on large terrestrial maps.
So yeah, then it would make sense.
You start out fighting corpus, then a minute in Vay Hek and the Corpus leader start a slap-fight on the radio and a bunch of Grineer blast into the ship in pods
And the ship is coming apart so you can't extract, so you get shot into space and Ordis deploys the archwing and you switch to that mode
And that mode is pretty cool! There are enemies and objectives not in the normal archwing mission modes including that cruiser that one-shots you that's hella annoying if you happened to go off the (not well marked) path
It's a really cool mission! And also kind of a waste since you only ever do it once.
Your squad piled into a torpedo and gets shot into the corpus ship!
That's not actually new, it was just rare and depended on the tileset the invasion was at. Been in for a while!
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
Armchair: 4098-3704-2012
WHAAAAT!?!!?!
And here I thought seeing the ship your were attacking crumble around you was going to be a regular thing...well at least as regular as assassin attacks or lotus going crazy and ordering you to perform a completely different mission type.
That is super disappointing to hear.
Armchair: 4098-3704-2012
-Antje Jackelén, Archbishop of the Church of Sweden
Warframe/Steam: NFyt
anyway they're starting small on archwing so they can get feedback and expand, that's the intent. the base system they've got in now is really fun, especially for people who have played arcadey space shooter stuff in the past and enjoyed it a lot. gonna be great seeing what they come up with for it.
one of the things need to be an archwing for my dog.
Barkwing.
Warframe/Steam: NFyt
Yeah, you'd think Sentinels would have little problems surviving in space, being flying robots and all.
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
Maybe hit up a low-level arch exterminate and snag some drops/rank up your lifters.
Excluding one match where the "destroyed enemy that was capturing a point doesn't properly despawn and captures the point from beyond the grave" straight up went into overdrive and we couldn't hold any points.
Warframe/Steam: NFyt
Birds Fly,
'til there's Fire in the Sky...
As a result, I'm now missing only the carapace on Wyrm Prime. I'm asking around every now and then for it as a WTT request. It is truly stunning how valuable people think crap is when folks try to trade for it. I'm getting a lot of folks that want Elytron parts (plural!) for the damn thing. Ha!
Think I might just wait for someone platless to offer it up on one of my sales.
But yeah people overvalue shit like whoa.
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
Armchair: 4098-3704-2012
Birds Fly,
'til there's Fire in the Sky...
It's like snow-globe-on-infested-defense but all the time.
On the other hand he is good at makeing huge groups easy to handle since he can void the entier group so they do no damage and then pick them of as they walk out 1 by 1 or just run a round in the void singeling out big targets like heavy gunners, ancients and such.
I havent played with him yet just as him.
Birds Fly,
'til there's Fire in the Sky...
Armchair: 4098-3704-2012
Yesss Do you need a clan reinvite?
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
Also, how is the game now? When I left, it was mostly "Craft weapons/frames, level them, and repeat", since gameplay itself wasn't really challenging and bosses were standart enemies with improved stats.
There may be pointing and giggling involved.
I don't know if you were either, but I know that around this time last year we were still culling long-term inactive people from the PA clan roster when we hit the 100 player limit. By now we've upgrade to a 300 player limit and have yet to hit that, so if you want to join ussss, you'd be welcome to!
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
Actually, hard to remember. Pretty sure that my primary was Latron Prime. The frame was Ember, though I remember getting Trinity before I left the game. Let me check what my melee is.
Sliding in the ship brings happy memories of pissing people off by rushing my way through the mission, while slashing everything that was close enough.