Unknown. The first clue we got was when his twitter account went dormant, and then was taken down (and later became a spam account). The new Soulcalibur producer started up a new twitter account for the series, made no mention of what happened to Daishi, and the only reason anyone knows something happened is because Harada let slip that he quit, as if they wanted to gloss over it at the time.
hell i've played virtually no fighting games at all and i know you can get in against fireballs
rising thunder has lowered the barrier to entry for fighting games, and it feels good when i can understand enough - in tiny, small bursts - to actually do what i think i want to do.
BUT
there's no way to practice fundamentals. i have no fundamentals. all of the non-Rising Thunder-specific skills like blocking/crouching/basic movement are still a challenge. i think i can block 25% of the time, IF i'm on the left side. i'm loving the game so far, but it's still got a ways to go to rope in people who are completely fresh to fighting games.
hoping the alpha lasts a while. i need time to learn. maybe a partner to practice with, but there's no private lobbies either.
EDIT:
also, my wrists are killing me. i'm not used to this type of input, lol
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
there's no way to practice fundamentals. i have no fundamentals. all of the non-Rising Thunder-specific skills like blocking/crouching/basic movement are still a challenge. i think i can block 25% of the time, IF i'm on the left side. i'm loving the game so far, but it's still got a ways to go to rope in people who are completely fresh to fighting games.
I think that's definitely content that's going to be added in later. The irony is that a number of fighting games which have tons of mechanical complexity, like Skullgirls and Guilty Gear Xrd, have substantial tutorial modes that include stuff for just that: the basics of the basics.
I still have yet to see more AI-driven training mode options for beginners, though: SF4 and pretty much all modern fighting games have "recording" as a training mode option, which hardcore players make use of extensively to practice timing/setups/advanced techniques. But for raw beginners, recording is of less use because they might not know what to record to begin with, and it doesn't inherently provide variation. I'd like to see stuff like "you can't attack, defend yourself for 10/15/30/60s from the AI" or "you can't attack, you can't walk or dash, defend yourself for 60s/60 attacks from the AI". For beginner players, I feel that there's a real need for exposure to character content, but inside constrained settings with defined goals.
hell i've played virtually no fighting games at all and i know you can get in against fireballs
rising thunder has lowered the barrier to entry for fighting games, and it feels good when i can understand enough - in tiny, small bursts - to actually do what i think i want to do.
BUT
there's no way to practice fundamentals. i have no fundamentals. all of the non-Rising Thunder-specific skills like blocking/crouching/basic movement are still a challenge. i think i can block 25% of the time, IF i'm on the left side. i'm loving the game so far, but it's still got a ways to go to rope in people who are completely fresh to fighting games.
hoping the alpha lasts a while. i need time to learn. maybe a partner to practice with, but there's no private lobbies either.
EDIT:
also, my wrists are killing me. i'm not used to this type of input, lol
If you need that practice, you have the opportunity now to get it. Step 1 to learning is being willing to lose. I mean, it's an alpha. Nothing that goes on matters. If you have to spend an entire match doing nothing but blocking, go for it.
hell i've played virtually no fighting games at all and i know you can get in against fireballs
rising thunder has lowered the barrier to entry for fighting games, and it feels good when i can understand enough - in tiny, small bursts - to actually do what i think i want to do.
BUT
there's no way to practice fundamentals. i have no fundamentals. all of the non-Rising Thunder-specific skills like blocking/crouching/basic movement are still a challenge. i think i can block 25% of the time, IF i'm on the left side. i'm loving the game so far, but it's still got a ways to go to rope in people who are completely fresh to fighting games.
hoping the alpha lasts a while. i need time to learn. maybe a partner to practice with, but there's no private lobbies either.
EDIT:
also, my wrists are killing me. i'm not used to this type of input, lol
If you need that practice, you have the opportunity now to get it. Step 1 to learning is being willing to lose. I mean, it's an alpha. Nothing that goes on matters. If you have to spend an entire match doing nothing but blocking, go for it.
yeah, that's why i'm hopeful the alpha lasts a while. every match is a learning opportunity
EDIT: yay for machine learning!
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
"We have years of struggle ahead, mostly within ourselves." - Made in USA
+1
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BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
edited August 2015
Fundamentals were the absolute worst thing about every fighting game franchise for me until Skullgirls (and later titles) happened. Absolutely zero effort put into games to explain the properties of even the most basic of moves. I really gravitated towards the franchises that actually put in the time and care to teach the goddamn fightans, and I honestly owe it to those particular ones that have taught me the vast majority of what little I can understand.
People who want to comprehend fighting game fundamentals shouldn't have to go onto YouTube or browse a forum, no matter how helpful those tools are.
BRIAN BLESSED on
+3
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
I think more and more fighters are coming around to actually explaining how their games play.
I think lack of information is a holdover from the arcade era when all you did was give the player a movelist(if that) and told them to go nuts.
