Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
I had Isobel as my hacker and breezed through pretty much all the hacking parts. Maybe I bought an extra couple of improved programs for her or something later in the game, but I just stealthed my way through the majority of the hacking and it was probably a good bit faster than trying to fight.
Only the very last sequence was a bit of a challenge, but I'm pretty sure there's stuff in that mission that makes it easier to get through that hacking sequence (which I did use), if you find it on the way to that part.
I had Isobel as my hacker and breezed through pretty much all the hacking parts. Maybe I bought an extra couple of improved programs for her or something later in the game, but I just stealthed my way through the majority of the hacking and it was probably a good bit faster than trying to fight.
Only the very last sequence was a bit of a challenge, but I'm pretty sure there's stuff in that mission that makes it easier to get through that hacking sequence (which I did use), if you find it on the way to that part.
I seem to remember that I could've done something to make that level easier, but it offended my delicate morality or something.
it took a while but I finished that one without needing to reload. but people also had a tough time with APEX in dragonfall and I got that one first try so what I'm saying here is get on my level
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
I never had any issue using Is0bel either, yeah
And IIRC, she has at least a few unique hacking options that PCs never gain access to that largely make her a better decker than a PC decker
I'm playing Dragonfall atm, got the +2 intelligence head cyberware and stuck a datajack in my arm instead of the head but I can't seem to use my deck or smartlink weapons now.
Is it wrong that in Shadowrun HK, even when I am playing a magic based character, I will cheat and give them enough karma to deck well, just so that I can run with Gaichu?
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
Give your decker Mono filament whip. They are like magic in that they shred everything in an area.
It's almost tradition in RPGs that the default rogue is not that skilled. Izzy in HK is ok + she has a grenade launcher.
But hacking and/or lockpicking is more comfortable when the main character's stats are backing the rolls and checks.
Just my opinion.
Archsorcerer on
XBL - ArchSilversmith
"We have years of struggle ahead, mostly within ourselves." - Made in USA
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
If you spec everything on is0bel towards Decking and not combat she does perfectly fine, even on the hardest difficulty.
I went full combat-mage PC for both of my playthroughs and once you hit higher karma levels the rest of your squad becomes superfluous because you're soloing entire encounters in 1-2 turns. Dragon Lines are ridiculously powerful.
To be fair, Hong Kong IS supposed to be pretty hostile to mages, especially non-native ones. All of the corporations engage in some amount of Feng Shui and have messed with the ley lines in the area, so Hong Kong is one of the few heavily-populated places in Shadowrun that also is subject to pretty nasty Wild Magic, similar to the campuses of some of the more prestigious magical universities (due to constant student vandalism, rivalries between schools + pranks, and experimentation). Geomancers are in high demand to help "cleanse" the background count of areas so that magic can actually function properly. The only places that are generally worse are contamination zones like Bug City or SOX.
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
edited February 2017
I don't have a screen but my Mage was Cha 6/Summoning 3, Willpower 9/Spellcasting 9 (with 2 of the totems that give +1/+1 - getting up to 11/11 makes you a real powerhouse), Body 6 Cyberware Affinity 6 (for +2 Essence, which let me use the +6% accuracy eyes and the extra AP ware), and the rest dumped into Quickness and Ranged Combat.
Spells were Flamethrower III (IV is not worth it with the added cooldown), Chain Lightning II, Ball Lightning I (II is not worth it with the added AP), Fireball III (this could be something else easily though - the ongoing damage is basically null with armor in late game), Lightning Bolt III, and Mana Ball III. Throw on Power Bolt IV when you get the cash. Something important to keep in mind is that Hong Kong is really stingy with cash, so you don't want to buy the best available spell at all times. I made do with just Fireball I, Ball Lightning I, and Chain Lightning I for a long time until I could get the versions I wanted for endgame.
I had Gobbet throw Haste and Aim on my mage, activated the AP ware, and just ran onto the biggest Dragon Line I could find. Was usually able to kill or severely damage + reduce AP on most or all enemies immediately on turn 1, and then easily mop up on turn 2.
Finally started playing these, can't believe they sat in my library this long since the Kickstarter... Shadowrun Returns, Dragonfall (awesome!), and now on to Hong Kong.
I'm being silly in that I am using the same character from Dead Man's Switch all the way through (I use the command console to build up my Adept up to where it was at the end of the last campaign I finished).
Any suggestions on good campaigns from the Steam workshop after I am done Hong Kong (and its bonus)?
Exceedingly late to the party on this one. I've had the game and the expansions on Steam forever, but only just started playing.
Yes, this will do nicely. A total nostalgia trip back to high school, both in terms of pen & paper and the Genesis game. I'm excited to see where the Ripper murders go, and, well, just everything else the game has to offer. I'm also excited to see what Harebrained Schemes does with the Battletech license.
