After his rightful assoulution Major Alvares feels the need to reaffirm his dedication to the revolution by attacking @Hedgethorn Major Garcia Group.
Second action will be drawing cards anyway.
I've always had a blast playing it live. Man the record keeping and image work for an online version is rough!
My one criticism is that the rebels always seemed to have the advantage. They get the awesome arms cache card, they can blow up complexes for instant points (as opposed to government having to hold them all game), they can easily slip out of supply cuts and cancel them, they get instant easy targets with complexes starting out government, and they get the revolution card forcing a government group to defect.
The government gets air assault, which is only useful if you already have a ton of great units out. Then they get the armor column which always seemed like a big liability. The rebels can just decline if the odds aren't in their favor, and losing by just 1 point hands over 8-11 VP to the rebels instantly. Most armor columns never survive one turn around the table to get the chance to do anything because they're such juicy targets.
Posts
Deploy a government group with Major Garcia commanding a 3/3 and a 3/2 unit.
@MrBody
JusticeForPluto (6 cards)
Hedgethorn (5 cards)
Phyphor (7 cards) Current turn
Preda (2 cards)
Scores
JusticeForPluto: 15
Hedgethorn: 21
Phyphor: 9
Preda: 9
Rebels: 36
Government: 27
Top unit/leader discard: 6/6
@Phyphor for turn, and to decide if 2/2 card or Col Lopez are on top of discard pile
Airstrike Hedgethorn's 5 again
Airstrike on Colonel Jimenez's 5 unit
Airstrike: 6
Defender: 5+3-3
geth roll 1d10+6 for airstrike
geth roll 1d10+5 for defender
+5 vp for Phyphor
+5 vp for rebels
@Phyphor for 2nd action
anyone may play press/atrocity cards
pause to see if @Preda wants to play a bodyguard
Second action will be drawing cards anyway.
Preda: 7+6+5+1 = 19
Hedgethorn: 3+3+2 = 8
Pause for @Preda @Hedgethorn cards they might want to play
geth roll 1d10+19 for Preda
geth roll 1d10+8 for Hedge
3 unit in Garcia group eliminated
Preda +3 VP
Rebels +3 VP
@Preda for 2nd action & any press/atrocity plays
JusticeForPluto (6 cards) Current turn
Hedgethorn (5 cards)
Phyphor (7 cards)
Preda (8 cards)
Scores
JusticeForPluto: 15
Hedgethorn: 21
Phyphor: 14
Preda: 12
Rebels: 44
Government: 27
Top unit/leader discard: 6/6
@JusticeforPluto
My one criticism is that the rebels always seemed to have the advantage. They get the awesome arms cache card, they can blow up complexes for instant points (as opposed to government having to hold them all game), they can easily slip out of supply cuts and cancel them, they get instant easy targets with complexes starting out government, and they get the revolution card forcing a government group to defect.
The government gets air assault, which is only useful if you already have a ton of great units out. Then they get the armor column which always seemed like a big liability. The rebels can just decline if the odds aren't in their favor, and losing by just 1 point hands over 8-11 VP to the rebels instantly. Most armor columns never survive one turn around the table to get the chance to do anything because they're such juicy targets.
There's also the chance that they can play an ambush and now even a 5 unit is stronger than the armor and you just handed them 10 VP.