Actually the game they "designed" can't be balanced. So they didn't.
(Please do not gift. My game bank is already full.)
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VanguardBut now the dream is over. And the insect is awake.Registered User, __BANNED USERSregular
I don't think this game is as unbalanced as people are making it out to be. It's certainly not a competitive game, but there are far more subtleties to the rules than people are giving them credit for. The only thing I dislike is that distance is not measured from bases.
You're right @Sharp101, that's my bad. I should have told him his answer was over in the other thread instead of answering his question in the 40k thread.
Tyranid players; thoughts on regeneration on a Flyrant?
I have 35 points left at the end of my list. I can either bump up the guns in two squads of Warriors and add a single Mucolid spore, or give the Flyrant regeneration. It's been great on
my Malanthrope, but the Flyrant either seems to die from mass fire or go mostly unharmed the whole game.
He is, however, the only Flyrant in the list so him staying alive is a good idea...
Generally speaking the rule of thumb for Tyranids seem to be "put more bodies on the table" and thus ignore expensive wargear like regeneration and stuff.
I feel like also generally something like a Flyrant is either going to be ignored on a turn, or, have so much firepower leveled its way that it will get wiped out in one turn. If they don't kill him in one turn, then two? How often is the chance of one extra wound going to save him? It seems very edge-casey.
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VanguardBut now the dream is over. And the insect is awake.Registered User, __BANNED USERSregular
Generally speaking the rule of thumb for Tyranids seem to be "put more bodies on the table" and thus ignore expensive wargear like regeneration and stuff.
I feel like also generally something like a Flyrant is either going to be ignored on a turn, or, have so much firepower leveled its way that it will get wiped out in one turn. If they don't kill him in one turn, then two? How often is the chance of one extra wound going to save him? It seems very edge-casey.
Yep. I would spend 35 points on literally anything else.
I put regen on my flyrant sometimes. If it regens even a single wound, it generally makes the other player rage hard. If you play conservatively with your flyrant (As you should if you only run one), then you'll get a decent number of opportunities to use it, but I would never call it mandatory.
I ALWAYS put it on walking tyrants with guards, however.
Everyday I wake up is the worst day of my life.
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valhalla13013 Dark Shield Perceives the GodsRegistered Userregular
Help me, Obi-wan Kenobthread. You're my only hope.
I want to use my foot-slogging captain. Who I envision as using artificer armor, a plasma pistol and a power fist. He looks really cool, and if you check out my pics in the painting thread, he is in the background waiting to be painted. Every time I post a list with him in it though, I keep getting the same response, that he doesn't have a purpose. SO, what would be a good way to run him. No bikes. I'm not changing the model, I just want to know what kind of unit I could put him with to maximize his use.
I don't recall your list off the top of my head, but do you have any assault units? He could hang with some assault terminators or honour guard in a LR or Storm Raven or something
Help me, Obi-wan Kenobthread. You're my only hope.
I want to use my foot-slogging captain. Who I envision as using artificer armor, a plasma pistol and a power fist. He looks really cool, and if you check out my pics in the painting thread, he is in the background waiting to be painted. Every time I post a list with him in it though, I keep getting the same response, that he doesn't have a purpose. SO, what would be a good way to run him. No bikes. I'm not changing the model, I just want to know what kind of unit I could put him with to maximize his use.
Foot slogging marines is a losing game so you NEED to put him in a transport. Out him in a Razorback with 5 Sternguard. Put him in a Rhino or Drop Pod with 9 other marines (make all weapon options plasma). Put him in a Drop Pod with Centurions.
Teleporting around with Gate of Infinity works, too, and it maintains the aesthetic of footslogging. You'd need to ally in Draigo or hope to get lucky on that psychic table roll though.
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Gabriel_Pitt(effective against Russian warships)Registered Userregular
I forget if it was brought up in the thread, but back in March, GW put up an application for freelance writers. I submitted at the time, along with a jillion other fanboys. A lot of them got rejection notices at the time, and then a whole lot of silence.
So today I got a rejection letter about 10 a.m. Nottingham time, while at least one person that I know of got an acceptance letter. Sounds like I got really really close... but didn't quite do good enough!
