I have a redguard that I straight up adore, even in the base combat engine.
Like, I don't have a look planned for her, she dosen't really fit into any of guilds.
She's just a merc. A merc from Hammerfel who's really, REALLY good at swords. Terrifyingly good. I joined the Thieves guild because I don't even remember why. Probably because Brynyolf promised money.
And on the first actual sneaking mission for the guild, I just simply MURDERED EVERYONE. No sneaking or backstabbing involved. Just "hi hay I'm here to end you k?" And then took their things. Because why sneak when you can fight some mercs?
Straight combat Thieves Guild may just be the best thing.
I just did that for the first time last night in fact. Went all the way through Goldenglow just face-rolling everyone. Lit the beehives on fire, stood there with a sword and murdered everyone who came running up.
Went into the estate and slaughtered everyone, including Aringoth.
It was amusing but I do think I prefer treating it as a stealth mission.
-edit-
Normally I'm much lower level when I do that mission but I have been dicking around on Solstheim with this character and started to get frustrated by the overpowered monsters and general lack of interesting things to do there if you haven't actually initiated the main quest and become dragonborn so I resolved to level up and get stronk.
So I can go back and wreck ash spawn instead of running away and firing arrows and taking five minutes to kill one of them.
I have a redguard that I straight up adore, even in the base combat engine.
Like, I don't have a look planned for her, she dosen't really fit into any of guilds.
She's just a merc. A merc from Hammerfel who's really, REALLY good at swords. Terrifyingly good. I joined the Thieves guild because I don't even remember why. Probably because Brynyolf promised money.
And on the first actual sneaking mission for the guild, I just simply MURDERED EVERYONE. No sneaking or backstabbing involved. Just "hi hay I'm here to end you k?" And then took their things. Because why sneak when you can fight some mercs?
Straight combat Thieves Guild may just be the best thing.
I just did that for the first time last night in fact. Went all the way through Goldenglow just face-rolling everyone. Lit the beehives on fire, stood there with a sword and murdered everyone who came running up.
Went into the estate and slaughtered everyone, including Aringoth.
It was amusing but I do think I prefer treating it as a stealth mission.
-edit-
Normally I'm much lower level when I do that mission but I have been dicking around on Solstheim with this character and started to get frustrated by the overpowered monsters and general lack of interesting things to do there if you haven't actually initiated the main quest and become dragonborn so I resolved to level up and get stronk.
So I can go back and wreck ash spawn instead of running away and firing arrows and taking five minutes to kill one of them.
I have found this is a very elegant way to break the game.
Skyrim's base system actually rewards you for being hilariously single-minded. My Redguard is level 10, but is like, level 60+ in One-handed, because literally all I've done is kill bandits and take odd jobs and completing them in the most stabby way possible, REALLY FAST with weapons I just find lying on the ground. Her skill is so beyond what's normally possible at that level that a place that's designed to be impossible to fight through, like Goldenglow, IS possible to murder your way through, because she's TOO GOOD at swords.
It's an incredibly gratifying experience.
The game actually does punish you for dabbling in too many things at once, because you end up artificially pumping up your level while not actually being good enough to kill things at that level. It totally forces you not to dabble, but to focus on certain things or else you'll run into HP sponges later and you don't have the skill/equipment to deal with them.
My first character ever, in Oblivion, was an orc - because I wanted to go warrior (nice and simple), and the notion of one of the 'Pariah Folk' ending up as the savior of the Empire appealed. I then rolled a Breton for the mage and thief questlines, a Khajiit for the assassins, a Redguard for the arena, an Imperial legionnaire for another run at the main quest and then Knights of the Nine, and finally a Dunmer for Shivering Isles. I much prefer making focused characters to polymaths who do everything the game offers.
My Nerevarine was a Nord, both for the irony factor (again) and because my early reading suggested that it would fit Indoril Nerevar's spirit. Oblivion's lore tells us he went off to Akavir. For Skyrim, I've brought his bloodline home, with my first character of a custom race: a Dragonguard, fated to destroy Alduin, defeat the rebellion, and restore what passes for her order in these lands (the Blades)... before being betrayed and murdered by her "allies", just as her ancestor was.
