a dark part of me wants to know what went through that warrior's mind when I dropped Reno at 2 hp as a druid.
Probably the same thing most people would think: "gimmick deck, don't have to worry about playing against that again" while he auto-queues into three more games that finish before your next one.
Specifically, tried an aggro shaman from hearthstonetopdecks.com, and proceeded to go 50% with it. I have no idea when to trade, or if I trade at all. I feel extremely vulnerable when I leave minions, especially against the control classes.
Aggro has little to no card draw, so your priority is ensuring you get the maximum damage out of your cards. Sometimes you use burn inefficiently to get more damage out of minions. For the most part you trade to
1: Protect your own minions from trades that will cost you damage in the long run.
2: Kill high priority minions that will extend the game or cost you damage (Priest of the Feast, Fandral, Armorsmith, etc.)
The first is usually your focus in the early game while you're still playing non-charge minions. Ideally you're removing minions with burn outside of value trades. Around turns 4-5 it usually becomes card inefficient to continue preserving minions with burn, and board clears start coming into play regardless of your opponent's board state, so you transition to lobbing everything at the face and rely on reach once they've traded down your board.
Trading for minions after that point that heal, produce taunts, or snowball value takes more judgement, as much as people like to meme about leaving Fandral up always being the wrong choice. If he has a Priest of the Feast you need to evaluate whether he's likely to heal up more damage from it than you put into killing it (say you've got an Arcanite Reaper and a Kor'kron, an especially inefficient trade of 9 damage into a 6 health minion, but possibly worth it if you suspect he's got enough spells to heal for more than 9 with it), will getting healing out of it force him to make different plays (like casting Pain instead of developing a taunt), and whether a board clear is coming and you're trading minions that will be gone next turn anyway. Sometimes you just don't have enough damage in your hand to clear a minion and also finish the game, so the only play is to go face and hope he can't get value out of it (the case with a turn 6+ Fandral a great deal of the time).
Pirate Warrior is a much more one dimensional aggro deck than decks like Face Hunter and Aggro Shaman. You have only a single card (Mortal Strike) that can deal damage through taunt, no Steady Shot for persistent card free reach, and weaker finishers (no Doomhammer + Rockbiter). It relies entirely on a strong early curve into winning on turn 5-6. Hunter and Shaman were much more capable of taking games later, to around turns 7-8 and sometimes even 9-10 and still winning. Because of this it plays much more 'all-in', where if the game goes longer than you like your only recourse is to pray to topdeck some burn. That doesn't mean you were necessarily making the wrong choices, just that that's the deck's weak point.
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Ugh. What a terrible Hearthstone day. Everybody running bullshit decks. Play my rogue and it's all pirate warriors. Switch to aggro and it's nothing but control decks. Can't draw Reno to save my life. Nzoth always at the bottom of my deck. Patches in my opening hand or draw three goddamned games in a row.
Made a bunch of really bad plays I regretted immediately. Started tilting but kept playing anyway. Finished the day about 50% or perhaps slightly under.
VariableMouth CongressStroke Me Lady FameRegistered Userregular
I'm not debating the quality of patches at all this is just a question
If we can make a deck of 30 cards better than patches would it still be worth running? Like, it thins your deck to get you to better cards. But if you had to remove a key card to fit it that would be bad right? You'd be thinning by removing something you want
I am asking, I have no idea how this works. I get the statements about the cars but it seems to require the card being good. A 0/0 that played itself wouldn't get you excited, unless your thirty card deck has junk already. I guess arguably some pirate war cards, if they don't do damage that turn are replaceable.
I'm not debating the quality of patches at all this is just a question
If we can make a deck of 30 cards better than patches would it still be worth running? Like, it thins your deck to get you to better cards. But if you had to remove a key card to fit it that would be bad right? You'd be thinning by removing something you want
I am asking, I have no idea how this works. I get the statements about the cars but it seems to require the card being good. A 0/0 that played itself wouldn't get you excited, unless your thirty card deck has junk already. I guess arguably some pirate war cards, if they don't do damage that turn are replaceable.
