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[Hollow Knight] Sequel: Silksong Announced
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Like, just, at first I was like "I'll guess I'll explore this nook?" and then it lead to another new area, which led to another new area... which led, etc. And no benches for ages!
There is a serious lack of benches in the game, for something that doesn't even have a temp save system so you can quit right where you are and come back to it later, in that same spot.
Should've been at least double the benches, and the fast travel systems should've either all been connected system or at least had their exit points placed intelligently so you aren't running your ass off trying to get around.
After a while, all the overly-circuitous travel reminded me pretty strongly of navigating the world in Metroid Prime 2, which got really really annoying with all the dead ends and alternate routes you had to use.
Dat respect. So it turns out the Mantis people are the only folks not going crazy and are in fact doing totally fine? And they're actually really polite? (Once they know you.)
I didn't mind benches. I needed more Stag transit spots though.
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Just, the more this game advances the more I'm getting a definite feeling that I'm freeing this plague again instead of trying to beat it, but it's not like the game has given me any other objective here.
FWIW, you can quit anytime and retain your progress - the only thing you lose is your position in the world, and in some cases it's actually handy to quit and restart as a quick-return to your last bench.
at some point, yes
Their use of color and making use of it for the story is brilliant.
But then I wouldn't be hitting things! D:
this is my one gripe aside from some super frustrating jumpin sections
theres just too much banal traveling
(Currently I am playing on keyboard, which isn't so bad after I remapped a few keys. If the game gets significantly harder later I might need to dust off some controllers.)
Well played, Hollow Knight, tapping in to the bug brothel enthusiast market.
The only reason to hold onto them is "I don't need the Geo now, but might later". It's a way to have reserve Geo that doesn't disappear on you if you die.
Makes total sense -- kind of like holding onto your "Souls of A Super Awesome Paladin" in Dark Souls.
So, while I'm still digging this game, I've played far enough in where I do have some beefs. For one, I think boss encounters really should have a health bar. Some of them are difficult enough on their own that getting a sense of "Nice, I bet I could probably dodge for long enough to kill this guy" vs "OK, I don't stand a chance" seems only fair. (I'm trying to both not spoil and not get spoiled, so for all I know maybe a later boss does get one.)
I also think some of the back-tracking, especially when you are scouting, is a little much. To continue the Dark Souls comparisons, if every bench could teleport you to any other bench, that would be awesome -- but maybe too easy, and it would make the stag beetles kind of useless (I like the stag beetles). Barring that, if you could spend geo to buy a "Homeward Bone" that would teleport you to the last bench, that would make exploring out into one direction much easier.
EDIT: I just realized that you can actually Quit to Menu and Reload any time to jump back to your latest bench. So I guess I take back that criticism.
The music in Crystal Peak is absolutely incredible, and everything about the atmosphere in City of Tears is fantastic.
Just spent about an hour or so fighting the **** Tyrant immediately after I first beat his original form. I probably should have let it be and gotten more upgrades, especially considering how much Essence he gave after I beat him. It was a lot of fun though. Got in the kind of zone that I don't reach often except when i'm really enjoying the mechanics of a fight.
Also grubs are goddamn adorable as hell.
Without getting too spoiler-y, is 3 endings 3 complete playthroughs? Or is it possible with save-reloads or NG+ or some other mechanism.
You can reload at the last bench after beating the game once and unlock the rest of the endings, as well as doing any other stuff you missed.
Unlocking the 2nd ending will prevent you from getting the 1st ending however.
Unlock method spoilerth:
Also, new content coming next month!
Some people mentioned the game could use some more ways of getting around quicker, and apparently this update will give you one! Hooray!
What did I dooooooooooo?
It is your fault.
Yeah...
Like yeah of course it's gonna be hard they are optional, but what the hell. Soul Tyrant wasn't too bad once you figure out the pattern, since you can dodge most of the attacks super easy and he even gives a little spot to heal up pretty frequently. Lost Kin was similar, with more shit to avoid at a more random pattern but as long as you kept the field clear you could handle it. This though, I don't even understand how it's supposed to work. It's just smash smash smash smash smash smash smash smash with no breaks and barely any time to avoid things nevermind you have to pay attention to seven things at once with all the fire raining down. He gives a 1/4 second tell in front of each attack, and even if you see what it is and get ready to dodge he might be just a bit too far or a bit too close and he'll hit you regardless. There's no spots to heal at all, not that he even gives soul, so six fuckups and you're dead start over. It's insanity.
For Dream bosses, losing doesn't count as death, so you can use Leg Eater's fragile charms without worrying about them breaking - Fragile Heart for extra health and Fragile Strength for extra damage are super useful. You could also try Lifeblood Heart, Joni's Blessing, and/or Hiveblood charms to boost your overall health if you're finding it too hard to heal. Some bosses are like that. The only 'safe' spot I recall on Champion is when he's de-helmed and helpless, you can use that window to heal a bit, though without Quick Focus I think you can only risk one heal before he gets back up. When he's down you can also use the Dream Nail on him for a lot of soul. Spells might be safer than trying to attack him in melee.
Item location spoiler:
Still a dumb boss.
I was also surprised when later on I found a section of the game that wouldn't have felt out of place in super meat boy. That wasn't that frustrating since I just used the bee charm and sat and waited for a few seconds after every cockup so I would never run out of health and have to start the section over. Glad it's done though.
Still steadily pressing on to the end. Only just got the third of the things to unlock the other thing. It's easily a contender for my goty this year. Everything about it is just so gorgeous, and the few minor boss-related annoyances are easily outweighed by everything else being a joy to experience. The vast majority of my screenshots are just the little beetle warrior person looking up at things.
I met a giant slug dude. We just stared at each other for a few seconds then he gave me a charm and left. Nice fella.
Everyone cool keeps dying though
Yeah, that's another of the 'Fuck You, Team Cherry' gameplay moments I ran into. Generally though in games when I get through stuff like that I just feel relief that it's over, this time the lore that was unlocked by doing it made me genuinely glad I'd done it. Definitely one of my favorite games this year too, one of the best I've ever played period. It's so good at world-building and telling a story with little bits and pieces of lore here and there. Even after getting 100% and all the endings, I'm still finding Youtube clips of secret locations and little bits of lore that I missed that I feel compelled to go experience for myself.
There's one amazing one in the Resting Grounds that doesn't have anything to do with the main storyline, but its' related to the Kickstarter backers for the game's campaign.
And like, i've tried. I've read minds and talked to all the npcs multiple times and looked everywhere. I just have no idea what is happening or why.
Here's my actual attempt at what I think is happening going into the endgame:
Oh and also now i'm the king I guess. That happened too.