(My next Skyrim character, if I ever get back to the game, will probably be a Bosmer archer for doing the thief and possibly the assassin lines.)
I just like to try different characters all the time, so I can't even fathom always choosing the same race. That would bore me.
However, beast races look dumb, so I never choose them.
Not only do I always play the same race but I have the face I liked saved in the improved race menu mod and I always start from that.
I mean, I change up the beard stubble sometimes and sometimes do warpaint but it's pretty much always the same dude. But I worked really hard making my super hot not-viking so I'm gonna use that face erry time!
i ended up warming up to argonians after i ran one as an unarmed dude
you know what makes suplexes more radical
being a dinosaur
khajit are totes for furries tho
ESO beast races are just better characterized than in past ES games. Razum'dar is great, and you get to delve more into Argonian culture than seen so far.
My main Skyrim character is always a Nord, because my head canon is that after putting down the Stormcloaks and killing Alduin she goes on to become High Queen then eventually starts a new line of Dragonborn Tamriellic Emperors.
Kicking the Aldmeri Dominion's ass is somewhere in there as well.
One handed is fine for stealthy backstabby characters but if I'm meeting people head on nothing beats two handed.
Lets see, shall I thump my sword against that guy's shield 10 times before I start doing damage or two-shot him right through his shield with a warhammer.
Has everyone actually read "Uncommon Taste"? Its pretty much mocking celebrity chefs in general. His "recipe" is just a soup stock followed by a lot of hand waving and nonsense that ends with him basically saying finish it yourself.
Has everyone actually read "Uncommon Taste"? Its pretty much mocking celebrity chefs in general. His "recipe" is just a soup stock followed by a lot of hand waving and nonsense that ends with him basically saying finish it yourself.
I like how when the cook is asking you how to make it and you choose remain silent, she thinks you're testing her and she adds what ingredient she thinks should go next. You can basically say nothing for the whole conversation with her doing all of the work and at the end she'll say what an honor it was working with you.
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augustwhere you come from is goneRegistered Userregular
Hey so I got out of the starting dungeon of Daggerfall.
I somehow made it to a town and found a general store and sold a portion of my loot.
I'm not sure I'm digging on Dragon Combat Overhaul. Not due to difficulty but because the assaults are just kinda boring. I like the alterations to the individual dragons but multiples just don't have any sense of terror to them. Instead it's basically just "play more defensively, take two or three times as long to finish the fight.". So just kind of a meh slog, basically.
Part of the problem is that getting out of the fight is as easy as transitioning to a new zone. It takes the tension away when you can just wait the dragons out after zoning.
One handed is fine for stealthy backstabby characters but if I'm meeting people head on nothing beats two handed.
Lets see, shall I thump my sword against that guy's shield 10 times before I start doing damage or two-shot him right through his shield with a warhammer.
hmmmmmm
Oh wait that's an easy choice
I actually prefer one-handed because it lets me dance in and out of range, punishing each missed swing.
Hey so I got out of the starting dungeon of Daggerfall.
I somehow made it to a town and found a general store and sold a portion of my loot.
Now... what... do I do?
Help?
If you're playing the game blind... see you in a few years, I guess. If you don't run into one of the many game-ending dead ends along the way.
I love that game and played through it myself last year, but holy hell I don't know how anyone ever beat it on their own with no outside knowledge.
e: I mean I played it when it first came out as well, and while I distinctly remember becoming high level and getting full sets of daedric, joining various guilds, etc, I never even got past maybe the first or second stage of the main quest.
Yeah I forgot how god damn cryptic ES quests used to be. Even in Morrowind it could be a pain in the ass.
Morrowind came with a paper map that had every single dungeon in the game on it if you look closely, as well as various points of interest. When I played it I had that thing pinned to my wall, and after every dungeon I cleared and area explored I would put a little ripped piece of tape over it indicating I had finished it.
Hell, I even used the in-game names of the daedric ruins to do the letter-replacement translation of the daedric alphabet they use on the map to label them.
I got deeper into that game than I have most others since. I wouldn't have the patience for that sort of thing now.
Yeah I forgot how god damn cryptic ES quests used to be. Even in Morrowind it could be a pain in the ass.