I hope this makes sense.
A deck of 30 cards better than Patches is worse than a deck of 29 cards better than Patches.
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Think of Patches like Paladin Secrets. They are not good cards on their own, but any card is good when played directly out of your deck.
I'm not debating the quality of patches at all this is just a question
If we can make a deck of 30 cards better than patches would it still be worth running? Like, it thins your deck to get you to better cards. But if you had to remove a key card to fit it that would be bad right? You'd be thinning by removing something you want
I am asking, I have no idea how this works. I get the statements about the cars but it seems to require the card being good. A 0/0 that played itself wouldn't get you excited, unless your thirty card deck has junk already. I guess arguably some pirate war cards, if they don't do damage that turn are replaceable.
I hope this makes sense.
A deck of 30 cards better than Patches is worse than a deck of 29 cards better than Patches.
Right, because Patches is "free." So really, you would look at the other cards in the deck, and cut the weakest of those, and that makes you a better deck.
Magic has no max card limit and a 60 card minimum. Noone runs 61+ card decks because the smaller your deck the more consistent it is. Patches is the same concept, a way to make your deck more consistent by shrinking
I'm not debating the quality of patches at all this is just a question
If we can make a deck of 30 cards better than patches would it still be worth running? Like, it thins your deck to get you to better cards. But if you had to remove a key card to fit it that would be bad right? You'd be thinning by removing something you want
I am asking, I have no idea how this works. I get the statements about the cars but it seems to require the card being good. A 0/0 that played itself wouldn't get you excited, unless your thirty card deck has junk already. I guess arguably some pirate war cards, if they don't do damage that turn are replaceable.
I hope this makes sense.
Ok the thing with Patches is he is literally infinite value. No card cost and no mana cost means in terms of value he is the best card in the game.
There are exactly 2 ways Patches can be a detriment. If you draw him before you can play a pirate (unlikely in pirate decks thanks to Mulligan). Or if you go to fatigue. Highly unlikely since pirate decks are typically very aggressive.
Imagine that Patches replaces the 30th card in your deck. In a pirate deck your never going to reach that 30th card so who cares how good it might be?
Magic has no max card limit and a 60 card minimum. Noone runs 61+ card decks because the smaller your deck the more consistent it is. Patches is the same concept, a way to make your deck more consistent by shrinking
LIES! Battle of Wits for all competitive play!!
Nothing better than seeing a judge shaking his head while he has to help you shuffle after each shuffle effect.
Magic has no max card limit and a 60 card minimum. Noone runs 61+ card decks because the smaller your deck the more consistent it is. Patches is the same concept, a way to make your deck more consistent by shrinking
I'm not debating the quality of patches at all this is just a question
If we can make a deck of 30 cards better than patches would it still be worth running? Like, it thins your deck to get you to better cards. But if you had to remove a key card to fit it that would be bad right? You'd be thinning by removing something you want
I am asking, I have no idea how this works. I get the statements about the cars but it seems to require the card being good. A 0/0 that played itself wouldn't get you excited, unless your thirty card deck has junk already. I guess arguably some pirate war cards, if they don't do damage that turn are replaceable.
I hope this makes sense.
A deck of 30 cards better than Patches is worse than a deck of 29 cards better than Patches.
Thank you. That'd what I was asking but I couldn't find it.
A deck of 30 cards better than Patches is worse than a deck of 29 cards better than Patches.
Right, because Patches is "free." So really, you would look at the other cards in the deck, and cut the weakest of those, and that makes you a better deck.
No. Patches' effect only makes a deck better when the deck has enough tribal saturation to consistently draw a pirate before you draw Patches. Patches' strength is reliant on the number and quality of other pirate cards available to the player. The utility of using non-pirate cards in a deck may well outweigh the 29-card deck consistency advantage.