Exceedingly late to the party on this one. I've had the game and the expansions on Steam forever, but only just started playing.
Yes, this will do nicely. A total nostalgia trip back to high school, both in terms of pen & paper and the Genesis game. I'm excited to see where the Ripper murders go, and, well, just everything else the game has to offer. I'm also excited to see what Harebrained Schemes does with the Battletech license.
Its fine that you're enjoying DMS but just keep in mind, its practically a test demo compared to Dragonfall.
Finally started playing these, can't believe they sat in my library this long since the Kickstarter... Shadowrun Returns, Dragonfall (awesome!), and now on to Hong Kong.
I'm being silly in that I am using the same character from Dead Man's Switch all the way through (I use the command console to build up my Adept up to where it was at the end of the last campaign I finished).
Any suggestions on good campaigns from the Steam workshop after I am done Hong Kong (and its bonus)?
@CanadianWolverine just so you know, the Workshop campaigns treat all three games separately (because each game added/removed assets) so you'll need to dig around in Returns, Dragonfall, and HK to find all of them. I'll try to remember what comes from where.
Returns
Nightmare Harvest - a short solo campaign with a film noir feel, influenced by Dashiell Hammet's novel "Red Harvest" (aka A Fistful of Dollars/Yojimbo). The modder does some really cool work turning the game into an open-world mystery and I kind of wish the later official games had learned from what he accomplished here. Parts of it actually feel a bit like Deus Ex, where you can try different approaches to different missions in different orders.
Dragonfall
The Penumbra Saga - a well-written, lengthy, and challenging full campaign, with companions and side quests and etc, taking place during a war for control of Northern California and San Francisco. It has non-linear mission selection, a somewhat branching plot, some nifty and pretty memorable characters, and tough, high-octane combat.
Hong Kong
The Caldedcott Caper - a shorter but very well-written campaign by the creators of the Penumbra Saga and serving as a sequel to that story.
There are a few other good ones whose names don't occur to me right now. The Steam Workshop ratings are generally a useful guide.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
I'm glad those are still a thing. Maybe there's still time to figure out how to make one.
Finally started playing these, can't believe they sat in my library this long since the Kickstarter... Shadowrun Returns, Dragonfall (awesome!), and now on to Hong Kong.
I'm being silly in that I am using the same character from Dead Man's Switch all the way through (I use the command console to build up my Adept up to where it was at the end of the last campaign I finished).
Any suggestions on good campaigns from the Steam workshop after I am done Hong Kong (and its bonus)?
@CanadianWolverine just so you know, the Workshop campaigns treat all three games separately (because each game added/removed assets) so you'll need to dig around in Returns, Dragonfall, and HK to find all of them. I'll try to remember what comes from where.
Returns
Nightmare Harvest - a short solo campaign with a film noir feel, influenced by Dashiell Hammet's novel "Red Harvest" (aka A Fistful of Dollars/Yojimbo). The modder does some really cool work turning the game into an open-world mystery and I kind of wish the later official games had learned from what he accomplished here. Parts of it actually feel a bit like Deus Ex, where you can try different approaches to different missions in different orders.
Dragonfall
The Penumbra Saga - a well-written, lengthy, and challenging full campaign, with companions and side quests and etc, taking place during a war for control of Northern California and San Francisco. It has non-linear mission selection, a somewhat branching plot, some nifty and pretty memorable characters, and tough, high-octane combat.
Hong Kong
The Caldedcott Caper - a shorter but very well-written campaign by the creators of the Penumbra Saga and serving as a sequel to that story.
There are a few other good ones whose names don't occur to me right now. The Steam Workshop ratings are generally a useful guide.
Thank you, thank you so much for this response Jacob
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JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
You bet! It's my pleasure. I love seeing this thread continue to get posts.
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cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited March 2017
I didn't know some missions were time sensitive? While I was on the Wuxing run, someone left an email saying 'forget it, I handled it myself' in regards to another mission.
cj iwakura on
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JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
Whoa, really? That's wild.
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
It's just one thing in particular that's time sensitive:
At some point Strangler Bao will send you an email about Maximum Law shooting his mouth off about your running activities. Bao asks you to handle it, at which point you can convince Law to stop (easily) or kill him. If you ignore it, Bao just goes and kills Law.
It's just one thing in particular that's time sensitive:
At some point Strangler Bao will send you an email about Maximum Law shooting his mouth off about your running activities. Bao asks you to handle it, at which point you can convince Law to stop (easily) or kill him. If you ignore it, Bao just goes and kills Law.
Times in Hong Kong are a-changin'
I felt bad for Maximum, he was running his mouth for sure but so was my character, he wouldn't have been able to run their mouth if not for my actions. But he was the one catching the heat for it. So it was easy enough for me to chat him up before I headed out on my next run. Got lucky I guess.