Oh well, always next time.
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ExtreaminatusGo forth and amplify,the Noise Marines are here!Registered Userregular
That reminds me that I need to submit to that listing. Guess I'll do that when I get home rather than drinking.
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Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
Dear Extreaminatus,
Thank you for your submission. We regretfully must decline to offer you a contract to write fiction for us as your 2000 word submission contained the phrase "pulsing, erect phallus" 750 times.
Though we may contact you in the future if we decide to release a Slaanesh Daemonkin codex and companion novellas.
Gabriel_Pitt(effective against Russian warships)Registered Userregular
Piker. Mine had it 1235 times (and note, that is not a number divisbile by 3! Respledent indeed is the power of chaos!) I thought they took the freelance opening down after the glut of applications they got for it, but there it is on the U.S. I'm going to inquire about the actual writing position they have listed in the UK. I already live in Nottingham! (Maryland.... shut up!)
Anyone know what the ranks in-between Sergeant and Captain are for codex marines? I'm writing some rules and need something lowlier than a full brass captain.
Anyone know what the ranks in-between Sergeant and Captain are for codex marines? I'm writing some rules and need something lowlier than a full brass captain.
Other than Veteran Sergeant, Marines don't have anything below Captain anymore.
Hm. how many guys does a captain actually command? A whole company? That seems like too big of boots for my 'bigger than skirmish but smaller than 40k' sized ruleset.
I had an extra zero on there, only meant 100 marines!
A Company is (generally) 10 squads of 10. Each squad of 10 marines includes a sergeant. Those 10 squads are then collectively lead by a Captain and his Command Squad.
Above this is the Chapter Master that commands 10 companies. Librarians and Chaplains act somewhat independent of this structure, but below Captain and above sergeant.
So your smaller level commander could be a Lieutenant (made up for your engagement size) a Veteran Sargent, a 1st Company Sergeant, or a Chaplain maybe.
Urgh. I always forget how pathetically tiny marine chapters are and how their general depiction is always compleatly antithetical to how theyd have to actually operate. Lieutenant is probably the way to go.
Urgh. I always forget how pathetically tiny marine chapters are and how their general depiction is always compleatly antithetical to how theyd have to actually operate. Lieutenant is probably the way to go.
Their rank structure makes plenty of sense. The only people who really need to be supervised heavily are the newer troops, and generally even they are more than capable of running large scale military operations. It's not like human armies where half the force has less than a few years experience and is only there for the paycheck. Also, it's a 1-10 ratio for command, that's nothing exceptional.
Their command structure makes sense to me, I just always forget that, as oft depicted, the mighty space marine force holding back A ENTIRE PLANET OF TYRANIDS FOR MONTHS, is actually like... 20 guys.
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Gabriel_Pitt(effective against Russian warships)Registered Userregular
Their command structure makes sense to me, I just always forget that, as oft depicted, the mighty space marine force holding back A ENTIRE PLANET OF TYRANIDS FOR MONTHS, is actually like... 20 guys.
Ha, the funny thing is that with my close brush with the freelance writing position, I applied for another writing opening they had and submitted a 2000 word short story, referencing how the defenders of a planet in the path of a waugh fought valiantly, but were out-numbered 100 to 1. Until the Ultramarines showed up and evened the odds.
With fifteen guys.
Gabriel_Pitt on
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
Um. I've never seen a bit of fluff where the mighty marines held back the tyranids for months, ever. The closest you get to that would be the battle of ma rage, where and entire chapter, on its home world, with hundreds of regiments of IG in support, plus three entire battlefleets just about beat back a tyranid horde after months, and still lost their entire First Company in the doing.
Mostly you hear of squads of marines holding the line long enough for the surviving civilians to retreat to the transports before either getting the hell out themselves or dying in the attempt. Or running dozens of surgical strikes to take out particular swarm leaders while the guardsmen hold the line. That sort of thing.
Of course, that's 'nids; if you'd said Orks or traitor guard or Tau, or basically anything else capable of conceptualising "retreat" or having strategic locations then sure, there's loads of that. But then that's the sort of enemy the marines were literally designed to fight. Unending swarms of trillions of things that aren't even aware enough to know they're alive yet are capable of executing complex multi-front warfare? Not so much.