The ONE time I was on the cusp of living the dream, this guy simply refuses to jaraxxus all game and actually ends up taking over the board and killing me without it. There is no justice in this world.
The ONE time I was on the cusp of living the dream, this guy simply refuses to jaraxxus all game and actually ends up taking over the board and killing me without it. There is no justice in this world.
That's rank 3 play for you. If you know you're running sac pact and you get thought stolen and the card never gets played... you should probably not turn into Jaraxxus.
Maybe this is the wrong place, but I was thinking of doing some game commentary from professional matches and commentating on the decisions, etc. Is there a good way to do that without just letting the stream run in the background and overlaying on top of it?
Did you actually steal it or did you pop it from a discover card? If you thought stole it, its interesting tech, but the threat of just getting comboed out would surely be enough to prevent your opponent jarraxusing.
Origin: KafkaAU B-Net: Kafka#1778
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Maybe this is the wrong place, but I was thinking of doing some game commentary from professional matches and commentating on the decisions, etc. Is there a good way to do that without just letting the stream run in the background and overlaying on top of it?
I'm not really sure what you mean. Like window capturing the muted stream with OBS and recording sound from your mic instead? That's how I'd think to do it.
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
30 Patches would probably not be that bad. You'd do 7 damage a turn starting on turn 1. Your opponent would need 4 board wipes in their first 5 or so turns, that's basically only Shaman/Warrior and only if they can draw it.
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
edited December 2016
15-5 (shoulda been 16-4, missed lethal, never lucky BabyRage) with this from 13-3 to 9-4 tonight. Really fun for me in a way that none of the other decks I've toyed with have been.
30 Patches would probably not be that bad. You'd do 7 damage a turn starting on turn 1. Your opponent would need 4 board wipes in their first 5 or so turns, that's basically only Shaman/Warrior and only if they can draw it.
15-5 (shoulda been 16-4, missed lethal, never lucky BabyRage) with this from 13-3 to 9-4 tonight. Really fun for me in a way that none of the other decks I've toyed with have been.
Looks like Thijs' list from the other day, -1 Brann, -1 Jade Spirit, -1 Mistress of Mixtures, +1 Undercity Huckster, +2 Shadow Strike.
I agree with cutting Jade Spirit. Also don't feel like Brann adds too much here either, so that's fine. Looks good. Shadow Strike has felt sort of clunky to me lately though, how's it been for you in this meta?
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turn one i stole a huanted creeper and then rez'd it
dude quit immediately
i don't get the appeal
chat upholds good sportsmanship and immediately spams END in day9's own chat.
Well done twitch chat, today you were adequate.
"WHO THE FUCK PLAYS RENO DRUID WHAT IS THIS CRAZY MOTHERFUCKER DOING"
Aggro has little to no card draw, so your priority is ensuring you get the maximum damage out of your cards. Sometimes you use burn inefficiently to get more damage out of minions. For the most part you trade to
1: Protect your own minions from trades that will cost you damage in the long run.
2: Kill high priority minions that will extend the game or cost you damage (Priest of the Feast, Fandral, Armorsmith, etc.)
The first is usually your focus in the early game while you're still playing non-charge minions. Ideally you're removing minions with burn outside of value trades. Around turns 4-5 it usually becomes card inefficient to continue preserving minions with burn, and board clears start coming into play regardless of your opponent's board state, so you transition to lobbing everything at the face and rely on reach once they've traded down your board.
Trading for minions after that point that heal, produce taunts, or snowball value takes more judgement, as much as people like to meme about leaving Fandral up always being the wrong choice. If he has a Priest of the Feast you need to evaluate whether he's likely to heal up more damage from it than you put into killing it (say you've got an Arcanite Reaper and a Kor'kron, an especially inefficient trade of 9 damage into a 6 health minion, but possibly worth it if you suspect he's got enough spells to heal for more than 9 with it), will getting healing out of it force him to make different plays (like casting Pain instead of developing a taunt), and whether a board clear is coming and you're trading minions that will be gone next turn anyway. Sometimes you just don't have enough damage in your hand to clear a minion and also finish the game, so the only play is to go face and hope he can't get value out of it (the case with a turn 6+ Fandral a great deal of the time).