Morrowind came with a paper map that had every single dungeon in the game on it if you look closely, as well as various points of interest. When I played it I had that thing pinned to my wall, and after every dungeon I cleared and area explored I would put a little ripped piece of tape over it indicating I had finished it.
Hell, I even used the in-game names of the daedric ruins to do the letter-replacement translation of the daedric alphabet they use on the map to label them.
I got deeper into that game than I have most others since. I wouldn't have the patience for that sort of thing now.
Given how fast travel was broken into multiple systems, you needed to see what cities had the silt strider markings on that map and which didn't.
ShimshaiFlush with Success!Isle of EmeraldRegistered Userregular
I got a used copy of Morrowind years ago for the Xbox, I really could have used a map like that. It was a game I'd heard about so much, but without knowing what it was.
It took a long time to get into, but back then I had so much free time. That was a great summer.
I just reinstalled Oblivion and modded it to get not terrible graphics/UI (remember when Oblivion was jaw dropping?). I am going to make a strong effort to go through the main story so at least I have done that.. we'll see how that turns out.
At the very least it has renewed my appreciation for the standardisation we have in Skyrim modding (supporting NMM/MO, in particular)
So I'm sure lots of people here use Live Another Life so as not to have to do the carriage ride and such in the beginning, and maybe some also use Death Alternative and its Captured addon, which is a cool mod that creates alternate scenarios when your character is defeated.
But now there's a mod that lets you combine them! Death Alternative - Alternate Start Addon. DA - Captured has added some new scenarios, and I started a character last night to test one of them, which is being captured by the Thalmor. It's an interesting way to start a character, though I found the built-in mini-game just a tad too random. But this alternate start mod basically lets you start the game in any of the 'captured' scenarios, so the first thing you have to do is escape, and then of course find yourself some gear. I find it a pretty cool alternative to the 'left for dead' alternate start, which is often the one I use.
One on the west coast pretty for to the starting town has a ring that's like 20 will and 20 intelligence. Something a Mage char will probably keep the whole game
Posts
I just did that for the first time last night in fact. Went all the way through Goldenglow just face-rolling everyone. Lit the beehives on fire, stood there with a sword and murdered everyone who came running up.
Went into the estate and slaughtered everyone, including Aringoth.
It was amusing but I do think I prefer treating it as a stealth mission.
-edit-
Normally I'm much lower level when I do that mission but I have been dicking around on Solstheim with this character and started to get frustrated by the overpowered monsters and general lack of interesting things to do there if you haven't actually initiated the main quest and become dragonborn so I resolved to level up and get stronk.
So I can go back and wreck ash spawn instead of running away and firing arrows and taking five minutes to kill one of them.
I have found this is a very elegant way to break the game.
Skyrim's base system actually rewards you for being hilariously single-minded. My Redguard is level 10, but is like, level 60+ in One-handed, because literally all I've done is kill bandits and take odd jobs and completing them in the most stabby way possible, REALLY FAST with weapons I just find lying on the ground. Her skill is so beyond what's normally possible at that level that a place that's designed to be impossible to fight through, like Goldenglow, IS possible to murder your way through, because she's TOO GOOD at swords.
It's an incredibly gratifying experience.
The game actually does punish you for dabbling in too many things at once, because you end up artificially pumping up your level while not actually being good enough to kill things at that level. It totally forces you not to dabble, but to focus on certain things or else you'll run into HP sponges later and you don't have the skill/equipment to deal with them.
Morrowind trained me to always, always, always run a Breton in TES games
Easier access to the Boots of Blinding Speed and city-killing spells? Sold!
My Nerevarine was a Nord, both for the irony factor (again) and because my early reading suggested that it would fit Indoril Nerevar's spirit. Oblivion's lore tells us he went off to Akavir. For Skyrim, I've brought his bloodline home, with my first character of a custom race: a Dragonguard, fated to destroy Alduin, defeat the rebellion, and restore what passes for her order in these lands (the Blades)... before being betrayed and murdered by her "allies", just as her ancestor was.
(My next Skyrim character, if I ever get back to the game, will probably be a Bosmer archer for doing the thief and possibly the assassin lines.)
