I don't totally get what core fusion does. It's supposed to make corebots stronger, but I'm not seeing how, as stats don't change that I've noticed. Can someone explain that to me, please?
Le_Goat on
While I agree that being insensitive is an issue, so is being oversensitive.
I mean what is the point of adding fusion to the corebot cores? I'm probably just not seeing something. I've tried to pay attention to stats, but I'm not seeing them change. Every time I go to the crawler, I add fusion to the cores, but I don't see any changes.
While I agree that being insensitive is an issue, so is being oversensitive.
I definitely can do it, as I do it to all 3 of the corebots I have. I get what it is supposed to do, but I don't see a stat change in numbers anywhere, aside from the core fusion screen. It confuses me. I kind of expect to see a change on the corebot stat screen, but I haven't noticed one.
Again, I could be completely overlooking something.
While I agree that being insensitive is an issue, so is being oversensitive.
Wasn't there some kind of multiplayer component related to this? I thought I remembered reading something about sharing bots with friends or... something of the sort.
Leveling the cores just adds raw damage, defense, or reduces the charge time of the fancy attack. I feel like I'm missing something in your question.
I may be making a deal out of nothing. I'm used to seeing the overall stats on the character overview changing when I add things. It may just be viewed as a separate component.
I'm also probably doing a crappy job of explaining what's swimming in this brain of mine.
While I agree that being insensitive is an issue, so is being oversensitive.
Leveling the cores just adds raw damage, defense, or reduces the charge time of the fancy attack. I feel like I'm missing something in your question.
I may be making a deal out of nothing. I'm used to seeing the overall stats on the character overview changing when I add things. It may just be viewed as a separate component.
I'm also probably doing a crappy job of explaining what's swimming in this brain of mine.
ok, just got the part where i can start upgrading that the stats definitely go up. i think the problem you're having is that when you apply the cores in the fusion screen the numbers don't adjust until you back about and confirm the changes. it also doesn't help that the bot selection screen in that section shows the base value for each stat, and then applies other modifiers once you're in the fusion menu. god, i hope that all makes sense. but, yeah the stats do increase, the numbers do go up, it just seems like they've chosen a bit of an odd way of going about things. like not being able to equip new parts from the blueprints section. i don't think those need to be two different menus.
Leveling the cores just adds raw damage, defense, or reduces the charge time of the fancy attack. I feel like I'm missing something in your question.
I may be making a deal out of nothing. I'm used to seeing the overall stats on the character overview changing when I add things. It may just be viewed as a separate component.
I'm also probably doing a crappy job of explaining what's swimming in this brain of mine.
ok, just got the part where i can start upgrading that the stats definitely go up. i think the problem you're having is that when you apply the cores in the fusion screen the numbers don't adjust until you back about and confirm the changes. it also doesn't help that the bot selection screen in that section shows the base value for each stat, and then applies other modifiers once you're in the fusion menu. god, i hope that all makes sense. but, yeah the stats do increase, the numbers do go up, it just seems like they've chosen a bit of an odd way of going about things. like not being able to equip new parts from the blueprints section. i don't think those need to be two different menus.
That does make sense. I was starting to think that my version was bugged. Much obliged.
While I agree that being insensitive is an issue, so is being oversensitive.
so some initial hands on, am enjoying it though its not without its problems. the targeting isn't strictly a lock on, which can be annoying when it suddenly switches to a different enemy or stays aimed forward and the enemy slips behind you. manually switching which enemy you target seems like its a bit unresponsive at times too, though that could just be me. overall the combat is good, but it does feel like it could be better somehow.
movement and traversal are great and i love that you can climb on top of just about everything, including surfaces you'd just fall/slip/bounce off in other games.
story is interesting and i'm looking forward to seeing where it goes. the audio logs add some nice background and flesh out what's happened a bit. also, very brave of them to add a series of logs that come solely in an incomprehensible robo language. lol maybe the decrypt into English after getting them all or finishing the game(or both).
I also noticed that completing a dungeon objective you've already done yield destroy able boxes with shards and such. I don't remember that being the case before.
While I agree that being insensitive is an issue, so is being oversensitive.
yeah the timing on it is pretty tight. i did the switches and the key on their own first to get a goo idea on where everything is, and then a few runs of trying to get everything. having Seth helped a lot too. had about 16-17 seconds left on the clock when i finally got it.
The platform dungeons also require some daring moves to beat the time while getting the switches and key. I typically spend the first play-through of those slowly and deliberately to ensure that I know my surroundings and where things are located. Oddly enough, I beat two of them on my first try doing it that way, which maybe was because I had zero concern for the time. That took the pressure off.
To be honest, the first couple of platform dungeons are harder than some of the ones at the end, which I found weird that level 16 dungeons were in a zone populated by 20+ creatures.
While I agree that being insensitive is an issue, so is being oversensitive.
update coming to the Xbox version to improve at least some of the load times.
Greetings Far Eden Adventurers,
Thank you very much for all the comments, likes, shares, and general feedback about your experience playing ReCore during the past week. We’ve enjoyed seeing your first impressions of ReCore and welcoming many more of you into the community. The more, the merrier!
With that said, we want you to know that we’ve been listening closely, and the number one thing you’ve mentioned you’d like to see improvements on is load times. We heard you, we appreciate your patience, and we have good news!
An update will be released this week for Xbox One and Xbox One S that will improve load times on those platforms. Keep in mind, some areas may continue to take more time than expected to load because they are larger zones, but we hope this update improves your overall experience traveling through Far Eden.
as far as i know that's the only word on patching so far. maybe they've got something in the works but don't want to say till its ready, or maybe they're just going to ignore it and hope its not to big of a problem.
Posts
Again, I could be completely overlooking something.
yeah, I got stuck on Armory Flux as well. I want to say there may be a bot to help with the extra long jump?
edit with spoiler:
*waits 3 hours for the damn thing to load*
let's get started!
Though definitely go PC if you can, that version runs beautifully.
I'm also probably doing a crappy job of explaining what's swimming in this brain of mine.
I still haven't unlocked all items within a single dungeon. I came so damn close to one; missed it by 5-10 seconds.
ok, just got the part where i can start upgrading that the stats definitely go up. i think the problem you're having is that when you apply the cores in the fusion screen the numbers don't adjust until you back about and confirm the changes. it also doesn't help that the bot selection screen in that section shows the base value for each stat, and then applies other modifiers once you're in the fusion menu. god, i hope that all makes sense. but, yeah the stats do increase, the numbers do go up, it just seems like they've chosen a bit of an odd way of going about things. like not being able to equip new parts from the blueprints section. i don't think those need to be two different menus.
movement and traversal are great and i love that you can climb on top of just about everything, including surfaces you'd just fall/slip/bounce off in other games.
story is interesting and i'm looking forward to seeing where it goes. the audio logs add some nice background and flesh out what's happened a bit. also, very brave of them to add a series of logs that come solely in an incomprehensible robo language. lol maybe the decrypt into English after getting them all or finishing the game(or both).
For 40 bucks I think itll be enjoyable
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Not a deliberate one, if it was used there.
It's a play on "Apple core!" "Baltimore!"
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
To be honest, the first couple of platform dungeons are harder than some of the ones at the end, which I found weird that level 16 dungeons were in a zone populated by 20+ creatures.
http://www.recoregame.com/update-recore-load-times/