It's just a pity the current 'nid book barely carries any hint of this….
The vast majority of marine images/artwork is of a bunch of marines heroically stuck in a massive battlefield surrounded by enemies on all sides, blasting away in all directions, which is always pretty much the worst situation they could possibly be deployed in. Their whole point is to lightning strike smash into a weak point, cut off the head of the snake, and gtfo. Which makes for boring artwork and stories I guess, because at least to me, I always see them engaged in pretty conventional type battles, where their low numbers and lack of ammo would get them butchered instantly.
McGibs on
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Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
I always kind of figured the fluff was the in-universe equivalent of films that are 'based on a true story': embellished to be more entertaining.
Played the first 3 rounds of the BAO today. First tournament ever, and even won my first game! (Though I got whipped the next two). Incredibly fun but I am so tired right now.
Here is my army!
Woozl on
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Gabriel_Pitt(effective against Russian warships)Registered Userregular
That is a sweet looking DE army. That was the Bay Area Open? How were th attendees?
Urgh. I always forget how pathetically tiny marine chapters are and how their general depiction is always compleatly antithetical to how theyd have to actually operate. Lieutenant is probably the way to go.
Their rank structure makes plenty of sense. The only people who really need to be supervised heavily are the newer troops, and generally even they are more than capable of running large scale military operations. It's not like human armies where half the force has less than a few years experience and is only there for the paycheck. Also, it's a 1-10 ratio for command, that's nothing exceptional.
Going back to this, the 15 guys I had in my story were 5 assault marines, and 10 tacs, lead by the veteran sarge in terminator armor (3rd edition codex unit for the win! ) What would you call that vet sarge? I used 'commander' through out the story, because that was his role on the mission, but does how well does that gibe in other peoples' ears?
Personally I like to think of the marines as having the stereotypical "I work for a living." type of sergeant stereotype whom would get offended if you called them by a officer, or especially naval title. But that is more because I find it funny due to the way every marine fights exactly the same amount no matter rank, than it probably being true.
That is a sweet looking DE army. That was the Bay Area Open? How were th attendees?
Yes, attendees were awesome, every game I had was great. So much shouting just to be heard above the noise, I completely lost my voice. Also, they let you start the morning game early 2nd day. It can either be just enough time to play, or just enough time if you rush, so depending on how slow or fast your game goes, sometimes you are hustling at the end.
I faced some truly nasty lists, and saw quite a few more.
Woozl on
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Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
Personally I like to think of the marines as having the stereotypical "I work for a living." type of sergeant stereotype whom would get offended if you called them by a officer, or especially naval title. But that is more because I find it funny due to the way every marine fights exactly the same amount no matter rank, than it probably being true.
That's probably why they generally all call each other 'Brother'. Because they all basically do the same shit, some are just allowed to give orders.
That's something I've always liked about marines. The guy in charge isn't sitting in a bunker far away looking at maps, he's the motherfucker kicking down the door and running in after his own grenade.
I think the "Brother" thing is a modeled after monastic orders of knights, but I'm guessing those organizations also had an "everyone fights" mentality!
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
No doubt influenced by Starship Troopers as well, which may have been drawing on similar notions, where officers are the guys in the fancy suits with the head-up strategic displays and the day-to-day paperwork and logistics is done by civilians and retired citizens.
Posts
(Please do not gift. My game bank is already full.)
I took a break from that thread because of the same arguments you guys are trying to start in here.
I have 35 points left at the end of my list. I can either bump up the guns in two squads of Warriors and add a single Mucolid spore, or give the Flyrant regeneration. It's been great on
my Malanthrope, but the Flyrant either seems to die from mass fire or go mostly unharmed the whole game.
He is, however, the only Flyrant in the list so him staying alive is a good idea...
I feel like also generally something like a Flyrant is either going to be ignored on a turn, or, have so much firepower leveled its way that it will get wiped out in one turn. If they don't kill him in one turn, then two? How often is the chance of one extra wound going to save him? It seems very edge-casey.