However, beast races look dumb, so I never choose them.
Steam: MightyPotatoKing
Not only do I always play the same race but I have the face I liked saved in the improved race menu mod and I always start from that.
I mean, I change up the beard stubble sometimes and sometimes do warpaint but it's pretty much always the same dude. But I worked really hard making my super hot not-viking so I'm gonna use that face erry time!
you know what makes suplexes more radical
being a dinosaur
khajit are totes for furries tho
ESO beast races are just better characterized than in past ES games. Razum'dar is great, and you get to delve more into Argonian culture than seen so far.
Kicking the Aldmeri Dominion's ass is somewhere in there as well.
Also, being able to stand in dragon fire and ask them in a bored voice "are you done yet?" is amusing.
Oh, and because my Morrowind character was a Redguard and I already known they're badass as fuck so I wanted to try something different.
Shitty Tumblr:lighthouse1138.tumblr.com
Lets see, shall I thump my sword against that guy's shield 10 times before I start doing damage or two-shot him right through his shield with a warhammer.
hmmmmmm
Oh wait that's an easy choice
I like how when the cook is asking you how to make it and you choose remain silent, she thinks you're testing her and she adds what ingredient she thinks should go next. You can basically say nothing for the whole conversation with her doing all of the work and at the end she'll say what an honor it was working with you.
I somehow made it to a town and found a general store and sold a portion of my loot.
Now... what... do I do?
Help?
Yeeesssss
Alternate Answer: Welcome to Elder Scrolls.
Part of the problem is that getting out of the fight is as easy as transitioning to a new zone. It takes the tension away when you can just wait the dragons out after zoning.
That surely sounds like Elder Scrolls.
I actually prefer one-handed because it lets me dance in and out of range, punishing each missed swing.
Steam: MightyPotatoKing
If you're playing the game blind... see you in a few years, I guess. If you don't run into one of the many game-ending dead ends along the way.
I love that game and played through it myself last year, but holy hell I don't know how anyone ever beat it on their own with no outside knowledge.
e: I mean I played it when it first came out as well, and while I distinctly remember becoming high level and getting full sets of daedric, joining various guilds, etc, I never even got past maybe the first or second stage of the main quest.
Morrowind came with a paper map that had every single dungeon in the game on it if you look closely, as well as various points of interest. When I played it I had that thing pinned to my wall, and after every dungeon I cleared and area explored I would put a little ripped piece of tape over it indicating I had finished it.
Hell, I even used the in-game names of the daedric ruins to do the letter-replacement translation of the daedric alphabet they use on the map to label them.
I got deeper into that game than I have most others since. I wouldn't have the patience for that sort of thing now.
Given how fast travel was broken into multiple systems, you needed to see what cities had the silt strider markings on that map and which didn't.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
It took a long time to get into, but back then I had so much free time. That was a great summer.
Like the only way to really find the shipwrecks were using that map. And they all had super good artifact level loot in them
http://www.fallout3nexus.com/downloads/file.php?id=16534
You soooons of bitches.
Look at me, reinstalling Morrowind.
At least, that's what happens to me every year or two.
Steam: MightyPotatoKing
http://www.fallout3nexus.com/downloads/file.php?id=16534
Dammit. Everytime this thread gets double digit new posts my hopes get up.
Shitty Tumblr:lighthouse1138.tumblr.com
At the very least it has renewed my appreciation for the standardisation we have in Skyrim modding (supporting NMM/MO, in particular)
Steam (Ansatz) || GW2 officer (Ansatz.6498)
But now there's a mod that lets you combine them! Death Alternative - Alternate Start Addon. DA - Captured has added some new scenarios, and I started a character last night to test one of them, which is being captured by the Thalmor. It's an interesting way to start a character, though I found the built-in mini-game just a tad too random. But this alternate start mod basically lets you start the game in any of the 'captured' scenarios, so the first thing you have to do is escape, and then of course find yourself some gear. I find it a pretty cool alternative to the 'left for dead' alternate start, which is often the one I use.
One on the west coast pretty for to the starting town has a ring that's like 20 will and 20 intelligence. Something a Mage char will probably keep the whole game
Wasn't even a particularly good move, just tradition.