[CoE] Chronicles of Elyria
I know it's still about a year out, but is anyone else interested in this game?
https://chroniclesofelyria.com The whole idea of having a classless system where you're not locked into a specific roll along with your character actually growing old and dying of old age has my attention. I also think it's pretty cool that PCs actually sit in positions of power such as being the King or Queen, the Count or Countess, and Barron or Baroness and effect the lives of not just other PCs but also the NPCs.
If you haven't seen it yet here are some things to check out.
Official Game Site
https://chroniclesofelyria.com
Additional Info
http://www.akashic-library.com
PSN - FithyMcNasty
X1 - Mothugly
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Overall, it looks cool and I'll keep an eye on it to see what happens. Despite my skepticism, I always keep a little room in my crusty ol' heart for the possibility of something great.
As for the economy, there isn't going to be a world wide auction house. If you need something you go to the local store and buy it. That along with no ever increasing gear tiers where one sword will last you your whole life and can be passed on to your children really reduces the chances of the economy getting jacked. I'll find the DJs and link them in here. Since I'm not the best one to explain it.
X1 - Mothugly
X1 - Mothugly
https://chroniclesofelyria.com/forum/topic/348/design-journal-4-incapacitation-spirit-walking-and-permadeath
The cool thing is that it seems as the jail time given to a murderer reduces their spirit or game time more than spirit walking does for the player they killed.
X1 - Mothugly
I'll use Black Desert Online as an example, because it too has a crime and punishment system; if you kill people repeatedly your reputation goes down, and thus bad stuff starts to happen to you. So of course what people would do was not kill you, but find ways to grief you without triggering the system. For example, using ghillie suits to hit people then hiding until the 'hostile' timer wore off, then doing it again. Or they'd go around screwing up those who were AFK fishing (because BDO also generally let you stay on 24/7).
It also occurs to me that when you start punishing people financially because of actions they take in-game, you are treading on very dangerous territory. Sure, it sounds awesome to punish some basement-dwelling PK troll by killing off his character and making him pay for a new one, but that sort of thing can extend to the rest of us, too, who have our characters' lives shortened because some fuckwad figured out a way to screw with his (or her) AI script, leading him into a dangerous area where he was gang-raped by bears.
Not saying they won't figure out a way to keep all this from happening, I'm just voicing the pessimism that I've developed which keeps me from getting too hyped about games that sound too good to be true. I'm absolutely going to keep an eye on this and see how it develops, because it sounds like the type of thing I could really get into if done right.
"It also occurs to me that when you start punishing people financially because of actions they take in-game, you are treading on very dangerous territory. Sure, it sounds awesome to punish some basement-dwelling PK troll by killing off his character and making him pay for a new one, but that sort of thing can extend to the rest of us, too, who have our characters' lives shortened because some fuckwad figured out a way to screw with his (or her) AI script, leading him into a dangerous area where he was gang-raped by bears."
I'm not sure how that could work. To fuck with someones AI they would have to log onto that character and change their settings. Hitting people is considered a crime, a minor crime, but still a crime. Every time they hit you they're committing a crime so their notoriety will go up accordingly.
Leading others into dangerous areas is something you can do in real life so I'm not sure what the complaint is on that. Just consider your actions. Let's say I'm a cartographer and I make up a false map showing the location of a rare material and sell it to you as a real one. If you decide to go out on you own with out doing research or making any preps and you walk into a den of wolves, then yes you deserve to die. If I tell someone that there's a treasure chest 100 yards off the beach in the water and they jump in, in full armor, and sink to the bottom and drown, then they also deserve to drown. Is that what you're talking about?
If you are considering the game look into the kingdom of Vornair. Yes, people are already establishing Kingdoms, duchies, and counties, towns and guilds. If you kickstart or pledge the game you can be a mayor, Count, Duke, or King for your first life if you pledge enough. Of course you can also be voted out of office or killed and replaced so....
But yeah, people are already putting together organizations.
X1 - Mothugly
X1 - Mothugly
On this point I was specifically talking about people using exploits to lead my character into dangerous areas when I was not logged in. I can't say for sure how the AI works obviously, but in many games, path-finding for AI can be tricked. So, for example, Joe logs out of his character, setting him to do AI things, and Stanley comes along and tricks that AI into going somewhere it shouldn't, causing it to get killed by some nearby bandits. Stanley didn't kill Joe, so he doesn't get penalized, but he can then loot Joe based on whatever rules apply.
It's obviously a rough example, but it's definitely the sort of thing I've seen people do in other games.