LOL there's something Mike comments on the video @around the 13 minute mark. I love fighting on Training Stage. But dammit I hate looking at Training Stage.
I've played literally a few matches and the netcode is solid. Now, don't be fooled, there is some execution required. There's some nifty combos you can pull off but I admit it really exposes ones...flaws once you remove the execution requirements.
I'm having a lot of fun with Rising Thunder. I've been trying to get all my friends to play it in the hopes that this will trick them into getting good at fighting games with me. Too bad there is no custom matchmaking yet...
And yeah, there is still some execution involved. I still regularly drop combos because I hit a button too early to link.
Posts
"We have years of struggle ahead, mostly within ourselves." - Made in USA
...he flipped a table because he's angry?
I thought that one was pretty common.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Unknown. The first clue we got was when his twitter account went dormant, and then was taken down (and later became a spam account). The new Soulcalibur producer started up a new twitter account for the series, made no mention of what happened to Daishi, and the only reason anyone knows something happened is because Harada let slip that he quit, as if they wanted to gloss over it at the time.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Results? Servers not strong enough!
// Switch: SW-5306-0651-6424 //
"We have years of struggle ahead, mostly within ourselves." - Made in USA
https://www.youtube.com/watch?v=QrU2d0199_A
Weird. It doesn't play for me. Could it be the region?
"We have years of struggle ahead, mostly within ourselves." - Made in USA
At vs screen Ken blinks real odd.
http://www.capcom-unity.com/combofiend/blog/2015/07/27/street-fighter-v-beta-postponed-until-a-later-date
Even with a different browser it doesn't.
I can watch it work. Weird.
EDIT: They should have clarified that the service was gonna act intermittently. Or gone with less people.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
https://www.youtube.com/watch?v=XQEOe8mnaVM
"We have years of struggle ahead, mostly within ourselves." - Made in USA
https://www.youtube.com/watch?v=Td_jbSG9vlg
Priceless.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
I'm missing out on some prime rage time, with PC players getting their first tastes of fighting games.
https://www.youtube.com/watch?v=w0WetHkYVtw
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Requires 64bit OS. Apparently that's catching a lot of people out.
1 key left.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
rising thunder has lowered the barrier to entry for fighting games, and it feels good when i can understand enough - in tiny, small bursts - to actually do what i think i want to do.
BUT
there's no way to practice fundamentals. i have no fundamentals. all of the non-Rising Thunder-specific skills like blocking/crouching/basic movement are still a challenge. i think i can block 25% of the time, IF i'm on the left side. i'm loving the game so far, but it's still got a ways to go to rope in people who are completely fresh to fighting games.
hoping the alpha lasts a while. i need time to learn. maybe a partner to practice with, but there's no private lobbies either.
EDIT:
also, my wrists are killing me. i'm not used to this type of input, lol
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
I think that's definitely content that's going to be added in later. The irony is that a number of fighting games which have tons of mechanical complexity, like Skullgirls and Guilty Gear Xrd, have substantial tutorial modes that include stuff for just that: the basics of the basics.
I still have yet to see more AI-driven training mode options for beginners, though: SF4 and pretty much all modern fighting games have "recording" as a training mode option, which hardcore players make use of extensively to practice timing/setups/advanced techniques. But for raw beginners, recording is of less use because they might not know what to record to begin with, and it doesn't inherently provide variation. I'd like to see stuff like "you can't attack, defend yourself for 10/15/30/60s from the AI" or "you can't attack, you can't walk or dash, defend yourself for 60s/60 attacks from the AI". For beginner players, I feel that there's a real need for exposure to character content, but inside constrained settings with defined goals.
If you need that practice, you have the opportunity now to get it. Step 1 to learning is being willing to lose. I mean, it's an alpha. Nothing that goes on matters. If you have to spend an entire match doing nothing but blocking, go for it.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
yeah, that's why i'm hopeful the alpha lasts a while. every match is a learning opportunity
EDIT: yay for machine learning!
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
https://www.youtube.com/watch?v=bP2DX0iyHIY
"We have years of struggle ahead, mostly within ourselves." - Made in USA
People who want to comprehend fighting game fundamentals shouldn't have to go onto YouTube or browse a forum, no matter how helpful those tools are.
I think lack of information is a holdover from the arcade era when all you did was give the player a movelist(if that) and told them to go nuts.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
"We have years of struggle ahead, mostly within ourselves." - Made in USA
https://www.youtube.com/watch?v=BNP8QoyumfU
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Steam: Feriluce
Battle.net: Feriluce#1995
I have one left, PM if you still want it
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
That's all I got.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Thanks, but @Page- hooked me up! Appreciate it though!
Steam: Feriluce
Battle.net: Feriluce#1995
And yeah, there is still some execution involved. I still regularly drop combos because I hit a button too early to link.