Did you find you didn't talk to all the characters of the dock between each mission? It seems they only stop having something new to say really close to the final run, I thought there was a lot of nice work put in by Harebrained to flesh out the characters of the dock, even a few one timers I hope you didn't miss like the Shadowrunner Nanny from the Philippines.
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
I obsessively talked to every NPC I could find after every single mission.
It's just one thing in particular that's time sensitive:
At some point Strangler Bao will send you an email about Maximum Law shooting his mouth off about your running activities. Bao asks you to handle it, at which point you can convince Law to stop (easily) or kill him. If you ignore it, Bao just goes and kills Law.
Posts
Only the very last sequence was a bit of a challenge, but I'm pretty sure there's stuff in that mission that makes it easier to get through that hacking sequence (which I did use), if you find it on the way to that part.
I seem to remember that I could've done something to make that level easier, but it offended my delicate morality or something.
And IIRC, she has at least a few unique hacking options that PCs never gain access to that largely make her a better decker than a PC decker
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
Any ideas?
But hacking and/or lockpicking is more comfortable when the main character's stats are backing the rolls and checks.
Just my opinion.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
I went full combat-mage PC for both of my playthroughs and once you hit higher karma levels the rest of your squad becomes superfluous because you're soloing entire encounters in 1-2 turns. Dragon Lines are ridiculously powerful.
In short: Hong Kong hates Mages and wants them to die screaming.
I dunno what happened to you in your playthrough but Mages are by far at their most powerful in Hong Kong. Dragon Lines are absolutely ridiculous.
You never needed them in the previous two though. It feels like everything else was nerfed.
I'll get a screen later.
http://forums.penny-arcade.com/discussion/comment/36147250/#Comment_36147250
Spells were Flamethrower III (IV is not worth it with the added cooldown), Chain Lightning II, Ball Lightning I (II is not worth it with the added AP), Fireball III (this could be something else easily though - the ongoing damage is basically null with armor in late game), Lightning Bolt III, and Mana Ball III. Throw on Power Bolt IV when you get the cash. Something important to keep in mind is that Hong Kong is really stingy with cash, so you don't want to buy the best available spell at all times. I made do with just Fireball I, Ball Lightning I, and Chain Lightning I for a long time until I could get the versions I wanted for endgame.
I had Gobbet throw Haste and Aim on my mage, activated the AP ware, and just ran onto the biggest Dragon Line I could find. Was usually able to kill or severely damage + reduce AP on most or all enemies immediately on turn 1, and then easily mop up on turn 2.
I'm being silly in that I am using the same character from Dead Man's Switch all the way through (I use the command console to build up my Adept up to where it was at the end of the last campaign I finished).
Any suggestions on good campaigns from the Steam workshop after I am done Hong Kong (and its bonus)?
Yes, this will do nicely. A total nostalgia trip back to high school, both in terms of pen & paper and the Genesis game. I'm excited to see where the Ripper murders go, and, well, just everything else the game has to offer. I'm also excited to see what Harebrained Schemes does with the Battletech license.
Dragonfall is in a whole nother league.
Dragonfall and Hong Kong are genuinely excellent.
I really did like dms and it was so short there wasn't any real dead space plot wise so I enjoyed it a lot.
@CanadianWolverine just so you know, the Workshop campaigns treat all three games separately (because each game added/removed assets) so you'll need to dig around in Returns, Dragonfall, and HK to find all of them. I'll try to remember what comes from where.
Returns
Nightmare Harvest - a short solo campaign with a film noir feel, influenced by Dashiell Hammet's novel "Red Harvest" (aka A Fistful of Dollars/Yojimbo). The modder does some really cool work turning the game into an open-world mystery and I kind of wish the later official games had learned from what he accomplished here. Parts of it actually feel a bit like Deus Ex, where you can try different approaches to different missions in different orders.
Dragonfall
The Penumbra Saga - a well-written, lengthy, and challenging full campaign, with companions and side quests and etc, taking place during a war for control of Northern California and San Francisco. It has non-linear mission selection, a somewhat branching plot, some nifty and pretty memorable characters, and tough, high-octane combat.
Hong Kong
The Caldedcott Caper - a shorter but very well-written campaign by the creators of the Penumbra Saga and serving as a sequel to that story.
There are a few other good ones whose names don't occur to me right now. The Steam Workshop ratings are generally a useful guide.
Thank you, thank you so much for this response Jacob
Times in Hong Kong are a-changin'
Did you find you didn't talk to all the characters of the dock between each mission? It seems they only stop having something new to say really close to the final run, I thought there was a lot of nice work put in by Harebrained to flesh out the characters of the dock, even a few one timers I hope you didn't miss like the Shadowrunner Nanny from the Philippines.
That's the one.