Pirate Warrior is a much more one dimensional aggro deck than decks like Face Hunter and Aggro Shaman. You have only a single card (Mortal Strike) that can deal damage through taunt, no Steady Shot for persistent card free reach, and weaker finishers (no Doomhammer + Rockbiter). It relies entirely on a strong early curve into winning on turn 5-6. Hunter and Shaman were much more capable of taking games later, to around turns 7-8 and sometimes even 9-10 and still winning. Because of this it plays much more 'all-in', where if the game goes longer than you like your only recourse is to pray to topdeck some burn. That doesn't mean you were necessarily making the wrong choices, just that that's the deck's weak point.
Made a bunch of really bad plays I regretted immediately. Started tilting but kept playing anyway. Finished the day about 50% or perhaps slightly under.
The worst part is... I want to keep playing.
but my god, when it wins it feels soooooo gooood
I had 3/3 ratpack then used infest on the 6 rats.
If we can make a deck of 30 cards better than patches would it still be worth running? Like, it thins your deck to get you to better cards. But if you had to remove a key card to fit it that would be bad right? You'd be thinning by removing something you want
I am asking, I have no idea how this works. I get the statements about the cars but it seems to require the card being good. A 0/0 that played itself wouldn't get you excited, unless your thirty card deck has junk already. I guess arguably some pirate war cards, if they don't do damage that turn are replaceable.
I hope this makes sense.
A deck of 30 cards better than Patches is worse than a deck of 29 cards better than Patches.
Right, because Patches is "free." So really, you would look at the other cards in the deck, and cut the weakest of those, and that makes you a better deck.
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Ok the thing with Patches is he is literally infinite value. No card cost and no mana cost means in terms of value he is the best card in the game.
There are exactly 2 ways Patches can be a detriment. If you draw him before you can play a pirate (unlikely in pirate decks thanks to Mulligan). Or if you go to fatigue. Highly unlikely since pirate decks are typically very aggressive.
Imagine that Patches replaces the 30th card in your deck. In a pirate deck your never going to reach that 30th card so who cares how good it might be?
[Hearthstone]: Yes, Patches the Pirate is a very good card.
LIES! Battle of Wits for all competitive play!!
Nothing better than seeing a judge shaking his head while he has to help you shuffle after each shuffle effect.
https://youtu.be/8i-x-raHlPU?t=412
(Skip to 7:00.)
Thank you. That'd what I was asking but I couldn't find it.
Much appreciated.
The ONE time I was on the cusp of living the dream, this guy simply refuses to jaraxxus all game and actually ends up taking over the board and killing me without it. There is no justice in this world.
That's rank 3 play for you. If you know you're running sac pact and you get thought stolen and the card never gets played... you should probably not turn into Jaraxxus.
Origin: KafkaAU B-Net: Kafka#1778
I'm not really sure what you mean. Like window capturing the muted stream with OBS and recording sound from your mic instead? That's how I'd think to do it.
Patches is like an opposite Far Sight, where the discount happens up front rather than afterwards.
And it has board presence, and does 1 damage, and comes out turn 1. But the deck thinning aspect is similar!
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[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Origin: KafkaAU B-Net: Kafka#1778
This poor pirate warrior:
This game wasn't even fair, my hand looked great and then got better:
If you look closely at the logs, you can see I played Doomsayer on turn 2
It even beats 30 Mind Blasts!
Looks like Thijs' list from the other day, -1 Brann, -1 Jade Spirit, -1 Mistress of Mixtures, +1 Undercity Huckster, +2 Shadow Strike.
I agree with cutting Jade Spirit. Also don't feel like Brann adds too much here either, so that's fine. Looks good. Shadow Strike has felt sort of clunky to me lately though, how's it been for you in this meta?