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[Mage Knight: Lost Legions] Volkare's Comin' for Ya

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Holy shit.

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    jakobagger wrote: »
    Holy shit.

    I mean, this is probably gonna sound suspect but I was pretty sure I had 25 somehow just from taking Heroic Tale. I drew very nearly the ideal hand for making a giant pile of influence so I decided to see if I could go to 37. I think I could've cleared 40 if I really wanted to.

    Turns out High Rep is pretty viable if you can swing it!

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Auralynx wrote: »
    jakobagger wrote: »
    Holy shit.

    Turns out High Rep is pretty viable if you can swing it!

    I could not swing it.

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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    wtf

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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    I feel like that's one short of my choices? I'll definitely take the Banner of Protection, though.

    The second is Bow + ??? , I assume?

    @admanb

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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Artifact flips are always the number you bought/won + 1.

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Noted! I'll take the Bow for #2.

    @kirindal is up.

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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    The die rerolls to white.

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Unrelated to stunting on recruitment, I think there's a fairly good chance we don't see Volkare reach the city before next round at this point. I'm certainly banking on it.

    We got any other prep to do?

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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited August 2015
    Volkare's remaining deck is five move cards (no doubles), four wounds. So even if you take four more turns this round the odds of him making it are slim.

    admanb on
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    KirindalKirindal Registered User regular
    Playing Mana Draw and then Source-powered Tranquility to draw 2 more cards.

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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Stamina and Threaten.

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    KirindalKirindal Registered User regular
    Playing a Source-powered Pure Magic along with a White Crystal to gain Influence 7.
    Then tack on a Threaten, Promise, and a sideways Stamina for an additional Influence 5 for a total of Influence 12.
    Buying an artifact from the city.
    @admanb & @jakobagger for next turn

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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
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    KirindalKirindal Registered User regular
    I'll take the Amulet of the Sun.

    @admanb

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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Pathfinding with the source for 4 Move.

    Move SE,SE and enter the city.

    End turn.

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    jakobagger wrote: »
    Pathfinding with the source for 4 Move.

    Move SE,SE and enter the city.

    End turn.

    I'm sure you have a plan, but "towards Volkare," might not be that bad a call for movement now that we've got this down, in all seriousness.

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    I figured we'd just convene in the city and end the round, actually. Don't have any plan beyond that.

    Guess I should read up on ow fighting Volkare even works.

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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    @ObiFett to play.

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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Die rerolled to black.

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    ObiFettObiFett Use the Force As You WishRegistered User regular
    Savage Harvesting for +2 Move and head into the City, discard Rage to gain a Red Crystal

    Exhaust Magic Familiars for +2 Heal, discard both wounds in my hand

    @admanb Is there a White in the Source?

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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Yes.

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    ObiFettObiFett Use the Force As You WishRegistered User regular
    K, then Charm with White Mana from the source for +4 Influence, gaining a White Crystal
    Promise for +2 Influence
    Space Bending sideways for +1 Influence

    Recruit the Scouts

    End Turn

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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Volkare flips blue and walks a step closer.

    The Board

    Volkare - 10 deck, 28 discard.
    Goldyx (Auralynx) - 8 hand, 3 deck.
    Wolfhawk (Kirindal) - 7 hand, 0 deck.
    Norowas (jakobagger) - 9 hand, 8 deck.
    Krang (ObiFett) - 3 hand, 0 deck.

    Offer | Fame/Reputation Track

    Actions
    @Auralynx to play.

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    @admanb fact-check this Volkare Fight Primer:

    Okay, Volkare started, I think, with 2 white, 2 gray, 4 red, and 10 green guys (he's level 20 so 2x the level 10 guys).

    That is many guys.

    He's gained 5 gray guys since then, by my count, which leaves us with 2 white, 4 red, 7 gray, and 10 green guys. We have to kill all the guys by the end of next round, without letting him hit the city twice.

    None of us wants a piece of that solo, so we need to square up for a fight. It's gonna cost movement to assault him, as if he were a city, but based on his tile. His guys are not fortified unless something would make them.

    When dividing guys we count the white & red as one group to spit, and the green & gray as the other. I kind of want to volunteer to have Tremor / Earthquake in my hand and play a round of Kill All The Orcs.

    Volkare also hits all of us with the same attack, unless you shoot all the guys you're fighting. He doesn't attack you if you shoot all the guys you took on.

    Oh, and then as far as my turn:

    Will Focus for a green crystal.

    Play Stamina with a blue from the source for 4 movement, go to the Badlands SW of the city.

    Regular-old discard Rage so I can draw those last 3 cards before @ObiFett ends the round. Which he should do.

    @Kirindal

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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Volkare has 10 grey units. Not sure which ones you missed, but I did go back to the beginning to confirm that he started out with two so they all must have come from somewhere!

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    ObiFettObiFett Use the Force As You WishRegistered User regular
    ahahaha we are so screwed

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    ObiFett wrote: »
    ahahaha we are so screwed

    This is pretty bad, yeah. It's meant to be a multi-stage fight but good Lord.

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    KirindalKirindal Registered User regular
    Playing Source powered Crystallize to gain a Blue Mana Crystal.

    @jakobagger

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited August 2015
    Any brilliant ideas on what to do with this:

    Rkwbeed.jpg

    I can't interact with the city, so I guess I might just start marching towards my Volkare-shaped doom?

    jakobagger on
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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    edited August 2015
    jakobagger wrote: »
    Any brilliant ideas on what to do with this:

    Rkwbeed.jpg

    I can't interact with the city, so I guess I might just start marching towards my Volkare-shaped doom?

    If the mana's available I'd probably train out a Swiftness for Dodge & Weave, which is gonna be pretty useful for what we're looking at having to clear.

    If you feel enormously heroic and have no fear of getting KO'd, shoot the hell out of some guys with your various ranged attacks then get pasted in the face, but that's probably not as good an idea as heading over towards Volkare so we can encircle him and then tossing your whole hand not used for movement in hope of drawing Crystallize or something else useful to bank with.

    Oh, and if you wanted to set something to Green, I'd be appreciative but it's pretty far from mandatory, as I am doing a real dumb thing with my last turn either way and that'd make it cheaper.

    Auralynx on
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Hmm, yeah that sounds like a decent plan.

    Play mana draw, source-powered if there's any white in the source, otherwise with Concentration.

    Take a black and set it to green, gain two green mana tokens.

    Token-powered Training to turn a Swiftness into Dodge and Weave.

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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    @ObiFett

    Source is 3xblack, green, red, 2xblue.

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    ObiFettObiFett Use the Force As You WishRegistered User regular
    End round?

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    ObiFett wrote: »
    End round?

    Yeah, it saves us a Volkare turn.

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    ObiFettObiFett Use the Force As You WishRegistered User regular
    End Round

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    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    @admanb

    I'm gonna need you to reveal Volkare's Army on my turn unless I have a much better idea before then.

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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Volkare flips a blue and moves one space closer.

    From what I've read I don't think Volkare's army is revealed until he's engaged in battle.

    The Board

    Volkare - 10 deck, 28 discard.
    Goldyx (Auralynx) - 8 hand, 3 deck.
    Wolfhawk (Kirindal) - 7 hand, 0 deck.
    Norowas (jakobagger) - 9 hand, 8 deck.
    Krang (ObiFett) - 3 hand, 0 deck.

    Offer | Fame/Reputation Track

    Actions
    @Auralynx to play.

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