AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
edited August 2015
@admanb
- Volkare shouldn't get that turn, because Obi called EoR.
- I should be in the Badlands to the SW of the city at the start of this turn, he should still be on the hill.
- Thus it costs me 5 move to attack him. I'll spend a blue crystal on that Stamina and play Refreshing Walk to get there.
- Then, regardless of what's revealed, I want to use the destroy effect on the Banner of Protection, for reasons that are probably obvious. I need to see those guys now. ;p
Auralynx on
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admanbunionize your workplaceSeattle, WARegistered Userregular
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
edited August 2015
Ok, guys. I think between Tremor and the Delphana Masters' green ability I can take out the Amotep Gunners and both Orc Summoners with the bow and the 3 cards left in my hand. Anyone see a better play? I can take out one of the Paralyzing dragons instead of the Gunners for a White on the Masters to remove their resistances, it looks like?
For the record, that's Green from the source on Tremor for the all-of-the-things effect, a Green crystal on the Delphana Masters to drop the Gunners' armor a further 3, then Bow of Starsdawn discarding 3 cards (Mana Draw, March, and Crystal Joy) for 3 separate Ranged Attack 2s, killing the Gunners and both Orc Summoners.
And then I take all the hits myself and pick up more wounds than Volkare started with, I think, and then throw them away.
Auralynx on
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AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
@admanb
Let's lock that in w/ the white to kill the dragon instead of the gunners.
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admanbunionize your workplaceSeattle, WARegistered Userregular
Goldyx gains 16 fame and levels, gaining a command token. The green die rerolls to black.
admanbunionize your workplaceSeattle, WARegistered Userregular
Sorry for the long delay from me. It's been crazy at work, so I've been avoiding any extra distractions. I'm also going to be away from home for a wedding from Thursday to Sunday, so there won't be any updates then.
Throw out Source Opening to reroll a red die. See what comes up.
Yeah I'm in the same boat
Exactly how do we beat this giant horde that we are facing? Do we have to kill that entire army in a single battle?
No, but we should probably be attacking it all at once and splitting it as best we can, then sending whoever gets off light or recovers quickest back in. Breaking artifacts, etc, is probably the way to go in some cases.
Sorry for the long delay from me. It's been crazy at work, so I've been avoiding any extra distractions. I'm also going to be away from home for a wedding from Thursday to Sunday, so there won't be any updates then.
Red die rerolls to blue.
Not so helpful, I know.
That's a little helpful. Reroll one Red and one Blue with Mana Search now, @admanb. If a green comes up I'm using it on Tranquility. If none does, I'll play it for one card anyway.
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admanbunionize your workplaceSeattle, WARegistered Userregular
Green and white. Tranquility draws Circlet of Protection and March.
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
We got lucky-ish with Volkare's move and he's on the plains.
You should probably get next to him and square up for a team attack because we have to at least wear this giant pile of dudes down some early enough in the round to heal and otherwise recover from it. There's no way we're getting them all.
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ObiFettUse the ForceAs You WishRegistered Userregular
We got lucky-ish with Volkare's move and he's on the plains.
You should probably get next to him and square up for a team attack because we have to at least wear this giant pile of dudes down some early enough in the round to heal and otherwise recover from it. There's no way we're getting them all.
I don't have good cards to attack or even defend, so I think I am gonna recruit and empty my hand hoping I draw better stuff
ObiFettUse the ForceAs You WishRegistered Userregular
edited October 2015
Pre-Round
Use a Green Crystal on my Magic Familiars
Pre-Turn
K, so Store a Card with Sparing Power
Turn Concentration to make a Red Token
+1 Free Influence from my Shield token White Token from the Source with Diplomacy for +4 Influence Improvisation using a Red Token discarding Stamina for +5 Influence Crystallize sideways for +1 Influence
Posts
- Volkare shouldn't get that turn, because Obi called EoR.
- I should be in the Badlands to the SW of the city at the start of this turn, he should still be on the hill.
- Thus it costs me 5 move to attack him. I'll spend a blue crystal on that Stamina and play Refreshing Walk to get there.
- Then, regardless of what's revealed, I want to use the destroy effect on the Banner of Protection, for reasons that are probably obvious. I need to see those guys now. ;p
For the record, that's Green from the source on Tremor for the all-of-the-things effect, a Green crystal on the Delphana Masters to drop the Gunners' armor a further 3, then Bow of Starsdawn discarding 3 cards (Mana Draw, March, and Crystal Joy) for 3 separate Ranged Attack 2s, killing the Gunners and both Orc Summoners.
And then I take all the hits myself and pick up more wounds than Volkare started with, I think, and then throw them away.
Let's lock that in w/ the white to kill the dragon instead of the gunners.
@Kirindal to play and @Auralynx to decide where he retreats to.
If I can, I "retreat" to the space to Volkare's left.
@admanb
The Board
Volkare - 8 deck.
Goldyx (Auralynx) - 7 hand, 21 deck.
Wolfhawk (Kirindal) - 8 hand, 15 deck.
Norowas (jakobagger) - 8 hand, 16 deck.
Krang (ObiFett) - 8 hand, 16 deck.
Offer | Fame/Reputation Track
Tactics selection order is Wolfhawk, Norowas, Krang, then Goldyx.
Actions
@Kirindal to pick a tactic.
@jakobagger
@Kirindal to play.
@admanb
@Kirindal
@admanb
Throw out Source Opening to reroll a red die. See what comes up.
Yeah I'm in the same boat
Exactly how do we beat this giant horde that we are facing? Do we have to kill that entire army in a single battle?
Red die rerolls to blue.
Not so helpful, I know.
No, but we should probably be attacking it all at once and splitting it as best we can, then sending whoever gets off light or recovers quickest back in. Breaking artifacts, etc, is probably the way to go in some cases.
That's a little helpful. Reroll one Red and one Blue with Mana Search now, @admanb. If a green comes up I'm using it on Tranquility. If none does, I'll play it for one card anyway.
My hand's pretty decent but apparently I can't count. Keep the March.
@admanb for Volkare, then @jakobagger to use his elven wiles on some guys.
We should basically get you guys surrounding whatever tile he moves to, if he moves, then hit him on my turn. Should be ecent but doable.
@jakobagger to play.
Play Call to Glory with white crystal and black mana from the source. Recruit Catapults.
End turn.
@ObiFett
so what's happening here? What should i be doing?
You should probably get next to him and square up for a team attack because we have to at least wear this giant pile of dudes down some early enough in the round to heal and otherwise recover from it. There's no way we're getting them all.
I don't have good cards to attack or even defend, so I think I am gonna recruit and empty my hand hoping I draw better stuff
Use a Green Crystal on my Magic Familiars
Pre-Turn
K, so Store a Card with Sparing Power
Turn
Concentration to make a Red Token
+1 Free Influence from my Shield token
White Token from the Source with Diplomacy for +4 Influence
Improvisation using a Red Token discarding Stamina for +5 Influence
Crystallize sideways for +1 Influence
Recruit Amotep Gunners
EDIT: I changed some stuff
Goldyx (Auralynx) - 8 hand, 19 deck.
Wolfhawk (Kirindal) - 8 hand, 12 deck.
Krang (ObiFett) - 8 hand, 10 deck.
Norowas (jakobagger) - 8 hand, 14 deck.
Volkare
Unit Offer | Fame/Reputation Track
Actions
@Kirindal to play.
Updated the new turn post.
Line up to hit him by playing March and Refreshing Walk unpowered to get onto the red mine.
Reroll the gold die with Mana Search.
Be done.