Yep. I would spend 35 points on literally anything else.
I ALWAYS put it on walking tyrants with guards, however.
I want to use my foot-slogging captain. Who I envision as using artificer armor, a plasma pistol and a power fist. He looks really cool, and if you check out my pics in the painting thread, he is in the background waiting to be painted. Every time I post a list with him in it though, I keep getting the same response, that he doesn't have a purpose. SO, what would be a good way to run him. No bikes. I'm not changing the model, I just want to know what kind of unit I could put him with to maximize his use.
Foot slogging marines is a losing game so you NEED to put him in a transport. Out him in a Razorback with 5 Sternguard. Put him in a Rhino or Drop Pod with 9 other marines (make all weapon options plasma). Put him in a Drop Pod with Centurions.
Just do not footslog him.
So today I got a rejection letter about 10 a.m. Nottingham time, while at least one person that I know of got an acceptance letter. Sounds like I got really really close... but didn't quite do good enough!
Oh well, always next time.
Thank you for your submission. We regretfully must decline to offer you a contract to write fiction for us as your 2000 word submission contained the phrase "pulsing, erect phallus" 750 times.
Though we may contact you in the future if we decide to release a Slaanesh Daemonkin codex and companion novellas.
Regards,
Games Workshop
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
Other than Veteran Sergeant, Marines don't have anything below Captain anymore.
In RT days there was a Lieutenant rank, but that was before the 100 marine company structure. You could use that or maybe something like 1st Company Sergeant?
A Company is (generally) 10 squads of 10. Each squad of 10 marines includes a sergeant. Those 10 squads are then collectively lead by a Captain and his Command Squad.
Above this is the Chapter Master that commands 10 companies. Librarians and Chaplains act somewhat independent of this structure, but below Captain and above sergeant.
So your smaller level commander could be a Lieutenant (made up for your engagement size) a Veteran Sargent, a 1st Company Sergeant, or a Chaplain maybe.
Edit: Do'h. Fixed the mistake Mayday pointed out.
Their rank structure makes plenty of sense. The only people who really need to be supervised heavily are the newer troops, and generally even they are more than capable of running large scale military operations. It's not like human armies where half the force has less than a few years experience and is only there for the paycheck. Also, it's a 1-10 ratio for command, that's nothing exceptional.
With fifteen guys.
Mostly you hear of squads of marines holding the line long enough for the surviving civilians to retreat to the transports before either getting the hell out themselves or dying in the attempt. Or running dozens of surgical strikes to take out particular swarm leaders while the guardsmen hold the line. That sort of thing.
Of course, that's 'nids; if you'd said Orks or traitor guard or Tau, or basically anything else capable of conceptualising "retreat" or having strategic locations then sure, there's loads of that. But then that's the sort of enemy the marines were literally designed to fight. Unending swarms of trillions of things that aren't even aware enough to know they're alive yet are capable of executing complex multi-front warfare? Not so much.
It's just a pity the current 'nid book barely carries any hint of this….
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
The fluff to tabletop just doesn't scale correctly by necessity, too hard to fit a million guardsmen or orks on the tabletop.
it about works out though
my 1500 point orks list has 105 models in it
only 2 are not boyz
my space marine list, on haverage, only has 40 or so models by comparison, several of which are vehicles
http://1d4chan.org/wiki/Warhammer_40,000/Tactics/Chapter_Approved/Movie_Marines#Space_Marine_Dude
Here is my army!
Going back to this, the 15 guys I had in my story were 5 assault marines, and 10 tacs, lead by the veteran sarge in terminator armor (3rd edition codex unit for the win! ) What would you call that vet sarge? I used 'commander' through out the story, because that was his role on the mission, but does how well does that gibe in other peoples' ears?
I faced some truly nasty lists, and saw quite a few more.
That's probably why they generally all call each other 'Brother'. Because they all basically do the same shit, some are just allowed to give orders.
That's something I've always liked about marines. The guy in charge isn't sitting in a bunker far away looking at maps, he's the motherfucker kicking down the door and running in after his own grenade.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
For you youngsters those are WHFB, 40k, and Epic 40k PC games from the mid to late 90s.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705